Ore: Add Blob ore type
parent
8c98f497d9
commit
900fa26965
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@ -562,9 +562,9 @@ All default ores are of the uniformly-distributed scatter type.
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The height of the blob is randomly scattered, with a maximum height of clust_size.
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The height of the blob is randomly scattered, with a maximum height of clust_size.
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clust_scarcity and clust_num_ores are ignored.
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clust_scarcity and clust_num_ores are ignored.
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This is essentially an improved version of the so-called "stratus" ore seen in some unofficial mods.
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This is essentially an improved version of the so-called "stratus" ore seen in some unofficial mods.
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- claylike - NOT YET IMPLEMENTED
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- blob
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Places ore if there are no more than clust_scarcity number of specified nodes within a Von Neumann
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Creates a roundish blob of ore according to 3d perlin noise described by noise_params. The maximum
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neighborhood of clust_size radius.
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size of the blob is clust_size, and clust_scarcity has the same meaning as with scatter type.
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Ore attributes
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Ore attributes
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@ -178,12 +178,12 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
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if (!noise) {
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if (!noise) {
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int sx = nmax.X - nmin.X + 1;
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int sx = nmax.X - nmin.X + 1;
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int sz = nmax.Z - nmin.Z + 1;
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int sz = nmax.Z - nmin.Z + 1;
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noise = new Noise(&np, seed, sx, sz);
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noise = new Noise(&np, 0, sx, sz);
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}
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}
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noise->seed = seed + y_start;
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noise->seed = seed + y_start;
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noise->perlinMap2D(nmin.X, nmin.Z);
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noise->perlinMap2D(nmin.X, nmin.Z);
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int index = 0;
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size_t index = 0;
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for (int z = nmin.Z; z <= nmax.Z; z++)
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for (int z = nmin.Z; z <= nmax.Z; z++)
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for (int x = nmin.X; x <= nmax.X; x++) {
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for (int x = nmin.X; x <= nmax.X; x++) {
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float noiseval = noise->result[index++];
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float noiseval = noise->result[index++];
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@ -204,3 +204,60 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
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}
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}
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}
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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void OreBlob::generate(ManualMapVoxelManipulator *vm, int seed, u32 blockseed,
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v3s16 nmin, v3s16 nmax)
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{
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PseudoRandom pr(blockseed + 2404);
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MapNode n_ore(c_ore, 0, ore_param2);
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int volume = (nmax.X - nmin.X + 1) *
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(nmax.Y - nmin.Y + 1) *
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(nmax.Z - nmin.Z + 1);
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int csize = clust_size;
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int nblobs = volume / clust_scarcity;
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if (!noise)
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noise = new Noise(&np, seed, csize, csize, csize);
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for (int i = 0; i != nblobs; i++) {
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int x0 = pr.range(nmin.X, nmax.X - csize + 1);
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int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
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int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
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bool noise_generated = false;
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noise->seed = blockseed + i;
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size_t index = 0;
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for (int z1 = 0; z1 != csize; z1++)
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for (int y1 = 0; y1 != csize; y1++)
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for (int x1 = 0; x1 != csize; x1++, index++) {
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u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
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if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
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continue;
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// Lazily generate noise only if there's a chance of ore being placed
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// This simple optimization makes calls 6x faster on average
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if (!noise_generated) {
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noise_generated = true;
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noise->perlinMap3D(x0, y0, z0);
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}
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float noiseval = noise->result[index];
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float xdist = x1 - csize / 2;
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float ydist = y1 - csize / 2;
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float zdist = z1 - csize / 2;
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noiseval -= (sqrt(xdist * xdist + ydist * ydist + zdist * zdist) / csize);
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if (noiseval < nthresh)
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continue;
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vm->m_data[i] = n_ore;
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}
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}
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}
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22
src/mg_ore.h
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src/mg_ore.h
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@ -47,9 +47,9 @@ class ManualMapVoxelManipulator;
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enum OreType {
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enum OreType {
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ORE_SCATTER,
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ORE_TYPE_SCATTER,
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ORE_SHEET,
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ORE_TYPE_SHEET,
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ORE_CLAYLIKE
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ORE_TYPE_BLOB,
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};
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};
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extern FlagDesc flagdesc_ore[];
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extern FlagDesc flagdesc_ore[];
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@ -97,6 +97,14 @@ public:
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u32 blockseed, v3s16 nmin, v3s16 nmax);
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u32 blockseed, v3s16 nmin, v3s16 nmax);
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};
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};
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class OreBlob : public Ore {
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public:
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static const bool NEEDS_NOISE = true;
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virtual void generate(ManualMapVoxelManipulator *vm, int seed,
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u32 blockseed, v3s16 nmin, v3s16 nmax);
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};
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class OreManager : public GenElementManager {
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class OreManager : public GenElementManager {
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public:
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public:
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static const char *ELEMENT_TITLE;
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static const char *ELEMENT_TITLE;
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@ -108,12 +116,12 @@ public:
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Ore *create(int type)
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Ore *create(int type)
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{
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{
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switch (type) {
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switch (type) {
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case ORE_SCATTER:
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case ORE_TYPE_SCATTER:
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return new OreScatter;
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return new OreScatter;
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case ORE_SHEET:
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case ORE_TYPE_SHEET:
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return new OreSheet;
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return new OreSheet;
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//case ORE_CLAYLIKE: //TODO: implement this!
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case ORE_TYPE_BLOB:
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// return new OreClaylike;
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return new OreBlob;
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default:
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default:
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return NULL;
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return NULL;
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}
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}
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@ -68,9 +68,9 @@ struct EnumString ModApiMapgen::es_MapgenObject[] =
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struct EnumString ModApiMapgen::es_OreType[] =
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struct EnumString ModApiMapgen::es_OreType[] =
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{
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{
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{ORE_SCATTER, "scatter"},
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{ORE_TYPE_SCATTER, "scatter"},
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{ORE_SHEET, "sheet"},
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{ORE_TYPE_SHEET, "sheet"},
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{ORE_CLAYLIKE, "claylike"},
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{ORE_TYPE_BLOB, "blob"},
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{0, NULL},
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{0, NULL},
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};
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};
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@ -642,7 +642,7 @@ int ModApiMapgen::l_register_ore(lua_State *L)
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OreManager *oremgr = getServer(L)->getEmergeManager()->oremgr;
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OreManager *oremgr = getServer(L)->getEmergeManager()->oremgr;
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enum OreType oretype = (OreType)getenumfield(L, index,
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enum OreType oretype = (OreType)getenumfield(L, index,
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"ore_type", es_OreType, ORE_SCATTER);
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"ore_type", es_OreType, ORE_TYPE_SCATTER);
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Ore *ore = oremgr->create(oretype);
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Ore *ore = oremgr->create(oretype);
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if (!ore) {
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if (!ore) {
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errorstream << "register_ore: ore_type " << oretype << " not implemented";
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errorstream << "register_ore: ore_type " << oretype << " not implemented";
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