Shorten ManualMapVoxelManipulator to MMVManip
parent
7289d61e99
commit
2d849b0a19
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@ -28,7 +28,7 @@ class MapgenV7;
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class CaveV6 {
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public:
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MapgenV6 *mg;
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ManualMapVoxelManipulator *vm;
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MMVManip *vm;
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INodeDefManager *ndef;
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s16 min_tunnel_diameter;
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@ -72,7 +72,7 @@ public:
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class CaveV7 {
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public:
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MapgenV7 *mg;
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ManualMapVoxelManipulator *vm;
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MMVManip *vm;
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INodeDefManager *ndef;
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NoiseParams *np_caveliquids;
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@ -29,7 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define VMANIP_FLAG_DUNGEON_UNTOUCHABLE (\
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VMANIP_FLAG_DUNGEON_INSIDE|VMANIP_FLAG_DUNGEON_PRESERVE)
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class ManualMapVoxelManipulator;
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class MMVManip;
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class INodeDefManager;
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v3s16 rand_ortho_dir(PseudoRandom &random, bool diagonal_dirs);
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@ -57,7 +57,7 @@ struct DungeonParams {
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class DungeonGen {
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public:
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ManualMapVoxelManipulator *vm;
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MMVManip *vm;
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Mapgen *mg;
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u32 blockseed;
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PseudoRandom random;
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@ -44,7 +44,7 @@ class DecorationManager;
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class SchematicManager;
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struct BlockMakeData {
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ManualMapVoxelManipulator *vmanip;
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MMVManip *vmanip;
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u64 seed;
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v3s16 blockpos_min;
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v3s16 blockpos_max;
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17
src/map.cpp
17
src/map.cpp
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@ -2305,7 +2305,7 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
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v3s16 bigarea_blocks_min = blockpos_min - extra_borders;
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v3s16 bigarea_blocks_max = blockpos_max + extra_borders;
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data->vmanip = new ManualMapVoxelManipulator(this);
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data->vmanip = new MMVManip(this);
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//data->vmanip->setMap(this);
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// Add the area
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@ -2823,7 +2823,7 @@ void ServerMap::updateVManip(v3s16 pos)
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if (!mg)
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return;
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ManualMapVoxelManipulator *vm = mg->vm;
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MMVManip *vm = mg->vm;
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if (!vm)
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return;
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@ -3589,7 +3589,7 @@ void ServerMap::PrintInfo(std::ostream &out)
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out<<"ServerMap: ";
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}
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ManualMapVoxelManipulator::ManualMapVoxelManipulator(Map *map):
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MMVManip::MMVManip(Map *map):
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VoxelManipulator(),
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m_is_dirty(false),
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m_create_area(false),
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@ -3597,12 +3597,12 @@ ManualMapVoxelManipulator::ManualMapVoxelManipulator(Map *map):
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{
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}
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ManualMapVoxelManipulator::~ManualMapVoxelManipulator()
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MMVManip::~MMVManip()
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{
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}
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void ManualMapVoxelManipulator::initialEmerge(v3s16 blockpos_min,
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v3s16 blockpos_max, bool load_if_inexistent)
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void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
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bool load_if_inexistent)
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{
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TimeTaker timer1("initialEmerge", &emerge_time);
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@ -3690,9 +3690,8 @@ void ManualMapVoxelManipulator::initialEmerge(v3s16 blockpos_min,
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m_is_dirty = false;
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}
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void ManualMapVoxelManipulator::blitBackAll(
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std::map<v3s16, MapBlock*> *modified_blocks,
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bool overwrite_generated)
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void MMVManip::blitBackAll(std::map<v3s16, MapBlock*> *modified_blocks,
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bool overwrite_generated)
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{
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if(m_area.getExtent() == v3s16(0,0,0))
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return;
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@ -535,11 +535,11 @@ private:
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#define VMANIP_BLOCK_DATA_INEXIST 1
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#define VMANIP_BLOCK_CONTAINS_CIGNORE 2
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class ManualMapVoxelManipulator : public VoxelManipulator
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class MMVManip : public VoxelManipulator
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{
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public:
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ManualMapVoxelManipulator(Map *map);
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virtual ~ManualMapVoxelManipulator();
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MMVManip(Map *map);
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virtual ~MMVManip();
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virtual void clear()
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{
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@ -36,7 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MG_LIGHT 0x10
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class Settings;
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class ManualMapVoxelManipulator;
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class MMVManip;
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class INodeDefManager;
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extern FlagDesc flagdesc_mapgen[];
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@ -45,7 +45,6 @@ extern FlagDesc flagdesc_gennotify[];
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class Biome;
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class EmergeManager;
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class MapBlock;
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class ManualMapVoxelManipulator;
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class VoxelManipulator;
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struct BlockMakeData;
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class VoxelArea;
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@ -134,7 +133,7 @@ public:
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bool generating;
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int id;
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ManualMapVoxelManipulator *vm;
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MMVManip *vm;
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INodeDefManager *ndef;
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u32 blockseed;
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@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mg_biome.h"
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#include "gamedef.h"
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#include "nodedef.h"
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#include "map.h" //for ManualMapVoxelManipulator
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#include "map.h" //for MMVManip
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#include "log.h"
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#include "util/numeric.h"
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#include "main.h"
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@ -242,7 +242,7 @@ void DecoSimple::resolveNodeNames(NodeResolveInfo *nri)
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}
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bool DecoSimple::canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p)
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bool DecoSimple::canPlaceDecoration(MMVManip *vm, v3s16 p)
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{
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// Don't bother if there aren't any decorations to place
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if (c_decos.size() == 0)
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@ -287,8 +287,7 @@ bool DecoSimple::canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p)
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}
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size_t DecoSimple::generate(ManualMapVoxelManipulator *vm, PseudoRandom *pr,
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s16 max_y, v3s16 p)
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size_t DecoSimple::generate(MMVManip *vm, PseudoRandom *pr, s16 max_y, v3s16 p)
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{
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if (!canPlaceDecoration(vm, p))
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return 0;
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@ -325,8 +324,7 @@ int DecoSimple::getHeight()
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///////////////////////////////////////////////////////////////////////////////
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size_t DecoSchematic::generate(ManualMapVoxelManipulator *vm, PseudoRandom *pr,
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s16 max_y, v3s16 p)
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size_t DecoSchematic::generate(MMVManip *vm, PseudoRandom *pr, s16 max_y, v3s16 p)
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{
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if (flags & DECO_PLACE_CENTER_X)
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p.X -= (schematic->size.X + 1) / 2;
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@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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struct NoiseParams;
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class Mapgen;
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class ManualMapVoxelManipulator;
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class MMVManip;
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class PseudoRandom;
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class Schematic;
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@ -83,8 +83,7 @@ public:
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size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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//size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual size_t generate(ManualMapVoxelManipulator *vm, PseudoRandom *pr,
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s16 max_y, v3s16 p) = 0;
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virtual size_t generate(MMVManip *vm, PseudoRandom *pr, s16 max_y, v3s16 p) = 0;
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virtual int getHeight() = 0;
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};
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@ -98,9 +97,8 @@ public:
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virtual void resolveNodeNames(NodeResolveInfo *nri);
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bool canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p);
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virtual size_t generate(ManualMapVoxelManipulator *vm, PseudoRandom *pr,
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s16 max_y, v3s16 p);
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bool canPlaceDecoration(MMVManip *vm, v3s16 p);
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virtual size_t generate(MMVManip *vm, PseudoRandom *pr, s16 max_y, v3s16 p);
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virtual int getHeight();
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};
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@ -110,8 +108,7 @@ public:
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Schematic *schematic;
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std::string filename;
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virtual size_t generate(ManualMapVoxelManipulator *vm, PseudoRandom *pr,
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s16 max_y, v3s16 p);
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virtual size_t generate(MMVManip *vm, PseudoRandom *pr, s16 max_y, v3s16 p);
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virtual int getHeight();
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};
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@ -123,8 +123,8 @@ size_t Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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///////////////////////////////////////////////////////////////////////////////
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void OreScatter::generate(ManualMapVoxelManipulator *vm, int mapseed,
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u32 blockseed, v3s16 nmin, v3s16 nmax)
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void OreScatter::generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax)
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{
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PseudoRandom pr(blockseed);
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MapNode n_ore(c_ore, 0, ore_param2);
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@ -164,8 +164,8 @@ void OreScatter::generate(ManualMapVoxelManipulator *vm, int mapseed,
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///////////////////////////////////////////////////////////////////////////////
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void OreSheet::generate(ManualMapVoxelManipulator *vm, int mapseed,
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u32 blockseed, v3s16 nmin, v3s16 nmax)
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void OreSheet::generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax)
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{
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PseudoRandom pr(blockseed + 4234);
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MapNode n_ore(c_ore, 0, ore_param2);
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@ -206,8 +206,8 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int mapseed,
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///////////////////////////////////////////////////////////////////////////////
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void OreBlob::generate(ManualMapVoxelManipulator *vm, int mapseed,
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u32 blockseed, v3s16 nmin, v3s16 nmax)
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void OreBlob::generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax)
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{
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PseudoRandom pr(blockseed + 2404);
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MapNode n_ore(c_ore, 0, ore_param2);
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@ -269,8 +269,8 @@ OreVein::~OreVein()
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}
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void OreVein::generate(ManualMapVoxelManipulator *vm, int mapseed,
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u32 blockseed, v3s16 nmin, v3s16 nmax)
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void OreVein::generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax)
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{
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PseudoRandom pr(blockseed + 520);
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MapNode n_ore(c_ore, 0, ore_param2);
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22
src/mg_ore.h
22
src/mg_ore.h
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@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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struct NoiseParams;
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class Noise;
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class Mapgen;
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class ManualMapVoxelManipulator;
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class MMVManip;
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/////////////////// Ore generation flags
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@ -70,32 +70,32 @@ public:
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virtual void resolveNodeNames(NodeResolveInfo *nri);
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size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual void generate(ManualMapVoxelManipulator *vm, int mapseed,
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u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
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virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax) = 0;
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};
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class OreScatter : public Ore {
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public:
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static const bool NEEDS_NOISE = false;
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virtual void generate(ManualMapVoxelManipulator *vm, int mapseed,
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u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax);
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};
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class OreSheet : public Ore {
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public:
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static const bool NEEDS_NOISE = true;
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virtual void generate(ManualMapVoxelManipulator *vm, int mapseed,
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u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax);
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};
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class OreBlob : public Ore {
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public:
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static const bool NEEDS_NOISE = true;
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virtual void generate(ManualMapVoxelManipulator *vm, int mapseed,
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u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax);
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};
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class OreVein : public Ore {
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virtual ~OreVein();
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virtual void generate(ManualMapVoxelManipulator *vm, int mapseed,
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u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax);
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};
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class OreManager : public GenElementManager {
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@ -77,8 +77,8 @@ void Schematic::updateContentIds()
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}
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void Schematic::blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
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Rotation rot, bool force_placement, INodeDefManager *ndef)
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void Schematic::blitToVManip(v3s16 p, MMVManip *vm, Rotation rot,
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bool force_placement, INodeDefManager *ndef)
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{
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int xstride = 1;
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int ystride = size.X;
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@ -156,11 +156,11 @@ void Schematic::blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
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}
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void Schematic::placeStructure(Map *map, v3s16 p, u32 flags,
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Rotation rot, bool force_placement, INodeDefManager *ndef)
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void Schematic::placeStructure(Map *map, v3s16 p, u32 flags, Rotation rot,
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bool force_placement, INodeDefManager *ndef)
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{
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assert(schemdata != NULL);
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ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
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MMVManip *vm = new MMVManip(map);
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if (rot == ROTATE_RAND)
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rot = (Rotation)myrand_range(ROTATE_0, ROTATE_270);
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}
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bool Schematic::loadSchematicFromFile(const char *filename,
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INodeDefManager *ndef, std::map<std::string, std::string> &replace_names)
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bool Schematic::loadSchematicFromFile(const char *filename, INodeDefManager *ndef,
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std::map<std::string, std::string> &replace_names)
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{
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content_t cignore = CONTENT_IGNORE;
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bool have_cignore = false;
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@ -357,7 +357,7 @@ void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
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bool Schematic::getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2)
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{
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ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
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MMVManip *vm = new MMVManip(map);
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v3s16 bp1 = getNodeBlockPos(p1);
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v3s16 bp2 = getNodeBlockPos(p2);
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@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class Map;
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class Mapgen;
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class ManualMapVoxelManipulator;
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class MMVManip;
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class PseudoRandom;
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class NodeResolver;
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@ -58,7 +58,7 @@ public:
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void updateContentIds();
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void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
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void blitToVManip(v3s16 p, MMVManip *vm,
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Rotation rot, bool force_placement, INodeDefManager *ndef);
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bool loadSchematicFromFile(const char *filename, INodeDefManager *ndef,
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@ -240,7 +240,7 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
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switch (mgobj) {
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case MGOBJ_VMANIP: {
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ManualMapVoxelManipulator *vm = mg->vm;
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MMVManip *vm = mg->vm;
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// VoxelManip object
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LuaVoxelManip *o = new LuaVoxelManip(vm, true);
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@ -44,7 +44,7 @@ int LuaVoxelManip::gc_object(lua_State *L)
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int LuaVoxelManip::l_read_from_map(lua_State *L)
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{
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LuaVoxelManip *o = checkobject(L, 1);
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ManualMapVoxelManipulator *vm = o->vm;
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MMVManip *vm = o->vm;
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v3s16 bp1 = getNodeBlockPos(read_v3s16(L, 2));
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v3s16 bp2 = getNodeBlockPos(read_v3s16(L, 3));
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@ -63,7 +63,7 @@ int LuaVoxelManip::l_get_data(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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||||
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
ManualMapVoxelManipulator *vm = o->vm;
|
||||
MMVManip *vm = o->vm;
|
||||
|
||||
int volume = vm->m_area.getVolume();
|
||||
|
||||
|
@ -82,7 +82,7 @@ int LuaVoxelManip::l_set_data(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
ManualMapVoxelManipulator *vm = o->vm;
|
||||
MMVManip *vm = o->vm;
|
||||
|
||||
if (!lua_istable(L, 2))
|
||||
return 0;
|
||||
|
@ -103,7 +103,7 @@ int LuaVoxelManip::l_set_data(lua_State *L)
|
|||
int LuaVoxelManip::l_write_to_map(lua_State *L)
|
||||
{
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
ManualMapVoxelManipulator *vm = o->vm;
|
||||
MMVManip *vm = o->vm;
|
||||
|
||||
vm->blitBackAll(&o->modified_blocks);
|
||||
|
||||
|
@ -144,7 +144,7 @@ int LuaVoxelManip::l_update_liquids(lua_State *L)
|
|||
|
||||
Map *map = &(env->getMap());
|
||||
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
ManualMapVoxelManipulator *vm = o->vm;
|
||||
MMVManip *vm = o->vm;
|
||||
|
||||
Mapgen mg;
|
||||
mg.vm = vm;
|
||||
|
@ -166,7 +166,7 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
|
|||
|
||||
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
EmergeManager *emerge = getServer(L)->getEmergeManager();
|
||||
ManualMapVoxelManipulator *vm = o->vm;
|
||||
MMVManip *vm = o->vm;
|
||||
|
||||
v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE;
|
||||
v3s16 fpmin = vm->m_area.MinEdge;
|
||||
|
@ -203,7 +203,7 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
|
|||
light = (getintfield_default(L, 2, "day", 0) & 0x0F);
|
||||
light |= (getintfield_default(L, 2, "night", 0) & 0x0F) << 4;
|
||||
|
||||
ManualMapVoxelManipulator *vm = o->vm;
|
||||
MMVManip *vm = o->vm;
|
||||
|
||||
v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE;
|
||||
v3s16 pmin = lua_istable(L, 3) ? read_v3s16(L, 3) : vm->m_area.MinEdge + yblock;
|
||||
|
@ -226,7 +226,7 @@ int LuaVoxelManip::l_get_light_data(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
ManualMapVoxelManipulator *vm = o->vm;
|
||||
MMVManip *vm = o->vm;
|
||||
|
||||
int volume = vm->m_area.getVolume();
|
||||
|
||||
|
@ -245,7 +245,7 @@ int LuaVoxelManip::l_set_light_data(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
ManualMapVoxelManipulator *vm = o->vm;
|
||||
MMVManip *vm = o->vm;
|
||||
|
||||
if (!lua_istable(L, 2))
|
||||
return 0;
|
||||
|
@ -268,7 +268,7 @@ int LuaVoxelManip::l_get_param2_data(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
ManualMapVoxelManipulator *vm = o->vm;
|
||||
MMVManip *vm = o->vm;
|
||||
|
||||
int volume = vm->m_area.getVolume();
|
||||
|
||||
|
@ -287,7 +287,7 @@ int LuaVoxelManip::l_set_param2_data(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
ManualMapVoxelManipulator *vm = o->vm;
|
||||
MMVManip *vm = o->vm;
|
||||
|
||||
if (!lua_istable(L, 2))
|
||||
return 0;
|
||||
|
@ -344,7 +344,7 @@ int LuaVoxelManip::l_was_modified(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
ManualMapVoxelManipulator *vm = o->vm;
|
||||
MMVManip *vm = o->vm;
|
||||
|
||||
lua_pushboolean(L, vm->m_is_dirty);
|
||||
|
||||
|
@ -361,7 +361,7 @@ int LuaVoxelManip::l_get_emerged_area(lua_State *L)
|
|||
return 2;
|
||||
}
|
||||
|
||||
LuaVoxelManip::LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mg_vm)
|
||||
LuaVoxelManip::LuaVoxelManip(MMVManip *mmvm, bool is_mg_vm)
|
||||
{
|
||||
this->vm = mmvm;
|
||||
this->is_mapgen_vm = is_mg_vm;
|
||||
|
@ -369,13 +369,13 @@ LuaVoxelManip::LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mg_vm)
|
|||
|
||||
LuaVoxelManip::LuaVoxelManip(Map *map)
|
||||
{
|
||||
this->vm = new ManualMapVoxelManipulator(map);
|
||||
this->vm = new MMVManip(map);
|
||||
this->is_mapgen_vm = false;
|
||||
}
|
||||
|
||||
LuaVoxelManip::LuaVoxelManip(Map *map, v3s16 p1, v3s16 p2)
|
||||
{
|
||||
this->vm = new ManualMapVoxelManipulator(map);
|
||||
this->vm = new MMVManip(map);
|
||||
this->is_mapgen_vm = false;
|
||||
|
||||
v3s16 bp1 = getNodeBlockPos(p1);
|
||||
|
|
|
@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
class Map;
|
||||
class MapBlock;
|
||||
class ManualMapVoxelManipulator;
|
||||
class MMVManip;
|
||||
|
||||
/*
|
||||
VoxelManip
|
||||
|
@ -64,9 +64,9 @@ private:
|
|||
static int l_get_emerged_area(lua_State *L);
|
||||
|
||||
public:
|
||||
ManualMapVoxelManipulator *vm;
|
||||
MMVManip *vm;
|
||||
|
||||
LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mapgen_vm);
|
||||
LuaVoxelManip(MMVManip *mmvm, bool is_mapgen_vm);
|
||||
LuaVoxelManip(Map *map, v3s16 p1, v3s16 p2);
|
||||
LuaVoxelManip(Map *map);
|
||||
~LuaVoxelManip();
|
||||
|
|
|
@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
namespace treegen
|
||||
{
|
||||
|
||||
void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
|
||||
void make_tree(MMVManip &vmanip, v3s16 p0,
|
||||
bool is_apple_tree, INodeDefManager *ndef, int seed)
|
||||
{
|
||||
/*
|
||||
|
@ -122,7 +122,7 @@ treegen::error spawn_ltree(ServerEnvironment *env, v3s16 p0, INodeDefManager *nd
|
|||
{
|
||||
ServerMap *map = &env->getServerMap();
|
||||
std::map<v3s16, MapBlock*> modified_blocks;
|
||||
ManualMapVoxelManipulator vmanip(map);
|
||||
MMVManip vmanip(map);
|
||||
v3s16 tree_blockp = getNodeBlockPos(p0);
|
||||
treegen::error e;
|
||||
|
||||
|
@ -151,7 +151,7 @@ treegen::error spawn_ltree(ServerEnvironment *env, v3s16 p0, INodeDefManager *nd
|
|||
}
|
||||
|
||||
//L-System tree generator
|
||||
treegen::error make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef,
|
||||
treegen::error make_ltree(MMVManip &vmanip, v3s16 p0, INodeDefManager *ndef,
|
||||
TreeDef tree_definition)
|
||||
{
|
||||
MapNode dirtnode(ndef->getId("mapgen_dirt"));
|
||||
|
@ -414,7 +414,7 @@ treegen::error make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefM
|
|||
return SUCCESS;
|
||||
}
|
||||
|
||||
void tree_node_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
||||
void tree_node_placement(MMVManip &vmanip, v3f p0,
|
||||
MapNode node)
|
||||
{
|
||||
v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
|
||||
|
@ -427,7 +427,7 @@ void tree_node_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
|||
vmanip.m_data[vmanip.m_area.index(p1)] = node;
|
||||
}
|
||||
|
||||
void tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
||||
void tree_trunk_placement(MMVManip &vmanip, v3f p0,
|
||||
TreeDef &tree_definition)
|
||||
{
|
||||
v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
|
||||
|
@ -440,7 +440,7 @@ void tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
|||
vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.trunknode;
|
||||
}
|
||||
|
||||
void tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
||||
void tree_leaves_placement(MMVManip &vmanip, v3f p0,
|
||||
PseudoRandom ps ,TreeDef &tree_definition)
|
||||
{
|
||||
MapNode leavesnode=tree_definition.leavesnode;
|
||||
|
@ -464,7 +464,7 @@ void tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
|||
vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
|
||||
}
|
||||
|
||||
void tree_single_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
||||
void tree_single_leaves_placement(MMVManip &vmanip, v3f p0,
|
||||
PseudoRandom ps, TreeDef &tree_definition)
|
||||
{
|
||||
MapNode leavesnode=tree_definition.leavesnode;
|
||||
|
@ -480,7 +480,7 @@ void tree_single_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
|||
vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
|
||||
}
|
||||
|
||||
void tree_fruit_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
||||
void tree_fruit_placement(MMVManip &vmanip, v3f p0,
|
||||
TreeDef &tree_definition)
|
||||
{
|
||||
v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
|
||||
|
|
|
@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include <matrix4.h>
|
||||
#include "noise.h"
|
||||
|
||||
class ManualMapVoxelManipulator;
|
||||
class MMVManip;
|
||||
class INodeDefManager;
|
||||
class ServerEnvironment;
|
||||
|
||||
|
@ -59,29 +59,29 @@ namespace treegen {
|
|||
};
|
||||
|
||||
// Add default tree
|
||||
void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
|
||||
void make_tree(MMVManip &vmanip, v3s16 p0,
|
||||
bool is_apple_tree, INodeDefManager *ndef, int seed);
|
||||
// Add jungle tree
|
||||
void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
|
||||
INodeDefManager *ndef, int seed);
|
||||
|
||||
// Add L-Systems tree (used by engine)
|
||||
treegen::error make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef,
|
||||
treegen::error make_ltree(MMVManip &vmanip, v3s16 p0, INodeDefManager *ndef,
|
||||
TreeDef tree_definition);
|
||||
// Spawn L-systems tree from LUA
|
||||
treegen::error spawn_ltree (ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef,
|
||||
TreeDef tree_definition);
|
||||
|
||||
// L-System tree gen helper functions
|
||||
void tree_node_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
||||
void tree_node_placement(MMVManip &vmanip, v3f p0,
|
||||
MapNode node);
|
||||
void tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
||||
void tree_trunk_placement(MMVManip &vmanip, v3f p0,
|
||||
TreeDef &tree_definition);
|
||||
void tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
||||
void tree_leaves_placement(MMVManip &vmanip, v3f p0,
|
||||
PseudoRandom ps, TreeDef &tree_definition);
|
||||
void tree_single_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
||||
void tree_single_leaves_placement(MMVManip &vmanip, v3f p0,
|
||||
PseudoRandom ps, TreeDef &tree_definition);
|
||||
void tree_fruit_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
|
||||
void tree_fruit_placement(MMVManip &vmanip, v3f p0,
|
||||
TreeDef &tree_definition);
|
||||
irr::core::matrix4 setRotationAxisRadians(irr::core::matrix4 M, double angle, v3f axis);
|
||||
|
||||
|
|
Loading…
Reference in New Issue