133 lines
5.3 KiB
Lua
133 lines
5.3 KiB
Lua
minetest.register_node("factory:storage_tank", {
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description = "Storage Tank",
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drawtype = "glasslike_framed",
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tiles = {"factory_steel_noise.png","factory_glass.png^factory_measure.png","factory_glass.png^factory_port.png", "factory_steel_noise.png"},
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inventory_image = "factory_storage_tank.png",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {oddly_breakable_by_hand = 2},
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local stack = ItemStack(itemstack)
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if stack:get_name() == "bucket:bucket_water" then
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minetest.swap_node(pos, {name = "factory:storage_tank_water", param2 = 3 + 64 + 128})
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local meta = minetest.get_meta(pos)
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meta:set_int("stored", 3)
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return ItemStack("bucket:bucket_empty")
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end
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if stack:get_name() == "bucket:bucket_lava" then
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minetest.swap_node(pos, {name = "factory:storage_tank_lava", param2 = 7 + 64 + 128})
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local meta = minetest.get_meta(pos)
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meta:set_int("stored", 7)
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return ItemStack("bucket:bucket_empty")
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end
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end,
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})
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function factory.register_storage_tank(name, increment, tiles, plaintile, light, bucket_full, bucket_empty)
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minetest.register_node("factory:storage_tank_" .. name, {
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drawtype = "glasslike_framed",
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tiles = {"factory_steel_noise.png","factory_glass.png^factory_measure.png","factory_glass.png^factory_port.png", "factory_steel_noise.png"},
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special_tiles = tiles,
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paramtype = "light",
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sunlight_propagates = true,
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light_source = light,
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groups = {oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
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drop = nil,
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on_dig = function(pos, node, digger)
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local inv = digger:get_inventory()
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local meta = minetest.get_meta(pos)
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local stored = meta:get_int("stored")
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local stack = ItemStack({name="factory:storage_tank_" .. name .. "_inventory", count=1, metadata=stored})
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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else
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minetest.add_item(pos, stack)
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end
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minetest.set_node(pos, {name = "air"})
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end,
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local stack = ItemStack(itemstack)
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if stack:get_name() == bucket_full then
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local meta = minetest.get_meta(pos)
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local stored = meta:get_int("stored")
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if stored < 63 then
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stored = stored + increment
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meta:set_int("stored", stored)
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meta:set_string("infotext", "Storage Tank (" .. name .. "): "..math.floor((100/63)*stored).."% full")
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minetest.swap_node(pos, {name = "factory:storage_tank_" .. name, param2 = stored + 64 + 128})
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return ItemStack(bucket_empty)
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end
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end
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if stack:get_name() == bucket_empty then
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local meta = minetest.get_meta(pos)
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local stored = meta:get_int("stored")
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if stored > increment then
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stored = stored - increment
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meta:set_int("stored", stored)
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meta:set_string("infotext", "Storage Tank (" .. name .. "): "..math.floor((100/63)*stored).."% full")
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minetest.swap_node(pos, {name = "factory:storage_tank_" .. name, param2 = stored + 64 + 128})
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return ItemStack(bucket_full)
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elseif stored <= increment then
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meta:set_string("infotext", nil)
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minetest.swap_node(pos, {name = "factory:storage_tank"})
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return ItemStack(bucket_full)
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end
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end
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end,
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})
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minetest.register_abm({
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nodenames = {"factory:storage_tank_" .. name},
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neighbors = nil,
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.get_meta(pos)
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local stored = meta:get_int("stored")
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minetest.swap_node(pos, {name = "factory:storage_tank_" .. name, param2 = stored + 64 + 128})
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end,
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})
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minetest.register_craftitem("factory:storage_tank_" .. name .. "_inventory", {
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description = "Storage Tank (" .. name .. ")",
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inventory_image = plaintile .. "^factory_storage_tank.png",
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wield_image = "factory_storage_tank.png",
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groups = {not_in_creative_inventory = 1},
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stack_max = 1,
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on_place = function(itemstack, placer, pointed_thing)
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local pt = pointed_thing
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if not pt then
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return
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end
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if pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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local above = minetest.get_node(pt.above)
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if not minetest.registered_nodes[under.name] then
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return
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end
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if not minetest.registered_nodes[above.name] then
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return
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end
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if pt.above.y ~= pt.under.y+1 then
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return
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end
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if not minetest.registered_nodes[above.name].buildable_to then
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return
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end
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minetest.place_node(pt.above, {name="factory:storage_tank_" .. name, param2 = tonumber(itemstack:get_metadata()) + 64 + 128})
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local meta = minetest.get_meta(pt.above)
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meta:set_int("stored", tonumber(itemstack:get_metadata()))
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meta:set_string("infotext", "Storage Tank (" .. name .. "): "..math.floor((100/63)*tonumber(itemstack:get_metadata())).."% full")
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return ""
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end
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})
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end
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-- don't forget to add your liquid to the initial node around line 10
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-- I may improve this later
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factory.register_storage_tank("water", 4, {{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}}, "default_water.png", 0, "bucket:bucket_water", "bucket:bucket_empty")
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factory.register_storage_tank("lava", 8, {{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}}, "default_lava.png", 13, "bucket:bucket_lava", "bucket:bucket_empty") |