LemonLake-factory/items/storage_tank.lua

133 lines
5.3 KiB
Lua

minetest.register_node("factory:storage_tank", {
description = "Storage Tank",
drawtype = "glasslike_framed",
tiles = {"factory_steel_noise.png","factory_glass.png^factory_measure.png","factory_glass.png^factory_port.png", "factory_steel_noise.png"},
inventory_image = "factory_storage_tank.png",
paramtype = "light",
sunlight_propagates = true,
groups = {oddly_breakable_by_hand = 2},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local stack = ItemStack(itemstack)
if stack:get_name() == "bucket:bucket_water" then
minetest.swap_node(pos, {name = "factory:storage_tank_water", param2 = 3 + 64 + 128})
local meta = minetest.get_meta(pos)
meta:set_int("stored", 3)
return ItemStack("bucket:bucket_empty")
end
if stack:get_name() == "bucket:bucket_lava" then
minetest.swap_node(pos, {name = "factory:storage_tank_lava", param2 = 7 + 64 + 128})
local meta = minetest.get_meta(pos)
meta:set_int("stored", 7)
return ItemStack("bucket:bucket_empty")
end
end,
})
function factory.register_storage_tank(name, increment, tiles, plaintile, light, bucket_full, bucket_empty)
minetest.register_node("factory:storage_tank_" .. name, {
drawtype = "glasslike_framed",
tiles = {"factory_steel_noise.png","factory_glass.png^factory_measure.png","factory_glass.png^factory_port.png", "factory_steel_noise.png"},
special_tiles = tiles,
paramtype = "light",
sunlight_propagates = true,
light_source = light,
groups = {oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
drop = nil,
on_dig = function(pos, node, digger)
local inv = digger:get_inventory()
local meta = minetest.get_meta(pos)
local stored = meta:get_int("stored")
local stack = ItemStack({name="factory:storage_tank_" .. name .. "_inventory", count=1, metadata=stored})
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
else
minetest.add_item(pos, stack)
end
minetest.set_node(pos, {name = "air"})
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local stack = ItemStack(itemstack)
if stack:get_name() == bucket_full then
local meta = minetest.get_meta(pos)
local stored = meta:get_int("stored")
if stored < 63 then
stored = stored + increment
meta:set_int("stored", stored)
meta:set_string("infotext", "Storage Tank (" .. name .. "): "..math.floor((100/63)*stored).."% full")
minetest.swap_node(pos, {name = "factory:storage_tank_" .. name, param2 = stored + 64 + 128})
return ItemStack(bucket_empty)
end
end
if stack:get_name() == bucket_empty then
local meta = minetest.get_meta(pos)
local stored = meta:get_int("stored")
if stored > increment then
stored = stored - increment
meta:set_int("stored", stored)
meta:set_string("infotext", "Storage Tank (" .. name .. "): "..math.floor((100/63)*stored).."% full")
minetest.swap_node(pos, {name = "factory:storage_tank_" .. name, param2 = stored + 64 + 128})
return ItemStack(bucket_full)
elseif stored <= increment then
meta:set_string("infotext", nil)
minetest.swap_node(pos, {name = "factory:storage_tank"})
return ItemStack(bucket_full)
end
end
end,
})
minetest.register_abm({
nodenames = {"factory:storage_tank_" .. name},
neighbors = nil,
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local stored = meta:get_int("stored")
minetest.swap_node(pos, {name = "factory:storage_tank_" .. name, param2 = stored + 64 + 128})
end,
})
minetest.register_craftitem("factory:storage_tank_" .. name .. "_inventory", {
description = "Storage Tank (" .. name .. ")",
inventory_image = plaintile .. "^factory_storage_tank.png",
wield_image = "factory_storage_tank.png",
groups = {not_in_creative_inventory = 1},
stack_max = 1,
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if not pt then
return
end
if pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
local above = minetest.get_node(pt.above)
if not minetest.registered_nodes[under.name] then
return
end
if not minetest.registered_nodes[above.name] then
return
end
if pt.above.y ~= pt.under.y+1 then
return
end
if not minetest.registered_nodes[above.name].buildable_to then
return
end
minetest.place_node(pt.above, {name="factory:storage_tank_" .. name, param2 = tonumber(itemstack:get_metadata()) + 64 + 128})
local meta = minetest.get_meta(pt.above)
meta:set_int("stored", tonumber(itemstack:get_metadata()))
meta:set_string("infotext", "Storage Tank (" .. name .. "): "..math.floor((100/63)*tonumber(itemstack:get_metadata())).."% full")
return ""
end
})
end
-- don't forget to add your liquid to the initial node around line 10
-- I may improve this later
factory.register_storage_tank("water", 4, {{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}}, "default_water.png", 0, "bucket:bucket_water", "bucket:bucket_empty")
factory.register_storage_tank("lava", 8, {{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}}, "default_lava.png", 13, "bucket:bucket_lava", "bucket:bucket_empty")