Add Lua VoxelArea methods: contains, containsp, containsi
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9126823c7e
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0003fc8215
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@ -44,3 +44,19 @@ function VoxelArea:indexp(p)
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return math.floor(i)
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end
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function VoxelArea:contains(x, y, z)
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return (x >= self.MinEdge.x) and (x <= self.MaxEdge.x) and
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(y >= self.MinEdge.y) and (y <= self.MaxEdge.y) and
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(z >= self.MinEdge.z) and (z <= self.MaxEdge.z)
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end
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function VoxelArea:containsp(p)
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return (p.x >= self.MinEdge.x) and (p.x <= self.MaxEdge.x) and
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(p.y >= self.MinEdge.y) and (p.y <= self.MaxEdge.y) and
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(p.z >= self.MinEdge.z) and (p.z <= self.MaxEdge.z)
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end
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function VoxelArea:containsi(i)
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return (i >= 1) and (i <= self:getVolume())
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end
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