Attempt to fix objects getting multiplicated by objects getting deactivated in a different block than where they were loaded and then the original block, from where the static object was removed, not getting saved at unload
parent
c41f1c960b
commit
6661d9be1a
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@ -1399,7 +1399,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
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object->m_static_block = blockpos;
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object->m_static_block = blockpos;
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if(set_changed)
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if(set_changed)
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block->setChangedFlag();
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block->raiseModified(MOD_STATE_WRITE_NEEDED);
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}
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}
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else{
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else{
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errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
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errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
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@ -1444,11 +1444,12 @@ void ServerEnvironment::removeRemovedObjects()
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*/
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*/
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if(obj->m_static_exists && obj->m_removed)
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if(obj->m_static_exists && obj->m_removed)
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{
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{
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MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
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MapBlock *block = m_map->emergeBlock(obj->m_static_block);
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if(block)
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if(block)
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{
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{
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block->m_static_objects.remove(id);
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block->m_static_objects.remove(id);
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block->setChangedFlag();
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block->raiseModified(MOD_STATE_WRITE_NEEDED);
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obj->m_static_exists = false;
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}
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}
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}
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}
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@ -1556,7 +1557,6 @@ void ServerEnvironment::activateObjects(MapBlock *block)
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<<" type="<<(int)s_obj.type<<std::endl;
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<<" type="<<(int)s_obj.type<<std::endl;
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// This will also add the object to the active static list
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// This will also add the object to the active static list
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addActiveObjectRaw(obj, false);
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addActiveObjectRaw(obj, false);
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//u16 id = addActiveObjectRaw(obj, false);
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}
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}
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// Clear stored list
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// Clear stored list
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block->m_static_objects.m_stored.clear();
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block->m_static_objects.m_stored.clear();
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@ -1568,13 +1568,18 @@ void ServerEnvironment::activateObjects(MapBlock *block)
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StaticObject &s_obj = *i;
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StaticObject &s_obj = *i;
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block->m_static_objects.m_stored.push_back(s_obj);
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block->m_static_objects.m_stored.push_back(s_obj);
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}
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}
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// Block has been modified
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/*
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// NOTE: No it has not really. Save I/O here.
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Note: Block hasn't really been modified here.
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//block->setChangedFlag();
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The objects have just been activated and moved from the stored
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static list to the active static list.
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As such, the block is essentially the same.
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Thus, do not call block->setChangedFlag().
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Otherwise there would be a huge amount of unnecessary I/O.
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*/
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}
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}
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/*
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/*
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Convert objects that are not in active blocks to static.
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Convert objects that are not standing inside active blocks to static.
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If m_known_by_count != 0, active object is not deleted, but static
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If m_known_by_count != 0, active object is not deleted, but static
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data is still updated.
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data is still updated.
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@ -1594,7 +1599,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
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// This shouldn't happen but check it
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// This shouldn't happen but check it
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if(obj == NULL)
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if(obj == NULL)
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{
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{
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infostream<<"NULL object found in ServerEnvironment"
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errorstream<<"NULL object found in ServerEnvironment"
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<<std::endl;
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<<std::endl;
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assert(0);
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assert(0);
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continue;
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continue;
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@ -1619,18 +1624,16 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
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*/
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*/
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// Delete old static object
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// Delete old static object
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MapBlock *oldblock = NULL;
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if(obj->m_static_exists)
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if(obj->m_static_exists)
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{
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{
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MapBlock *block = m_map->getBlockNoCreateNoEx
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MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
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(obj->m_static_block);
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if(block)
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if(block)
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{
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{
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block->m_static_objects.remove(id);
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block->m_static_objects.remove(id);
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oldblock = block;
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block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD);
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}
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obj->m_static_exists = false;
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obj->m_static_exists = false;
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}
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}
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}
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// Create new static object
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// Create new static object
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std::string staticdata = obj->getStaticData();
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std::string staticdata = obj->getStaticData();
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@ -1640,17 +1643,6 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
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// Get or generate the block
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// Get or generate the block
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MapBlock *block = m_map->emergeBlock(blockpos);
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MapBlock *block = m_map->emergeBlock(blockpos);
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/*MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
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if(block == NULL)
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{
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// Block not found. Is the old block still ok?
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if(oldblock)
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block = oldblock;
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// Load from disk or generate
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else
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block = m_map->emergeBlock(blockpos);
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}*/
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if(block)
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if(block)
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{
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{
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if(block->m_static_objects.m_stored.size() >= 50){
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if(block->m_static_objects.m_stored.size() >= 50){
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@ -1661,7 +1653,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
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force_delete = true;
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force_delete = true;
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} else {
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} else {
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block->m_static_objects.insert(0, s_obj);
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block->m_static_objects.insert(0, s_obj);
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block->setChangedFlag();
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block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD);
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obj->m_static_exists = true;
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obj->m_static_exists = true;
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obj->m_static_block = block->getPos();
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obj->m_static_block = block->getPos();
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}
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}
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