Decoration API: Add flag for placement on liquid surface
Add findLiquidSurface() function to mapgen.cpp Update lua_api.txtmaster
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@ -801,15 +801,13 @@ Decoration types
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----------------
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----------------
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The varying types of decorations that can be placed.
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The varying types of decorations that can be placed.
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The default value is `simple`, and is currently the only type supported.
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### `simple`
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### `simple`
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Creates a 1 times `H` times 1 column of a specified node (or a random node from
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Creates a 1 times `H` times 1 column of a specified node (or a random node from
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a list, if a decoration list is specified). Can specify a certain node it must
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a list, if a decoration list is specified). Can specify a certain node it must
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spawn next to, such as water or lava, for example. Can also generate a
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spawn next to, such as water or lava, for example. Can also generate a
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decoration of random height between a specified lower and upper bound.
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decoration of random height between a specified lower and upper bound.
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This type of decoration is intended for placement of grass, flowers, cacti,
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This type of decoration is intended for placement of grass, flowers, cacti,
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papyri, and so on.
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papyri, waterlilies and so on.
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### `schematic`
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### `schematic`
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Copies a box of `MapNodes` from a specified schematic file (or raw description).
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Copies a box of `MapNodes` from a specified schematic file (or raw description).
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@ -848,8 +846,8 @@ Schematic attributes
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--------------------
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--------------------
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See section "Flag Specifier Format".
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See section "Flag Specifier Format".
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Currently supported flags: `place_center_x`, `place_center_y`,
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Currently supported flags: `place_center_x`, `place_center_y`, `place_center_z`,
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`place_center_z`, `force_placement`.
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`force_placement`.
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* `place_center_x`: Placement of this decoration is centered along the X axis.
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* `place_center_x`: Placement of this decoration is centered along the X axis.
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* `place_center_y`: Placement of this decoration is centered along the Y axis.
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* `place_center_y`: Placement of this decoration is centered along the Y axis.
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@ -3418,6 +3416,11 @@ Definition tables
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-- ^ Minimum and maximum `y` positions these decorations can be generated at.
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-- ^ Minimum and maximum `y` positions these decorations can be generated at.
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-- ^ This parameter refers to the `y` position of the decoration base, so
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-- ^ This parameter refers to the `y` position of the decoration base, so
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-- the actual maximum height would be `height_max + size.Y`.
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-- the actual maximum height would be `height_max + size.Y`.
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flags = "liquid_surface",
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-- ^ Flags for all decoration types.
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-- ^ "liquid_surface": Instead of placement on the highest solid surface
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-- ^ in a mapchunk column, placement is on the highest liquid surface.
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-- ^ Placement is disabled if solid nodes are found above the liquid surface.
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----- Simple-type parameters
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----- Simple-type parameters
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decoration = "default:grass",
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decoration = "default:grass",
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@ -161,6 +161,26 @@ s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
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}
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}
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// Returns -MAX_MAP_GENERATION_LIMIT if not found or if ground is found first
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s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax)
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{
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v3s16 em = vm->m_area.getExtent();
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u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
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s16 y;
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for (y = ymax; y >= ymin; y--) {
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MapNode &n = vm->m_data[i];
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if (ndef->get(n).walkable)
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return -MAX_MAP_GENERATION_LIMIT;
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else if (ndef->get(n).isLiquid())
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break;
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vm->m_area.add_y(em, i, -1);
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}
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return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
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}
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void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax)
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void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax)
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{
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{
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if (!heightmap)
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if (!heightmap)
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@ -166,6 +166,7 @@ public:
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static u32 getBlockSeed2(v3s16 p, int seed);
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static u32 getBlockSeed2(v3s16 p, int seed);
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s16 findGroundLevelFull(v2s16 p2d);
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s16 findGroundLevelFull(v2s16 p2d);
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s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
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s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
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s16 findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax);
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void updateHeightmap(v3s16 nmin, v3s16 nmax);
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void updateHeightmap(v3s16 nmin, v3s16 nmax);
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void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
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void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
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@ -30,6 +30,7 @@ FlagDesc flagdesc_deco[] = {
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{"place_center_y", DECO_PLACE_CENTER_Y},
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{"place_center_y", DECO_PLACE_CENTER_Y},
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{"place_center_z", DECO_PLACE_CENTER_Z},
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{"place_center_z", DECO_PLACE_CENTER_Z},
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{"force_placement", DECO_FORCE_PLACEMENT},
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{"force_placement", DECO_FORCE_PLACEMENT},
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{"liquid_surface", DECO_LIQUID_SURFACE},
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{NULL, 0}
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{NULL, 0}
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};
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};
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@ -124,9 +125,13 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
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int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
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s16 y = mg->heightmap ?
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s16 y = -MAX_MAP_GENERATION_LIMIT;
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mg->heightmap[mapindex] :
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if (flags & DECO_LIQUID_SURFACE)
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mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
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y = mg->findLiquidSurface(v2s16(x, z), nmin.Y, nmax.Y);
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else if (mg->heightmap)
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y = mg->heightmap[mapindex];
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else
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y = mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
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if (y < nmin.Y || y > nmax.Y ||
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if (y < nmin.Y || y > nmax.Y ||
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y < y_min || y > y_max)
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y < y_min || y > y_max)
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@ -41,6 +41,7 @@ enum DecorationType {
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#define DECO_PLACE_CENTER_Z 0x04
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#define DECO_PLACE_CENTER_Z 0x04
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#define DECO_USE_NOISE 0x08
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#define DECO_USE_NOISE 0x08
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#define DECO_FORCE_PLACEMENT 0x10
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#define DECO_FORCE_PLACEMENT 0x10
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#define DECO_LIQUID_SURFACE 0x20
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extern FlagDesc flagdesc_deco[];
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extern FlagDesc flagdesc_deco[];
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