Add unittests to test player saving/loading (#4679)
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bcb06aeb85
commit
361e687f3a
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@ -12,6 +12,7 @@ set (UNITTEST_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/test_noderesolver.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_noderesolver.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_noise.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_noise.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_objdef.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_objdef.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_player.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_profiler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_profiler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_random.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_random.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_schematic.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_schematic.cpp
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@ -0,0 +1,81 @@
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/*
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Minetest
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Copyright (C) 2010-2016 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "test.h"
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#include "exceptions.h"
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#include "remoteplayer.h"
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#include "content_sao.h"
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#include "server.h"
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class TestPlayer : public TestBase {
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public:
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TestPlayer() { TestManager::registerTestModule(this); }
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const char *getName() { return "TestPlayer"; }
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void runTests(IGameDef *gamedef);
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void testSave(IGameDef *gamedef);
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void testLoad(IGameDef *gamedef);
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};
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static TestPlayer g_test_instance;
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void TestPlayer::runTests(IGameDef *gamedef)
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{
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TEST(testSave, gamedef);
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TEST(testLoad, gamedef);
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}
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void TestPlayer::testSave(IGameDef *gamedef)
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{
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RemotePlayer rplayer("testplayer_save", gamedef->idef());
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rplayer.setBreath(10);
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rplayer.hp = 8;
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rplayer.setYaw(0.1f);
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rplayer.setPitch(0.6f);
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rplayer.setPosition(v3f(450.2f, -15.7f, 68.1f));
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rplayer.save(".", gamedef);
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UASSERT(fs::PathExists("testplayer_save"));
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}
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void TestPlayer::testLoad(IGameDef *gamedef)
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{
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RemotePlayer rplayer("testplayer_load", gamedef->idef());
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rplayer.setBreath(10);
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rplayer.hp = 8;
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rplayer.setYaw(0.1f);
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rplayer.setPitch(0.6f);
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rplayer.setPosition(v3f(450.2f, -15.7f, 68.1f));
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rplayer.save(".", gamedef);
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UASSERT(fs::PathExists("testplayer_load"));
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RemotePlayer rplayer_load("testplayer_load", gamedef->idef());
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std::ifstream is("testplayer_load", std::ios_base::binary);
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UASSERT(is.good());
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rplayer_load.deSerialize(is, "testplayer_load");
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is.close();
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UASSERT(strcmp(rplayer_load.getName(), "testplayer_load") == 0);
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UASSERT(rplayer.getBreath() == 10);
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UASSERT(rplayer.hp == 8);
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UASSERT(rplayer.getYaw() == 0.1f);
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UASSERT(rplayer.getPitch() == 0.6f);
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UASSERT(rplayer.getPosition() == v3f(450.2f, -15.7f, 68.1f));
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}
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