set_sky improvements, set_sun, set_moon and set_stars
parent
580e7e8eb9
commit
946c03c69b
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@ -5964,15 +5964,82 @@ object you are working with still exists.
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* `hud_set_hotbar_selected_image(texturename)`
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* sets image for selected item of hotbar
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* `hud_get_hotbar_selected_image`: returns texturename
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* `set_sky(bgcolor, type, {texture names}, clouds)`
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* `bgcolor`: ColorSpec, defaults to white
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* `type`: Available types:
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* `"regular"`: Uses 0 textures, `bgcolor` ignored
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* `"skybox"`: Uses 6 textures, `bgcolor` used
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* `"plain"`: Uses 0 textures, `bgcolor` used
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* `clouds`: Boolean for whether clouds appear in front of `"skybox"` or
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`"plain"` custom skyboxes (default: `true`)
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* `get_sky()`: returns bgcolor, type, table of textures, clouds
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* `set_sky(parameters)`
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* `parameters` is a table with the following optional fields:
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* `base_color`: ColorSpec, changes fog in "skybox" and "plain".
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* `type`: Available types:
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* `"regular"`: Uses 0 textures, `base_color` ignored
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* `"skybox"`: Uses 6 textures, `base_color` used as fog.
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* `"plain"`: Uses 0 textures, `base_color` used as both fog and sky.
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* `textures`: A table containing up to six textures in the following
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order: Y+ (top), Y- (bottom), X- (west), X+ (east), Z+ (north), Z- (south).
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* `clouds`: Boolean for whether clouds appear. (default: `true`)
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* `sky_color`: A table containing the following values, alpha is ignored:
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* `day_sky`: ColorSpec, for the top half of the `"regular"`
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skybox during the day. (default: `#8cbafa`)
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* `day_horizon`: ColorSpec, for the bottom half of the
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`"regular"` skybox during the day. (default: `#9bc1f0`)
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* `dawn_sky`: ColorSpec, for the top half of the `"regular"`
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skybox during dawn/sunset. (default: `#b4bafa`)
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* `dawn_horizon`: ColorSpec, for the bottom half of the `"regular"`
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skybox during dawn/sunset. (default: `#bac1f0`)
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* `night_sky`: ColorSpec, for the top half of the `"regular"`
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skybox during the night. (default: `#006aff`)
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* `night_horizon`: ColorSpec, for the bottom half of the `"regular"`
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skybox during the night. (default: `#4090ff`)
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* `indoors`: ColorSpec, for when you're either indoors or
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underground. Only applies to the `"regular"` skybox.
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(default: `#646464`)
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* `fog_sun_tint`: ColorSpec, changes the fog tinting for the sun
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at sunrise and sunset.
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* `fog_moon_tint`: ColorSpec, changes the fog tinting for the moon
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at sunrise and sunset.
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* `fog_tint_type`: string, changes which mode the directional fog
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abides by, `"custom"` uses `sun_tint` and `moon_tint`, while
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`"default"` uses the classic Minetest sun and moon tinting.
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Will use tonemaps, if set to `"default"`. (default: `"default"`)
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* `get_sky()`: returns base_color, type, table of textures, clouds.
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* `get_sky_color()`: returns a table with the `sky_color` parameters as in
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`set_sky`.
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* `set_sun(parameters)`:
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* `parameters` is a table with the following optional fields:
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* `visible`: Boolean for whether the sun is visible.
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(default: `true`)
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* `texture`: A regular texture for the sun. Setting to `""`
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will re-enable the mesh sun. (default: `"sun.png"`)
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* `tonemap`: A 512x1 texture containing the tonemap for the sun
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(default: `"sun_tonemap.png"`)
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* `sunrise`: A regular texture for the sunrise texture.
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(default: `"sunrisebg.png"`)
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* `sunrise_visible`: Boolean for whether the sunrise texture is visible.
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(default: `true`)
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* `scale`: Float controlling the overall size of the sun. (default: `1`)
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* `get_sun()`: returns a table with the current sun parameters as in
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`set_sun`.
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* `set_moon(parameters)`:
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* `parameters` is a table with the following optional fields:
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* `visible`: Boolean for whether the moon is visible.
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(default: `true`)
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* `texture`: A regular texture for the moon. Setting to `""`
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will re-enable the mesh moon. (default: `"moon.png"`)
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* `tonemap`: A 512x1 texture containing the tonemap for the moon
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(default: `"moon_tonemap.png"`)
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* `scale`: Float controlling the overall size of the moon (default: `1`)
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* `get_moon()`: returns a table with the current moon parameters as in
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`set_moon`.
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* `set_stars(parameters)`:
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* `parameters` is a table with the following optional fields:
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* `visible`: Boolean for whether the stars are visible.
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(default: `true`)
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* `count`: Integer number to set the number of stars in
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the skybox. Only applies to `"skybox"` and `"regular"` skyboxes.
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(default: `1000`)
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* `star_color`: ColorSpec, sets the colors of the stars,
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alpha channel is used to set overall star brightness.
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(default: `#ebebff69`)
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* `size`: Float controlling the overall size of the stars (default: `1`)
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* `get_stars()`: returns a table with the current stars parameters as in
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`set_stars`.
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* `set_clouds(parameters)`: set cloud parameters
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* `parameters` is a table with the following optional fields:
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* `density`: from `0` (no clouds) to `1` (full clouds) (default `0.4`)
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@ -218,6 +218,9 @@ public:
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void handleCommand_HudSetFlags(NetworkPacket* pkt);
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void handleCommand_HudSetParam(NetworkPacket* pkt);
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void handleCommand_HudSetSky(NetworkPacket* pkt);
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void handleCommand_HudSetSun(NetworkPacket* pkt);
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void handleCommand_HudSetMoon(NetworkPacket* pkt);
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void handleCommand_HudSetStars(NetworkPacket* pkt);
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void handleCommand_CloudParams(NetworkPacket* pkt);
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void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
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void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <string>
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#include "irrlichttypes_bloated.h"
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#include "hud.h"
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#include "skyparams.h"
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enum ClientEventType : u8
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{
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@ -38,6 +39,9 @@ enum ClientEventType : u8
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CE_HUDRM,
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CE_HUDCHANGE,
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CE_SET_SKY,
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CE_SET_SUN,
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CE_SET_MOON,
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CE_SET_STARS,
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CE_OVERRIDE_DAY_NIGHT_RATIO,
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CE_CLOUD_PARAMS,
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CLIENTEVENT_MAX,
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@ -147,13 +151,7 @@ struct ClientEvent
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v3f *v3fdata;
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v2s32 *v2s32data;
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} hudchange;
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struct
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{
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video::SColor *bgcolor;
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std::string *type;
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std::vector<std::string> *params;
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bool clouds;
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} set_sky;
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SkyboxParams *set_sky;
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struct
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{
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bool do_override;
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@ -169,5 +167,8 @@ struct ClientEvent
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f32 speed_x;
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f32 speed_y;
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} cloud_params;
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SunParams *sun_params;
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MoonParams *moon_params;
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StarParams *star_params;
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};
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};
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@ -811,6 +811,9 @@ private:
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void handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam);
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void handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam);
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void handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam);
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void handleClientEvent_SetSun(ClientEvent *event, CameraOrientation *cam);
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void handleClientEvent_SetMoon(ClientEvent *event, CameraOrientation *cam);
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void handleClientEvent_SetStars(ClientEvent *event, CameraOrientation *cam);
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void handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
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CameraOrientation *cam);
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void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
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@ -2523,6 +2526,9 @@ const ClientEventHandler Game::clientEventHandler[CLIENTEVENT_MAX] = {
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{&Game::handleClientEvent_HudRemove},
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{&Game::handleClientEvent_HudChange},
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{&Game::handleClientEvent_SetSky},
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{&Game::handleClientEvent_SetSun},
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{&Game::handleClientEvent_SetMoon},
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{&Game::handleClientEvent_SetStars},
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{&Game::handleClientEvent_OverrideDayNigthRatio},
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{&Game::handleClientEvent_CloudParams},
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};
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@ -2744,41 +2750,85 @@ void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *ca
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void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
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{
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sky->setVisible(false);
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// Whether clouds are visible in front of a custom skybox
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sky->setCloudsEnabled(event->set_sky.clouds);
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// Whether clouds are visible in front of a custom skybox.
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sky->setCloudsEnabled(event->set_sky->clouds);
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if (skybox) {
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skybox->remove();
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skybox = NULL;
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}
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// Clear the old textures out in case we switch rendering type.
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sky->clearSkyboxTextures();
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// Handle according to type
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if (*event->set_sky.type == "regular") {
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if (event->set_sky->type == "regular") {
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// Shows the mesh skybox
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sky->setVisible(true);
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sky->setCloudsEnabled(true);
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} else if (*event->set_sky.type == "skybox" &&
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event->set_sky.params->size() == 6) {
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sky->setFallbackBgColor(*event->set_sky.bgcolor);
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skybox = RenderingEngine::get_scene_manager()->addSkyBoxSceneNode(
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texture_src->getTextureForMesh((*event->set_sky.params)[0]),
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texture_src->getTextureForMesh((*event->set_sky.params)[1]),
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texture_src->getTextureForMesh((*event->set_sky.params)[2]),
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texture_src->getTextureForMesh((*event->set_sky.params)[3]),
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texture_src->getTextureForMesh((*event->set_sky.params)[4]),
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texture_src->getTextureForMesh((*event->set_sky.params)[5]));
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}
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// Handle everything else as plain color
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else {
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if (*event->set_sky.type != "plain")
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// Update mesh based skybox colours if applicable.
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sky->setSkyColors(*event->set_sky);
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sky->setHorizonTint(
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event->set_sky->sun_tint,
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event->set_sky->moon_tint,
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event->set_sky->tint_type
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);
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} else if (event->set_sky->type == "skybox" &&
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event->set_sky->textures.size() == 6) {
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// Disable the dyanmic mesh skybox:
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sky->setVisible(false);
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// Set fog colors:
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sky->setFallbackBgColor(event->set_sky->bgcolor);
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// Set sunrise and sunset fog tinting:
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sky->setHorizonTint(
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event->set_sky->sun_tint,
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event->set_sky->moon_tint,
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event->set_sky->tint_type
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);
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// Add textures to skybox.
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for (int i = 0; i < 6; i++)
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sky->addTextureToSkybox(event->set_sky->textures[i], i, texture_src);
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} else {
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// Handle everything else as plain color.
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if (event->set_sky->type != "plain")
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infostream << "Unknown sky type: "
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<< (*event->set_sky.type) << std::endl;
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sky->setFallbackBgColor(*event->set_sky.bgcolor);
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<< (event->set_sky->type) << std::endl;
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sky->setVisible(false);
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sky->setFallbackBgColor(event->set_sky->bgcolor);
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// Disable directional sun/moon tinting on plain or invalid skyboxes.
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sky->setHorizonTint(
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event->set_sky->bgcolor,
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event->set_sky->bgcolor,
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"custom"
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);
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}
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delete event->set_sky;
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}
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delete event->set_sky.bgcolor;
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delete event->set_sky.type;
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delete event->set_sky.params;
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void Game::handleClientEvent_SetSun(ClientEvent *event, CameraOrientation *cam)
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{
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sky->setSunVisible(event->sun_params->visible);
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sky->setSunTexture(event->sun_params->texture,
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event->sun_params->tonemap, texture_src);
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sky->setSunScale(event->sun_params->scale);
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sky->setSunriseVisible(event->sun_params->sunrise_visible);
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sky->setSunriseTexture(event->sun_params->sunrise, texture_src);
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delete event->sun_params;
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}
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void Game::handleClientEvent_SetMoon(ClientEvent *event, CameraOrientation *cam)
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{
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sky->setMoonVisible(event->moon_params->visible);
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sky->setMoonTexture(event->moon_params->texture,
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event->moon_params->tonemap, texture_src);
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sky->setMoonScale(event->moon_params->scale);
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delete event->moon_params;
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}
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void Game::handleClientEvent_SetStars(ClientEvent *event, CameraOrientation *cam)
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{
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sky->setStarsVisible(event->star_params->visible);
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sky->setStarCount(event->star_params->count, false);
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sky->setStarColor(event->star_params->starcolor);
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sky->setStarScale(event->star_params->scale);
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delete event->star_params;
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}
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void Game::handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
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@ -3706,7 +3756,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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video::SColor clouds_dark = clouds->getColor()
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.getInterpolated(video::SColor(255, 0, 0, 0), 0.9);
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sky->overrideColors(clouds_dark, clouds->getColor());
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sky->setBodiesVisible(false);
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sky->setInClouds(true);
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runData.fog_range = std::fmin(runData.fog_range * 0.5f, 32.0f * BS);
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// do not draw clouds after all
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clouds->setVisible(false);
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@ -18,22 +18,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "sky.h"
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#include "ITexture.h"
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#include "IVideoDriver.h"
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#include "ISceneManager.h"
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#include "ICameraSceneNode.h"
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#include "S3DVertex.h"
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#include "client/tile.h"
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#include "noise.h" // easeCurve
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#include "noise.h" // easeCurve
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#include "profiler.h"
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#include "util/numeric.h"
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#include <cmath>
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#include "client/renderingengine.h"
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#include "settings.h"
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#include "camera.h" // CameraModes
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#include "camera.h" // CameraModes
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#include "config.h"
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using namespace irr::core;
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Sky::Sky(s32 id, ITextureSource *tsrc):
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Sky::Sky(s32 id, ITextureSource *tsrc) :
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scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
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RenderingEngine::get_scene_manager(), id)
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{
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@ -67,44 +68,51 @@ Sky::Sky(s32 id, ITextureSource *tsrc):
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m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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//m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
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m_sun_texture = tsrc->isKnownSourceImage("sun.png") ?
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tsrc->getTextureForMesh("sun.png") : NULL;
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m_moon_texture = tsrc->isKnownSourceImage("moon.png") ?
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tsrc->getTextureForMesh("moon.png") : NULL;
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m_sun_tonemap = tsrc->isKnownSourceImage("sun_tonemap.png") ?
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tsrc->getTexture("sun_tonemap.png") : NULL;
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m_moon_tonemap = tsrc->isKnownSourceImage("moon_tonemap.png") ?
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tsrc->getTexture("moon_tonemap.png") : NULL;
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// Ensures that sun and moon textures and tonemaps are correct.
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setSkyDefaults();
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m_sun_texture = tsrc->isKnownSourceImage(m_sun_params.texture) ?
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tsrc->getTextureForMesh(m_sun_params.texture) : NULL;
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m_moon_texture = tsrc->isKnownSourceImage(m_moon_params.texture) ?
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tsrc->getTextureForMesh(m_moon_params.texture) : NULL;
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m_sun_tonemap = tsrc->isKnownSourceImage(m_sun_params.tonemap) ?
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tsrc->getTexture(m_sun_params.tonemap) : NULL;
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m_moon_tonemap = tsrc->isKnownSourceImage(m_moon_params.tonemap) ?
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tsrc->getTexture(m_moon_params.tonemap) : NULL;
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if (m_sun_texture) {
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m_materials[3] = mat;
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m_materials[3].setTexture(0, m_sun_texture);
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m_materials[3].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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// Disables texture filtering
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m_materials[3].setFlag(video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false);
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m_materials[3].setFlag(video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false);
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m_materials[3].setFlag(video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false);
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// Use tonemaps if available
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if (m_sun_tonemap)
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m_materials[3].Lighting = true;
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}
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if (m_moon_texture) {
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m_materials[4] = mat;
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m_materials[4].setTexture(0, m_moon_texture);
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m_materials[4].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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// Disables texture filtering
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m_materials[4].setFlag(video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false);
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m_materials[4].setFlag(video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false);
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m_materials[4].setFlag(video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false);
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// Use tonemaps if available
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if (m_moon_tonemap)
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m_materials[4].Lighting = true;
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}
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for (v3f &star : m_stars) {
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star = v3f(
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myrand_range(-10000, 10000),
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myrand_range(-10000, 10000),
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myrand_range(-10000, 10000)
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);
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star.normalize();
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for (int i = 5; i < 11; i++) {
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m_materials[i] = mat;
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m_materials[i].Lighting = true;
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m_materials[i].MaterialType = video::EMT_SOLID;
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}
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m_directional_colored_fog = g_settings->getBool("directional_colored_fog");
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setStarCount(1000, true);
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}
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void Sky::OnRegisterSceneNode()
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{
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if (IsVisible)
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||||
|
@ -113,12 +121,8 @@ void Sky::OnRegisterSceneNode()
|
|||
scene::ISceneNode::OnRegisterSceneNode();
|
||||
}
|
||||
|
||||
|
||||
void Sky::render()
|
||||
{
|
||||
if (!m_visible)
|
||||
return;
|
||||
|
||||
video::IVideoDriver *driver = SceneManager->getVideoDriver();
|
||||
scene::ICameraSceneNode *camera = SceneManager->getActiveCamera();
|
||||
|
||||
|
@ -205,143 +209,103 @@ void Sky::render()
|
|||
|
||||
video::SColor cloudyfogcolor = m_bgcolor;
|
||||
|
||||
// Draw far cloudy fog thing blended with skycolor
|
||||
for (u32 j = 0; j < 4; j++) {
|
||||
video::SColor c = cloudyfogcolor.getInterpolated(m_skycolor, 0.45);
|
||||
vertices[0] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, t);
|
||||
vertices[1] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, t);
|
||||
vertices[2] = video::S3DVertex( 1, 0.12, -1, 0, 0, 1, c, o, o);
|
||||
vertices[3] = video::S3DVertex(-1, 0.12, -1, 0, 0, 1, c, t, o);
|
||||
for (video::S3DVertex &vertex : vertices) {
|
||||
if (j == 0)
|
||||
// Don't switch
|
||||
{}
|
||||
else if (j == 1)
|
||||
// Switch from -Z (south) to +X (east)
|
||||
vertex.Pos.rotateXZBy(90);
|
||||
else if (j == 2)
|
||||
// Switch from -Z (south) to -X (west)
|
||||
vertex.Pos.rotateXZBy(-90);
|
||||
else
|
||||
// Switch from -Z (south) to +Z (north)
|
||||
vertex.Pos.rotateXZBy(-180);
|
||||
}
|
||||
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
|
||||
}
|
||||
|
||||
// Draw far cloudy fog thing at and below all horizons
|
||||
for (u32 j = 0; j < 4; j++) {
|
||||
video::SColor c = cloudyfogcolor;
|
||||
vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t);
|
||||
vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t);
|
||||
vertices[2] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, o);
|
||||
vertices[3] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, o);
|
||||
for (video::S3DVertex &vertex : vertices) {
|
||||
if (j == 0)
|
||||
// Don't switch
|
||||
{}
|
||||
else if (j == 1)
|
||||
// Switch from -Z (south) to +X (east)
|
||||
vertex.Pos.rotateXZBy(90);
|
||||
else if (j == 2)
|
||||
// Switch from -Z (south) to -X (west)
|
||||
vertex.Pos.rotateXZBy(-90);
|
||||
else
|
||||
// Switch from -Z (south) to +Z (north)
|
||||
vertex.Pos.rotateXZBy(-180);
|
||||
}
|
||||
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
|
||||
}
|
||||
|
||||
// If sun, moon and stars are (temporarily) disabled, abort here
|
||||
if (!m_bodies_visible)
|
||||
// Abort rendering if we're in the clouds.
|
||||
// Stops rendering a pure white hole in the bottom of the skybox.
|
||||
if (m_in_clouds)
|
||||
return;
|
||||
|
||||
// Draw stars before sun and moon to be behind them
|
||||
do {
|
||||
driver->setMaterial(m_materials[1]);
|
||||
// Tune values so that stars first appear just after the sun
|
||||
// disappears over the horizon, and disappear just before the sun
|
||||
// appears over the horizon.
|
||||
// Also tune so that stars are at full brightness from time 20000 to
|
||||
// time 4000.
|
||||
float starbrightness = MYMAX(0, MYMIN(1,
|
||||
(0.25 - fabs(wicked_time_of_day < 0.5 ?
|
||||
wicked_time_of_day : (1.0 - wicked_time_of_day))) * 20));
|
||||
float f = starbrightness;
|
||||
float d = 0.006f / 2.0f;
|
||||
video::SColor starcolor(255, f * 90, f * 90, f * 90);
|
||||
// Stars are only drawn when brighter than skycolor
|
||||
if (starcolor.getBlue() < m_skycolor.getBlue())
|
||||
break;
|
||||
#if ENABLE_GLES
|
||||
u16 indices[SKY_STAR_COUNT * 3];
|
||||
video::S3DVertex vertices[SKY_STAR_COUNT * 3];
|
||||
for (u32 i = 0; i < SKY_STAR_COUNT; i++) {
|
||||
indices[i * 3 + 0] = i * 3 + 0;
|
||||
indices[i * 3 + 1] = i * 3 + 1;
|
||||
indices[i * 3 + 2] = i * 3 + 2;
|
||||
v3f r = m_stars[i];
|
||||
core::CMatrix4<f32> a;
|
||||
a.buildRotateFromTo(v3f(0, 1, 0), r);
|
||||
v3f p = v3f(-d, 1, -d);
|
||||
v3f p1 = v3f(d, 1, 0);
|
||||
v3f p2 = v3f(-d, 1, d);
|
||||
a.rotateVect(p);
|
||||
a.rotateVect(p1);
|
||||
a.rotateVect(p2);
|
||||
p.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
p1.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
p2.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
vertices[i * 3 + 0].Pos = p;
|
||||
vertices[i * 3 + 0].Color = starcolor;
|
||||
vertices[i * 3 + 1].Pos = p1;
|
||||
vertices[i * 3 + 1].Color = starcolor;
|
||||
vertices[i * 3 + 2].Pos = p2;
|
||||
vertices[i * 3 + 2].Color = starcolor;
|
||||
// Draw the six sided skybox,
|
||||
if (m_sky_params.textures.size() == 6) {
|
||||
for (u32 j = 5; j < 11; j++) {
|
||||
video::SColor c(255, 255, 255, 255);
|
||||
driver->setMaterial(m_materials[j]);
|
||||
// Use 1.05 rather than 1.0 to avoid colliding with the
|
||||
// sun, moon and stars, as this is a background skybox.
|
||||
vertices[0] = video::S3DVertex(-1.05, -1.05, -1.05, 0, 0, 1, c, t, t);
|
||||
vertices[1] = video::S3DVertex( 1.05, -1.05, -1.05, 0, 0, 1, c, o, t);
|
||||
vertices[2] = video::S3DVertex( 1.05, 1.05, -1.05, 0, 0, 1, c, o, o);
|
||||
vertices[3] = video::S3DVertex(-1.05, 1.05, -1.05, 0, 0, 1, c, t, o);
|
||||
for (video::S3DVertex &vertex : vertices) {
|
||||
if (j == 5) { // Top texture
|
||||
vertex.Pos.rotateYZBy(90);
|
||||
vertex.Pos.rotateXZBy(90);
|
||||
} else if (j == 6) { // Bottom texture
|
||||
vertex.Pos.rotateYZBy(-90);
|
||||
vertex.Pos.rotateXZBy(90);
|
||||
} else if (j == 7) { // Left texture
|
||||
vertex.Pos.rotateXZBy(90);
|
||||
} else if (j == 8) { // Right texture
|
||||
vertex.Pos.rotateXZBy(-90);
|
||||
} else if (j == 9) { // Front texture, do nothing
|
||||
// Irrlicht doesn't like it when vertexes are left
|
||||
// alone and not rotated for some reason.
|
||||
vertex.Pos.rotateXZBy(0);
|
||||
} else {// Back texture
|
||||
vertex.Pos.rotateXZBy(180);
|
||||
}
|
||||
}
|
||||
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
|
||||
}
|
||||
driver->drawIndexedTriangleList(vertices, SKY_STAR_COUNT * 3,
|
||||
indices, SKY_STAR_COUNT);
|
||||
#else
|
||||
u16 indices[SKY_STAR_COUNT * 4];
|
||||
video::S3DVertex vertices[SKY_STAR_COUNT * 4];
|
||||
for (u32 i = 0; i < SKY_STAR_COUNT; i++) {
|
||||
indices[i * 4 + 0] = i * 4 + 0;
|
||||
indices[i * 4 + 1] = i * 4 + 1;
|
||||
indices[i * 4 + 2] = i * 4 + 2;
|
||||
indices[i * 4 + 3] = i * 4 + 3;
|
||||
v3f r = m_stars[i];
|
||||
core::CMatrix4<f32> a;
|
||||
a.buildRotateFromTo(v3f(0, 1, 0), r);
|
||||
v3f p = v3f(-d, 1, -d);
|
||||
v3f p1 = v3f( d, 1, -d);
|
||||
v3f p2 = v3f( d, 1, d);
|
||||
v3f p3 = v3f(-d, 1, d);
|
||||
a.rotateVect(p);
|
||||
a.rotateVect(p1);
|
||||
a.rotateVect(p2);
|
||||
a.rotateVect(p3);
|
||||
p.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
p1.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
p2.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
p3.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
vertices[i * 4 + 0].Pos = p;
|
||||
vertices[i * 4 + 0].Color = starcolor;
|
||||
vertices[i * 4 + 1].Pos = p1;
|
||||
vertices[i * 4 + 1].Color = starcolor;
|
||||
vertices[i * 4 + 2].Pos = p2;
|
||||
vertices[i * 4 + 2].Color = starcolor;
|
||||
vertices[i * 4 + 3].Pos = p3;
|
||||
vertices[i * 4 + 3].Color = starcolor;
|
||||
}
|
||||
driver->drawVertexPrimitiveList(vertices, SKY_STAR_COUNT * 4,
|
||||
indices, SKY_STAR_COUNT, video::EVT_STANDARD,
|
||||
scene::EPT_QUADS, video::EIT_16BIT);
|
||||
#endif
|
||||
} while (false);
|
||||
}
|
||||
|
||||
// Draw sunrise/sunset horizon glow texture (textures/base/pack/sunrisebg.png)
|
||||
{
|
||||
// Draw far cloudy fog thing blended with skycolor
|
||||
if (m_visible) {
|
||||
driver->setMaterial(m_materials[1]);
|
||||
for (u32 j = 0; j < 4; j++) {
|
||||
video::SColor c = cloudyfogcolor.getInterpolated(m_skycolor, 0.45);
|
||||
vertices[0] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, t);
|
||||
vertices[1] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, t);
|
||||
vertices[2] = video::S3DVertex( 1, 0.12, -1, 0, 0, 1, c, o, o);
|
||||
vertices[3] = video::S3DVertex(-1, 0.12, -1, 0, 0, 1, c, t, o);
|
||||
for (video::S3DVertex &vertex : vertices) {
|
||||
if (j == 0)
|
||||
// Don't switch
|
||||
{}
|
||||
else if (j == 1)
|
||||
// Switch from -Z (south) to +X (east)
|
||||
vertex.Pos.rotateXZBy(90);
|
||||
else if (j == 2)
|
||||
// Switch from -Z (south) to -X (west)
|
||||
vertex.Pos.rotateXZBy(-90);
|
||||
else
|
||||
// Switch from -Z (south) to +Z (north)
|
||||
vertex.Pos.rotateXZBy(-180);
|
||||
}
|
||||
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
|
||||
}
|
||||
|
||||
// Draw far cloudy fog thing at and below all horizons
|
||||
for (u32 j = 0; j < 4; j++) {
|
||||
video::SColor c = cloudyfogcolor;
|
||||
vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t);
|
||||
vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t);
|
||||
vertices[2] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, o);
|
||||
vertices[3] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, o);
|
||||
for (video::S3DVertex &vertex : vertices) {
|
||||
if (j == 0)
|
||||
// Don't switch
|
||||
{}
|
||||
else if (j == 1)
|
||||
// Switch from -Z (south) to +X (east)
|
||||
vertex.Pos.rotateXZBy(90);
|
||||
else if (j == 2)
|
||||
// Switch from -Z (south) to -X (west)
|
||||
vertex.Pos.rotateXZBy(-90);
|
||||
else
|
||||
// Switch from -Z (south) to +Z (north)
|
||||
vertex.Pos.rotateXZBy(-180);
|
||||
}
|
||||
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw stars before sun and moon to be behind them
|
||||
if (m_star_params.visible)
|
||||
draw_stars(driver, wicked_time_of_day);
|
||||
|
||||
// Draw sunrise/sunset horizon glow texture
|
||||
// (textures/base/pack/sunrisebg.png)
|
||||
if (m_sun_params.sunrise_visible) {
|
||||
driver->setMaterial(m_materials[2]);
|
||||
float mid1 = 0.25;
|
||||
float mid = wicked_time_of_day < 0.5 ? mid1 : (1.0 - mid1);
|
||||
|
@ -366,53 +330,52 @@ void Sky::render()
|
|||
}
|
||||
|
||||
// Draw sun
|
||||
if (wicked_time_of_day > 0.15 && wicked_time_of_day < 0.85) {
|
||||
if (m_sun_params.visible)
|
||||
draw_sun(driver, sunsize, suncolor, suncolor2, wicked_time_of_day);
|
||||
}
|
||||
|
||||
// Draw moon
|
||||
if (wicked_time_of_day < 0.3 || wicked_time_of_day > 0.7) {
|
||||
if (m_moon_params.visible)
|
||||
draw_moon(driver, moonsize, mooncolor, mooncolor2, wicked_time_of_day);
|
||||
}
|
||||
|
||||
// Draw far cloudy fog thing below all horizons in front of sun, moon
|
||||
// and stars.
|
||||
driver->setMaterial(m_materials[1]);
|
||||
if (m_visible) {
|
||||
driver->setMaterial(m_materials[1]);
|
||||
|
||||
for (u32 j = 0; j < 4; j++) {
|
||||
video::SColor c = cloudyfogcolor;
|
||||
vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t);
|
||||
vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t);
|
||||
vertices[2] = video::S3DVertex( 1, -0.02, -1, 0, 0, 1, c, o, o);
|
||||
vertices[3] = video::S3DVertex(-1, -0.02, -1, 0, 0, 1, c, t, o);
|
||||
for (video::S3DVertex &vertex : vertices) {
|
||||
if (j == 0)
|
||||
// Don't switch
|
||||
{}
|
||||
else if (j == 1)
|
||||
// Switch from -Z (south) to +X (east)
|
||||
vertex.Pos.rotateXZBy(90);
|
||||
else if (j == 2)
|
||||
// Switch from -Z (south) to -X (west)
|
||||
vertex.Pos.rotateXZBy(-90);
|
||||
else
|
||||
// Switch from -Z (south) to +Z (north)
|
||||
vertex.Pos.rotateXZBy(-180);
|
||||
for (u32 j = 0; j < 4; j++) {
|
||||
video::SColor c = cloudyfogcolor;
|
||||
vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t);
|
||||
vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t);
|
||||
vertices[2] = video::S3DVertex( 1, -0.02, -1, 0, 0, 1, c, o, o);
|
||||
vertices[3] = video::S3DVertex(-1, -0.02, -1, 0, 0, 1, c, t, o);
|
||||
for (video::S3DVertex &vertex : vertices) {
|
||||
if (j == 0)
|
||||
// Don't switch
|
||||
{}
|
||||
else if (j == 1)
|
||||
// Switch from -Z (south) to +X (east)
|
||||
vertex.Pos.rotateXZBy(90);
|
||||
else if (j == 2)
|
||||
// Switch from -Z (south) to -X (west)
|
||||
vertex.Pos.rotateXZBy(-90);
|
||||
else
|
||||
// Switch from -Z (south) to +Z (north)
|
||||
vertex.Pos.rotateXZBy(-180);
|
||||
}
|
||||
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
|
||||
}
|
||||
|
||||
// Draw bottom far cloudy fog thing in front of sun, moon and stars
|
||||
video::SColor c = cloudyfogcolor;
|
||||
vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 1, 0, c, t, t);
|
||||
vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 1, 0, c, o, t);
|
||||
vertices[2] = video::S3DVertex( 1, -1.0, 1, 0, 1, 0, c, o, o);
|
||||
vertices[3] = video::S3DVertex(-1, -1.0, 1, 0, 1, 0, c, t, o);
|
||||
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
|
||||
}
|
||||
|
||||
// Draw bottom far cloudy fog thing in front of sun, moon and stars
|
||||
video::SColor c = cloudyfogcolor;
|
||||
vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 1, 0, c, t, t);
|
||||
vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 1, 0, c, o, t);
|
||||
vertices[2] = video::S3DVertex( 1, -1.0, 1, 0, 1, 0, c, o, o);
|
||||
vertices[3] = video::S3DVertex(-1, -1.0, 1, 0, 1, 0, c, t, o);
|
||||
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Sky::update(float time_of_day, float time_brightness,
|
||||
float direct_brightness, bool sunlight_seen,
|
||||
CameraMode cam_mode, float yaw, float pitch)
|
||||
|
@ -426,7 +389,7 @@ void Sky::update(float time_of_day, float time_brightness,
|
|||
m_first_update = false;
|
||||
for (u32 i = 0; i < 100; i++) {
|
||||
update(time_of_day, time_brightness, direct_brightness,
|
||||
sunlight_seen, cam_mode, yaw, pitch);
|
||||
sunlight_seen, cam_mode, yaw, pitch);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -434,7 +397,7 @@ void Sky::update(float time_of_day, float time_brightness,
|
|||
m_time_of_day = time_of_day;
|
||||
m_time_brightness = time_brightness;
|
||||
m_sunlight_seen = sunlight_seen;
|
||||
m_bodies_visible = true;
|
||||
m_in_clouds = false;
|
||||
|
||||
bool is_dawn = (time_brightness >= 0.20 && time_brightness < 0.35);
|
||||
|
||||
|
@ -452,19 +415,17 @@ void Sky::update(float time_of_day, float time_brightness,
|
|||
video::SColorf cloudcolor_bright_dawn_f(1.0, 0.7, 0.5);
|
||||
*/
|
||||
|
||||
video::SColorf bgcolor_bright_normal_f = video::SColor(255, 155, 193, 240);
|
||||
video::SColorf bgcolor_bright_indoor_f = video::SColor(255, 100, 100, 100);
|
||||
video::SColorf bgcolor_bright_dawn_f = video::SColor(255, 186, 193, 240);
|
||||
video::SColorf bgcolor_bright_night_f = video::SColor(255, 64, 144, 255);
|
||||
video::SColorf bgcolor_bright_normal_f = m_sky_params.sky_color.day_horizon;
|
||||
video::SColorf bgcolor_bright_indoor_f = m_sky_params.sky_color.indoors;
|
||||
video::SColorf bgcolor_bright_dawn_f = m_sky_params.sky_color.dawn_horizon;
|
||||
video::SColorf bgcolor_bright_night_f = m_sky_params.sky_color.night_horizon;
|
||||
|
||||
video::SColorf skycolor_bright_normal_f = video::SColor(255, 140, 186, 250);
|
||||
video::SColorf skycolor_bright_dawn_f = video::SColor(255, 180, 186, 250);
|
||||
video::SColorf skycolor_bright_night_f = video::SColor(255, 0, 107, 255);
|
||||
video::SColorf skycolor_bright_normal_f = m_sky_params.sky_color.day_sky;
|
||||
video::SColorf skycolor_bright_dawn_f = m_sky_params.sky_color.dawn_sky;
|
||||
video::SColorf skycolor_bright_night_f = m_sky_params.sky_color.night_sky;
|
||||
|
||||
// pure white: becomes "diffuse light component" for clouds
|
||||
video::SColorf cloudcolor_bright_normal_f = video::SColor(255, 255, 255, 255);
|
||||
// dawn-factoring version of pure white (note: R is above 1.0)
|
||||
video::SColorf cloudcolor_bright_dawn_f(255.0f/240.0f, 223.0f/240.0f, 191.0f/255.0f);
|
||||
video::SColorf cloudcolor_bright_normal_f = m_cloudcolor_day_f;
|
||||
video::SColorf cloudcolor_bright_dawn_f = m_cloudcolor_dawn_f;
|
||||
|
||||
float cloud_color_change_fraction = 0.95;
|
||||
if (sunlight_seen) {
|
||||
|
@ -558,13 +519,17 @@ void Sky::update(float time_of_day, float time_brightness,
|
|||
f32 pointcolor_light = rangelim(m_time_brightness * 3, 0.2, 1);
|
||||
|
||||
video::SColorf pointcolor_sun_f(1, 1, 1, 1);
|
||||
if (m_sun_tonemap) {
|
||||
// Use tonemap only if default sun/moon tinting is used
|
||||
// which keeps previous behaviour.
|
||||
if (m_sun_tonemap && m_default_tint) {
|
||||
pointcolor_sun_f.r = pointcolor_light *
|
||||
(float)m_materials[3].EmissiveColor.getRed() / 255;
|
||||
pointcolor_sun_f.b = pointcolor_light *
|
||||
(float)m_materials[3].EmissiveColor.getBlue() / 255;
|
||||
pointcolor_sun_f.g = pointcolor_light *
|
||||
(float)m_materials[3].EmissiveColor.getGreen() / 255;
|
||||
} else if (!m_default_tint) {
|
||||
pointcolor_sun_f = m_sky_params.sun_tint;
|
||||
} else {
|
||||
pointcolor_sun_f.r = pointcolor_light * 1;
|
||||
pointcolor_sun_f.b = pointcolor_light *
|
||||
|
@ -573,9 +538,23 @@ void Sky::update(float time_of_day, float time_brightness,
|
|||
(rangelim(m_time_brightness, 0.05, 0.15) - 0.05) * 10 * 0.625);
|
||||
}
|
||||
|
||||
video::SColorf pointcolor_moon_f(0.5 * pointcolor_light,
|
||||
0.6 * pointcolor_light, 0.8 * pointcolor_light, 1);
|
||||
if (m_moon_tonemap) {
|
||||
video::SColorf pointcolor_moon_f;
|
||||
if (m_default_tint) {
|
||||
pointcolor_moon_f = video::SColorf(
|
||||
0.5 * pointcolor_light,
|
||||
0.6 * pointcolor_light,
|
||||
0.8 * pointcolor_light,
|
||||
1
|
||||
);
|
||||
} else {
|
||||
pointcolor_moon_f = video::SColorf(
|
||||
(m_sky_params.moon_tint.getRed() / 255) * pointcolor_light,
|
||||
(m_sky_params.moon_tint.getGreen() / 255) * pointcolor_light,
|
||||
(m_sky_params.moon_tint.getBlue() / 255) * pointcolor_light,
|
||||
1
|
||||
);
|
||||
}
|
||||
if (m_moon_tonemap && m_default_tint) {
|
||||
pointcolor_moon_f.r = pointcolor_light *
|
||||
(float)m_materials[4].EmissiveColor.getRed() / 255;
|
||||
pointcolor_moon_f.b = pointcolor_light *
|
||||
|
@ -640,7 +619,12 @@ void Sky::draw_sun(video::IVideoDriver *driver, float sunsize, const video::SCol
|
|||
std::array<video::S3DVertex, 4> vertices;
|
||||
if (!m_sun_texture) {
|
||||
driver->setMaterial(m_materials[1]);
|
||||
const float sunsizes[4] = {sunsize * 1.7f, sunsize * 1.2f, sunsize, sunsize * 0.7f};
|
||||
const float sunsizes[4] = {
|
||||
(sunsize * 1.7f) * m_sun_params.scale,
|
||||
(sunsize * 1.2f) * m_sun_params.scale,
|
||||
(sunsize) * m_sun_params.scale,
|
||||
(sunsize * 0.7f) * m_sun_params.scale
|
||||
};
|
||||
video::SColor c1 = suncolor;
|
||||
video::SColor c2 = suncolor;
|
||||
c1.setAlpha(0.05 * 255);
|
||||
|
@ -653,7 +637,7 @@ void Sky::draw_sun(video::IVideoDriver *driver, float sunsize, const video::SCol
|
|||
}
|
||||
} else {
|
||||
driver->setMaterial(m_materials[3]);
|
||||
float d = sunsize * 1.7;
|
||||
float d = (sunsize * 1.7) * m_sun_params.scale;
|
||||
video::SColor c;
|
||||
if (m_sun_tonemap)
|
||||
c = video::SColor(0, 0, 0, 0);
|
||||
|
@ -668,31 +652,32 @@ void Sky::draw_sun(video::IVideoDriver *driver, float sunsize, const video::SCol
|
|||
|
||||
void Sky::draw_moon(video::IVideoDriver *driver, float moonsize, const video::SColor &mooncolor,
|
||||
const video::SColor &mooncolor2, float wicked_time_of_day)
|
||||
/*
|
||||
* Draw moon in the sky.
|
||||
* driver: Video driver object used to draw
|
||||
* moonsize: the default size of the moon
|
||||
* mooncolor: main moon color
|
||||
* mooncolor2: second moon color
|
||||
* wicked_time_of_day: current time of day, to know where should be the moon in the sky
|
||||
*/
|
||||
/*
|
||||
* Draw moon in the sky.
|
||||
* driver: Video driver object used to draw
|
||||
* moonsize: the default size of the moon
|
||||
* mooncolor: main moon color
|
||||
* mooncolor2: second moon color
|
||||
* wicked_time_of_day: current time of day, to know where should be the moon in
|
||||
* the sky
|
||||
*/
|
||||
{
|
||||
static const u16 indices[4] = {0, 1, 2, 3};
|
||||
std::array<video::S3DVertex, 4> vertices;
|
||||
if (!m_moon_texture) {
|
||||
driver->setMaterial(m_materials[1]);
|
||||
const float moonsizes_1[4] = {
|
||||
-moonsize * 1.9f,
|
||||
-moonsize * 1.3f,
|
||||
-moonsize,
|
||||
-moonsize
|
||||
};
|
||||
(-moonsize * 1.9f) * m_moon_params.scale,
|
||||
(-moonsize * 1.3f) * m_moon_params.scale,
|
||||
(-moonsize) * m_moon_params.scale,
|
||||
(-moonsize) * m_moon_params.scale
|
||||
};
|
||||
const float moonsizes_2[4] = {
|
||||
moonsize * 1.9f,
|
||||
moonsize * 1.3f,
|
||||
moonsize,
|
||||
moonsize * 0.6f
|
||||
};
|
||||
(moonsize * 1.9f) * m_moon_params.scale,
|
||||
(moonsize * 1.3f) * m_moon_params.scale,
|
||||
(moonsize) *m_moon_params.scale,
|
||||
(moonsize * 0.6f) * m_moon_params.scale
|
||||
};
|
||||
video::SColor c1 = mooncolor;
|
||||
video::SColor c2 = mooncolor;
|
||||
c1.setAlpha(0.05 * 255);
|
||||
|
@ -705,7 +690,7 @@ void Sky::draw_moon(video::IVideoDriver *driver, float moonsize, const video::SC
|
|||
}
|
||||
} else {
|
||||
driver->setMaterial(m_materials[4]);
|
||||
float d = moonsize * 1.9;
|
||||
float d = (moonsize * 1.9) * m_moon_params.scale;
|
||||
video::SColor c;
|
||||
if (m_moon_tonemap)
|
||||
c = video::SColor(0, 0, 0, 0);
|
||||
|
@ -717,14 +702,106 @@ void Sky::draw_moon(video::IVideoDriver *driver, float moonsize, const video::SC
|
|||
}
|
||||
}
|
||||
|
||||
void Sky::draw_stars(video::IVideoDriver * driver, float wicked_time_of_day)
|
||||
{
|
||||
driver->setMaterial(m_materials[1]);
|
||||
// Tune values so that stars first appear just after the sun
|
||||
// disappears over the horizon, and disappear just before the sun
|
||||
// appears over the horizon.
|
||||
// Also tune so that stars are at full brightness from time 20000
|
||||
// to time 4000.
|
||||
|
||||
float tod = wicked_time_of_day < 0.5f ? wicked_time_of_day : (1.0f - wicked_time_of_day);
|
||||
float starbrightness = clamp((0.25f - fabsf(tod)) * 20.0f, 0.0f, 1.0f);
|
||||
|
||||
float f = starbrightness;
|
||||
float d = (0.006 / 2) * m_star_params.scale;
|
||||
|
||||
video::SColor starcolor = m_star_params.starcolor;
|
||||
starcolor.setAlpha(f * m_star_params.starcolor.getAlpha());
|
||||
|
||||
// Stars are only drawn when not fully transparent
|
||||
if (m_star_params.starcolor.getAlpha() < 1)
|
||||
return;
|
||||
#if ENABLE_GLES
|
||||
u16 *indices = new u16[m_star_count * 3];
|
||||
video::S3DVertex *vertices =
|
||||
new video::S3DVertex[m_star_count * 3];
|
||||
for (u32 i = 0; i < m_star_count; i++) {
|
||||
indices[i * 3 + 0] = i * 3 + 0;
|
||||
indices[i * 3 + 1] = i * 3 + 1;
|
||||
indices[i * 3 + 2] = i * 3 + 2;
|
||||
v3f r = m_stars[i];
|
||||
core::CMatrix4<f32> a;
|
||||
a.buildRotateFromTo(v3f(0, 1, 0), r);
|
||||
v3f p = v3f(-d, 1, -d);
|
||||
v3f p1 = v3f(d, 1, 0);
|
||||
v3f p2 = v3f(-d, 1, d);
|
||||
a.rotateVect(p);
|
||||
a.rotateVect(p1);
|
||||
a.rotateVect(p2);
|
||||
p.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
p1.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
p2.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
vertices[i * 3 + 0].Pos = p;
|
||||
vertices[i * 3 + 0].Color = starcolor;
|
||||
vertices[i * 3 + 1].Pos = p1;
|
||||
vertices[i * 3 + 1].Color = starcolor;
|
||||
vertices[i * 3 + 2].Pos = p2;
|
||||
vertices[i * 3 + 2].Color = starcolor;
|
||||
}
|
||||
driver->drawIndexedTriangleList(vertices.data(), m_star_count * 3,
|
||||
indices.data(), m_star_count);
|
||||
delete[] indices;
|
||||
delete[] vertices;
|
||||
#else
|
||||
u16 *indices = new u16[m_star_params.count * 4];
|
||||
video::S3DVertex *vertices =
|
||||
new video::S3DVertex[m_star_params.count * 4];
|
||||
for (u32 i = 0; i < m_star_params.count; i++) {
|
||||
indices[i * 4 + 0] = i * 4 + 0;
|
||||
indices[i * 4 + 1] = i * 4 + 1;
|
||||
indices[i * 4 + 2] = i * 4 + 2;
|
||||
indices[i * 4 + 3] = i * 4 + 3;
|
||||
v3f r = m_stars[i];
|
||||
core::CMatrix4<f32> a;
|
||||
a.buildRotateFromTo(v3f(0, 1, 0), r);
|
||||
v3f p = v3f(-d, 1, -d);
|
||||
v3f p1 = v3f(d, 1, -d);
|
||||
v3f p2 = v3f(d, 1, d);
|
||||
v3f p3 = v3f(-d, 1, d);
|
||||
a.rotateVect(p);
|
||||
a.rotateVect(p1);
|
||||
a.rotateVect(p2);
|
||||
a.rotateVect(p3);
|
||||
p.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
p1.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
p2.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
p3.rotateXYBy(wicked_time_of_day * 360 - 90);
|
||||
vertices[i * 4 + 0].Pos = p;
|
||||
vertices[i * 4 + 0].Color = starcolor;
|
||||
vertices[i * 4 + 1].Pos = p1;
|
||||
vertices[i * 4 + 1].Color = starcolor;
|
||||
vertices[i * 4 + 2].Pos = p2;
|
||||
vertices[i * 4 + 2].Color = starcolor;
|
||||
vertices[i * 4 + 3].Pos = p3;
|
||||
vertices[i * 4 + 3].Color = starcolor;
|
||||
}
|
||||
driver->drawVertexPrimitiveList(vertices, m_star_params.count * 4,
|
||||
indices, m_star_params.count, video::EVT_STANDARD,
|
||||
scene::EPT_QUADS, video::EIT_16BIT);
|
||||
delete[] indices;
|
||||
delete[] vertices;
|
||||
#endif
|
||||
}
|
||||
|
||||
void Sky::draw_sky_body(std::array<video::S3DVertex, 4> &vertices, float pos_1, float pos_2, const video::SColor &c)
|
||||
{
|
||||
/*
|
||||
* Create an array of vertices with the dimensions specified.
|
||||
* pos_1, pos_2: position of the body's vertices
|
||||
* c: color of the body
|
||||
*/
|
||||
* Create an array of vertices with the dimensions specified.
|
||||
* pos_1, pos_2: position of the body's vertices
|
||||
* c: color of the body
|
||||
*/
|
||||
|
||||
const f32 t = 1.0f;
|
||||
const f32 o = 0.0f;
|
||||
|
@ -738,11 +815,11 @@ void Sky::draw_sky_body(std::array<video::S3DVertex, 4> &vertices, float pos_1,
|
|||
void Sky::place_sky_body(
|
||||
std::array<video::S3DVertex, 4> &vertices, float horizon_position, float day_position)
|
||||
/*
|
||||
* Place body in the sky.
|
||||
* vertices: The body as a rectangle of 4 vertices
|
||||
* horizon_position: turn the body around the Y axis
|
||||
* day_position: turn the body around the Z axis, to place it depending of the time of the day
|
||||
*/
|
||||
* Place body in the sky.
|
||||
* vertices: The body as a rectangle of 4 vertices
|
||||
* horizon_position: turn the body around the Y axis
|
||||
* day_position: turn the body around the Z axis, to place it depending of the time of the day
|
||||
*/
|
||||
{
|
||||
for (video::S3DVertex &vertex : vertices) {
|
||||
// Body is directed to -Z (south) by default
|
||||
|
@ -750,3 +827,168 @@ void Sky::place_sky_body(
|
|||
vertex.Pos.rotateXYBy(day_position);
|
||||
}
|
||||
}
|
||||
|
||||
void Sky::setSunTexture(std::string sun_texture,
|
||||
std::string sun_tonemap, ITextureSource *tsrc)
|
||||
{
|
||||
// Ignore matching textures (with modifiers) entirely,
|
||||
// but lets at least update the tonemap before hand.
|
||||
m_sun_params.tonemap = sun_tonemap;
|
||||
m_sun_tonemap = tsrc->isKnownSourceImage(m_sun_params.tonemap) ?
|
||||
tsrc->getTexture(m_sun_params.tonemap) : NULL;
|
||||
m_materials[3].Lighting = !!m_sun_tonemap;
|
||||
|
||||
if (m_sun_params.texture == sun_texture)
|
||||
return;
|
||||
m_sun_params.texture = sun_texture;
|
||||
|
||||
if (sun_texture != "") {
|
||||
// We want to ensure the texture exists first.
|
||||
m_sun_texture = tsrc->getTextureForMesh(m_sun_params.texture);
|
||||
|
||||
if (m_sun_texture) {
|
||||
m_materials[3] = m_materials[0];
|
||||
m_materials[3].setTexture(0, m_sun_texture);
|
||||
m_materials[3].MaterialType = video::
|
||||
EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
// Disables texture filtering
|
||||
m_materials[3].setFlag(
|
||||
video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false);
|
||||
m_materials[3].setFlag(
|
||||
video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false);
|
||||
m_materials[3].setFlag(
|
||||
video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false);
|
||||
}
|
||||
} else {
|
||||
m_sun_texture = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void Sky::setSunriseTexture(std::string sunglow_texture,
|
||||
ITextureSource* tsrc)
|
||||
{
|
||||
// Ignore matching textures (with modifiers) entirely.
|
||||
if (m_sun_params.sunrise == sunglow_texture)
|
||||
return;
|
||||
m_sun_params.sunrise = sunglow_texture;
|
||||
m_materials[2].setTexture(0, tsrc->getTextureForMesh(
|
||||
sunglow_texture.empty() ? "sunrisebg.png" : sunglow_texture)
|
||||
);
|
||||
}
|
||||
|
||||
void Sky::setMoonTexture(std::string moon_texture,
|
||||
std::string moon_tonemap, ITextureSource *tsrc)
|
||||
{
|
||||
// Ignore matching textures (with modifiers) entirely,
|
||||
// but lets at least update the tonemap before hand.
|
||||
m_moon_params.tonemap = moon_tonemap;
|
||||
m_moon_tonemap = tsrc->isKnownSourceImage(m_moon_params.tonemap) ?
|
||||
tsrc->getTexture(m_moon_params.tonemap) : NULL;
|
||||
m_materials[4].Lighting = !!m_moon_tonemap;
|
||||
|
||||
if (m_moon_params.texture == moon_texture)
|
||||
return;
|
||||
m_moon_params.texture = moon_texture;
|
||||
|
||||
if (moon_texture != "") {
|
||||
// We want to ensure the texture exists first.
|
||||
m_moon_texture = tsrc->getTextureForMesh(m_moon_params.texture);
|
||||
|
||||
if (m_moon_texture) {
|
||||
m_materials[4] = m_materials[0];
|
||||
m_materials[4].setTexture(0, m_moon_texture);
|
||||
m_materials[4].MaterialType = video::
|
||||
EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
// Disables texture filtering
|
||||
m_materials[4].setFlag(
|
||||
video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false);
|
||||
m_materials[4].setFlag(
|
||||
video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false);
|
||||
m_materials[4].setFlag(
|
||||
video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false);
|
||||
}
|
||||
} else {
|
||||
m_moon_texture = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void Sky::setStarCount(u16 star_count, bool force_update)
|
||||
{
|
||||
// Force updating star count at game init.
|
||||
if (force_update) {
|
||||
m_star_params.count = star_count;
|
||||
m_stars.clear();
|
||||
// Rebuild the stars surrounding the camera
|
||||
for (u16 i = 0; i < star_count; i++) {
|
||||
v3f star = v3f(
|
||||
myrand_range(-10000, 10000),
|
||||
myrand_range(-10000, 10000),
|
||||
myrand_range(-10000, 10000)
|
||||
);
|
||||
|
||||
star.normalize();
|
||||
m_stars.emplace_back(star);
|
||||
}
|
||||
// Ignore changing star count if the new value is identical
|
||||
} else if (m_star_params.count == star_count)
|
||||
return;
|
||||
else {
|
||||
m_star_params.count = star_count;
|
||||
m_stars.clear();
|
||||
// Rebuild the stars surrounding the camera
|
||||
for (u16 i = 0; i < star_count; i++) {
|
||||
v3f star = v3f(
|
||||
myrand_range(-10000, 10000),
|
||||
myrand_range(-10000, 10000),
|
||||
myrand_range(-10000, 10000)
|
||||
);
|
||||
|
||||
star.normalize();
|
||||
m_stars.emplace_back(star);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Sky::setSkyColors(const SkyboxParams sky)
|
||||
{
|
||||
m_sky_params.sky_color = sky.sky_color;
|
||||
}
|
||||
|
||||
void Sky::setHorizonTint(video::SColor sun_tint, video::SColor moon_tint,
|
||||
std::string use_sun_tint)
|
||||
{
|
||||
// Change sun and moon tinting:
|
||||
m_sky_params.sun_tint = sun_tint;
|
||||
m_sky_params.moon_tint = moon_tint;
|
||||
// Faster than comparing strings every rendering frame
|
||||
if (use_sun_tint == "default")
|
||||
m_default_tint = true;
|
||||
else if (use_sun_tint == "custom")
|
||||
m_default_tint = false;
|
||||
else
|
||||
m_default_tint = true;
|
||||
}
|
||||
|
||||
void Sky::addTextureToSkybox(std::string texture, int material_id,
|
||||
ITextureSource *tsrc)
|
||||
{
|
||||
// Sanity check for more than six textures.
|
||||
if (material_id + 5 >= SKY_MATERIAL_COUNT)
|
||||
return;
|
||||
// Keep a list of texture names handy.
|
||||
m_sky_params.textures.emplace_back(texture);
|
||||
video::ITexture *result = tsrc->getTextureForMesh(texture);
|
||||
m_materials[material_id+5] = m_materials[0];
|
||||
m_materials[material_id+5].setTexture(0, result);
|
||||
m_materials[material_id+5].MaterialType = video::EMT_SOLID;
|
||||
}
|
||||
|
||||
// To be called once at game init to setup default values.
|
||||
void Sky::setSkyDefaults()
|
||||
{
|
||||
SkyboxDefaults sky_defaults;
|
||||
m_sky_params.sky_color = sky_defaults.getSkyColorDefaults();
|
||||
m_sun_params = sky_defaults.getSunDefaults();
|
||||
m_moon_params = sky_defaults.getMoonDefaults();
|
||||
m_star_params = sky_defaults.getStarDefaults();
|
||||
}
|
||||
|
|
|
@ -21,11 +21,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include <array>
|
||||
#include "camera.h"
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
#include "skyparams.h"
|
||||
|
||||
#pragma once
|
||||
|
||||
#define SKY_MATERIAL_COUNT 5
|
||||
#define SKY_STAR_COUNT 1000
|
||||
#define SKY_MATERIAL_COUNT 12
|
||||
|
||||
class ITextureSource;
|
||||
|
||||
|
@ -45,8 +45,6 @@ public:
|
|||
|
||||
// Used by Irrlicht for optimizing rendering
|
||||
virtual video::SMaterial &getMaterial(u32 i) { return m_materials[i]; }
|
||||
|
||||
// Used by Irrlicht for optimizing rendering
|
||||
virtual u32 getMaterialCount() const { return SKY_MATERIAL_COUNT; }
|
||||
|
||||
void update(float m_time_of_day, float time_brightness, float direct_brightness,
|
||||
|
@ -64,6 +62,23 @@ public:
|
|||
return m_visible ? m_skycolor : m_fallback_bg_color;
|
||||
}
|
||||
|
||||
void setSunVisible(bool sun_visible) { m_sun_params.visible = sun_visible; }
|
||||
void setSunTexture(std::string sun_texture,
|
||||
std::string sun_tonemap, ITextureSource *tsrc);
|
||||
void setSunScale(f32 sun_scale) { m_sun_params.scale = sun_scale; }
|
||||
void setSunriseVisible(bool glow_visible) { m_sun_params.sunrise_visible = glow_visible; }
|
||||
void setSunriseTexture(std::string sunglow_texture, ITextureSource* tsrc);
|
||||
|
||||
void setMoonVisible(bool moon_visible) { m_moon_params.visible = moon_visible; }
|
||||
void setMoonTexture(std::string moon_texture,
|
||||
std::string moon_tonemap, ITextureSource *tsrc);
|
||||
void setMoonScale(f32 moon_scale) { m_moon_params.scale = moon_scale; }
|
||||
|
||||
void setStarsVisible(bool stars_visible) { m_star_params.visible = stars_visible; }
|
||||
void setStarCount(u16 star_count, bool force_update);
|
||||
void setStarColor(video::SColor star_color) { m_star_params.starcolor = star_color; }
|
||||
void setStarScale(f32 star_scale) { m_star_params.scale = star_scale; }
|
||||
|
||||
bool getCloudsVisible() const { return m_clouds_visible && m_clouds_enabled; }
|
||||
const video::SColorf &getCloudColor() const { return m_cloudcolor_f; }
|
||||
|
||||
|
@ -79,12 +94,16 @@ public:
|
|||
m_bgcolor = bgcolor;
|
||||
m_skycolor = skycolor;
|
||||
}
|
||||
void setBodiesVisible(bool visible) { m_bodies_visible = visible; }
|
||||
|
||||
void setSkyColors(const SkyboxParams sky);
|
||||
void setHorizonTint(video::SColor sun_tint, video::SColor moon_tint,
|
||||
std::string use_sun_tint);
|
||||
void setInClouds(bool clouds) { m_in_clouds = clouds; }
|
||||
void clearSkyboxTextures() { m_sky_params.textures.clear(); }
|
||||
void addTextureToSkybox(std::string texture, int material_id,
|
||||
ITextureSource *tsrc);
|
||||
private:
|
||||
aabb3f m_box;
|
||||
video::SMaterial m_materials[SKY_MATERIAL_COUNT];
|
||||
|
||||
// How much sun & moon transition should affect horizon color
|
||||
float m_horizon_blend()
|
||||
{
|
||||
|
@ -134,25 +153,46 @@ private:
|
|||
bool m_clouds_visible; // Whether clouds are disabled due to player underground
|
||||
bool m_clouds_enabled = true; // Initialised to true, reset only by set_sky API
|
||||
bool m_directional_colored_fog;
|
||||
bool m_bodies_visible = true; // sun, moon, stars
|
||||
bool m_in_clouds = true; // Prevent duplicating bools to remember old values
|
||||
|
||||
video::SColorf m_bgcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
video::SColorf m_skycolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
video::SColorf m_cloudcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
video::SColor m_bgcolor;
|
||||
video::SColor m_skycolor;
|
||||
video::SColorf m_cloudcolor_f;
|
||||
v3f m_stars[SKY_STAR_COUNT];
|
||||
|
||||
// pure white: becomes "diffuse light component" for clouds
|
||||
video::SColorf m_cloudcolor_day_f = video::SColorf(1, 1, 1, 1);
|
||||
// dawn-factoring version of pure white (note: R is above 1.0)
|
||||
video::SColorf m_cloudcolor_dawn_f = video::SColorf(
|
||||
255.0f/240.0f,
|
||||
223.0f/240.0f,
|
||||
191.0f/255.0f
|
||||
);
|
||||
|
||||
SkyboxParams m_sky_params;
|
||||
SunParams m_sun_params;
|
||||
MoonParams m_moon_params;
|
||||
StarParams m_star_params;
|
||||
|
||||
bool m_default_tint = true;
|
||||
|
||||
std::vector<v3f> m_stars;
|
||||
|
||||
video::ITexture *m_sun_texture;
|
||||
video::ITexture *m_moon_texture;
|
||||
video::ITexture *m_sun_tonemap;
|
||||
video::ITexture *m_moon_tonemap;
|
||||
|
||||
void draw_sun(video::IVideoDriver *driver, float sunsize, const video::SColor &suncolor,
|
||||
const video::SColor &suncolor2, float wicked_time_of_day);
|
||||
const video::SColor &suncolor2, float wicked_time_of_day);
|
||||
void draw_moon(video::IVideoDriver *driver, float moonsize, const video::SColor &mooncolor,
|
||||
const video::SColor &mooncolor2, float wicked_time_of_day);
|
||||
const video::SColor &mooncolor2, float wicked_time_of_day);
|
||||
void draw_sky_body(std::array<video::S3DVertex, 4> &vertices,
|
||||
float pos_1, float pos_2, const video::SColor &c);
|
||||
void place_sky_body(
|
||||
std::array<video::S3DVertex, 4> &vertices, float horizon_position,
|
||||
float day_position);
|
||||
float pos_1, float pos_2, const video::SColor &c);
|
||||
void draw_stars(video::IVideoDriver *driver, float wicked_time_of_day);
|
||||
void place_sky_body(std::array<video::S3DVertex, 4> &vertices,
|
||||
float horizon_position, float day_position);
|
||||
void setSkyDefaults();
|
||||
};
|
||||
|
|
|
@ -114,9 +114,9 @@ const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] =
|
|||
{ "TOCLIENT_MODCHANNEL_MSG", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ModChannelMsg }, // 0x57
|
||||
{ "TOCLIENT_MODCHANNEL_SIGNAL", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ModChannelSignal }, // 0x58
|
||||
{ "TOCLIENT_NODEMETA_CHANGED", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_NodemetaChanged }, // 0x59
|
||||
null_command_handler,
|
||||
null_command_handler,
|
||||
null_command_handler,
|
||||
{ "TOCLIENT_SET_SUN", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudSetSun }, // 0x5a
|
||||
{ "TOCLIENT_SET_MOON", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudSetMoon }, // 0x5b
|
||||
{ "TOCLIENT_SET_STARS", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudSetStars }, // 0x5c
|
||||
null_command_handler,
|
||||
null_command_handler,
|
||||
null_command_handler,
|
||||
|
|
|
@ -40,6 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "util/srp.h"
|
||||
#include "tileanimation.h"
|
||||
#include "gettext.h"
|
||||
#include "skyparams.h"
|
||||
|
||||
void Client::handleCommand_Deprecated(NetworkPacket* pkt)
|
||||
{
|
||||
|
@ -1233,28 +1234,132 @@ void Client::handleCommand_HudSetParam(NetworkPacket* pkt)
|
|||
|
||||
void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
|
||||
{
|
||||
std::string datastring(pkt->getString(0), pkt->getSize());
|
||||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
if (m_proto_ver < 39) {
|
||||
// Handle Protocol 38 and below servers with old set_sky,
|
||||
// ensuring the classic look is kept.
|
||||
std::string datastring(pkt->getString(0), pkt->getSize());
|
||||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
|
||||
video::SColor *bgcolor = new video::SColor(readARGB8(is));
|
||||
std::string *type = new std::string(deSerializeString(is));
|
||||
u16 count = readU16(is);
|
||||
std::vector<std::string> *params = new std::vector<std::string>;
|
||||
SkyboxParams skybox;
|
||||
skybox.bgcolor = video::SColor(readARGB8(is));
|
||||
skybox.type = std::string(deSerializeString(is));
|
||||
u16 count = readU16(is);
|
||||
std::vector<std::string>* params = new std::vector<std::string>;
|
||||
|
||||
for (size_t i = 0; i < count; i++)
|
||||
params->push_back(deSerializeString(is));
|
||||
for (size_t i = 0; i < count; i++)
|
||||
skybox.textures.emplace_back(deSerializeString(is));
|
||||
|
||||
bool clouds = true;
|
||||
try {
|
||||
clouds = readU8(is);
|
||||
} catch (...) {}
|
||||
bool clouds = true;
|
||||
try {
|
||||
skybox.clouds = readU8(is);
|
||||
} catch (...) {}
|
||||
|
||||
// Use default skybox settings:
|
||||
SkyboxDefaults sky_defaults;
|
||||
SunParams sun = sky_defaults.getSunDefaults();
|
||||
MoonParams moon = sky_defaults.getMoonDefaults();
|
||||
StarParams stars = sky_defaults.getStarDefaults();
|
||||
|
||||
// Fix for "regular" skies, as color isn't kept:
|
||||
if (skybox.type == "regular") {
|
||||
skybox.sky_color = sky_defaults.getSkyColorDefaults();
|
||||
skybox.tint_type = "default";
|
||||
skybox.moon_tint = video::SColor(255, 255, 255, 255);
|
||||
skybox.sun_tint = video::SColor(255, 255, 255, 255);
|
||||
}
|
||||
else {
|
||||
sun.visible = false;
|
||||
sun.sunrise_visible = false;
|
||||
moon.visible = false;
|
||||
stars.visible = false;
|
||||
}
|
||||
|
||||
// Skybox, sun, moon and stars ClientEvents:
|
||||
ClientEvent *sky_event = new ClientEvent();
|
||||
sky_event->type = CE_SET_SKY;
|
||||
sky_event->set_sky = new SkyboxParams(skybox);
|
||||
m_client_event_queue.push(sky_event);
|
||||
|
||||
ClientEvent *sun_event = new ClientEvent();
|
||||
sun_event->type = CE_SET_SUN;
|
||||
sun_event->sun_params = new SunParams(sun);
|
||||
m_client_event_queue.push(sun_event);
|
||||
|
||||
ClientEvent *moon_event = new ClientEvent();
|
||||
moon_event->type = CE_SET_MOON;
|
||||
moon_event->moon_params = new MoonParams(moon);
|
||||
m_client_event_queue.push(moon_event);
|
||||
|
||||
ClientEvent *star_event = new ClientEvent();
|
||||
star_event->type = CE_SET_STARS;
|
||||
star_event->star_params = new StarParams(stars);
|
||||
m_client_event_queue.push(star_event);
|
||||
} else {
|
||||
SkyboxParams skybox;
|
||||
u16 texture_count;
|
||||
std::string texture;
|
||||
|
||||
*pkt >> skybox.bgcolor >> skybox.type >> skybox.clouds >>
|
||||
skybox.sun_tint >> skybox.moon_tint >> skybox.tint_type;
|
||||
|
||||
if (skybox.type == "skybox") {
|
||||
*pkt >> texture_count;
|
||||
for (int i = 0; i < texture_count; i++) {
|
||||
*pkt >> texture;
|
||||
skybox.textures.emplace_back(texture);
|
||||
}
|
||||
}
|
||||
else if (skybox.type == "regular") {
|
||||
*pkt >> skybox.sky_color.day_sky >> skybox.sky_color.day_horizon
|
||||
>> skybox.sky_color.dawn_sky >> skybox.sky_color.dawn_horizon
|
||||
>> skybox.sky_color.night_sky >> skybox.sky_color.night_horizon
|
||||
>> skybox.sky_color.indoors;
|
||||
}
|
||||
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_SET_SKY;
|
||||
event->set_sky = new SkyboxParams(skybox);
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
}
|
||||
|
||||
void Client::handleCommand_HudSetSun(NetworkPacket *pkt)
|
||||
{
|
||||
SunParams sun;
|
||||
|
||||
*pkt >> sun.visible >> sun.texture>> sun.tonemap
|
||||
>> sun.sunrise >> sun.sunrise_visible >> sun.scale;
|
||||
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_SET_SKY;
|
||||
event->set_sky.bgcolor = bgcolor;
|
||||
event->set_sky.type = type;
|
||||
event->set_sky.params = params;
|
||||
event->set_sky.clouds = clouds;
|
||||
event->type = CE_SET_SUN;
|
||||
event->sun_params = new SunParams(sun);
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
||||
void Client::handleCommand_HudSetMoon(NetworkPacket *pkt)
|
||||
{
|
||||
MoonParams moon;
|
||||
|
||||
*pkt >> moon.visible >> moon.texture
|
||||
>> moon.tonemap >> moon.scale;
|
||||
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_SET_MOON;
|
||||
event->moon_params = new MoonParams(moon);
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
||||
void Client::handleCommand_HudSetStars(NetworkPacket *pkt)
|
||||
{
|
||||
StarParams stars;
|
||||
|
||||
*pkt >> stars.visible >> stars.count
|
||||
>> stars.starcolor >> stars.scale;
|
||||
|
||||
ClientEvent *event = new ClientEvent();
|
||||
event->type = CE_SET_STARS;
|
||||
event->star_params = new StarParams(stars);
|
||||
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
||||
|
|
|
@ -201,9 +201,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
Mod-specific formspec version
|
||||
Player FOV override API
|
||||
"ephemeral" added to TOCLIENT_PLAY_SOUND
|
||||
PROTOCOL VERSION 39:
|
||||
Updated set_sky packet
|
||||
Adds new sun, moon and stars packets
|
||||
*/
|
||||
|
||||
#define LATEST_PROTOCOL_VERSION 38
|
||||
#define LATEST_PROTOCOL_VERSION 39
|
||||
#define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)
|
||||
|
||||
// Server's supported network protocol range
|
||||
|
@ -605,7 +608,8 @@ enum ToClientCommand
|
|||
|
||||
TOCLIENT_SET_SKY = 0x4f,
|
||||
/*
|
||||
u8[4] color (ARGB)
|
||||
Protocol 38:
|
||||
u8[4] base_color (ARGB)
|
||||
u8 len
|
||||
u8[len] type
|
||||
u16 count
|
||||
|
@ -613,6 +617,24 @@ enum ToClientCommand
|
|||
u8 len
|
||||
u8[len] param
|
||||
u8 clouds (boolean)
|
||||
|
||||
Protocol 39:
|
||||
u8[4] bgcolor (ARGB)
|
||||
std::string type
|
||||
int texture_count
|
||||
std::string[6] param
|
||||
bool clouds
|
||||
bool bgcolor_fog
|
||||
u8[4] day_sky (ARGB)
|
||||
u8[4] day_horizon (ARGB)
|
||||
u8[4] dawn_sky (ARGB)
|
||||
u8[4] dawn_horizon (ARGB)
|
||||
u8[4] night_sky (ARGB)
|
||||
u8[4] night_horizon (ARGB)
|
||||
u8[4] indoors (ARGB)
|
||||
u8[4] sun_tint (ARGB)
|
||||
u8[4] moon_tint (ARGB)
|
||||
std::string tint_type
|
||||
*/
|
||||
|
||||
TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
|
||||
|
@ -688,6 +710,31 @@ enum ToClientCommand
|
|||
serialized and compressed node metadata
|
||||
*/
|
||||
|
||||
TOCLIENT_SET_SUN = 0x5a,
|
||||
/*
|
||||
bool visible
|
||||
std::string texture
|
||||
std::string tonemap
|
||||
std::string sunrise
|
||||
f32 scale
|
||||
*/
|
||||
|
||||
TOCLIENT_SET_MOON = 0x5b,
|
||||
/*
|
||||
bool visible
|
||||
std::string texture
|
||||
std::string tonemap
|
||||
f32 scale
|
||||
*/
|
||||
|
||||
TOCLIENT_SET_STARS = 0x5c,
|
||||
/*
|
||||
bool visible
|
||||
u32 count
|
||||
u8[4] starcolor (ARGB)
|
||||
f32 scale
|
||||
*/
|
||||
|
||||
TOCLIENT_SRP_BYTES_S_B = 0x60,
|
||||
/*
|
||||
Belonging to AUTH_MECHANISM_SRP.
|
||||
|
|
|
@ -203,12 +203,12 @@ const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES] =
|
|||
{ "TOCLIENT_MODCHANNEL_MSG", 0, true }, // 0x57
|
||||
{ "TOCLIENT_MODCHANNEL_SIGNAL", 0, true }, // 0x58
|
||||
{ "TOCLIENT_NODEMETA_CHANGED", 0, true }, // 0x59
|
||||
null_command_factory, // 0x5A
|
||||
null_command_factory, // 0x5B
|
||||
null_command_factory, // 0x5C
|
||||
null_command_factory, // 0x5D
|
||||
null_command_factory, // 0x5E
|
||||
null_command_factory, // 0x5F
|
||||
{ "TOCLIENT_SET_SUN", 0, true }, // 0x5a
|
||||
{ "TOCLIENT_SET_MOON", 0, true }, // 0x5b
|
||||
{ "TOCLIENT_SET_STARS", 0, true }, // 0x5c
|
||||
null_command_factory, // 0x5d
|
||||
null_command_factory, // 0x5e
|
||||
null_command_factory, // 0x5f
|
||||
{ "TOSERVER_SRP_BYTES_S_B", 0, true }, // 0x60
|
||||
{ "TOCLIENT_FORMSPEC_PREPEND", 0, true }, // 0x61
|
||||
};
|
||||
|
|
|
@ -66,6 +66,21 @@ RemotePlayer::RemotePlayer(const char *name, IItemDefManager *idef):
|
|||
m_cloud_params.height = 120.0f;
|
||||
m_cloud_params.thickness = 16.0f;
|
||||
m_cloud_params.speed = v2f(0.0f, -2.0f);
|
||||
|
||||
// Skybox defaults:
|
||||
|
||||
SkyboxDefaults sky_defaults;
|
||||
|
||||
m_skybox_params.sky_color = sky_defaults.getSkyColorDefaults();
|
||||
m_skybox_params.type = "regular";
|
||||
m_skybox_params.clouds = true;
|
||||
m_skybox_params.sun_tint = video::SColor(255, 244, 125, 29);
|
||||
m_skybox_params.moon_tint = video::SColorf(0.5, 0.6, 0.8, 1).toSColor();
|
||||
m_skybox_params.tint_type = "default";
|
||||
|
||||
m_sun_params = sky_defaults.getSunDefaults();
|
||||
m_moon_params = sky_defaults.getMoonDefaults();
|
||||
m_star_params = sky_defaults.getStarDefaults();
|
||||
}
|
||||
|
||||
void RemotePlayer::serializeExtraAttributes(std::string &output)
|
||||
|
|
|
@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#include "player.h"
|
||||
#include "cloudparams.h"
|
||||
#include "skyparams.h"
|
||||
|
||||
class PlayerSAO;
|
||||
|
||||
|
@ -83,23 +84,21 @@ public:
|
|||
return hud_hotbar_selected_image;
|
||||
}
|
||||
|
||||
void setSky(const video::SColor &bgcolor, const std::string &type,
|
||||
const std::vector<std::string> ¶ms, bool &clouds)
|
||||
{
|
||||
m_sky_bgcolor = bgcolor;
|
||||
m_sky_type = type;
|
||||
m_sky_params = params;
|
||||
m_sky_clouds = clouds;
|
||||
}
|
||||
void setSky(const SkyboxParams &skybox_params) { m_skybox_params = skybox_params; }
|
||||
|
||||
void getSky(video::SColor *bgcolor, std::string *type,
|
||||
std::vector<std::string> *params, bool *clouds)
|
||||
{
|
||||
*bgcolor = m_sky_bgcolor;
|
||||
*type = m_sky_type;
|
||||
*params = m_sky_params;
|
||||
*clouds = m_sky_clouds;
|
||||
}
|
||||
const SkyboxParams &getSkyParams() const { return m_skybox_params; }
|
||||
|
||||
void setSun(const SunParams &sun_params) { m_sun_params = sun_params; }
|
||||
|
||||
const SunParams &getSunParams() const { return m_sun_params; }
|
||||
|
||||
void setMoon(const MoonParams &moon_params) { m_moon_params = moon_params; }
|
||||
|
||||
const MoonParams &getMoonParams() const { return m_moon_params; }
|
||||
|
||||
void setStars(const StarParams &star_params) { m_star_params = star_params; }
|
||||
|
||||
const StarParams &getStarParams() const { return m_star_params; }
|
||||
|
||||
void setCloudParams(const CloudParams &cloud_params)
|
||||
{
|
||||
|
@ -164,12 +163,12 @@ private:
|
|||
std::string hud_hotbar_image = "";
|
||||
std::string hud_hotbar_selected_image = "";
|
||||
|
||||
std::string m_sky_type;
|
||||
video::SColor m_sky_bgcolor;
|
||||
std::vector<std::string> m_sky_params;
|
||||
bool m_sky_clouds;
|
||||
|
||||
CloudParams m_cloud_params;
|
||||
|
||||
SkyboxParams m_skybox_params;
|
||||
SunParams m_sun_params;
|
||||
MoonParams m_moon_params;
|
||||
StarParams m_star_params;
|
||||
|
||||
session_t m_peer_id = PEER_ID_INEXISTENT;
|
||||
};
|
||||
|
|
|
@ -335,6 +335,28 @@ video::SColor read_ARGB8(lua_State *L, int index)
|
|||
return color;
|
||||
}
|
||||
|
||||
bool is_color_table(lua_State *L, int index)
|
||||
{
|
||||
// Check whole table in case of missing ColorSpec keys:
|
||||
// This check does not remove the checked value from the stack.
|
||||
// Only update the value if we know we have a valid ColorSpec key pair.
|
||||
if (!lua_istable(L, index))
|
||||
return false;
|
||||
|
||||
bool is_color_table = false;
|
||||
lua_getfield(L, index, "r");
|
||||
if (!is_color_table)
|
||||
is_color_table = lua_isnumber(L, -1);
|
||||
lua_getfield(L, index, "g");
|
||||
if (!is_color_table)
|
||||
is_color_table = lua_isnumber(L, -1);
|
||||
lua_getfield(L, index, "b");
|
||||
if (!is_color_table)
|
||||
is_color_table = lua_isnumber(L, -1);
|
||||
lua_pop(L, 3); // b, g, r values
|
||||
return is_color_table;
|
||||
}
|
||||
|
||||
aabb3f read_aabb3f(lua_State *L, int index, f32 scale)
|
||||
{
|
||||
aabb3f box;
|
||||
|
|
|
@ -110,6 +110,7 @@ v2s32 read_v2s32 (lua_State *L, int index);
|
|||
video::SColor read_ARGB8 (lua_State *L, int index);
|
||||
bool read_color (lua_State *L, int index,
|
||||
video::SColor *color);
|
||||
bool is_color_table (lua_State *L, int index);
|
||||
|
||||
aabb3f read_aabb3f (lua_State *L, int index, f32 scale);
|
||||
v3s16 read_v3s16 (lua_State *L, int index);
|
||||
|
|
|
@ -1708,42 +1708,157 @@ int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// set_sky(self, bgcolor, type, list, clouds = true)
|
||||
// set_sky(self, {base_color=, type=, textures=, clouds=, sky_colors={}})
|
||||
int ObjectRef::l_set_sky(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
if (!player)
|
||||
return 0;
|
||||
|
||||
video::SColor bgcolor(255,255,255,255);
|
||||
read_color(L, 2, &bgcolor);
|
||||
bool is_colorspec = is_color_table(L, 2);
|
||||
|
||||
std::string type = luaL_checkstring(L, 3);
|
||||
SkyboxParams skybox_params = player->getSkyParams();
|
||||
if (lua_istable(L, 2) && !is_colorspec) {
|
||||
lua_getfield(L, 2, "base_color");
|
||||
if (!lua_isnil(L, -1))
|
||||
read_color(L, -1, &skybox_params.bgcolor);
|
||||
lua_pop(L, 1);
|
||||
|
||||
std::vector<std::string> params;
|
||||
if (lua_istable(L, 4)) {
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, 4) != 0) {
|
||||
// key at index -2 and value at index -1
|
||||
if (lua_isstring(L, -1))
|
||||
params.emplace_back(readParam<std::string>(L, -1));
|
||||
else
|
||||
params.emplace_back("");
|
||||
// removes value, keeps key for next iteration
|
||||
lua_getfield(L, 2, "type");
|
||||
if (!lua_isnil(L, -1))
|
||||
skybox_params.type = luaL_checkstring(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 2, "textures");
|
||||
skybox_params.textures.clear();
|
||||
if (lua_istable(L, -1) && skybox_params.type == "skybox") {
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, -2) != 0) {
|
||||
// Key is at index -2 and value at index -1
|
||||
skybox_params.textures.emplace_back(readParam<std::string>(L, -1));
|
||||
// Removes the value, but keeps the key for iteration
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
/*
|
||||
We want to avoid crashes, so we're checking even if we're not using them.
|
||||
However, we want to ensure that the skybox can be set to nil when
|
||||
using "regular" or "plain" skybox modes as textures aren't needed.
|
||||
*/
|
||||
|
||||
if (skybox_params.textures.size() != 6 && skybox_params.textures.size() > 0)
|
||||
throw LuaError("Skybox expects 6 textures!");
|
||||
|
||||
skybox_params.clouds = getboolfield_default(L, 2,
|
||||
"clouds", skybox_params.clouds);
|
||||
|
||||
lua_getfield(L, 2, "sky_color");
|
||||
if (lua_istable(L, -1)) {
|
||||
lua_getfield(L, -1, "day_sky");
|
||||
read_color(L, -1, &skybox_params.sky_color.day_sky);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, -1, "day_horizon");
|
||||
read_color(L, -1, &skybox_params.sky_color.day_horizon);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, -1, "dawn_sky");
|
||||
read_color(L, -1, &skybox_params.sky_color.dawn_sky);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, -1, "dawn_horizon");
|
||||
read_color(L, -1, &skybox_params.sky_color.dawn_horizon);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, -1, "night_sky");
|
||||
read_color(L, -1, &skybox_params.sky_color.night_sky);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, -1, "night_horizon");
|
||||
read_color(L, -1, &skybox_params.sky_color.night_horizon);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, -1, "indoors");
|
||||
read_color(L, -1, &skybox_params.sky_color.indoors);
|
||||
lua_pop(L, 1);
|
||||
|
||||
// Prevent flickering clouds at dawn/dusk:
|
||||
skybox_params.sun_tint = video::SColor(255, 255, 255, 255);
|
||||
lua_getfield(L, -1, "fog_sun_tint");
|
||||
read_color(L, -1, &skybox_params.sun_tint);
|
||||
lua_pop(L, 1);
|
||||
|
||||
skybox_params.moon_tint = video::SColor(255, 255, 255, 255);
|
||||
lua_getfield(L, -1, "fog_moon_tint");
|
||||
read_color(L, -1, &skybox_params.moon_tint);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, -1, "fog_tint_type");
|
||||
if (!lua_isnil(L, -1))
|
||||
skybox_params.tint_type = luaL_checkstring(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
// Because we need to leave the "sky_color" table.
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
} else {
|
||||
// Handle old set_sky calls, and log deprecated:
|
||||
log_deprecated(L, "Deprecated call to set_sky, please check lua_api.txt");
|
||||
|
||||
// Fix sun, moon and stars showing when classic textured skyboxes are used
|
||||
SunParams sun_params = player->getSunParams();
|
||||
MoonParams moon_params = player->getMoonParams();
|
||||
StarParams star_params = player->getStarParams();
|
||||
|
||||
// Prevent erroneous background colors
|
||||
skybox_params.bgcolor = video::SColor(255, 255, 255, 255);
|
||||
read_color(L, 2, &skybox_params.bgcolor);
|
||||
|
||||
skybox_params.type = luaL_checkstring(L, 3);
|
||||
|
||||
// Preserve old behaviour of the sun, moon and stars
|
||||
// when using the old set_sky call.
|
||||
if (skybox_params.type == "regular") {
|
||||
sun_params.visible = true;
|
||||
sun_params.sunrise_visible = true;
|
||||
moon_params.visible = true;
|
||||
star_params.visible = true;
|
||||
} else {
|
||||
sun_params.visible = false;
|
||||
sun_params.sunrise_visible = false;
|
||||
moon_params.visible = false;
|
||||
star_params.visible = false;
|
||||
}
|
||||
|
||||
skybox_params.textures.clear();
|
||||
if (lua_istable(L, 4)) {
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, 4) != 0) {
|
||||
// Key at index -2, and value at index -1
|
||||
if (lua_isstring(L, -1))
|
||||
skybox_params.textures.emplace_back(readParam<std::string>(L, -1));
|
||||
else
|
||||
skybox_params.textures.emplace_back("");
|
||||
// Remove the value, keep the key for the next iteration
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
}
|
||||
if (skybox_params.type == "skybox" && skybox_params.textures.size() != 6)
|
||||
throw LuaError("Skybox expects 6 textures.");
|
||||
|
||||
skybox_params.clouds = true;
|
||||
if (lua_isboolean(L, 5))
|
||||
skybox_params.clouds = readParam<bool>(L, 5);
|
||||
|
||||
getServer(L)->setSun(player, sun_params);
|
||||
getServer(L)->setMoon(player, moon_params);
|
||||
getServer(L)->setStars(player, star_params);
|
||||
}
|
||||
|
||||
if (type == "skybox" && params.size() != 6)
|
||||
throw LuaError("skybox expects 6 textures");
|
||||
|
||||
bool clouds = true;
|
||||
if (lua_isboolean(L, 5))
|
||||
clouds = readParam<bool>(L, 5);
|
||||
|
||||
getServer(L)->setSky(player, bgcolor, type, params, clouds);
|
||||
getServer(L)->setSky(player, skybox_params);
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
@ -1754,28 +1869,226 @@ int ObjectRef::l_get_sky(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
|
||||
if (!player)
|
||||
return 0;
|
||||
video::SColor bgcolor(255, 255, 255, 255);
|
||||
std::string type;
|
||||
std::vector<std::string> params;
|
||||
bool clouds;
|
||||
SkyboxParams skybox_params;
|
||||
skybox_params = player->getSkyParams();
|
||||
|
||||
player->getSky(&bgcolor, &type, ¶ms, &clouds);
|
||||
type = type.empty() ? "regular" : type;
|
||||
push_ARGB8(L, skybox_params.bgcolor);
|
||||
lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
|
||||
|
||||
push_ARGB8(L, bgcolor);
|
||||
lua_pushlstring(L, type.c_str(), type.size());
|
||||
lua_newtable(L);
|
||||
s16 i = 1;
|
||||
for (const std::string ¶m : params) {
|
||||
lua_pushlstring(L, param.c_str(), param.size());
|
||||
for (const std::string& texture : skybox_params.textures) {
|
||||
lua_pushlstring(L, texture.c_str(), texture.size());
|
||||
lua_rawseti(L, -2, i++);
|
||||
}
|
||||
lua_pushboolean(L, clouds);
|
||||
lua_pushboolean(L, skybox_params.clouds);
|
||||
return 4;
|
||||
}
|
||||
|
||||
// get_sky_color(self)
|
||||
int ObjectRef::l_get_sky_color(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
|
||||
if (!player)
|
||||
return 0;
|
||||
|
||||
const SkyboxParams& skybox_params = player->getSkyParams();
|
||||
|
||||
lua_newtable(L);
|
||||
if (skybox_params.type == "regular") {
|
||||
push_ARGB8(L, skybox_params.sky_color.day_sky);
|
||||
lua_setfield(L, -2, "day_sky");
|
||||
push_ARGB8(L, skybox_params.sky_color.day_horizon);
|
||||
lua_setfield(L, -2, "day_horizon");
|
||||
push_ARGB8(L, skybox_params.sky_color.dawn_sky);
|
||||
lua_setfield(L, -2, "dawn_sky");
|
||||
push_ARGB8(L, skybox_params.sky_color.dawn_horizon);
|
||||
lua_setfield(L, -2, "dawn_horizon");
|
||||
push_ARGB8(L, skybox_params.sky_color.night_sky);
|
||||
lua_setfield(L, -2, "night_sky");
|
||||
push_ARGB8(L, skybox_params.sky_color.night_horizon);
|
||||
lua_setfield(L, -2, "night_horizon");
|
||||
push_ARGB8(L, skybox_params.sky_color.indoors);
|
||||
lua_setfield(L, -2, "indoors");
|
||||
}
|
||||
push_ARGB8(L, skybox_params.sun_tint);
|
||||
lua_setfield(L, -2, "sun_tint");
|
||||
push_ARGB8(L, skybox_params.moon_tint);
|
||||
lua_setfield(L, -2, "moon_tint");
|
||||
lua_pushstring(L, skybox_params.tint_type.c_str());
|
||||
lua_setfield(L, -2, "tint_type");
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_sun(self, {visible, texture=, tonemap=, sunrise=, rotation=, scale=})
|
||||
int ObjectRef::l_set_sun(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (!player)
|
||||
return 0;
|
||||
|
||||
if (!lua_istable(L, 2))
|
||||
return 0;
|
||||
|
||||
SunParams sun_params = player->getSunParams();
|
||||
|
||||
sun_params.visible = getboolfield_default(L, 2,
|
||||
"visible", sun_params.visible);
|
||||
sun_params.texture = getstringfield_default(L, 2,
|
||||
"texture", sun_params.texture);
|
||||
sun_params.tonemap = getstringfield_default(L, 2,
|
||||
"tonemap", sun_params.tonemap);
|
||||
sun_params.sunrise = getstringfield_default(L, 2,
|
||||
"sunrise", sun_params.sunrise);
|
||||
sun_params.sunrise_visible = getboolfield_default(L, 2,
|
||||
"sunrise_visible", sun_params.sunrise_visible);
|
||||
sun_params.scale = getfloatfield_default(L, 2,
|
||||
"scale", sun_params.scale);
|
||||
|
||||
getServer(L)->setSun(player, sun_params);
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
//get_sun(self)
|
||||
int ObjectRef::l_get_sun(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (!player)
|
||||
return 0;
|
||||
const SunParams &sun_params = player->getSunParams();
|
||||
|
||||
lua_newtable(L);
|
||||
lua_pushboolean(L, sun_params.visible);
|
||||
lua_setfield(L, -2, "visible");
|
||||
lua_pushstring(L, sun_params.texture.c_str());
|
||||
lua_setfield(L, -2, "texture");
|
||||
lua_pushstring(L, sun_params.tonemap.c_str());
|
||||
lua_setfield(L, -2, "tonemap");
|
||||
lua_pushstring(L, sun_params.sunrise.c_str());
|
||||
lua_setfield(L, -2, "sunrise");
|
||||
lua_pushboolean(L, sun_params.sunrise_visible);
|
||||
lua_setfield(L, -2, "sunrise_visible");
|
||||
lua_pushnumber(L, sun_params.scale);
|
||||
lua_setfield(L, -2, "scale");
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_moon(self, {visible, texture=, tonemap=, sunrise=, rotation=, scale=})
|
||||
int ObjectRef::l_set_moon(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (!player)
|
||||
return 0;
|
||||
if (!lua_istable(L, 2))
|
||||
return 0;
|
||||
|
||||
MoonParams moon_params = player->getMoonParams();
|
||||
|
||||
moon_params.visible = getboolfield_default(L, 2,
|
||||
"visible", moon_params.visible);
|
||||
moon_params.texture = getstringfield_default(L, 2,
|
||||
"texture", moon_params.texture);
|
||||
moon_params.tonemap = getstringfield_default(L, 2,
|
||||
"tonemap", moon_params.tonemap);
|
||||
moon_params.scale = getfloatfield_default(L, 2,
|
||||
"scale", moon_params.scale);
|
||||
|
||||
getServer(L)->setMoon(player, moon_params);
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_moon(self)
|
||||
int ObjectRef::l_get_moon(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (!player)
|
||||
return 0;
|
||||
const MoonParams &moon_params = player->getMoonParams();
|
||||
|
||||
lua_newtable(L);
|
||||
lua_pushboolean(L, moon_params.visible);
|
||||
lua_setfield(L, -2, "visible");
|
||||
lua_pushstring(L, moon_params.texture.c_str());
|
||||
lua_setfield(L, -2, "texture");
|
||||
lua_pushstring(L, moon_params.tonemap.c_str());
|
||||
lua_setfield(L, -2, "tonemap");
|
||||
lua_pushnumber(L, moon_params.scale);
|
||||
lua_setfield(L, -2, "scale");
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_stars(self, {visible, count=, starcolor=, rotation=, scale=})
|
||||
int ObjectRef::l_set_stars(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (!player)
|
||||
return 0;
|
||||
if (!lua_istable(L, 2))
|
||||
return 0;
|
||||
|
||||
StarParams star_params = player->getStarParams();
|
||||
|
||||
star_params.visible = getboolfield_default(L, 2,
|
||||
"visible", star_params.visible);
|
||||
star_params.count = getintfield_default(L, 2,
|
||||
"count", star_params.count);
|
||||
|
||||
lua_getfield(L, 2, "star_color");
|
||||
if (!lua_isnil(L, -1))
|
||||
read_color(L, -1, &star_params.starcolor);
|
||||
lua_pop(L, 1);
|
||||
|
||||
star_params.scale = getfloatfield_default(L, 2,
|
||||
"size", star_params.scale);
|
||||
|
||||
getServer(L)->setStars(player, star_params);
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_stars(self)
|
||||
int ObjectRef::l_get_stars(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
if (!player)
|
||||
return 0;
|
||||
const StarParams &star_params = player->getStarParams();
|
||||
|
||||
lua_newtable(L);
|
||||
lua_pushboolean(L, star_params.visible);
|
||||
lua_setfield(L, -2, "visible");
|
||||
lua_pushnumber(L, star_params.count);
|
||||
lua_setfield(L, -2, "count");
|
||||
push_ARGB8(L, star_params.starcolor);
|
||||
lua_setfield(L, -2, "star_color");
|
||||
lua_pushnumber(L, star_params.scale);
|
||||
lua_setfield(L, -2, "scale");
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_clouds(self, {density=, color=, ambient=, height=, thickness=, speed=})
|
||||
int ObjectRef::l_set_clouds(lua_State *L)
|
||||
{
|
||||
|
@ -2032,6 +2345,13 @@ luaL_Reg ObjectRef::methods[] = {
|
|||
luamethod(ObjectRef, hud_get_hotbar_selected_image),
|
||||
luamethod(ObjectRef, set_sky),
|
||||
luamethod(ObjectRef, get_sky),
|
||||
luamethod(ObjectRef, get_sky_color),
|
||||
luamethod(ObjectRef, set_sun),
|
||||
luamethod(ObjectRef, get_sun),
|
||||
luamethod(ObjectRef, set_moon),
|
||||
luamethod(ObjectRef, get_moon),
|
||||
luamethod(ObjectRef, set_stars),
|
||||
luamethod(ObjectRef, get_stars),
|
||||
luamethod(ObjectRef, set_clouds),
|
||||
luamethod(ObjectRef, get_clouds),
|
||||
luamethod(ObjectRef, override_day_night_ratio),
|
||||
|
|
|
@ -324,12 +324,33 @@ private:
|
|||
// hud_get_hotbar_selected_image(self)
|
||||
static int l_hud_get_hotbar_selected_image(lua_State *L);
|
||||
|
||||
// set_sky(self, bgcolor, type, list, clouds = true)
|
||||
// set_sky({base_color=, type=, textures=, clouds=, sky_colors={}})
|
||||
static int l_set_sky(lua_State *L);
|
||||
|
||||
// get_sky(self)
|
||||
static int l_get_sky(lua_State *L);
|
||||
|
||||
// get_sky_color(self)
|
||||
static int l_get_sky_color(lua_State* L);
|
||||
|
||||
// set_sun(self, {visible, texture=, tonemap=, sunrise=, rotation=, scale=})
|
||||
static int l_set_sun(lua_State *L);
|
||||
|
||||
// get_sun(self)
|
||||
static int l_get_sun(lua_State *L);
|
||||
|
||||
// set_moon(self, {visible, texture=, tonemap=, rotation, scale=})
|
||||
static int l_set_moon(lua_State *L);
|
||||
|
||||
// get_moon(self)
|
||||
static int l_get_moon(lua_State *L);
|
||||
|
||||
// set_stars(self, {visible, count=, starcolor=, rotation, scale=})
|
||||
static int l_set_stars(lua_State *L);
|
||||
|
||||
// get_stars(self)
|
||||
static int l_get_stars(lua_State *L);
|
||||
|
||||
// set_clouds(self, {density=, color=, ambient=, height=, thickness=, speed=})
|
||||
static int l_set_clouds(lua_State *L);
|
||||
|
||||
|
|
|
@ -1718,17 +1718,62 @@ void Server::SendHUDSetParam(session_t peer_id, u16 param, const std::string &va
|
|||
Send(&pkt);
|
||||
}
|
||||
|
||||
void Server::SendSetSky(session_t peer_id, const video::SColor &bgcolor,
|
||||
const std::string &type, const std::vector<std::string> ¶ms,
|
||||
bool &clouds)
|
||||
void Server::SendSetSky(session_t peer_id, const SkyboxParams ¶ms)
|
||||
{
|
||||
NetworkPacket pkt(TOCLIENT_SET_SKY, 0, peer_id);
|
||||
pkt << bgcolor << type << (u16) params.size();
|
||||
|
||||
for (const std::string ¶m : params)
|
||||
pkt << param;
|
||||
// Handle prior clients here
|
||||
if (m_clients.getProtocolVersion(peer_id) < 39) {
|
||||
pkt << params.bgcolor << params.type << (u16) params.textures.size();
|
||||
|
||||
pkt << clouds;
|
||||
for (const std::string& texture : params.textures)
|
||||
pkt << texture;
|
||||
|
||||
pkt << params.clouds;
|
||||
} else { // Handle current clients and future clients
|
||||
pkt << params.bgcolor << params.type
|
||||
<< params.clouds << params.sun_tint
|
||||
<< params.moon_tint << params.tint_type;
|
||||
|
||||
if (params.type == "skybox") {
|
||||
pkt << (u16) params.textures.size();
|
||||
for (const std::string &texture : params.textures)
|
||||
pkt << texture;
|
||||
} else if (params.type == "regular") {
|
||||
pkt << params.sky_color.day_sky << params.sky_color.day_horizon
|
||||
<< params.sky_color.dawn_sky << params.sky_color.dawn_horizon
|
||||
<< params.sky_color.night_sky << params.sky_color.night_horizon
|
||||
<< params.sky_color.indoors;
|
||||
}
|
||||
}
|
||||
|
||||
Send(&pkt);
|
||||
}
|
||||
|
||||
void Server::SendSetSun(session_t peer_id, const SunParams ¶ms)
|
||||
{
|
||||
NetworkPacket pkt(TOCLIENT_SET_SUN, 0, peer_id);
|
||||
pkt << params.visible << params.texture
|
||||
<< params.tonemap << params.sunrise
|
||||
<< params.sunrise_visible << params.scale;
|
||||
|
||||
Send(&pkt);
|
||||
}
|
||||
void Server::SendSetMoon(session_t peer_id, const MoonParams ¶ms)
|
||||
{
|
||||
NetworkPacket pkt(TOCLIENT_SET_MOON, 0, peer_id);
|
||||
|
||||
pkt << params.visible << params.texture
|
||||
<< params.tonemap << params.scale;
|
||||
|
||||
Send(&pkt);
|
||||
}
|
||||
void Server::SendSetStars(session_t peer_id, const StarParams ¶ms)
|
||||
{
|
||||
NetworkPacket pkt(TOCLIENT_SET_STARS, 0, peer_id);
|
||||
|
||||
pkt << params.visible << params.count
|
||||
<< params.starcolor << params.scale;
|
||||
|
||||
Send(&pkt);
|
||||
}
|
||||
|
@ -3320,13 +3365,32 @@ void Server::setPlayerEyeOffset(RemotePlayer *player, const v3f &first, const v3
|
|||
SendEyeOffset(player->getPeerId(), first, third);
|
||||
}
|
||||
|
||||
void Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
|
||||
const std::string &type, const std::vector<std::string> ¶ms,
|
||||
bool &clouds)
|
||||
void Server::setSky(RemotePlayer *player, const SkyboxParams ¶ms)
|
||||
{
|
||||
sanity_check(player);
|
||||
player->setSky(bgcolor, type, params, clouds);
|
||||
SendSetSky(player->getPeerId(), bgcolor, type, params, clouds);
|
||||
player->setSky(params);
|
||||
SendSetSky(player->getPeerId(), params);
|
||||
}
|
||||
|
||||
void Server::setSun(RemotePlayer *player, const SunParams ¶ms)
|
||||
{
|
||||
sanity_check(player);
|
||||
player->setSun(params);
|
||||
SendSetSun(player->getPeerId(), params);
|
||||
}
|
||||
|
||||
void Server::setMoon(RemotePlayer *player, const MoonParams ¶ms)
|
||||
{
|
||||
sanity_check(player);
|
||||
player->setMoon(params);
|
||||
SendSetMoon(player->getPeerId(), params);
|
||||
}
|
||||
|
||||
void Server::setStars(RemotePlayer *player, const StarParams ¶ms)
|
||||
{
|
||||
sanity_check(player);
|
||||
player->setStars(params);
|
||||
SendSetStars(player->getPeerId(), params);
|
||||
}
|
||||
|
||||
void Server::setClouds(RemotePlayer *player, const CloudParams ¶ms)
|
||||
|
|
19
src/server.h
19
src/server.h
|
@ -61,6 +61,10 @@ class ServerScripting;
|
|||
class ServerEnvironment;
|
||||
struct SimpleSoundSpec;
|
||||
struct CloudParams;
|
||||
struct SkyboxParams;
|
||||
struct SunParams;
|
||||
struct MoonParams;
|
||||
struct StarParams;
|
||||
class ServerThread;
|
||||
class ServerModManager;
|
||||
|
||||
|
@ -307,9 +311,11 @@ public:
|
|||
f32 frame_speed);
|
||||
void setPlayerEyeOffset(RemotePlayer *player, const v3f &first, const v3f &third);
|
||||
|
||||
void setSky(RemotePlayer *player, const video::SColor &bgcolor,
|
||||
const std::string &type, const std::vector<std::string> ¶ms,
|
||||
bool &clouds);
|
||||
void setSky(RemotePlayer *player, const SkyboxParams ¶ms);
|
||||
void setSun(RemotePlayer *player, const SunParams ¶ms);
|
||||
void setMoon(RemotePlayer *player, const MoonParams ¶ms);
|
||||
void setStars(RemotePlayer *player, const StarParams ¶ms);
|
||||
|
||||
void setClouds(RemotePlayer *player, const CloudParams ¶ms);
|
||||
|
||||
bool overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness);
|
||||
|
@ -413,9 +419,10 @@ private:
|
|||
void SendHUDChange(session_t peer_id, u32 id, HudElementStat stat, void *value);
|
||||
void SendHUDSetFlags(session_t peer_id, u32 flags, u32 mask);
|
||||
void SendHUDSetParam(session_t peer_id, u16 param, const std::string &value);
|
||||
void SendSetSky(session_t peer_id, const video::SColor &bgcolor,
|
||||
const std::string &type, const std::vector<std::string> ¶ms,
|
||||
bool &clouds);
|
||||
void SendSetSky(session_t peer_id, const SkyboxParams ¶ms);
|
||||
void SendSetSun(session_t peer_id, const SunParams ¶ms);
|
||||
void SendSetMoon(session_t peer_id, const MoonParams ¶ms);
|
||||
void SendSetStars(session_t peer_id, const StarParams ¶ms);
|
||||
void SendCloudParams(session_t peer_id, const CloudParams ¶ms);
|
||||
void SendOverrideDayNightRatio(session_t peer_id, bool do_override, float ratio);
|
||||
void broadcastModChannelMessage(const std::string &channel,
|
||||
|
|
|
@ -0,0 +1,121 @@
|
|||
/*
|
||||
Minetest
|
||||
Copyright (C) 2019 Jordach, Jordan Snelling <jordach.snelling@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
struct skycolor
|
||||
{
|
||||
video::SColor day_sky;
|
||||
video::SColor day_horizon;
|
||||
video::SColor dawn_sky;
|
||||
video::SColor dawn_horizon;
|
||||
video::SColor night_sky;
|
||||
video::SColor night_horizon;
|
||||
video::SColor indoors;
|
||||
};
|
||||
|
||||
struct SkyboxParams
|
||||
{
|
||||
video::SColor bgcolor;
|
||||
std::string type;
|
||||
std::vector<std::string> textures;
|
||||
bool clouds;
|
||||
skycolor sky_color;
|
||||
video::SColor sun_tint;
|
||||
video::SColor moon_tint;
|
||||
std::string tint_type;
|
||||
};
|
||||
|
||||
struct SunParams
|
||||
{
|
||||
bool visible;
|
||||
std::string texture;
|
||||
std::string tonemap;
|
||||
std::string sunrise;
|
||||
bool sunrise_visible;
|
||||
f32 scale;
|
||||
};
|
||||
|
||||
struct MoonParams
|
||||
{
|
||||
bool visible;
|
||||
std::string texture;
|
||||
std::string tonemap;
|
||||
f32 scale;
|
||||
};
|
||||
|
||||
struct StarParams
|
||||
{
|
||||
bool visible;
|
||||
u32 count;
|
||||
video::SColor starcolor;
|
||||
f32 scale;
|
||||
};
|
||||
|
||||
// Utility class for setting default sky, sun, moon, stars values:
|
||||
class SkyboxDefaults
|
||||
{
|
||||
public:
|
||||
const skycolor getSkyColorDefaults()
|
||||
{
|
||||
skycolor sky;
|
||||
// Horizon colors
|
||||
sky.day_horizon = video::SColor(255, 155, 193, 240);
|
||||
sky.indoors = video::SColor(255, 100, 100, 100);
|
||||
sky.dawn_horizon = video::SColor(255, 186, 193, 240);
|
||||
sky.night_horizon = video::SColor(255, 64, 144, 255);
|
||||
// Sky colors
|
||||
sky.day_sky = video::SColor(255, 140, 186, 250);
|
||||
sky.dawn_sky = video::SColor(255, 180, 186, 250);
|
||||
sky.night_sky = video::SColor(255, 0, 107, 255);
|
||||
return sky;
|
||||
}
|
||||
|
||||
const SunParams getSunDefaults()
|
||||
{
|
||||
SunParams sun;
|
||||
sun.visible = true;
|
||||
sun.sunrise_visible = true;
|
||||
sun.texture = "sun.png";
|
||||
sun.tonemap = "sun_tonemap.png";
|
||||
sun.sunrise = "sunrisebg.png";
|
||||
sun.scale = 1;
|
||||
return sun;
|
||||
}
|
||||
|
||||
const MoonParams getMoonDefaults()
|
||||
{
|
||||
MoonParams moon;
|
||||
moon.visible = true;
|
||||
moon.texture = "moon.png";
|
||||
moon.tonemap = "moon_tonemap.png";
|
||||
moon.scale = 1;
|
||||
return moon;
|
||||
}
|
||||
|
||||
const StarParams getStarDefaults()
|
||||
{
|
||||
StarParams stars;
|
||||
stars.count = 1000;
|
||||
stars.starcolor = video::SColor(105, 235, 235, 255);
|
||||
stars.scale = 1;
|
||||
return stars;
|
||||
}
|
||||
};
|
||||
|
Loading…
Reference in New Issue