Add the ability for client to check if image exists
parent
84ace27872
commit
778d9b0cd6
16
src/tile.cpp
16
src/tile.cpp
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@ -373,6 +373,18 @@ public:
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// AtlasPointer based on it's texture id
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void updateAP(AtlasPointer &ap);
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bool isKnownSourceImage(const std::string &name)
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{
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bool is_known = false;
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bool cache_found = m_source_image_existence.get(name, &is_known);
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if(cache_found)
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return is_known;
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// Not found in cache; find out if a local file exists
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is_known = (getTexturePath(name) != "");
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m_source_image_existence.set(name, is_known);
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return is_known;
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}
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// Processes queued texture requests from other threads.
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// Shall be called from the main thread.
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void processQueue();
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@ -400,6 +412,9 @@ private:
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// This should be only accessed from the main thread
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SourceImageCache m_sourcecache;
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// Thread-safe cache of what source images are known (true = known)
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MutexedMap<std::string, bool> m_source_image_existence;
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// A texture id is index in this array.
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// The first position contains a NULL texture.
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core::array<SourceAtlasPointer> m_atlaspointer_cache;
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@ -781,6 +796,7 @@ void TextureSource::insertSourceImage(const std::string &name, video::IImage *im
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assert(get_current_thread_id() == m_main_thread);
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m_sourcecache.insert(name, img, true, m_device->getVideoDriver());
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m_source_image_existence.set(name, true);
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}
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void TextureSource::rebuildImagesAndTextures()
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@ -131,6 +131,7 @@ public:
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virtual IrrlichtDevice* getDevice()
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{return NULL;}
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virtual void updateAP(AtlasPointer &ap){};
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virtual bool isKnownSourceImage(const std::string &name)=0;
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};
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class IWritableTextureSource : public ITextureSource
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@ -149,6 +150,7 @@ public:
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virtual IrrlichtDevice* getDevice()
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{return NULL;}
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virtual void updateAP(AtlasPointer &ap){};
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virtual bool isKnownSourceImage(const std::string &name)=0;
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virtual void processQueue()=0;
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virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
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