c55sound continued
parent
0ac2ce7dea
commit
8c2f3bb378
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@ -42,7 +42,7 @@ if(ENABLE_AUDIO)
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find_package(Vorbis)
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if (VORBIS_FOUND)
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set(USE_AUDIO 1)
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set(audio_SRCS sound.cpp sound_openal.cpp)
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set(audio_SRCS sound_openal.cpp)
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set(AUDIO_INCLUDE_DIRS
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${OPENAL_INCLUDE_DIR}
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${VORBIS_INCLUDE_DIR}
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@ -125,6 +125,7 @@ configure_file(
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)
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set(common_SRCS
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sound.cpp
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quicktune.cpp
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subgame.cpp
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inventorymanager.cpp
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@ -234,7 +235,7 @@ include_directories(
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${CMAKE_BUILD_TYPE}
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${PNG_INCLUDE_DIR}
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${GETTEXT_INCLUDE_DIR}
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${AUDIO_INLCUDE_DIR}
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${AUDIO_INLCUDE_DIRS}
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${JTHREAD_INCLUDE_DIR}
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${SQLITE3_INCLUDE_DIR}
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${LUA_INCLUDE_DIR}
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@ -30,8 +30,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "settings.h"
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#include "itemdef.h" // For wield visualization
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#include "noise.h" // easeCurve
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#include "gamedef.h"
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#include "sound.h"
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Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
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Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
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IGameDef *gamedef):
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m_smgr(smgr),
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m_playernode(NULL),
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m_headnode(NULL),
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@ -42,6 +45,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
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m_wieldlight(0),
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m_draw_control(draw_control),
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m_gamedef(gamedef),
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m_camera_position(0,0,0),
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m_camera_direction(0,0,0),
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@ -168,7 +172,13 @@ void Camera::step(f32 dtime)
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}
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else
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{
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float was = m_view_bobbing_anim;
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m_view_bobbing_anim = my_modf(m_view_bobbing_anim + offset);
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bool step = (was == 0 ||
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(was < 0.5f && m_view_bobbing_anim >= 0.5f) ||
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(was > 0.5f && m_view_bobbing_anim <= 0.5f));
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if(step)
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m_gamedef->sound()->playSound("default_grass_walk", false, 1.0);
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}
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}
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@ -180,6 +190,7 @@ void Camera::step(f32 dtime)
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{
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m_digging_anim = 0;
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m_digging_button = -1;
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m_gamedef->sound()->playSound("dig", false, 1.0);
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}
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}
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}
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@ -481,9 +492,9 @@ void Camera::setDigging(s32 button)
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m_digging_button = button;
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}
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void Camera::wield(const ItemStack &item, IGameDef *gamedef)
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void Camera::wield(const ItemStack &item)
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{
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IItemDefManager *idef = gamedef->idef();
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IItemDefManager *idef = m_gamedef->idef();
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scene::IMesh *wield_mesh = item.getDefinition(idef).wield_mesh;
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if(wield_mesh)
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{
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@ -39,7 +39,8 @@ class IGameDef;
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class Camera
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{
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public:
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Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control);
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Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
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IGameDef *gamedef);
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~Camera();
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// Get player scene node.
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@ -116,7 +117,7 @@ public:
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void setDigging(s32 button);
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// Replace the wielded item mesh
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void wield(const ItemStack &item, IGameDef *gamedef);
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void wield(const ItemStack &item);
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// Draw the wielded tool.
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// This has to happen *after* the main scene is drawn.
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@ -136,6 +137,8 @@ private:
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// draw control
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MapDrawControl& m_draw_control;
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IGameDef *m_gamedef;
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// Absolute camera position
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v3f m_camera_position;
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@ -225,11 +225,13 @@ Client::Client(
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MapDrawControl &control,
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IWritableTextureSource *tsrc,
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IWritableItemDefManager *itemdef,
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IWritableNodeDefManager *nodedef
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IWritableNodeDefManager *nodedef,
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ISoundManager *sound
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):
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m_tsrc(tsrc),
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m_itemdef(itemdef),
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m_nodedef(nodedef),
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m_sound(sound),
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m_mesh_update_thread(this),
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m_env(
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new ClientMap(this, this, control,
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@ -2326,6 +2328,6 @@ u16 Client::allocateUnknownNodeId(const std::string &name)
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}
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ISoundManager* Client::getSoundManager()
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{
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return &dummySoundManager;
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return m_sound;
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}
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@ -174,7 +174,8 @@ public:
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MapDrawControl &control,
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IWritableTextureSource *tsrc,
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IWritableItemDefManager *itemdef,
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IWritableNodeDefManager *nodedef
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IWritableNodeDefManager *nodedef,
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ISoundManager *sound
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);
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~Client();
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@ -333,6 +334,7 @@ private:
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IWritableTextureSource *m_tsrc;
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IWritableItemDefManager *m_itemdef;
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IWritableNodeDefManager *m_nodedef;
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ISoundManager *m_sound;
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MeshUpdateThread m_mesh_update_thread;
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ClientEnvironment m_env;
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con::Connection m_con;
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45
src/game.cpp
45
src/game.cpp
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@ -56,6 +56,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "clientmap.h"
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#include "sky.h"
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#include "sound.h"
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#if USE_AUDIO
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#include "sound_openal.h"
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#endif
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#include <list>
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/*
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@ -823,6 +826,27 @@ void the_game(
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IWritableItemDefManager *itemdef = createItemDefManager();
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// Create node definition manager
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IWritableNodeDefManager *nodedef = createNodeDefManager();
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// Sound manager
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ISoundManager *sound = NULL;
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bool sound_is_dummy = false;
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#if USE_AUDIO
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infostream<<"Attempting to use OpenAL audio"<<std::endl;
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sound = createOpenALSoundManager(NULL);
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if(!sound)
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infostream<<"Failed to initialize OpenAL audio"<<std::endl;
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#endif
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if(!sound){
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infostream<<"Using dummy audio."<<std::endl;
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sound = &dummySoundManager;
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sound_is_dummy = true;
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}
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// Test sounds
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sound->loadSound("default_grass_walk", porting::path_share + DIR_DELIM
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+ "sounds" + DIR_DELIM + "default_grass_walk3_mono.ogg");
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//sound->playSound("default_grass_walk", false, 1.0);
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//sound->playSoundAt("default_grass_walk", true, 1.0, v3f(0,10,0)*BS);
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// Add chat log output for errors to be shown in chat
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LogOutputBuffer chat_log_error_buf(LMT_ERROR);
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@ -855,7 +879,7 @@ void the_game(
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MapDrawControl draw_control;
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Client client(device, playername.c_str(), password, draw_control,
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tsrc, itemdef, nodedef);
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tsrc, itemdef, nodedef, sound);
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// Client acts as our GameDef
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IGameDef *gamedef = &client;
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@ -1020,7 +1044,7 @@ void the_game(
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/*
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Create the camera node
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*/
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Camera camera(smgr, draw_control);
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Camera camera(smgr, draw_control, gamedef);
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if (!camera.successfullyCreated(error_message))
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return;
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@ -1923,9 +1947,12 @@ void the_game(
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client.getEnv().getClientMap().updateCamera(camera_position,
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camera_direction, camera_fov);
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}
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//timer2.stop();
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//TimeTaker //timer3("//timer3");
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// Update sound listener
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sound->updateListener(camera.getCameraNode()->getPosition(),
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v3f(0,0,0), // velocity
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camera.getCameraNode()->getTarget(),
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camera.getCameraNode()->getUpVector());
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/*
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Calculate what block is the crosshair pointing to
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@ -2536,7 +2563,7 @@ void the_game(
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ItemStack item;
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if(mlist != NULL)
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item = mlist->getItem(client.getPlayerItem());
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camera.wield(item, gamedef);
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camera.wield(item);
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}
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/*
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@ -2729,10 +2756,12 @@ void the_game(
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// Client scope (client is destructed before destructing *def and tsrc)
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}while(0);
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delete tsrc;
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if(!sound_is_dummy)
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delete sound;
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delete nodedef;
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delete itemdef;
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delete tsrc;
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}
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17
src/sound.h
17
src/sound.h
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@ -28,8 +28,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class OnDemandSoundFetcher
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{
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public:
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virtual void getSoundFilenames(const std::string &name,
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std::set<std::string> &dst);
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virtual void fetchSounds(const std::string &name,
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std::set<std::string> &dst_paths,
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std::set<std::vector<char> > &dst_datas) = 0;
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};
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class ISoundManager
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virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
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// playSound functions return -1 on failure, otherwise a handle to the
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// sound
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virtual int playSound(const std::string &name, int loopcount,
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virtual int playSound(const std::string &name, bool loop,
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float volume) = 0;
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virtual int playSoundAt(const std::string &name, int loopcount,
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v3f pos, float volume) = 0;
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virtual int playSoundAt(const std::string &name, bool loop,
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float volume, v3f pos) = 0;
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virtual void stopSound(int sound) = 0;
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};
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virtual bool loadSound(const std::string &name,
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const std::vector<char> &filedata) {return true;}
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void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
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int playSound(const std::string &name, int loopcount,
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int playSound(const std::string &name, bool loop,
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float volume) {return 0;}
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int playSoundAt(const std::string &name, int loopcount,
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v3f pos, float volume) {return 0;}
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int playSoundAt(const std::string &name, bool loop,
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float volume, v3f pos) {return 0;}
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void stopSound(int sound) {}
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};
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@ -84,6 +84,14 @@ static const char *alErrorString(ALenum err)
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}
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}
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static ALenum warn_if_error(ALenum err, const char *desc)
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{
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if(err == AL_NO_ERROR)
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return err;
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errorstream<<"WARNING: "<<desc<<": "<<alErrorString(err)<<std::endl;
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return err;
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}
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void f3_set(ALfloat *f3, v3f v)
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{
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f3[0] = v.X;
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@ -93,9 +101,9 @@ void f3_set(ALfloat *f3, v3f v)
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struct SoundBuffer
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{
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ALenum format;
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ALsizei freq;
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ALuint bufferID;
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ALenum format;
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ALsizei freq;
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ALuint buffer_id;
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std::vector<char> buffer;
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};
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@ -146,8 +154,8 @@ SoundBuffer* loadOggFile(const std::string &filepath)
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snd->buffer.insert(snd->buffer.end(), array, array + bytes);
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} while (bytes > 0);
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alGenBuffers(1, &snd->bufferID);
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alBufferData(snd->bufferID, snd->format,
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alGenBuffers(1, &snd->buffer_id);
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alBufferData(snd->buffer_id, snd->format,
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&(snd->buffer[0]), snd->buffer.size(),
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snd->freq);
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@ -168,19 +176,24 @@ SoundBuffer* loadOggFile(const std::string &filepath)
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struct PlayingSound
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{
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ALuint source_id;
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bool loop;
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};
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class OpenALSoundManager: public ISoundManager
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{
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private:
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OnDemandSoundFetcher *m_fetcher;
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ALCdevice *m_device;
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ALCcontext *m_context;
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bool m_can_vorbis;
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int m_next_id;
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std::map<std::string, std::vector<SoundBuffer*> > m_buffers;
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std::map<int, PlayingSound*> m_sounds_playing;
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v3f m_listener_pos;
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public:
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OpenALSoundManager():
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OpenALSoundManager(OnDemandSoundFetcher *fetcher):
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m_fetcher(fetcher),
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m_device(NULL),
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m_context(NULL),
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m_can_vorbis(false),
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@ -258,6 +271,7 @@ public:
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}
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std::vector<SoundBuffer*> bufs;
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bufs.push_back(buf);
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m_buffers[name] = bufs;
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return;
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}
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@ -272,18 +286,6 @@ public:
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return bufs[j];
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}
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void updateListener(v3f pos, v3f vel, v3f at, v3f up)
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{
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ALfloat f[6];
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f3_set(f, pos);
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alListenerfv(AL_POSITION, f);
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f3_set(f, vel);
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alListenerfv(AL_VELOCITY, f);
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f3_set(f, at);
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f3_set(f+3, up);
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alListenerfv(AL_ORIENTATION, f);
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}
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bool loadSound(const std::string &name,
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const std::string &filepath)
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{
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@ -300,23 +302,186 @@ public:
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return false;
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}
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int playSound(const std::string &name, int loopcount,
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PlayingSound* createPlayingSound(SoundBuffer *buf, bool loop,
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float volume)
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{
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return -1;
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infostream<<"OpenALSoundManager: Creating playing sound"<<std::endl;
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assert(buf);
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PlayingSound *sound = new PlayingSound;
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assert(sound);
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warn_if_error(alGetError(), "before createPlayingSound");
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alGenSources(1, &sound->source_id);
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alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
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alSourcei(sound->source_id, AL_SOURCE_RELATIVE, true);
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alSource3f(sound->source_id, AL_POSITION, 0, 0, 0);
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alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
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alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
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volume = MYMAX(0.0, volume);
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alSourcef(sound->source_id, AL_GAIN, volume);
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alSourcePlay(sound->source_id);
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warn_if_error(alGetError(), "createPlayingSound");
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return sound;
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}
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int playSoundAt(const std::string &name, int loopcount,
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v3f pos, float volume)
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PlayingSound* createPlayingSoundAt(SoundBuffer *buf, bool loop,
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float volume, v3f pos)
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{
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return -1;
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infostream<<"OpenALSoundManager: Creating positional playing sound"
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<<std::endl;
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assert(buf);
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PlayingSound *sound = new PlayingSound;
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assert(sound);
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warn_if_error(alGetError(), "before createPlayingSoundAt");
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alGenSources(1, &sound->source_id);
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alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
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alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
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alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
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alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
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//alSourcef(sound->source_id, AL_ROLLOFF_FACTOR, 0.7);
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alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
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alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
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volume = MYMAX(0.0, volume);
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alSourcef(sound->source_id, AL_GAIN, volume);
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alSourcePlay(sound->source_id);
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warn_if_error(alGetError(), "createPlayingSoundAt");
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return sound;
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}
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int playSoundRaw(SoundBuffer *buf, bool loop, float volume)
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{
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assert(buf);
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PlayingSound *sound = createPlayingSound(buf, loop, volume);
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if(!sound)
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return -1;
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int id = m_next_id++;
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m_sounds_playing[id] = sound;
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return id;
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}
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int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, v3f pos)
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{
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assert(buf);
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PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos);
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if(!sound)
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return -1;
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int id = m_next_id++;
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m_sounds_playing[id] = sound;
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return id;
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}
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void deleteSound(int id)
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{
|
||||
std::map<int, PlayingSound*>::iterator i =
|
||||
m_sounds_playing.find(id);
|
||||
if(i == m_sounds_playing.end())
|
||||
return;
|
||||
PlayingSound *sound = i->second;
|
||||
|
||||
alDeleteSources(1, &sound->source_id);
|
||||
|
||||
delete sound;
|
||||
m_sounds_playing.erase(id);
|
||||
}
|
||||
|
||||
/* If buffer does not exist, consult the fetcher */
|
||||
SoundBuffer* getFetchBuffer(const std::string name)
|
||||
{
|
||||
SoundBuffer *buf = getBuffer(name);
|
||||
if(buf)
|
||||
return buf;
|
||||
if(!m_fetcher)
|
||||
return NULL;
|
||||
std::set<std::string> paths;
|
||||
std::set<std::vector<char> > datas;
|
||||
m_fetcher->fetchSounds(name, paths, datas);
|
||||
for(std::set<std::string>::iterator i = paths.begin();
|
||||
i != paths.end(); i++){
|
||||
loadSound(name, *i);
|
||||
}
|
||||
for(std::set<std::vector<char> >::iterator i = datas.begin();
|
||||
i != datas.end(); i++){
|
||||
loadSound(name, *i);
|
||||
}
|
||||
return getBuffer(name);
|
||||
}
|
||||
|
||||
// Remove stopped sounds
|
||||
void maintain()
|
||||
{
|
||||
verbosestream<<"OpenALSoundManager::maintain(): "
|
||||
<<m_sounds_playing.size()<<" playing sounds, "
|
||||
<<m_buffers.size()<<" sound names loaded"<<std::endl;
|
||||
std::set<int> del_list;
|
||||
for(std::map<int, PlayingSound*>::iterator
|
||||
i = m_sounds_playing.begin();
|
||||
i != m_sounds_playing.end(); i++)
|
||||
{
|
||||
int id = i->first;
|
||||
PlayingSound *sound = i->second;
|
||||
// If not playing, remove it
|
||||
{
|
||||
ALint state;
|
||||
alGetSourcei(sound->source_id, AL_SOURCE_STATE, &state);
|
||||
if(state != AL_PLAYING){
|
||||
del_list.insert(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(del_list.size() != 0)
|
||||
verbosestream<<"OpenALSoundManager::maintain(): deleting "
|
||||
<<del_list.size()<<" playing sounds"<<std::endl;
|
||||
for(std::set<int>::iterator i = del_list.begin();
|
||||
i != del_list.end(); i++)
|
||||
{
|
||||
deleteSound(*i);
|
||||
}
|
||||
}
|
||||
|
||||
/* Interface */
|
||||
|
||||
void updateListener(v3f pos, v3f vel, v3f at, v3f up)
|
||||
{
|
||||
m_listener_pos = pos;
|
||||
alListener3f(AL_POSITION, pos.X, pos.Y, pos.Z);
|
||||
alListener3f(AL_VELOCITY, vel.X, vel.Y, vel.Z);
|
||||
ALfloat f[6];
|
||||
f3_set(f, at);
|
||||
f3_set(f+3, up);
|
||||
alListenerfv(AL_ORIENTATION, f);
|
||||
warn_if_error(alGetError(), "updateListener");
|
||||
}
|
||||
|
||||
int playSound(const std::string &name, bool loop, float volume)
|
||||
{
|
||||
maintain();
|
||||
SoundBuffer *buf = getFetchBuffer(name);
|
||||
if(!buf){
|
||||
infostream<<"OpenALSoundManager: \""<<name<<"\" not found."
|
||||
<<std::endl;
|
||||
return -1;
|
||||
}
|
||||
return playSoundRaw(buf, loop, volume);
|
||||
}
|
||||
int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
|
||||
{
|
||||
maintain();
|
||||
SoundBuffer *buf = getFetchBuffer(name);
|
||||
if(!buf){
|
||||
infostream<<"OpenALSoundManager: \""<<name<<"\" not found."
|
||||
<<std::endl;
|
||||
return -1;
|
||||
}
|
||||
return playSoundRawAt(buf, loop, volume, pos);
|
||||
}
|
||||
void stopSound(int sound)
|
||||
{
|
||||
maintain();
|
||||
deleteSound(sound);
|
||||
}
|
||||
};
|
||||
|
||||
ISoundManager *createSoundManager()
|
||||
ISoundManager *createOpenALSoundManager(OnDemandSoundFetcher *fetcher)
|
||||
{
|
||||
return new OpenALSoundManager();
|
||||
return new OpenALSoundManager(fetcher);
|
||||
};
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#include "sound.h"
|
||||
|
||||
ISoundManager *createOpenALSoundManager();
|
||||
ISoundManager *createOpenALSoundManager(OnDemandSoundFetcher *fetcher);
|
||||
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in New Issue