L-Systems treegen update.
parent
099d7ff2ad
commit
8b75736c6f
|
@ -1073,7 +1073,7 @@ methods:
|
|||
^ clear all objects in the environments
|
||||
- spawn_tree (pos, {treedef})
|
||||
^ spawns L-System tree at given pos with definition in treedef table
|
||||
treedef={
|
||||
treedef={
|
||||
axiom, - string initial tree axiom
|
||||
rules_a, - string rules set A
|
||||
rules_b, - string rules set B
|
||||
|
@ -1081,17 +1081,21 @@ methods:
|
|||
rules_d, - string rules set D
|
||||
trunk, - string trunk node name
|
||||
leaves, - string leaves node name
|
||||
leaves2, - string secondary leaves node name
|
||||
leaves2_chance,- num chance (0-100) to replace leaves with leaves2
|
||||
angle, - num angle in deg
|
||||
iterations, - num max # of iterations, usually 2 -5
|
||||
random_level, - num factor to lower nr of iterations, usually 0 - 3
|
||||
thin_trunks, - boolean true -> use thin trunks
|
||||
fruit_tree, - boolean true -> is a fruit tree
|
||||
fruit - string fruit node name
|
||||
trunk_type, - string single/double/crossed) type of trunk: 1 node, 2x2 nodes or 3x3 in cross shape
|
||||
thin_branches, - boolean true -> use thin (1 node) branches
|
||||
fruit, - string fruit node name
|
||||
fruit_chance, - num chance (0-100) to replace leaves with fruit node
|
||||
}
|
||||
|
||||
Key for Special L-System Symbols used in Axioms
|
||||
G - move forward one unit with the pin down
|
||||
F - move forward one unit with the pin up
|
||||
Key for Special L-System Symbols used in Axioms
|
||||
G - move forward one unit with the pen up
|
||||
F - move forward one unit with the pen down drawing trunks and branches
|
||||
f - move forward one unit with the pen down drawing leaves
|
||||
A - replace with rules set A
|
||||
B - replace with rules set B
|
||||
C - replace with rules set C
|
||||
|
@ -1109,8 +1113,8 @@ methods:
|
|||
[ - save in stack current state info
|
||||
] - recover from stack state info
|
||||
|
||||
Example usage: spawn small apple tree
|
||||
apple_tree={
|
||||
Example usage: spawn small apple tree
|
||||
apple_tree={
|
||||
axiom="FFFFFAFFBF",
|
||||
rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]",
|
||||
rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]",
|
||||
|
@ -1119,11 +1123,12 @@ methods:
|
|||
angle=30,
|
||||
iterations=2,
|
||||
random_level=0,
|
||||
thin_trunks=true,
|
||||
fruit_tree=true,
|
||||
trunk_type="single",
|
||||
thin_branches=true,
|
||||
fruit_chance=10,
|
||||
fruit="default:apple"
|
||||
}
|
||||
minetest.env:spawn_tree(pos,apple_tree)
|
||||
minetest.env:spawn_tree(pos,apple_tree)
|
||||
|
||||
Deprecated:
|
||||
- add_rat(pos): Add C++ rat object (no-op)
|
||||
|
|
|
@ -4034,21 +4034,30 @@ private:
|
|||
getstringfield(L, 3, "axiom", tree_def.initial_axiom);
|
||||
getstringfield(L, 3, "rules_a", tree_def.rules_a);
|
||||
getstringfield(L, 3, "rules_b", tree_def.rules_b);
|
||||
getstringfield(L, 3, "rules_c", tree_def.rules_a);
|
||||
getstringfield(L, 3, "rules_d", tree_def.rules_b);
|
||||
getstringfield(L, 3, "rules_c", tree_def.rules_c);
|
||||
getstringfield(L, 3, "rules_d", tree_def.rules_d);
|
||||
getstringfield(L, 3, "trunk", trunk);
|
||||
tree_def.trunknode=ndef->getId(trunk);
|
||||
getstringfield(L, 3, "leaves", leaves);
|
||||
tree_def.leavesnode=ndef->getId(leaves);
|
||||
tree_def.leaves2_chance=0;
|
||||
getstringfield(L, 3, "leaves2", leaves);
|
||||
if (leaves !="")
|
||||
{
|
||||
tree_def.leaves2node=ndef->getId(leaves);
|
||||
getintfield(L, 3, "leaves2_chance", tree_def.leaves2_chance);
|
||||
}
|
||||
getintfield(L, 3, "angle", tree_def.angle);
|
||||
getintfield(L, 3, "iterations", tree_def.iterations);
|
||||
getintfield(L, 3, "random_level", tree_def.iterations_random_level);
|
||||
getboolfield(L, 3, "thin_trunks", tree_def.thin_trunks);
|
||||
getboolfield(L, 3, "fruit_tree", tree_def.fruit_tree);
|
||||
if (tree_def.fruit_tree)
|
||||
{
|
||||
getstringfield(L, 3, "trunk_type", tree_def.trunk_type);
|
||||
getboolfield(L, 3, "thin_branches", tree_def.thin_branches);
|
||||
tree_def.fruit_chance=0;
|
||||
getstringfield(L, 3, "fruit", fruit);
|
||||
if (fruit != "")
|
||||
{
|
||||
tree_def.fruitnode=ndef->getId(fruit);
|
||||
getintfield(L, 3, "fruit_chance",tree_def.fruit_chance);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -118,7 +118,7 @@ void spawn_ltree (ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef, TreeD
|
|||
core::map<v3s16, MapBlock*> modified_blocks;
|
||||
ManualMapVoxelManipulator vmanip(map);
|
||||
v3s16 tree_blockp = getNodeBlockPos(p0);
|
||||
vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
|
||||
vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,2,1));
|
||||
make_ltree (vmanip, p0, ndef, tree_definition);
|
||||
vmanip.blitBackAll(&modified_blocks);
|
||||
|
||||
|
@ -221,7 +221,13 @@ void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *nd
|
|||
}
|
||||
|
||||
//make sure tree is not floating in the air
|
||||
if (tree_definition.thin_trunks == false)
|
||||
if (tree_definition.trunk_type == "double")
|
||||
{
|
||||
make_tree_node_placement(vmanip,v3f(p0.X+position.X+1,p0.Y+position.Y-1,p0.Z+position.Z),dirtnode);
|
||||
make_tree_node_placement(vmanip,v3f(p0.X+position.X,p0.Y+position.Y-1,p0.Z+position.Z+1),dirtnode);
|
||||
make_tree_node_placement(vmanip,v3f(p0.X+position.X+1,p0.Y+position.Y-1,p0.Z+position.Z+1),dirtnode);
|
||||
}
|
||||
if (tree_definition.trunk_type == "crossed")
|
||||
{
|
||||
make_tree_node_placement(vmanip,v3f(p0.X+position.X+1,p0.Y+position.Y-1,p0.Z+position.Z),dirtnode);
|
||||
make_tree_node_placement(vmanip,v3f(p0.X+position.X-1,p0.Y+position.Y-1,p0.Z+position.Z),dirtnode);
|
||||
|
@ -233,8 +239,9 @@ void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *nd
|
|||
|
||||
Key for Special L-System Symbols used in Axioms
|
||||
|
||||
G - move forward one unit with the pin down
|
||||
F - move forward one unit with the pin up
|
||||
G - move forward one unit with the pen up
|
||||
F - move forward one unit with the pen down drawing trunks and branches
|
||||
f - move forward one unit with the pen down drawing leaves
|
||||
A - replace with rules set A
|
||||
B - replace with rules set B
|
||||
C - replace with rules set C
|
||||
|
@ -264,13 +271,21 @@ void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *nd
|
|||
switch (axiom_char)
|
||||
{
|
||||
case 'G':
|
||||
dir = v3f(-1,0,0);
|
||||
dir = v3f(1,0,0);
|
||||
dir = transposeMatrix(rotation,dir);
|
||||
position+=dir;
|
||||
break;
|
||||
case 'F':
|
||||
make_tree_trunk_placement(vmanip,v3f(p0.X+position.X,p0.Y+position.Y,p0.Z+position.Z),tree_definition);
|
||||
if (tree_definition.thin_trunks == false)
|
||||
if ((stack_orientation.empty() && tree_definition.trunk_type == "double") ||
|
||||
(!stack_orientation.empty() && tree_definition.trunk_type == "double" && !tree_definition.thin_branches))
|
||||
{
|
||||
make_tree_trunk_placement(vmanip,v3f(p0.X+position.X+1,p0.Y+position.Y,p0.Z+position.Z),tree_definition);
|
||||
make_tree_trunk_placement(vmanip,v3f(p0.X+position.X,p0.Y+position.Y,p0.Z+position.Z+1),tree_definition);
|
||||
make_tree_trunk_placement(vmanip,v3f(p0.X+position.X+1,p0.Y+position.Y,p0.Z+position.Z+1),tree_definition);
|
||||
}
|
||||
if ((stack_orientation.empty() && tree_definition.trunk_type == "crossed") ||
|
||||
(!stack_orientation.empty() && tree_definition.trunk_type == "crossed" && !tree_definition.thin_branches))
|
||||
{
|
||||
make_tree_trunk_placement(vmanip,v3f(p0.X+position.X+1,p0.Y+position.Y,p0.Z+position.Z),tree_definition);
|
||||
make_tree_trunk_placement(vmanip,v3f(p0.X+position.X-1,p0.Y+position.Y,p0.Z+position.Z),tree_definition);
|
||||
|
@ -295,6 +310,12 @@ void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *nd
|
|||
dir = transposeMatrix(rotation,dir);
|
||||
position+=dir;
|
||||
break;
|
||||
case 'f':
|
||||
make_tree_leaves_placement(vmanip,v3f(p0.X+position.X,p0.Y+position.Y,p0.Z+position.Z),tree_definition);
|
||||
dir = v3f(1,0,0);
|
||||
dir = transposeMatrix(rotation,dir);
|
||||
position+=dir;
|
||||
break;
|
||||
// turtle commands
|
||||
case '[':
|
||||
stack_orientation.push(rotation);
|
||||
|
@ -371,6 +392,9 @@ void make_tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
|||
void make_tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
||||
TreeDef &tree_definition)
|
||||
{
|
||||
MapNode leavesnode=tree_definition.leavesnode;
|
||||
if (myrand_range(1,100) > 100-tree_definition.leaves2_chance)
|
||||
leavesnode=tree_definition.leaves2node;
|
||||
v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
|
||||
if(vmanip.m_area.contains(p1) == false)
|
||||
return;
|
||||
|
@ -378,15 +402,15 @@ void make_tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
|||
if(vmanip.m_data[vi].getContent() != CONTENT_AIR
|
||||
&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
|
||||
return;
|
||||
if (tree_definition.fruit_tree)
|
||||
if (tree_definition.fruit_chance>0)
|
||||
{
|
||||
if (myrand_range(1,100) > 90+tree_definition.iterations)
|
||||
if (myrand_range(1,100) > 100-tree_definition.fruit_chance)
|
||||
vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.fruitnode;
|
||||
else
|
||||
vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.leavesnode;
|
||||
vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
|
||||
}
|
||||
else if (myrand_range(1,100) > 20)
|
||||
vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.leavesnode;
|
||||
vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
|
||||
}
|
||||
|
||||
irr::core::matrix4 setRotationAxisRadians(irr::core::matrix4 M, double angle, v3f axis)
|
||||
|
|
|
@ -38,12 +38,15 @@ std::string rules_c;
|
|||
std::string rules_d;
|
||||
MapNode trunknode;
|
||||
MapNode leavesnode;
|
||||
MapNode leaves2node;
|
||||
int leaves2_chance;
|
||||
int angle;
|
||||
int iterations;
|
||||
int iterations_random_level;
|
||||
bool thin_trunks;
|
||||
bool fruit_tree;
|
||||
std::string trunk_type;
|
||||
bool thin_branches;
|
||||
MapNode fruitnode;
|
||||
int fruit_chance;
|
||||
};
|
||||
|
||||
// Add default tree
|
||||
|
|
Loading…
Reference in New Issue