Fix wrong checked node names in bucket

master
Perttu Ahola 2011-12-04 01:15:09 +02:00
parent 5c24450e54
commit 2b8b2a4f30
1 changed files with 10 additions and 10 deletions

View File

@ -21,11 +21,11 @@ minetest.register_craftitem("bucket:bucket_empty", {
on_use = function(item, player, pointed_thing) on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under) n = minetest.env:get_node(pointed_thing.under)
if n.name == "water_source" then if n.name == "default:water_source" then
minetest.env:add_node(pointed_thing.under, {name="air"}) minetest.env:add_node(pointed_thing.under, {name="air"})
player:add_to_inventory_later('craft "bucket:bucket_water" 1') player:add_to_inventory_later('craft "bucket:bucket_water" 1')
return true return true
elseif n.name == "lava_source" then elseif n.name == "default:lava_source" then
minetest.env:add_node(pointed_thing.under, {name="air"}) minetest.env:add_node(pointed_thing.under, {name="air"})
player:add_to_inventory_later('craft "bucket:bucket_lava" 1') player:add_to_inventory_later('craft "bucket:bucket_lava" 1')
return true return true
@ -43,12 +43,12 @@ minetest.register_craftitem("bucket:bucket_water", {
on_use = function(item, player, pointed_thing) on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under) n = minetest.env:get_node(pointed_thing.under)
if n.name == "water_source" then if n.name == "default:water_source" then
-- unchanged -- unchanged
elseif n.name == "water_flowing" or n.name == "lava_source" or n.name == "lava_flowing" then elseif n.name == "default:water_flowing" or n.name == "default:lava_source" or n.name == "default:lava_flowing" then
minetest.env:add_node(pointed_thing.under, {name="water_source"}) minetest.env:add_node(pointed_thing.under, {name="default:water_source"})
else else
minetest.env:add_node(pointed_thing.above, {name="water_source"}) minetest.env:add_node(pointed_thing.above, {name="default:water_source"})
end end
player:add_to_inventory_later('craft "bucket:bucket_empty" 1') player:add_to_inventory_later('craft "bucket:bucket_empty" 1')
return true return true
@ -65,12 +65,12 @@ minetest.register_craftitem("bucket:bucket_lava", {
on_use = function(item, player, pointed_thing) on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under) n = minetest.env:get_node(pointed_thing.under)
if n.name == "lava_source" then if n.name == "default:lava_source" then
-- unchanged -- unchanged
elseif n.name == "water_source" or n.name == "water_flowing" or n.name == "lava_flowing" then elseif n.name == "default:water_source" or n.name == "default:water_flowing" or n.name == "default:lava_flowing" then
minetest.env:add_node(pointed_thing.under, {name="lava_source"}) minetest.env:add_node(pointed_thing.under, {name="default:lava_source"})
else else
minetest.env:add_node(pointed_thing.above, {name="lava_source"}) minetest.env:add_node(pointed_thing.above, {name="default:lava_source"})
end end
player:add_to_inventory_later('craft "bucket:bucket_empty" 1') player:add_to_inventory_later('craft "bucket:bucket_empty" 1')
return true return true