Lua interface for ActiveBlockModifier

master
Perttu Ahola 2011-11-28 02:16:51 +02:00
parent 8924588511
commit 34bd1b3032
2 changed files with 165 additions and 30 deletions

View File

@ -1296,36 +1296,6 @@ end
register_falling_node("sand", "sand.png")
register_falling_node("gravel", "gravel.png")
--[[
minetest.register_entity("falling_sand", {
-- Definition
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"sand.png","sand.png","sand.png","sand.png","sand.png","sand.png"},
-- State
fallspeed = 0,
-- Methods
on_step = function(self, dtime)
-- Apply gravity
self.fallspeed = self.fallspeed + dtime * 5
fp = self.object:getpos()
fp.y = fp.y - self.fallspeed * dtime
self.object:moveto(fp)
-- Turn to actual sand when collides to ground or just move
bcp = {x=fp.x, y=fp.y-0.5, z=fp.z} -- Position of bottom center point
bcn = minetest.env:get_node(bcp)
if bcn.name ~= "air" then
-- Turn to a sand node
np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
minetest.env:add_node(np, {name="sand"})
self.object:remove()
else
-- Do nothing
end
end
})
--]]
--
-- Global callbacks
--
@ -1389,6 +1359,17 @@ minetest.register_on_chat_message(function(name, message)
end
end)
minetest.register_abm({
nodenames = {"TNT"},
interval = 10.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
print("TNT ABM action")
pos.y = pos.y + 1
minetest.env:add_node(pos, {name="papyrus"})
end,
})
--
-- Done, print some random stuff
--

View File

@ -498,6 +498,105 @@ static int l_register_entity(lua_State *L)
return 0; /* number of results */
}
class LuaABM : public ActiveBlockModifier
{
private:
lua_State *m_lua;
int m_id;
std::set<std::string> m_trigger_contents;
float m_trigger_interval;
u32 m_trigger_chance;
public:
LuaABM(lua_State *L, int id,
const std::set<std::string> &trigger_contents,
float trigger_interval, u32 trigger_chance):
m_lua(L),
m_id(id),
m_trigger_contents(trigger_contents),
m_trigger_interval(trigger_interval),
m_trigger_chance(trigger_chance)
{
}
virtual std::set<std::string> getTriggerContents()
{
return m_trigger_contents;
}
virtual float getTriggerInterval()
{
return m_trigger_interval;
}
virtual u32 getTriggerChance()
{
return m_trigger_chance;
}
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
u32 active_object_count, u32 active_object_count_wider)
{
lua_State *L = m_lua;
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
// Get minetest.registered_abms
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_abms");
luaL_checktype(L, -1, LUA_TTABLE);
int registered_abms = lua_gettop(L);
// Get minetest.registered_abms[m_id]
lua_pushnumber(L, m_id);
lua_gettable(L, registered_abms);
if(lua_isnil(L, -1))
assert(0);
// Call action
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, "action");
luaL_checktype(L, -1, LUA_TFUNCTION);
pushpos(L, p);
pushnode(L, n, env->getGameDef()->ndef());
lua_pushnumber(L, active_object_count);
lua_pushnumber(L, active_object_count_wider);
if(lua_pcall(L, 4, 0, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
}
};
// register_abm({...})
static int l_register_abm(lua_State *L)
{
infostream<<"register_abm"<<std::endl;
luaL_checktype(L, 1, LUA_TTABLE);
// Get minetest.registered_abms
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_abms");
luaL_checktype(L, -1, LUA_TTABLE);
int registered_abms = lua_gettop(L);
int id = 1;
// Find free id
for(;;){
lua_pushnumber(L, id);
lua_gettable(L, registered_abms);
if(lua_isnil(L, -1))
break;
lua_pop(L, 1);
}
lua_pop(L, 1);
infostream<<"register_abm: id="<<id<<std::endl;
// registered_abms[id] = spec
lua_pushnumber(L, id);
lua_pushvalue(L, 1);
lua_settable(L, registered_abms);
return 0; /* number of results */
}
// register_tool(name, {lots of stuff})
static int l_register_tool(lua_State *L)
{
@ -894,6 +993,7 @@ static const struct luaL_Reg minetest_f [] = {
{"register_tool", l_register_tool},
{"register_node", l_register_node},
{"register_craft", l_register_craft},
{"register_abm", l_register_abm},
{"setting_get", l_setting_get},
{"setting_getbool", l_setting_getbool},
{"chat_send_all", l_chat_send_all},
@ -1420,6 +1520,8 @@ void scriptapi_export(lua_State *L, Server *server)
lua_setfield(L, -2, "registered_nodes");
lua_newtable(L);
lua_setfield(L, -2, "registered_entities");
lua_newtable(L);
lua_setfield(L, -2, "registered_abms");
lua_newtable(L);
lua_setfield(L, -2, "object_refs");
@ -1458,6 +1560,58 @@ void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushvalue(L, envref);
lua_setfield(L, -2, "env");
// Store environment as light userdata in registry
lua_pushlightuserdata(L, env);
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_env");
/* Add ActiveBlockModifiers to environment */
// Get minetest.registered_abms
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_abms");
luaL_checktype(L, -1, LUA_TTABLE);
int registered_abms = lua_gettop(L);
if(lua_istable(L, registered_abms)){
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
int id = lua_tonumber(L, -2);
int current_abm = lua_gettop(L);
std::set<std::string> trigger_contents;
lua_getfield(L, current_abm, "nodenames");
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
trigger_contents.insert(lua_tostring(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
float trigger_interval = 10.0;
getfloatfield(L, current_abm, "interval", trigger_interval);
int trigger_chance = 50;
getintfield(L, current_abm, "chance", trigger_chance);
LuaABM *abm = new LuaABM(L, id, trigger_contents,
trigger_interval, trigger_chance);
env->addActiveBlockModifier(abm);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
}
#if 0