Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
parent
49f6e347f0
commit
666aae3593
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@ -401,6 +401,43 @@ Currently supported flags: absheight
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Also produce this same ore between the height range of -height_max and -height_min.
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Useful for having ore in sky realms without having to duplicate ore entries.
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HUD element types
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-------------------
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The position field is used for all element types.
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To account for differing resolutions, the position coordinates are the percentage of the screen,
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ranging in value from 0 to 1.
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The name field is not yet used, but should contain a description of what the HUD element represents.
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Below are the specific uses for fields in each type; fields not listed for that type are ignored.
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Note: Future revisions to the HUD API may be incompatible; the HUD API is still in the experimental stages.
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- image
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Displays an image on the HUD.
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- scale: The scale of the image, with 1 being the original texture size.
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Only the X coordinate scale is used.
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- text: The name of the texture that is displayed.
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- text
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Displays text on the HUD.
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- scale: Defines the bounding rectangle of the text.
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A value such as {x=100, y=100} should work.
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- text: The text to be displayed in the HUD element.
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- number: An integer containing the RGB value of the color used to draw the text.
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Specify 0xFFFFFF for white text, 0xFF0000 for red, and so on.
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- statbar
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Displays a horizontal bar made up of half-images.
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- text: The name of the texture that is used.
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- number: The number of half-textures that are displayed.
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If odd, will end with a vertically center-split texture.
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- inventory
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- text: The name of the inventory list to be displayed.
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- number: Number of items in the inventory to be displayed.
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- item: Position of item that is selected.
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- direction: Direction in which the inventory list is drawn.
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0 draws from left to right,
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1 draws from right to left,
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2 draws from top to bottom, and
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3 draws from bottom to top.
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Representations of simple things
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--------------------------------
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Position/vector:
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@ -1379,19 +1416,11 @@ Player-only: (no-op for other objects)
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modifies per-player walking speed, jump height, and gravity.
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Values default to 1 and act as offsets to the physics settings
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in minetest.conf. nil will keep the current setting.
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- hud_add(id, hud definition)
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^ id is used for later reference
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^ If this id has already been used, it will reset its drawform
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- hud_rm(id): remove an id from the lua hud
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- hud_change(id, stat, value): change a value of a previously added element
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^ stat/table key: 0/position, 1/name, 2/scale, 3/text, 4/number,
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^ 5/item, 6/dir
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- hud_get_next_id(): get the next available id for a hud element
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- hud_lock_next_bar(right): add a non-conflicting statbar
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^ if right, will claim spot on right side, rather then left
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^ returns element id on success, false otherwise
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- hud_unlock_bar(id): remove a non-conflicting statbar
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^ id is the value returned by calling hud_lock_next_bar()
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- hud_add(hud definition): add a HUD element described by HUD def, returns ID number on success
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- hud_remove(id): remove the HUD element of the specified id
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- hud_change(id, stat, value): change a value of a previously added HUD element
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^ element stat values: position, name, scale, text, number, item, dir
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- hud_get(id): gets the HUD element definition structure of the specified ID
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InvRef: Reference to an inventory
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methods:
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@ -1815,20 +1844,18 @@ Detached inventory callbacks
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^ No return value
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}
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HUD Definition (hud_add)
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HUD Definition (hud_add, hud_get)
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{
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type = "I", -- One of "I"(image), "S"(statbar),
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^ "T"(text), "i"(inv)
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position = {x=0.5, y=0.5}, -- Left corner position
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type = "image",
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^ type of HUD element, can be either of "image", "text", "statbar", or "inventory"
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position = {x=0.5, y=0.5},
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^ Left corner position of element
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name = "<name>",
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scale = {x=2, y=2},
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text = "<text>",
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^ Used as texture name for statbars and images, and as list name
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^ for inv
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number = 2,
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^ Used as stat for statbar, and as # of items for inv
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item = 3, -- Selected item in inv. 0 -> no item selected
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item = 3,
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^ Selected item in inventory. 0 for no item selected.
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dir = 0,
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^ dir/inv direction: 0/left-right, 1/right-left,
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^ 2/top-bottom, 3/bottom-top
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^ Direction: 0: left-right, 1: right-left, 2: top-bottom, 3: bottom-top
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}
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@ -327,6 +327,7 @@ set(minetest_SRCS
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particles.cpp
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clientobject.cpp
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chat.cpp
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hud.cpp
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guiMainMenu.cpp
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guiKeyChangeMenu.cpp
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guiMessageMenu.cpp
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@ -2042,14 +2042,14 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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}
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else if(command == TOCLIENT_HUDADD)
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{
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std::string datastring((char*)&data[2], datasize-2);
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std::string datastring((char *)&data[2], datasize - 2);
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std::istringstream is(datastring, std::ios_base::binary);
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u32 id = readU32(is);
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u8 type = readU8(is);
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core::vector2df pos = readV2F1000(is);
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v2f pos = readV2F1000(is);
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std::string name = deSerializeString(is);
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core::vector2df scale = readV2F1000(is);
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v2f scale = readV2F1000(is);
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std::string text = deSerializeString(is);
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u32 number = readU32(is);
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u32 item = readU32(is);
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@ -2070,7 +2070,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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}
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else if(command == TOCLIENT_HUDRM)
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{
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std::string datastring((char*)&data[2], datasize-2);
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std::string datastring((char *)&data[2], datasize - 2);
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std::istringstream is(datastring, std::ios_base::binary);
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u32 id = readU32(is);
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@ -2082,29 +2082,30 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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}
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else if(command == TOCLIENT_HUDCHANGE)
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{
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std::string datastring((char*)&data[2], datasize-2);
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std::string sdata;
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v2f v2fdata;
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u32 intdata = 0;
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std::string datastring((char *)&data[2], datasize - 2);
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std::istringstream is(datastring, std::ios_base::binary);
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u32 id = readU32(is);
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u8 stat = readU8(is);
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core::vector2df v2fdata;
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std::string sdata;
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u32 data = 0;
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if(stat == 0 || stat == 2) {
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u8 stat = (HudElementStat)readU8(is);
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if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE)
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v2fdata = readV2F1000(is);
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} else if(stat == 1 || stat == 3) {
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else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT)
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sdata = deSerializeString(is);
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} else {
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data = readU32(is);
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}
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else
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intdata = readU32(is);
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ClientEvent event;
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event.type = CE_HUDCHANGE;
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event.hudchange.id = id;
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event.hudchange.stat = stat;
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event.hudchange.stat = (HudElementStat)stat;
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event.hudchange.v2fdata = new v2f(v2fdata);
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event.hudchange.sdata = new std::string(sdata);
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event.hudchange.data = data;
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event.hudchange.data = intdata;
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m_client_event_queue.push_back(event);
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}
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else
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18
src/client.h
18
src/client.h
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@ -186,8 +186,8 @@ struct ClientEvent
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f32 camera_point_target_z;
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} deathscreen;
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struct{
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std::string* formspec;
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std::string* formname;
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std::string *formspec;
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std::string *formname;
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} show_formspec;
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struct{
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} textures_updated;
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@ -223,10 +223,10 @@ struct ClientEvent
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struct{
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u32 id;
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u8 type;
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v2f* pos;
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std::string* name;
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v2f* scale;
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std::string* text;
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v2f *pos;
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std::string *name;
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v2f *scale;
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std::string *text;
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u32 number;
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u32 item;
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u32 dir;
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@ -236,9 +236,9 @@ struct ClientEvent
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} hudrm;
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struct{
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u32 id;
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u8 stat;
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v2f* v2fdata;
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std::string* sdata;
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HudElementStat stat;
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v2f *v2fdata;
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std::string *sdata;
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u32 data;
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} hudchange;
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};
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500
src/game.cpp
500
src/game.cpp
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@ -59,6 +59,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "subgame.h"
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#include "quicktune_shortcutter.h"
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#include "clientmap.h"
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#include "hud.h"
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#include "sky.h"
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#include "sound.h"
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#if USE_SOUND
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@ -229,296 +230,6 @@ public:
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FormspecFormSource** m_game_formspec;
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};
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/*
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Item draw routine
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*/
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void draw_item(video::IVideoDriver *driver, gui::IGUIFont *font, IGameDef *gamedef,
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v2s32 upperleftpos, s32 imgsize, s32 itemcount,
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InventoryList *mainlist, u16 selectitem, unsigned short int direction)
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//NOTE: selectitem = 0 -> no selected; selectitem 1-based
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//NOTE: direction: 0-> left-right, 1-> right-left, 2->top-bottom, 3->bottom-top
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{
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s32 padding = imgsize/12;
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s32 height = imgsize + padding*2;
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s32 width = itemcount*(imgsize+padding*2);
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if(direction == 2 or direction == 3){
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width = imgsize + padding*2;
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height = itemcount*(imgsize+padding*2);
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}
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s32 fullimglen = imgsize + padding*2;
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// Position of upper left corner of bar
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v2s32 pos = upperleftpos;
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// Draw background color
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/*core::rect<s32> barrect(0,0,width,height);
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barrect += pos;
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video::SColor bgcolor(255,128,128,128);
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driver->draw2DRectangle(bgcolor, barrect, NULL);*/
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core::rect<s32> imgrect(0,0,imgsize,imgsize);
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for(s32 i=0; i<itemcount; i++)
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{
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const ItemStack &item = mainlist->getItem(i);
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v2s32 steppos;
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if(direction == 1){
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steppos = v2s32(-(padding+i*fullimglen), padding);
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} else if(direction == 2) {
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steppos = v2s32(padding, padding+i*fullimglen);
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} else if(direction == 3) {
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steppos = v2s32(padding, -(padding+i*fullimglen));
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} else {
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steppos = v2s32(padding+i*fullimglen, padding);
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}
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core::rect<s32> rect = imgrect + pos
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+ steppos;
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if(selectitem == (i+1))
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{
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video::SColor c_outside(255,255,0,0);
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//video::SColor c_outside(255,0,0,0);
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//video::SColor c_inside(255,192,192,192);
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s32 x1 = rect.UpperLeftCorner.X;
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s32 y1 = rect.UpperLeftCorner.Y;
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s32 x2 = rect.LowerRightCorner.X;
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s32 y2 = rect.LowerRightCorner.Y;
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// Black base borders
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x1 - padding, y1 - padding),
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v2s32(x2 + padding, y1)
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), NULL);
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x1 - padding, y2),
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v2s32(x2 + padding, y2 + padding)
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), NULL);
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x1 - padding, y1),
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v2s32(x1, y2)
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), NULL);
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x2, y1),
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v2s32(x2 + padding, y2)
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), NULL);
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/*// Light inside borders
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driver->draw2DRectangle(c_inside,
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core::rect<s32>(
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v2s32(x1 - padding/2, y1 - padding/2),
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v2s32(x2 + padding/2, y1)
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), NULL);
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driver->draw2DRectangle(c_inside,
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core::rect<s32>(
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v2s32(x1 - padding/2, y2),
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v2s32(x2 + padding/2, y2 + padding/2)
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), NULL);
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driver->draw2DRectangle(c_inside,
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core::rect<s32>(
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v2s32(x1 - padding/2, y1),
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v2s32(x1, y2)
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), NULL);
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driver->draw2DRectangle(c_inside,
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core::rect<s32>(
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v2s32(x2, y1),
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v2s32(x2 + padding/2, y2)
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), NULL);
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*/
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}
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video::SColor bgcolor2(128,0,0,0);
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driver->draw2DRectangle(bgcolor2, rect, NULL);
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drawItemStack(driver, font, item, rect, NULL, gamedef);
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}
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}
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/*
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Statbar draw routine
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*/
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void draw_statbar(video::IVideoDriver *driver, gui::IGUIFont *font, IGameDef *gamedef,
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v2s32 upperleftpos, std::string texture, s32 count)
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//NOTE: selectitem = 0 -> no selected; selectitem 1-based
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//NOTE: direction: 0-> left-right, 1-> right-left, 2->top-bottom, 3->bottom-top
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{
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video::ITexture *stat_texture =
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gamedef->getTextureSource()->getTextureRaw(texture);
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if(stat_texture)
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{
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v2s32 p = upperleftpos;
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for(s32 i=0; i<count/2; i++)
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{
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core::dimension2di srcd(stat_texture->getOriginalSize());
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const video::SColor color(255,255,255,255);
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const video::SColor colors[] = {color,color,color,color};
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core::rect<s32> rect(0,0,srcd.Width,srcd.Height);
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rect += p;
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driver->draw2DImage(stat_texture, rect,
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core::rect<s32>(core::position2d<s32>(0,0), srcd),
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NULL, colors, true);
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p += v2s32(srcd.Width,0);
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}
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if(count % 2 == 1)
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{
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core::dimension2di srcd(stat_texture->getOriginalSize());
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const video::SColor color(255,255,255,255);
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const video::SColor colors[] = {color,color,color,color};
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core::rect<s32> rect(0,0,srcd.Width/2,srcd.Height);
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rect += p;
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srcd.Width /= 2;
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driver->draw2DImage(stat_texture, rect,
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core::rect<s32>(core::position2d<s32>(0,0), srcd),
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NULL, colors, true);
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p += v2s32(srcd.Width*2,0);
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}
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}
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}
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/*
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Hotbar draw routine
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*/
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void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
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IGameDef *gamedef,
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v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
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Inventory *inventory, s32 halfheartcount, u16 playeritem)
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{
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InventoryList *mainlist = inventory->getList("main");
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if(mainlist == NULL)
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{
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errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
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return;
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}
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#if 0
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s32 padding = imgsize/12;
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//s32 height = imgsize + padding*2;
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s32 width = itemcount*(imgsize+padding*2);
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// Position of upper left corner of bar
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v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
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// Draw background color
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/*core::rect<s32> barrect(0,0,width,height);
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barrect += pos;
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video::SColor bgcolor(255,128,128,128);
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driver->draw2DRectangle(bgcolor, barrect, NULL);*/
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core::rect<s32> imgrect(0,0,imgsize,imgsize);
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for(s32 i=0; i<itemcount; i++)
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{
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const ItemStack &item = mainlist->getItem(i);
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core::rect<s32> rect = imgrect + pos
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+ v2s32(padding+i*(imgsize+padding*2), padding);
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if(playeritem == i)
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{
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video::SColor c_outside(255,255,0,0);
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//video::SColor c_outside(255,0,0,0);
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//video::SColor c_inside(255,192,192,192);
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s32 x1 = rect.UpperLeftCorner.X;
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s32 y1 = rect.UpperLeftCorner.Y;
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s32 x2 = rect.LowerRightCorner.X;
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s32 y2 = rect.LowerRightCorner.Y;
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// Black base borders
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x1 - padding, y1 - padding),
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v2s32(x2 + padding, y1)
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), NULL);
|
||||
driver->draw2DRectangle(c_outside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding, y2),
|
||||
v2s32(x2 + padding, y2 + padding)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_outside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding, y1),
|
||||
v2s32(x1, y2)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_outside,
|
||||
core::rect<s32>(
|
||||
v2s32(x2, y1),
|
||||
v2s32(x2 + padding, y2)
|
||||
), NULL);
|
||||
/*// Light inside borders
|
||||
driver->draw2DRectangle(c_inside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding/2, y1 - padding/2),
|
||||
v2s32(x2 + padding/2, y1)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_inside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding/2, y2),
|
||||
v2s32(x2 + padding/2, y2 + padding/2)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_inside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding/2, y1),
|
||||
v2s32(x1, y2)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_inside,
|
||||
core::rect<s32>(
|
||||
v2s32(x2, y1),
|
||||
v2s32(x2 + padding/2, y2)
|
||||
), NULL);
|
||||
*/
|
||||
}
|
||||
|
||||
video::SColor bgcolor2(128,0,0,0);
|
||||
driver->draw2DRectangle(bgcolor2, rect, NULL);
|
||||
drawItemStack(driver, font, item, rect, NULL, gamedef);
|
||||
}
|
||||
#else
|
||||
s32 padding = imgsize/12;
|
||||
s32 width = itemcount*(imgsize+padding*2);
|
||||
v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
|
||||
draw_item(driver, font, gamedef, pos, imgsize, itemcount,
|
||||
mainlist, playeritem + 1, 0);
|
||||
#endif
|
||||
#if 0
|
||||
/*
|
||||
Draw hearts
|
||||
*/
|
||||
video::ITexture *heart_texture =
|
||||
gamedef->getTextureSource()->getTextureRaw("heart.png");
|
||||
if(heart_texture)
|
||||
{
|
||||
v2s32 p = pos + v2s32(0, -20);
|
||||
for(s32 i=0; i<halfheartcount/2; i++)
|
||||
{
|
||||
const video::SColor color(255,255,255,255);
|
||||
const video::SColor colors[] = {color,color,color,color};
|
||||
core::rect<s32> rect(0,0,16,16);
|
||||
rect += p;
|
||||
driver->draw2DImage(heart_texture, rect,
|
||||
core::rect<s32>(core::position2d<s32>(0,0),
|
||||
core::dimension2di(heart_texture->getOriginalSize())),
|
||||
NULL, colors, true);
|
||||
p += v2s32(16,0);
|
||||
}
|
||||
if(halfheartcount % 2 == 1)
|
||||
{
|
||||
const video::SColor color(255,255,255,255);
|
||||
const video::SColor colors[] = {color,color,color,color};
|
||||
core::rect<s32> rect(0,0,16/2,16);
|
||||
rect += p;
|
||||
core::dimension2di srcd(heart_texture->getOriginalSize());
|
||||
srcd.Width /= 2;
|
||||
driver->draw2DImage(heart_texture, rect,
|
||||
core::rect<s32>(core::position2d<s32>(0,0), srcd),
|
||||
NULL, colors, true);
|
||||
p += v2s32(16,0);
|
||||
}
|
||||
}
|
||||
#else
|
||||
draw_statbar(driver, font, gamedef, pos + v2s32(0, -20),
|
||||
"heart.png", halfheartcount);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
Check if a node is pointable
|
||||
*/
|
||||
|
@ -1103,14 +814,8 @@ void the_game(
|
|||
// Calculate text height using the font
|
||||
u32 text_height = font->getDimension(L"Random test string").Height;
|
||||
|
||||
v2u32 screensize(0,0);
|
||||
v2u32 last_screensize(0,0);
|
||||
screensize = driver->getScreenSize();
|
||||
|
||||
const s32 hotbar_itemcount = 8;
|
||||
//const s32 hotbar_imagesize = 36;
|
||||
//const s32 hotbar_imagesize = 64;
|
||||
s32 hotbar_imagesize = 48;
|
||||
v2u32 screensize = driver->getScreenSize();
|
||||
|
||||
/*
|
||||
Draw "Loading" screen
|
||||
|
@ -1535,6 +1240,12 @@ void the_game(
|
|||
player->hurt_tilt_timer = 0;
|
||||
player->hurt_tilt_strength = 0;
|
||||
|
||||
/*
|
||||
HUD object
|
||||
*/
|
||||
Hud hud(driver, guienv, font, text_height,
|
||||
gamedef, player, &local_inventory);
|
||||
|
||||
for(;;)
|
||||
{
|
||||
if(device->run() == false || kill == true)
|
||||
|
@ -1707,13 +1418,11 @@ void the_game(
|
|||
v2s32 displaycenter(screensize.X/2,screensize.Y/2);
|
||||
//bool screensize_changed = screensize != last_screensize;
|
||||
|
||||
// Resize hotbar
|
||||
if(screensize.Y <= 800)
|
||||
hotbar_imagesize = 32;
|
||||
else if(screensize.Y <= 1280)
|
||||
hotbar_imagesize = 48;
|
||||
else
|
||||
hotbar_imagesize = 64;
|
||||
|
||||
// Update HUD values
|
||||
hud.screensize = screensize;
|
||||
hud.displaycenter = displaycenter;
|
||||
hud.resizeHotbar();
|
||||
|
||||
// Hilight boxes collected during the loop and displayed
|
||||
std::vector<aabb3f> hilightboxes;
|
||||
|
@ -2077,7 +1786,7 @@ void the_game(
|
|||
{
|
||||
s32 wheel = input->getMouseWheel();
|
||||
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
|
||||
hotbar_itemcount-1);
|
||||
hud.hotbar_itemcount-1);
|
||||
|
||||
if(wheel < 0)
|
||||
{
|
||||
|
@ -2101,7 +1810,7 @@ void the_game(
|
|||
const KeyPress *kp = NumberKey + (i + 1) % 10;
|
||||
if(input->wasKeyDown(*kp))
|
||||
{
|
||||
if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
|
||||
if(i < PLAYER_INVENTORY_SIZE && i < hud.hotbar_itemcount)
|
||||
{
|
||||
new_playeritem = i;
|
||||
|
||||
|
@ -2390,8 +2099,18 @@ void the_game(
|
|||
}
|
||||
else if (event.type == CE_HUDADD)
|
||||
{
|
||||
HudElement* e = new HudElement;
|
||||
e->type = event.hudadd.type;
|
||||
u32 id = event.hudadd.id;
|
||||
size_t nhudelem = player->hud.size();
|
||||
if (id > nhudelem || (id < nhudelem && player->hud[id])) {
|
||||
delete event.hudadd.pos;
|
||||
delete event.hudadd.name;
|
||||
delete event.hudadd.scale;
|
||||
delete event.hudadd.text;
|
||||
continue;
|
||||
}
|
||||
|
||||
HudElement *e = new HudElement;
|
||||
e->type = (HudElementType)event.hudadd.type;
|
||||
e->pos = *event.hudadd.pos;
|
||||
e->name = *event.hudadd.name;
|
||||
e->scale = *event.hudadd.scale;
|
||||
|
@ -2399,33 +2118,61 @@ void the_game(
|
|||
e->number = event.hudadd.number;
|
||||
e->item = event.hudadd.item;
|
||||
e->dir = event.hudadd.dir;
|
||||
player->hud[event.hudadd.id] = e;
|
||||
delete(event.hudadd.pos);
|
||||
delete(event.hudadd.name);
|
||||
delete(event.hudadd.scale);
|
||||
delete(event.hudadd.text);
|
||||
|
||||
if (id == nhudelem)
|
||||
player->hud.push_back(e);
|
||||
else
|
||||
player->hud[id] = e;
|
||||
|
||||
delete event.hudadd.pos;
|
||||
delete event.hudadd.name;
|
||||
delete event.hudadd.scale;
|
||||
delete event.hudadd.text;
|
||||
}
|
||||
else if (event.type == CE_HUDRM)
|
||||
{
|
||||
player->hud.erase(event.hudrm.id);
|
||||
u32 id = event.hudrm.id;
|
||||
if (id < player->hud.size() && player->hud[id]) {
|
||||
delete player->hud[id];
|
||||
player->hud[id] = NULL;
|
||||
}
|
||||
}
|
||||
else if (event.type == CE_HUDCHANGE)
|
||||
{
|
||||
HudElement* e = player->hud[event.hudchange.id];
|
||||
if(event.hudchange.stat == 0)
|
||||
u32 id = event.hudchange.id;
|
||||
if (id >= player->hud.size() || !player->hud[id]) {
|
||||
delete event.hudchange.v2fdata;
|
||||
delete event.hudchange.sdata;
|
||||
continue;
|
||||
}
|
||||
|
||||
HudElement* e = player->hud[id];
|
||||
switch (event.hudchange.stat) {
|
||||
case HUD_STAT_POS:
|
||||
e->pos = *event.hudchange.v2fdata;
|
||||
else if(event.hudchange.stat == 1)
|
||||
break;
|
||||
case HUD_STAT_NAME:
|
||||
e->name = *event.hudchange.sdata;
|
||||
else if(event.hudchange.stat == 2)
|
||||
break;
|
||||
case HUD_STAT_SCALE:
|
||||
e->scale = *event.hudchange.v2fdata;
|
||||
else if(event.hudchange.stat == 3)
|
||||
break;
|
||||
case HUD_STAT_TEXT:
|
||||
e->text = *event.hudchange.sdata;
|
||||
else if(event.hudchange.stat == 4)
|
||||
break;
|
||||
case HUD_STAT_NUMBER:
|
||||
e->number = event.hudchange.data;
|
||||
else if(event.hudchange.stat == 5)
|
||||
break;
|
||||
case HUD_STAT_ITEM:
|
||||
e->item = event.hudchange.data;
|
||||
else if(event.hudchange.stat == 6)
|
||||
break;
|
||||
case HUD_STAT_DIR:
|
||||
e->dir = event.hudchange.data;
|
||||
break;
|
||||
}
|
||||
|
||||
delete event.hudchange.v2fdata;
|
||||
delete event.hudchange.sdata;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3204,7 +2951,6 @@ void the_game(
|
|||
|
||||
TimeTaker tt_draw("mainloop: draw");
|
||||
|
||||
|
||||
{
|
||||
TimeTaker timer("beginScene");
|
||||
//driver->beginScene(false, true, bgcolor);
|
||||
|
@ -3307,26 +3053,8 @@ void the_game(
|
|||
|
||||
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
|
||||
|
||||
if(show_hud)
|
||||
{
|
||||
v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
|
||||
u32 selectionbox_color_r = rangelim(myround(selectionbox_color.X), 0, 255);
|
||||
u32 selectionbox_color_g = rangelim(myround(selectionbox_color.Y), 0, 255);
|
||||
u32 selectionbox_color_b = rangelim(myround(selectionbox_color.Z), 0, 255);
|
||||
|
||||
for(std::vector<aabb3f>::const_iterator
|
||||
i = hilightboxes.begin();
|
||||
i != hilightboxes.end(); i++)
|
||||
{
|
||||
/*infostream<<"hilightbox min="
|
||||
<<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
|
||||
<<" max="
|
||||
<<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
|
||||
<<std::endl;*/
|
||||
driver->draw3DBox(*i, video::SColor(255,selectionbox_color_r,selectionbox_color_g,selectionbox_color_b));
|
||||
}
|
||||
}
|
||||
|
||||
if (show_hud)
|
||||
hud.drawSelectionBoxes(hilightboxes);
|
||||
/*
|
||||
Wielded tool
|
||||
*/
|
||||
|
@ -3354,21 +3082,8 @@ void the_game(
|
|||
/*
|
||||
Draw crosshair
|
||||
*/
|
||||
if(show_hud)
|
||||
{
|
||||
v3f crosshair_color = g_settings->getV3F("crosshair_color");
|
||||
u32 crosshair_color_r = rangelim(myround(crosshair_color.X), 0, 255);
|
||||
u32 crosshair_color_g = rangelim(myround(crosshair_color.Y), 0, 255);
|
||||
u32 crosshair_color_b = rangelim(myround(crosshair_color.Z), 0, 255);
|
||||
u32 crosshair_alpha = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
|
||||
|
||||
driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
|
||||
displaycenter + core::vector2d<s32>(10,0),
|
||||
video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
|
||||
driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
|
||||
displaycenter + core::vector2d<s32>(0,10),
|
||||
video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
|
||||
}
|
||||
if (show_hud)
|
||||
hud.drawCrosshair();
|
||||
|
||||
} // timer
|
||||
|
||||
|
@ -3379,11 +3094,9 @@ void the_game(
|
|||
/*
|
||||
Draw hotbar
|
||||
*/
|
||||
if(show_hud)
|
||||
if (show_hud)
|
||||
{
|
||||
draw_hotbar(driver, font, gamedef,
|
||||
v2s32(displaycenter.X, screensize.Y),
|
||||
hotbar_imagesize, hotbar_itemcount, &local_inventory,
|
||||
hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
|
||||
client.getHP(), client.getPlayerItem());
|
||||
}
|
||||
|
||||
|
@ -3413,54 +3126,8 @@ void the_game(
|
|||
/*
|
||||
Draw lua hud items
|
||||
*/
|
||||
std::deque<gui::IGUIStaticText *> luaguitexts;
|
||||
if(show_hud)
|
||||
{
|
||||
for(std::map<u32, HudElement*>::iterator it = player->hud.begin();
|
||||
it != player->hud.end(); ++it)
|
||||
{
|
||||
HudElement* e = it->second;
|
||||
v2f posp(e->pos * v2f(screensize.X, screensize.Y));
|
||||
core::vector2d<s32> pos(posp.X, posp.Y);
|
||||
if(e->type == 'I'){ //Img
|
||||
video::ITexture *texture =
|
||||
gamedef->getTextureSource()->getTextureRaw(e->text);
|
||||
const video::SColor color(255,255,255,255);
|
||||
const video::SColor colors[] = {color,color,color,color};
|
||||
core::dimension2di imgsize(texture->getOriginalSize());
|
||||
core::rect<s32> rect(0, 0, imgsize.Width*e->scale.X,
|
||||
imgsize.Height*e->scale.X);
|
||||
rect += pos;
|
||||
driver->draw2DImage(texture, rect,
|
||||
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
|
||||
NULL, colors, true);
|
||||
} else if(e->type == 'T') { //Text
|
||||
std::wstring t;
|
||||
t.assign(e->text.begin(), e->text.end());
|
||||
gui::IGUIStaticText *luaguitext = guienv->addStaticText(
|
||||
t.c_str(),
|
||||
core::rect<s32>(0, 0, e->scale.X, text_height*(e->scale.Y))+pos,
|
||||
false, false);
|
||||
luaguitexts.push_back(luaguitext);
|
||||
} else if(e->type == 'S') { //Statbar
|
||||
draw_statbar(driver, font, gamedef, pos, e->text, e->number);
|
||||
} else if(e->type == 's') { //Non-conflict Statbar
|
||||
v2s32 p(displaycenter.X - 143, screensize.Y - 76);
|
||||
p.X += e->pos.X*173;
|
||||
p.Y += e->pos.X*20;
|
||||
p.Y -= e->pos.Y*20;
|
||||
draw_statbar(driver, font, gamedef, p, e->text, e->number);
|
||||
} else if(e->type == 'i') { //Inv
|
||||
InventoryList* inv = local_inventory.getList(e->text);
|
||||
draw_item(driver, font, gamedef, pos, hotbar_imagesize,
|
||||
e->number, inv, e->item, e->dir);
|
||||
} else {
|
||||
actionstream<<"luadraw: ignoring drawform "<<it->second<<
|
||||
"of key "<<it->first<<" due to incorrect command."<<std::endl;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (show_hud)
|
||||
hud.drawLuaElements();
|
||||
|
||||
/*
|
||||
Draw gui
|
||||
|
@ -3468,13 +3135,6 @@ void the_game(
|
|||
// 0-1ms
|
||||
guienv->drawAll();
|
||||
|
||||
/*
|
||||
Remove lua-texts
|
||||
*/
|
||||
for(std::deque<gui::IGUIStaticText *>::iterator it = luaguitexts.begin();
|
||||
it != luaguitexts.end(); ++it)
|
||||
(*it)->remove();
|
||||
|
||||
/*
|
||||
End scene
|
||||
*/
|
||||
|
@ -3517,11 +3177,11 @@ void the_game(
|
|||
/*
|
||||
Drop stuff
|
||||
*/
|
||||
if(clouds)
|
||||
if (clouds)
|
||||
clouds->drop();
|
||||
if(gui_chat_console)
|
||||
if (gui_chat_console)
|
||||
gui_chat_console->drop();
|
||||
clear_particles ();
|
||||
clear_particles();
|
||||
|
||||
/*
|
||||
Draw a "shutting down" screen, which will be shown while the map
|
||||
|
|
|
@ -0,0 +1,291 @@
|
|||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2010-2013 blue42u, Jonathon Anderson <anderjon@umail.iu.edu>
|
||||
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include <IGUIStaticText.h>
|
||||
|
||||
#include "guiFormSpecMenu.h"
|
||||
#include "main.h"
|
||||
#include "util/numeric.h"
|
||||
#include "log.h"
|
||||
#include "client.h"
|
||||
#include "hud.h"
|
||||
|
||||
|
||||
Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
|
||||
gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
|
||||
LocalPlayer *player, Inventory *inventory) {
|
||||
this->driver = driver;
|
||||
this->guienv = guienv;
|
||||
this->font = font;
|
||||
this->text_height = text_height;
|
||||
this->gamedef = gamedef;
|
||||
this->player = player;
|
||||
this->inventory = inventory;
|
||||
|
||||
screensize = v2u32(0, 0);
|
||||
displaycenter = v2s32(0, 0);
|
||||
hotbar_imagesize = 48;
|
||||
hotbar_itemcount = 8;
|
||||
|
||||
v3f crosshair_color = g_settings->getV3F("crosshair_color");
|
||||
u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
|
||||
u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
|
||||
u32 cross_b = rangelim(myround(crosshair_color.Z), 0, 255);
|
||||
u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
|
||||
crosshair_argb = video::SColor(cross_a, cross_r, cross_g, cross_b);
|
||||
|
||||
v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
|
||||
u32 sbox_r = rangelim(myround(selectionbox_color.X), 0, 255);
|
||||
u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
|
||||
u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
|
||||
selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
|
||||
}
|
||||
|
||||
|
||||
//NOTE: selectitem = 0 -> no selected; selectitem 1-based
|
||||
void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
|
||||
InventoryList *mainlist, u16 selectitem, u16 direction)
|
||||
{
|
||||
s32 padding = imgsize / 12;
|
||||
s32 height = imgsize + padding * 2;
|
||||
s32 width = itemcount * (imgsize + padding * 2);
|
||||
if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
|
||||
width = imgsize + padding * 2;
|
||||
height = itemcount * (imgsize + padding * 2);
|
||||
}
|
||||
s32 fullimglen = imgsize + padding * 2;
|
||||
|
||||
// Position of upper left corner of bar
|
||||
v2s32 pos = upperleftpos;
|
||||
|
||||
// Draw background color
|
||||
/*core::rect<s32> barrect(0,0,width,height);
|
||||
barrect += pos;
|
||||
video::SColor bgcolor(255,128,128,128);
|
||||
driver->draw2DRectangle(bgcolor, barrect, NULL);*/
|
||||
|
||||
core::rect<s32> imgrect(0, 0, imgsize, imgsize);
|
||||
|
||||
for (s32 i = 0; i < itemcount; i++)
|
||||
{
|
||||
const ItemStack &item = mainlist->getItem(i);
|
||||
|
||||
v2s32 steppos;
|
||||
switch (direction) {
|
||||
case HUD_DIR_RIGHT_LEFT:
|
||||
steppos = v2s32(-(padding + i * fullimglen), padding);
|
||||
break;
|
||||
case HUD_DIR_TOP_BOTTOM:
|
||||
steppos = v2s32(padding, padding + i * fullimglen);
|
||||
break;
|
||||
case HUD_DIR_BOTTOM_TOP:
|
||||
steppos = v2s32(padding, -(padding + i * fullimglen));
|
||||
break;
|
||||
default:
|
||||
steppos = v2s32(padding + i * fullimglen, padding);
|
||||
}
|
||||
|
||||
core::rect<s32> rect = imgrect + pos + steppos;
|
||||
|
||||
if (selectitem == i + 1)
|
||||
{
|
||||
video::SColor c_outside(255,255,0,0);
|
||||
//video::SColor c_outside(255,0,0,0);
|
||||
//video::SColor c_inside(255,192,192,192);
|
||||
s32 x1 = rect.UpperLeftCorner.X;
|
||||
s32 y1 = rect.UpperLeftCorner.Y;
|
||||
s32 x2 = rect.LowerRightCorner.X;
|
||||
s32 y2 = rect.LowerRightCorner.Y;
|
||||
// Black base borders
|
||||
driver->draw2DRectangle(c_outside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding, y1 - padding),
|
||||
v2s32(x2 + padding, y1)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_outside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding, y2),
|
||||
v2s32(x2 + padding, y2 + padding)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_outside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding, y1),
|
||||
v2s32(x1, y2)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_outside,
|
||||
core::rect<s32>(
|
||||
v2s32(x2, y1),
|
||||
v2s32(x2 + padding, y2)
|
||||
), NULL);
|
||||
/*// Light inside borders
|
||||
driver->draw2DRectangle(c_inside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding/2, y1 - padding/2),
|
||||
v2s32(x2 + padding/2, y1)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_inside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding/2, y2),
|
||||
v2s32(x2 + padding/2, y2 + padding/2)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_inside,
|
||||
core::rect<s32>(
|
||||
v2s32(x1 - padding/2, y1),
|
||||
v2s32(x1, y2)
|
||||
), NULL);
|
||||
driver->draw2DRectangle(c_inside,
|
||||
core::rect<s32>(
|
||||
v2s32(x2, y1),
|
||||
v2s32(x2 + padding/2, y2)
|
||||
), NULL);
|
||||
*/
|
||||
}
|
||||
|
||||
video::SColor bgcolor2(128, 0, 0, 0);
|
||||
driver->draw2DRectangle(bgcolor2, rect, NULL);
|
||||
drawItemStack(driver, font, item, rect, NULL, gamedef);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Hud::drawLuaElements() {
|
||||
for (size_t i = 0; i != player->hud.size(); i++) {
|
||||
HudElement *e = player->hud[i];
|
||||
if (!e)
|
||||
continue;
|
||||
|
||||
v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
|
||||
switch (e->type) {
|
||||
case HUD_ELEM_IMAGE: {
|
||||
video::ITexture *texture =
|
||||
gamedef->getTextureSource()->getTextureRaw(e->text);
|
||||
if (!texture)
|
||||
continue;
|
||||
|
||||
const video::SColor color(255, 255, 255, 255);
|
||||
const video::SColor colors[] = {color, color, color, color};
|
||||
core::dimension2di imgsize(texture->getOriginalSize());
|
||||
core::rect<s32> rect(0, 0, imgsize.Width * e->scale.X,
|
||||
imgsize.Height * e->scale.X);
|
||||
rect += pos;
|
||||
driver->draw2DImage(texture, rect,
|
||||
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
|
||||
NULL, colors, true);
|
||||
break; }
|
||||
case HUD_ELEM_TEXT: {
|
||||
video::SColor color(255, (e->number >> 16) & 0xFF,
|
||||
(e->number >> 8) & 0xFF,
|
||||
(e->number >> 0) & 0xFF);
|
||||
core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
|
||||
font->draw(narrow_to_wide(e->text).c_str(), size + pos, color);
|
||||
break; }
|
||||
case HUD_ELEM_STATBAR:
|
||||
drawStatbar(pos, e->text, e->number);
|
||||
break;
|
||||
case HUD_ELEM_INVENTORY: {
|
||||
InventoryList *inv = inventory->getList(e->text);
|
||||
drawItem(pos, hotbar_imagesize, e->number, inv, e->item, e->dir);
|
||||
break; }
|
||||
default:
|
||||
infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
|
||||
"of hud element ID " << i << " due to unrecognized type" << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Hud::drawStatbar(v2s32 upperleftpos, std::string texture, s32 count) {
|
||||
video::ITexture *stat_texture =
|
||||
gamedef->getTextureSource()->getTextureRaw(texture);
|
||||
if (!stat_texture)
|
||||
return;
|
||||
|
||||
v2s32 p = upperleftpos;
|
||||
for (s32 i = 0; i < count / 2; i++)
|
||||
{
|
||||
core::dimension2di srcd(stat_texture->getOriginalSize());
|
||||
const video::SColor color(255, 255, 255, 255);
|
||||
const video::SColor colors[] = {color, color, color, color};
|
||||
core::rect<s32> rect(0, 0, srcd.Width, srcd.Height);
|
||||
rect += p;
|
||||
driver->draw2DImage(stat_texture, rect,
|
||||
core::rect<s32>(core::position2d<s32>(0, 0), srcd),
|
||||
NULL, colors, true);
|
||||
p += v2s32(srcd.Width, 0);
|
||||
}
|
||||
|
||||
if (count % 2 == 1)
|
||||
{
|
||||
core::dimension2di srcd(stat_texture->getOriginalSize());
|
||||
const video::SColor color(255, 255, 255, 255);
|
||||
const video::SColor colors[] = {color, color, color, color};
|
||||
core::rect<s32> rect(0, 0, srcd.Width / 2, srcd.Height);
|
||||
rect += p;
|
||||
srcd.Width /= 2;
|
||||
driver->draw2DImage(stat_texture, rect,
|
||||
core::rect<s32>(core::position2d<s32>(0, 0), srcd),
|
||||
NULL, colors, true);
|
||||
p += v2s32(srcd.Width * 2, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
|
||||
InventoryList *mainlist = inventory->getList("main");
|
||||
if (mainlist == NULL) {
|
||||
errorstream << "draw_hotbar(): mainlist == NULL" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
s32 padding = hotbar_imagesize / 12;
|
||||
s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
|
||||
v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);
|
||||
|
||||
drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
|
||||
drawStatbar(pos + v2s32(0, -20), "heart.png", halfheartcount);
|
||||
}
|
||||
|
||||
|
||||
void Hud::drawCrosshair() {
|
||||
driver->draw2DLine(displaycenter - v2s32(10,0),
|
||||
displaycenter + v2s32(10, 0), crosshair_argb);
|
||||
driver->draw2DLine(displaycenter - v2s32(0,10),
|
||||
displaycenter + v2s32(0, 10), crosshair_argb);
|
||||
}
|
||||
|
||||
|
||||
void Hud::drawSelectionBoxes(std::vector<aabb3f> &hilightboxes) {
|
||||
for (std::vector<aabb3f>::const_iterator
|
||||
i = hilightboxes.begin();
|
||||
i != hilightboxes.end(); i++) {
|
||||
driver->draw3DBox(*i, selectionbox_argb);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Hud::resizeHotbar() {
|
||||
if (screensize.Y <= 800)
|
||||
hotbar_imagesize = 32;
|
||||
else if (screensize.Y <= 1280)
|
||||
hotbar_imagesize = 48;
|
||||
else
|
||||
hotbar_imagesize = 64;
|
||||
}
|
|
@ -0,0 +1,116 @@
|
|||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef HUD_HEADER
|
||||
#define HUD_HEADER
|
||||
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
|
||||
#define HUD_DIR_LEFT_RIGHT 0
|
||||
#define HUD_DIR_RIGHT_LEFT 1
|
||||
#define HUD_DIR_TOP_BOTTOM 2
|
||||
#define HUD_DIR_BOTTOM_TOP 3
|
||||
|
||||
class Player;
|
||||
|
||||
enum HudElementType {
|
||||
HUD_ELEM_IMAGE = 0,
|
||||
HUD_ELEM_TEXT = 1,
|
||||
HUD_ELEM_STATBAR = 2,
|
||||
HUD_ELEM_INVENTORY = 3
|
||||
};
|
||||
|
||||
enum HudElementStat {
|
||||
HUD_STAT_POS,
|
||||
HUD_STAT_NAME,
|
||||
HUD_STAT_SCALE,
|
||||
HUD_STAT_TEXT,
|
||||
HUD_STAT_NUMBER,
|
||||
HUD_STAT_ITEM,
|
||||
HUD_STAT_DIR
|
||||
};
|
||||
|
||||
struct HudElement {
|
||||
HudElementType type;
|
||||
v2f pos;
|
||||
std::string name;
|
||||
v2f scale;
|
||||
std::string text;
|
||||
u32 number;
|
||||
u32 item;
|
||||
u32 dir;
|
||||
};
|
||||
|
||||
|
||||
inline u32 hud_get_free_id(Player *player) {
|
||||
size_t size = player->hud.size();
|
||||
for (size_t i = 0; i != size; i++) {
|
||||
if (!player->hud[i])
|
||||
return i;
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
#ifndef SERVER
|
||||
|
||||
#include <deque>
|
||||
|
||||
#include <IGUIFont.h>
|
||||
|
||||
#include "gamedef.h"
|
||||
#include "inventory.h"
|
||||
#include "localplayer.h"
|
||||
|
||||
class Hud {
|
||||
public:
|
||||
video::IVideoDriver *driver;
|
||||
gui::IGUIEnvironment *guienv;
|
||||
gui::IGUIFont *font;
|
||||
u32 text_height;
|
||||
IGameDef *gamedef;
|
||||
LocalPlayer *player;
|
||||
Inventory *inventory;
|
||||
|
||||
v2u32 screensize;
|
||||
v2s32 displaycenter;
|
||||
s32 hotbar_imagesize;
|
||||
s32 hotbar_itemcount;
|
||||
|
||||
video::SColor crosshair_argb;
|
||||
video::SColor selectionbox_argb;
|
||||
|
||||
Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
|
||||
gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
|
||||
LocalPlayer *player, Inventory *inventory);
|
||||
|
||||
void drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
|
||||
InventoryList *mainlist, u16 selectitem, u16 direction);
|
||||
void drawLuaElements();
|
||||
void drawStatbar(v2s32 upperleftpos, std::string texture, s32 count);
|
||||
|
||||
void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem);
|
||||
void resizeHotbar();
|
||||
|
||||
void drawCrosshair();
|
||||
void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
16
src/player.h
16
src/player.h
|
@ -87,7 +87,7 @@ class Map;
|
|||
class IGameDef;
|
||||
struct CollisionInfo;
|
||||
class PlayerSAO;
|
||||
struct HudElement;
|
||||
class HudElement;
|
||||
|
||||
class Player
|
||||
{
|
||||
|
@ -244,8 +244,7 @@ public:
|
|||
|
||||
u32 keyPressed;
|
||||
|
||||
std::map<u32, HudElement*> hud;
|
||||
std::map<u8, u32> hud_bars;
|
||||
std::vector<HudElement *> hud;
|
||||
|
||||
protected:
|
||||
IGameDef *m_gamedef;
|
||||
|
@ -257,17 +256,6 @@ protected:
|
|||
v3f m_position;
|
||||
};
|
||||
|
||||
struct HudElement {
|
||||
u8 type;
|
||||
core::vector2df pos;
|
||||
std::string name;
|
||||
|
||||
core::vector2df scale;
|
||||
std::string text;
|
||||
u32 number;
|
||||
u32 item;
|
||||
u32 dir;
|
||||
};
|
||||
|
||||
/*
|
||||
Player on the server
|
||||
|
|
|
@ -26,6 +26,30 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "scriptapi_item.h"
|
||||
#include "scriptapi_entity.h"
|
||||
#include "scriptapi_common.h"
|
||||
#include "hud.h"
|
||||
|
||||
|
||||
struct EnumString es_HudElementType[] =
|
||||
{
|
||||
{HUD_ELEM_IMAGE, "image"},
|
||||
{HUD_ELEM_TEXT, "text"},
|
||||
{HUD_ELEM_STATBAR, "statbar"},
|
||||
{HUD_ELEM_INVENTORY, "inventory"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
struct EnumString es_HudElementStat[] =
|
||||
{
|
||||
{HUD_STAT_POS, "pos"},
|
||||
{HUD_STAT_NAME, "name"},
|
||||
{HUD_STAT_SCALE, "scale"},
|
||||
{HUD_STAT_TEXT, "text"},
|
||||
{HUD_STAT_NUMBER, "number"},
|
||||
{HUD_STAT_ITEM, "item"},
|
||||
{HUD_STAT_DIR, "direction"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
ObjectRef
|
||||
|
@ -705,205 +729,161 @@ int ObjectRef::l_hud_add(lua_State *L)
|
|||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
|
||||
u32 id = hud_get_next_id(L);
|
||||
HudElement* form = new HudElement;
|
||||
std::string SS = getstringfield_default(L, 3, "type", "I");
|
||||
form->type = SS[0];
|
||||
lua_getfield(L, 3, "position");
|
||||
if(lua_istable(L, -1))
|
||||
form->pos = read_v2f(L, -1);
|
||||
else
|
||||
form->pos = v2f();
|
||||
lua_pop(L, 1);
|
||||
form->name = getstringfield_default(L, 3, "name", "");
|
||||
HudElement *elem = new HudElement;
|
||||
|
||||
lua_getfield(L, 3, "scale");
|
||||
if(lua_istable(L, -1))
|
||||
form->scale = read_v2f(L, -1);
|
||||
else
|
||||
form->scale = v2f();
|
||||
elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
|
||||
es_HudElementType, HUD_ELEM_TEXT);
|
||||
|
||||
lua_getfield(L, 2, "position");
|
||||
elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
|
||||
lua_pop(L, 1);
|
||||
|
||||
form->text = getstringfield_default(L, 3, "text", "");
|
||||
form->number = getintfield_default(L, 3, "number", 0);
|
||||
form->item = getintfield_default(L, 3, "item", 0);
|
||||
form->dir = getintfield_default(L, 3, "dir", 0);
|
||||
lua_getfield(L, 2, "scale");
|
||||
elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
|
||||
lua_pop(L, 1);
|
||||
|
||||
elem->name = getstringfield_default(L, 2, "name", "");
|
||||
elem->text = getstringfield_default(L, 2, "text", "");
|
||||
elem->number = getintfield_default(L, 2, "number", 0);
|
||||
elem->item = getintfield_default(L, 2, "item", 0);
|
||||
elem->dir = getintfield_default(L, 2, "dir", 0);
|
||||
|
||||
u32 id = get_server(L)->hudAdd(player, elem);
|
||||
if (id == (u32)-1) {
|
||||
delete elem;
|
||||
return 0;
|
||||
}
|
||||
|
||||
get_server(L)->hudadd(player->getName(), id, form);
|
||||
player->hud[id] = form;
|
||||
lua_pushnumber(L, id);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// hud_rm(self, id)
|
||||
int ObjectRef::l_hud_rm(lua_State *L)
|
||||
// hud_remove(self, id)
|
||||
int ObjectRef::l_hud_remove(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
|
||||
u32 id = -1;
|
||||
if(!lua_isnil(L, 2))
|
||||
if (!lua_isnil(L, 2))
|
||||
id = lua_tonumber(L, 2);
|
||||
get_server(L)->hudrm(player->getName(), id);
|
||||
player->hud.at(id)->type = (u8)NULL;
|
||||
|
||||
if (!get_server(L)->hudRemove(player, id))
|
||||
return 0;
|
||||
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// hud_change(self, id, stat, data)
|
||||
int ObjectRef::l_hud_change(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
|
||||
u32 id = -1;
|
||||
if(!lua_isnil(L, 2))
|
||||
if (!lua_isnil(L, 2))
|
||||
id = lua_tonumber(L, 2);
|
||||
u8 stat = -1;
|
||||
if(!lua_isnil(L, 3))
|
||||
stat = lua_tonumber(L, 3);
|
||||
if(stat == 0 || stat == 2) {
|
||||
get_server(L)->hudchange(player->getName(), id, stat, read_v2f(L, 4));
|
||||
} else if(stat == 1 || stat == 3) {
|
||||
get_server(L)->hudchange(player->getName(), id, stat, lua_tostring(L, 4));
|
||||
} else {
|
||||
get_server(L)->hudchange(player->getName(), id, stat, lua_tonumber(L, 4));
|
||||
|
||||
HudElementStat stat = (HudElementStat)getenumfield(L, 3, "stat",
|
||||
es_HudElementStat, HUD_STAT_NUMBER);
|
||||
|
||||
if (id >= player->hud.size())
|
||||
return 0;
|
||||
|
||||
void *value = NULL;
|
||||
HudElement *e = player->hud[id];
|
||||
if (!e)
|
||||
return 0;
|
||||
|
||||
switch (stat) {
|
||||
case HUD_STAT_POS:
|
||||
e->pos = read_v2f(L, 4);
|
||||
value = &e->pos;
|
||||
break;
|
||||
case HUD_STAT_NAME:
|
||||
e->name = lua_tostring(L, 4);
|
||||
value = &e->name;
|
||||
break;
|
||||
case HUD_STAT_SCALE:
|
||||
e->scale = read_v2f(L, 4);
|
||||
value = &e->scale;
|
||||
break;
|
||||
case HUD_STAT_TEXT:
|
||||
e->text = lua_tostring(L, 4);
|
||||
value = &e->text;
|
||||
break;
|
||||
case HUD_STAT_NUMBER:
|
||||
e->number = lua_tonumber(L, 4);
|
||||
value = &e->number;
|
||||
break;
|
||||
case HUD_STAT_ITEM:
|
||||
e->item = lua_tonumber(L, 4);
|
||||
value = &e->item;
|
||||
break;
|
||||
case HUD_STAT_DIR:
|
||||
e->dir = lua_tonumber(L, 4);
|
||||
value = &e->dir;
|
||||
}
|
||||
|
||||
HudElement* e = player->hud[id];
|
||||
switch(stat) {
|
||||
case HUD_STAT_POS: e->pos = read_v2f(L, 4);
|
||||
case HUD_STAT_NAME: e->name = lua_tostring(L, 4);
|
||||
case HUD_STAT_SCALE: e->scale = read_v2f(L, 4);
|
||||
case HUD_STAT_TEXT: e->text = lua_tostring(L, 4);
|
||||
case HUD_STAT_NUMBER: e->number = lua_tonumber(L, 4);
|
||||
case HUD_STAT_ITEM: e->item = lua_tonumber(L, 4);
|
||||
case HUD_STAT_DIR: e->dir = lua_tonumber(L, 4);
|
||||
}
|
||||
get_server(L)->hudChange(player, id, stat, value);
|
||||
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
u32 ObjectRef::hud_get_next_id(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
|
||||
for(std::map<u32, HudElement*>::iterator it=player->hud.begin();
|
||||
it!=player->hud.end();it++) {
|
||||
if(it->second->type == (u8)NULL) {
|
||||
return it->first;
|
||||
}
|
||||
}
|
||||
return player->hud.size();
|
||||
}
|
||||
|
||||
// hud_get(self, id)
|
||||
int ObjectRef::l_hud_get(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
|
||||
u32 id = lua_tonumber(L, -1);
|
||||
if (id >= player->hud.size())
|
||||
return 0;
|
||||
|
||||
HudElement *e = player->hud[id];
|
||||
if (!e)
|
||||
return 0;
|
||||
|
||||
HudElement* e = player->hud.at(lua_tonumber(L, -1));
|
||||
lua_newtable(L);
|
||||
lua_pushstring(L, std::string(1, e->type).c_str());
|
||||
|
||||
lua_pushstring(L, es_HudElementType[(u8)e->type].str);
|
||||
lua_setfield(L, -2, "type");
|
||||
|
||||
push_v2f(L, e->pos);
|
||||
lua_setfield(L, -2, "position");
|
||||
|
||||
lua_pushstring(L, e->name.c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
|
||||
push_v2f(L, e->scale);
|
||||
lua_setfield(L, -2, "scale");
|
||||
|
||||
lua_pushstring(L, e->text.c_str());
|
||||
lua_setfield(L, -2, "text");
|
||||
|
||||
lua_pushnumber(L, e->number);
|
||||
lua_setfield(L, -2, "number");
|
||||
|
||||
lua_pushnumber(L, e->item);
|
||||
lua_setfield(L, -2, "item");
|
||||
|
||||
lua_pushnumber(L, e->dir);
|
||||
lua_setfield(L, -2, "dir");
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// hud_lock_next_bar(self, texture, right)
|
||||
// return id on success, false otherwise
|
||||
int ObjectRef::l_hud_lock_next_bar(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
|
||||
bool right = false;
|
||||
if(!lua_isnil(L, 2))
|
||||
right = lua_toboolean(L, 2);
|
||||
v2f pos(0, 0);
|
||||
u8 i = 0;
|
||||
if(right)
|
||||
pos.X = 1;
|
||||
i += 3;
|
||||
for(u8 it = 0; it < 4; it++) {
|
||||
if(player->hud_bars.count(i+it) == 1) {
|
||||
if(it == 3) {
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
}
|
||||
} else {
|
||||
i += it;
|
||||
pos.Y = it;
|
||||
break;
|
||||
}
|
||||
}
|
||||
HudElement* form = new HudElement;
|
||||
form->type = 's';
|
||||
form->pos = pos;
|
||||
form->name = "";
|
||||
form->scale = v2f();
|
||||
form->text = "";
|
||||
form->number = 0;
|
||||
form->item = 0;
|
||||
form->dir = 0;
|
||||
|
||||
u32 id = hud_get_next_id(L);
|
||||
get_server(L)->hudadd(player->getName(), id, form);
|
||||
player->hud[id] = form;
|
||||
player->hud_bars[i] = id;
|
||||
lua_pushnumber(L, id);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// hud_unlock_bar(self, id)
|
||||
int ObjectRef::l_hud_unlock_bar(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
|
||||
u32 id = 0;
|
||||
if(!lua_isnil(L, 2))
|
||||
id = lua_tonumber(L, 2);
|
||||
|
||||
for(std::map<u8, u32>::iterator it=player->hud_bars.begin();
|
||||
it!=player->hud_bars.end();it++) {
|
||||
if(it->second == id) {
|
||||
player->hud_bars.erase(it->first);
|
||||
get_server(L)->hudrm(player->getName(), id);
|
||||
player->hud.at(id)->type = (u8)NULL;
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
}
|
||||
|
||||
ObjectRef::ObjectRef(ServerActiveObject *object):
|
||||
m_object(object)
|
||||
{
|
||||
|
@ -1011,11 +991,11 @@ const luaL_reg ObjectRef::methods[] = {
|
|||
luamethod(ObjectRef, get_player_control),
|
||||
luamethod(ObjectRef, get_player_control_bits),
|
||||
luamethod(ObjectRef, hud_add),
|
||||
luamethod(ObjectRef, hud_rm),
|
||||
luamethod(ObjectRef, hud_remove),
|
||||
luamethod(ObjectRef, hud_change),
|
||||
luamethod(ObjectRef, hud_get),
|
||||
luamethod(ObjectRef, hud_lock_next_bar),
|
||||
luamethod(ObjectRef, hud_unlock_bar),
|
||||
//luamethod(ObjectRef, hud_lock_next_bar),
|
||||
//luamethod(ObjectRef, hud_unlock_bar),
|
||||
{0,0}
|
||||
};
|
||||
|
||||
|
|
|
@ -29,14 +29,6 @@ extern "C" {
|
|||
#include "content_sao.h"
|
||||
#include "player.h"
|
||||
|
||||
#define HUD_STAT_POS 0
|
||||
#define HUD_STAT_NAME 1
|
||||
#define HUD_STAT_SCALE 2
|
||||
#define HUD_STAT_TEXT 3
|
||||
#define HUD_STAT_NUMBER 4
|
||||
#define HUD_STAT_ITEM 5
|
||||
#define HUD_STAT_DIR 6
|
||||
|
||||
/*
|
||||
ObjectRef
|
||||
*/
|
||||
|
@ -202,23 +194,14 @@ private:
|
|||
static int l_hud_add(lua_State *L);
|
||||
|
||||
// hud_rm(self, id)
|
||||
static int l_hud_rm(lua_State *L);
|
||||
static int l_hud_remove(lua_State *L);
|
||||
|
||||
// hud_change(self, id, stat, data)
|
||||
static int l_hud_change(lua_State *L);
|
||||
|
||||
// hud_get_next_id(self)
|
||||
static u32 hud_get_next_id(lua_State *L);
|
||||
|
||||
// hud_get(self, id)
|
||||
static int l_hud_get(lua_State *L);
|
||||
|
||||
// hud_lock_next_bar(self, right)
|
||||
static int l_hud_lock_next_bar(lua_State *L);
|
||||
|
||||
// hud_unlock_bar(self, id)
|
||||
static int l_hud_unlock_bar(lua_State *L);
|
||||
|
||||
public:
|
||||
ObjectRef(ServerActiveObject *object);
|
||||
|
||||
|
|
186
src/server.cpp
186
src/server.cpp
|
@ -3449,7 +3449,9 @@ void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
|
|||
// Send as reliable
|
||||
m_con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname)
|
||||
|
||||
void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec,
|
||||
const std::string formname)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
|
@ -3470,7 +3472,9 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec, co
|
|||
}
|
||||
|
||||
// Spawns a particle on peer with peer_id
|
||||
void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, std::string texture)
|
||||
void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size, bool collisiondetection,
|
||||
std::string texture)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
|
@ -3492,7 +3496,9 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
|
|||
}
|
||||
|
||||
// Spawns a particle on all peers
|
||||
void Server::SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, std::string texture)
|
||||
void Server::SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
|
||||
float expirationtime, float size, bool collisiondetection,
|
||||
std::string texture)
|
||||
{
|
||||
for(std::map<u16, RemoteClient*>::iterator
|
||||
i = m_clients.begin();
|
||||
|
@ -3595,22 +3601,18 @@ void Server::SendDeleteParticleSpawnerAll(u32 id)
|
|||
}
|
||||
}
|
||||
|
||||
void Server::SendHUDAdd(u16 peer_id, const u32 id, HudElement* form)
|
||||
void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
u8 buf[12];
|
||||
|
||||
// Write command
|
||||
writeU16(buf, TOCLIENT_HUDADD);
|
||||
os.write((char*)buf, 2);
|
||||
writeU16(os, TOCLIENT_HUDADD);
|
||||
writeU32(os, id);
|
||||
writeU8(os, form->type);
|
||||
writeU8(os, (u8)form->type);
|
||||
writeV2F1000(os, form->pos);
|
||||
os<<serializeString(form->name);
|
||||
os << serializeString(form->name);
|
||||
writeV2F1000(os, form->scale);
|
||||
os<<serializeString(form->text);
|
||||
os << serializeString(form->text);
|
||||
writeU32(os, form->number);
|
||||
writeU32(os, form->item);
|
||||
writeU32(os, form->dir);
|
||||
|
@ -3622,16 +3624,12 @@ void Server::SendHUDAdd(u16 peer_id, const u32 id, HudElement* form)
|
|||
m_con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
|
||||
void Server::SendHUDRm(u16 peer_id, const u32 id)
|
||||
void Server::SendHUDRemove(u16 peer_id, u32 id)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
u8 buf[12];
|
||||
|
||||
// Write command
|
||||
writeU16(buf, TOCLIENT_HUDRM);
|
||||
os.write((char*)buf, 2);
|
||||
writeU16(os, TOCLIENT_HUDRM);
|
||||
writeU32(os, id);
|
||||
|
||||
// Make data buffer
|
||||
|
@ -3641,67 +3639,36 @@ void Server::SendHUDRm(u16 peer_id, const u32 id)
|
|||
m_con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
|
||||
void Server::SendHUDChange(u16 peer_id, const u32 id, const u8 stat, v2f data)
|
||||
void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
u8 buf[12];
|
||||
|
||||
// Write command
|
||||
writeU16(buf, TOCLIENT_HUDCHANGE);
|
||||
os.write((char*)buf, 2);
|
||||
writeU16(os, TOCLIENT_HUDCHANGE);
|
||||
writeU32(os, id);
|
||||
writeU8(os, stat);
|
||||
writeV2F1000(os, data);
|
||||
writeU8(os, (u8)stat);
|
||||
switch (stat) {
|
||||
case HUD_STAT_POS:
|
||||
case HUD_STAT_SCALE:
|
||||
writeV2F1000(os, *(v2f *)value);
|
||||
break;
|
||||
case HUD_STAT_NAME:
|
||||
case HUD_STAT_TEXT:
|
||||
os << serializeString(*(std::string *)value);
|
||||
break;
|
||||
case HUD_STAT_NUMBER:
|
||||
case HUD_STAT_ITEM:
|
||||
case HUD_STAT_DIR:
|
||||
default:
|
||||
writeU32(os, *(u32 *)value);
|
||||
break;
|
||||
}
|
||||
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
SharedBuffer<u8> ddata((u8*)s.c_str(), s.size());
|
||||
SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
|
||||
// Send as reliable
|
||||
m_con.Send(peer_id, 0, ddata, true);
|
||||
}
|
||||
|
||||
void Server::SendHUDChange(u16 peer_id, const u32 id, const u8 stat, std::string data)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
u8 buf[12];
|
||||
|
||||
// Write command
|
||||
writeU16(buf, TOCLIENT_HUDCHANGE);
|
||||
os.write((char*)buf, 2);
|
||||
writeU32(os, id);
|
||||
writeU8(os, stat);
|
||||
os<<serializeString(data);
|
||||
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
SharedBuffer<u8> ddata((u8*)s.c_str(), s.size());
|
||||
// Send as reliable
|
||||
m_con.Send(peer_id, 0, ddata, true);
|
||||
}
|
||||
|
||||
void Server::SendHUDChange(u16 peer_id, const u32 id, const u8 stat, u32 data)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
u8 buf[12];
|
||||
|
||||
// Write command
|
||||
writeU16(buf, TOCLIENT_HUDCHANGE);
|
||||
os.write((char*)buf, 2);
|
||||
writeU32(os, id);
|
||||
writeU8(os, stat);
|
||||
writeU32(os, data);
|
||||
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
SharedBuffer<u8> ddata((u8*)s.c_str(), s.size());
|
||||
// Send as reliable
|
||||
m_con.Send(peer_id, 0, ddata, true);
|
||||
m_con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
|
||||
void Server::BroadcastChatMessage(const std::wstring &message)
|
||||
|
@ -4657,71 +4624,34 @@ bool Server::showFormspec(const char *playername, const std::string &formspec, c
|
|||
return true;
|
||||
}
|
||||
|
||||
bool Server::hudadd(const char *playername, const u32 &id, HudElement* form)
|
||||
{
|
||||
Player *player = m_env->getPlayer(playername);
|
||||
u32 Server::hudAdd(Player *player, HudElement *form) {
|
||||
if (!player)
|
||||
return -1;
|
||||
|
||||
if(!player)
|
||||
{
|
||||
infostream<<"hudadd: couldn't find player:"<<playername<<std::endl;
|
||||
return false;
|
||||
}
|
||||
u32 id = hud_get_free_id(player);
|
||||
if (id < player->hud.size())
|
||||
player->hud[id] = form;
|
||||
else
|
||||
player->hud.push_back(form);
|
||||
|
||||
SendHUDAdd(player->peer_id, id, form);
|
||||
return id;
|
||||
}
|
||||
|
||||
bool Server::hudRemove(Player *player, u32 id) {
|
||||
if (!player || id >= player->hud.size() || !player->hud[id])
|
||||
return false;
|
||||
|
||||
delete player->hud[id];
|
||||
player->hud[id] = NULL;
|
||||
|
||||
SendHUDRemove(player->peer_id, id);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Server::hudrm(const char *playername, const u32 &id)
|
||||
{
|
||||
Player *player = m_env->getPlayer(playername);
|
||||
|
||||
if(!player)
|
||||
{
|
||||
infostream<<"hudrm: couldn't find player:"<<playername<<std::endl;
|
||||
bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) {
|
||||
if (!player)
|
||||
return false;
|
||||
}
|
||||
|
||||
SendHUDRm(player->peer_id, id);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Server::hudchange(const char *playername, const u32 &id, const u8 &stat, v2f data)
|
||||
{
|
||||
Player *player = m_env->getPlayer(playername);
|
||||
|
||||
if(!player)
|
||||
{
|
||||
infostream<<"hudchange: couldn't find player:"<<playername<<std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
SendHUDChange(player->peer_id, id, stat, data);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Server::hudchange(const char *playername, const u32 &id, const u8 &stat, std::string data)
|
||||
{
|
||||
Player *player = m_env->getPlayer(playername);
|
||||
|
||||
if(!player)
|
||||
{
|
||||
infostream<<"hudchange: couldn't find player:"<<playername<<std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
SendHUDChange(player->peer_id, id, stat, data);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Server::hudchange(const char *playername, const u32 &id, const u8 &stat, u32 data)
|
||||
{
|
||||
Player *player = m_env->getPlayer(playername);
|
||||
|
||||
if(!player)
|
||||
{
|
||||
infostream<<"hudchange: couldn't find player:"<<playername<<std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
SendHUDChange(player->peer_id, id, stat, data);
|
||||
return true;
|
||||
|
|
20
src/server.h
20
src/server.h
|
@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "map.h"
|
||||
#include "inventory.h"
|
||||
#include "ban.h"
|
||||
#include "hud.h"
|
||||
#include "gamedef.h"
|
||||
#include "serialization.h" // For SER_FMT_VER_INVALID
|
||||
#include "mods.h"
|
||||
|
@ -51,6 +52,7 @@ class EventManager;
|
|||
class PlayerSAO;
|
||||
class IRollbackManager;
|
||||
class EmergeManager;
|
||||
//struct HudElement;
|
||||
|
||||
class ServerError : public std::exception
|
||||
{
|
||||
|
@ -534,11 +536,11 @@ public:
|
|||
}
|
||||
|
||||
bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
|
||||
bool hudadd(const char *pname, const u32 &id, HudElement *element);
|
||||
bool hudrm(const char *pname, const u32 &id);
|
||||
bool hudchange(const char *pname, const u32 &id, const u8 &stat, v2f data);
|
||||
bool hudchange(const char *pname, const u32 &id, const u8 &stat, std::string data);
|
||||
bool hudchange(const char *pname, const u32 &id, const u8 &stat, u32 data);
|
||||
|
||||
u32 hudAdd(Player *player, HudElement *element);
|
||||
bool hudRemove(Player *player, u32 id);
|
||||
bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
|
||||
|
||||
private:
|
||||
|
||||
// con::PeerHandler implementation.
|
||||
|
@ -578,11 +580,9 @@ private:
|
|||
void SendPlayerPrivileges(u16 peer_id);
|
||||
void SendPlayerInventoryFormspec(u16 peer_id);
|
||||
void SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname);
|
||||
void SendHUDAdd(u16 peer_id, const u32 id, HudElement* form);
|
||||
void SendHUDRm(u16 peer_id, const u32 id);
|
||||
void SendHUDChange(u16 peer_id, const u32 id, const u8 stat, v2f data);
|
||||
void SendHUDChange(u16 peer_id, const u32 id, const u8 stat, std::string data);
|
||||
void SendHUDChange(u16 peer_id, const u32 id, const u8 stat, u32 data);
|
||||
void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
|
||||
void SendHUDRemove(u16 peer_id, u32 id);
|
||||
void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
|
||||
/*
|
||||
Send a node removal/addition event to all clients except ignore_id.
|
||||
Additionally, if far_players!=NULL, players further away than
|
||||
|
|
Loading…
Reference in New Issue