Move documentation to the wiki
parent
984b0feb5c
commit
66bccccaff
19
README.md
19
README.md
|
@ -2,21 +2,4 @@
|
|||
|
||||
This adds some interesting items to the Digilines mod.
|
||||
|
||||
## Multicolour Light block
|
||||
|
||||
This block can be controlled and read via a digiline. The channel can only be configured once; to change it, the node must be dug and placed again. Anyone can set it, not just the placer. The channel will be a string, even when digits are entered. An empty channel name is not allowed.
|
||||
|
||||
The digiline signal must be a string with one of these formats:
|
||||
|
||||
- "on" - light on
|
||||
- "off" - light off
|
||||
- "#rgb" - change colour (3 hex digits)
|
||||
- "#rrggbb" - colour (6 hex digits)
|
||||
- "on#rgb"
|
||||
- "off#rgb"
|
||||
- "on#rrggbb"
|
||||
- "off#rrggbb" - change both light on/off status and colour
|
||||
|
||||
Despite accepting any hex colours, due to Minetest limitations only 125 are possible, which are all possible combinations of values 00, 40, 80, C0 and FF in each of R, G and B (values 00-33 count as 00, values 34-66 count as 40, values 67-99 count as 80, values 9A-CC count as C0, and values CD-FF count as FF)
|
||||
|
||||
After being configured, it will send on the selected channel the string "L <playername>" when the node is punched (L for left-clicked) and the string "R <playername>" when the node is right-clicked (with the actual player's name, of course).
|
||||
For full documentation, see the [wiki](wiki).
|
||||
|
|
Loading…
Reference in New Issue