Documentation: Create texture_packs.txt
Combine texture_overrides.txt and sections of lua_api.txtmaster
parent
573b50ab2c
commit
927adf9bdd
|
@ -235,40 +235,6 @@ stripping out the file extension:
|
||||||
* e.g. `foomod_foothing.png`
|
* e.g. `foomod_foothing.png`
|
||||||
* e.g. `foomod_foothing`
|
* e.g. `foomod_foothing`
|
||||||
|
|
||||||
Texture pack directory structure
|
|
||||||
--------------------------------
|
|
||||||
|
|
||||||
textures
|
|
||||||
|-- Texture Pack
|
|
||||||
| |-- screenshot.png
|
|
||||||
| |-- description.txt
|
|
||||||
| |-- your_texture_1.png
|
|
||||||
| |-- your_texture_2.png
|
|
||||||
`-- Another Texture Pack
|
|
||||||
|
|
||||||
### Texture Pack
|
|
||||||
This is a directory containing the entire contents of a single texture pack.
|
|
||||||
It can be chosen more or less freely and will also become the name of the
|
|
||||||
texture pack. The name must not be “base”.
|
|
||||||
|
|
||||||
### `description.txt`
|
|
||||||
A file containing a short description of the texture pack to be shown in the
|
|
||||||
texture packs tab.
|
|
||||||
|
|
||||||
### `screenshot.png`
|
|
||||||
A preview image showing an in-game screenshot of this texture pack; it will be
|
|
||||||
shown in the texture packs tab. It should have an aspect ratio of 3:2 and a
|
|
||||||
minimum size of 300×200 pixels.
|
|
||||||
|
|
||||||
### `your_texture_1.png`, `your_texture_2.png`, etc.
|
|
||||||
Any other PNG files will be interpreted as textures. They must have the same
|
|
||||||
names as the textures they are supposed to override. For example, to override
|
|
||||||
the apple texture of Minetest Game, add a PNG file named `default_apple.png`.
|
|
||||||
|
|
||||||
The custom textures do not necceessarily require the same size as their
|
|
||||||
originals, but this might be required for a few particular textures. When
|
|
||||||
unsure, just test your texture pack in-game.
|
|
||||||
|
|
||||||
Texture modifiers
|
Texture modifiers
|
||||||
-----------------
|
-----------------
|
||||||
There are various texture modifiers that can be used
|
There are various texture modifiers that can be used
|
||||||
|
@ -1997,7 +1963,7 @@ Call these functions only at load time!
|
||||||
* `minetest.register_privilege(name, definition)`
|
* `minetest.register_privilege(name, definition)`
|
||||||
* `definition`: `"description text"`
|
* `definition`: `"description text"`
|
||||||
* `definition`: `{ description = "description text", give_to_singleplayer = boolean}`
|
* `definition`: `{ description = "description text", give_to_singleplayer = boolean}`
|
||||||
the default of `give_to_singleplayer` is true
|
the default of `give_to_singleplayer` is true
|
||||||
* To allow players with basic_privs to grant, see basic_privs minetest.conf setting.
|
* To allow players with basic_privs to grant, see basic_privs minetest.conf setting.
|
||||||
* `minetest.register_authentication_handler(handler)`
|
* `minetest.register_authentication_handler(handler)`
|
||||||
* See `minetest.builtin_auth_handler` in `builtin.lua` for reference
|
* See `minetest.builtin_auth_handler` in `builtin.lua` for reference
|
||||||
|
|
|
@ -1,35 +0,0 @@
|
||||||
Texture Overrides
|
|
||||||
=================
|
|
||||||
|
|
||||||
You can override the textures of a node from a texture pack using
|
|
||||||
texture overrides. To do this, create a file in a texture pack
|
|
||||||
called override.txt
|
|
||||||
|
|
||||||
Basic Format
|
|
||||||
------------
|
|
||||||
|
|
||||||
Each line in an override.txt file is a rule. It consists of
|
|
||||||
|
|
||||||
nodename face-selector texture
|
|
||||||
|
|
||||||
For example,
|
|
||||||
|
|
||||||
default:dirt_with_grass sides default_stone.png
|
|
||||||
|
|
||||||
You can use ^ operators as usual:
|
|
||||||
|
|
||||||
default:dirt_with_grass sides default_stone.png^[brighten
|
|
||||||
|
|
||||||
Face Selectors
|
|
||||||
--------------
|
|
||||||
|
|
||||||
| face-selector | behavior |
|
|
||||||
|---------------|---------------------------------------------------|
|
|
||||||
| left | x- |
|
|
||||||
| right | x+ |
|
|
||||||
| front | z- |
|
|
||||||
| back | z+ |
|
|
||||||
| top | y+ |
|
|
||||||
| bottom | y- |
|
|
||||||
| sides | x-, x+, z-, z+ |
|
|
||||||
| all | All faces. You can also use '*' instead of 'all'. |
|
|
|
@ -0,0 +1,77 @@
|
||||||
|
Minetest Texture Pack Reference
|
||||||
|
===============================
|
||||||
|
|
||||||
|
Texture packs allow you to replace textures provided by a mod with your own
|
||||||
|
textures.
|
||||||
|
|
||||||
|
Texture pack directory structure
|
||||||
|
--------------------------------
|
||||||
|
|
||||||
|
textures
|
||||||
|
|-- Texture Pack
|
||||||
|
| |-- screenshot.png
|
||||||
|
| |-- description.txt
|
||||||
|
| |-- override.txt
|
||||||
|
| |-- your_texture_1.png
|
||||||
|
| |-- your_texture_2.png
|
||||||
|
`-- Another Texture Pack
|
||||||
|
|
||||||
|
### Texture Pack
|
||||||
|
This is a directory containing the entire contents of a single texture pack.
|
||||||
|
It can be chosen more or less freely and will also become the name of the
|
||||||
|
texture pack. The name must not be “base”.
|
||||||
|
|
||||||
|
### `description.txt`
|
||||||
|
A file containing a short description of the texture pack to be shown in the
|
||||||
|
texture packs tab.
|
||||||
|
|
||||||
|
### `screenshot.png`
|
||||||
|
A preview image showing an in-game screenshot of this texture pack; it will be
|
||||||
|
shown in the texture packs tab. It should have an aspect ratio of 3:2 and a
|
||||||
|
minimum size of 300×200 pixels.
|
||||||
|
|
||||||
|
### `your_texture_1.png`, `your_texture_2.png`, etc.
|
||||||
|
Any other PNG files will be interpreted as textures. They must have the same
|
||||||
|
names as the textures they are supposed to override. For example, to override
|
||||||
|
the apple texture of Minetest Game, add a PNG file named `default_apple.png`.
|
||||||
|
|
||||||
|
The custom textures do not necceessarily require the same size as their
|
||||||
|
originals, but this might be required for a few particular textures. When
|
||||||
|
unsure, just test your texture pack in-game.
|
||||||
|
|
||||||
|
Texture modifiers
|
||||||
|
-----------------
|
||||||
|
|
||||||
|
See lua_api.txt for texture modifiers
|
||||||
|
|
||||||
|
Texture Overrides
|
||||||
|
-----------------
|
||||||
|
|
||||||
|
You can override the textures of a node from a texture pack using
|
||||||
|
texture overrides. To do this, create a file in a texture pack
|
||||||
|
called override.txt
|
||||||
|
|
||||||
|
Each line in an override.txt file is a rule. It consists of
|
||||||
|
|
||||||
|
nodename face-selector texture
|
||||||
|
|
||||||
|
For example,
|
||||||
|
|
||||||
|
default:dirt_with_grass sides default_stone.png
|
||||||
|
|
||||||
|
You can use ^ operators as usual:
|
||||||
|
|
||||||
|
default:dirt_with_grass sides default_stone.png^[brighten
|
||||||
|
|
||||||
|
Here are face selectors you can choose from:
|
||||||
|
|
||||||
|
| face-selector | behavior |
|
||||||
|
|---------------|---------------------------------------------------|
|
||||||
|
| left | x- |
|
||||||
|
| right | x+ |
|
||||||
|
| front | z- |
|
||||||
|
| back | z+ |
|
||||||
|
| top | y+ |
|
||||||
|
| bottom | y- |
|
||||||
|
| sides | x-, x+, z-, z+ |
|
||||||
|
| all | All faces. You can also use '*' instead of 'all'. |
|
Loading…
Reference in New Issue