Dummy stone to avoid grass/trees, water surface within mapblock for daynightdiff

This commit is contained in:
paramat 2014-03-27 01:35:13 +00:00
parent 76fe250647
commit 93d4cbb5d6
2 changed files with 24 additions and 14 deletions

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@ -1,4 +1,4 @@
stability 0.2.0 by paramat stability 0.2.1 by paramat
For latest stable Minetest back to 0.4.8 For latest stable Minetest back to 0.4.8
Depends default Depends default
Licenses: code WTFPL Licenses: code WTFPL

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@ -1,14 +1,14 @@
-- stability 0.2.0 by paramat -- stability 0.2.1 by paramat
-- For latest stable Minetest and back to 0.4.8 -- For latest stable Minetest and back to 0.4.8
-- Depends default -- Depends default
-- License: code WTFPL -- License: code WTFPL
-- Parameters -- Parameters
local YMIN = 6000 -- Upper and lower realm limits local YMIN = 6000 -- Approximate realm base and atmosphere top
local YMAX = 8000 local YMAX = 8000
local TCEN = 7000 -- Terrain centre, average surface level local TCEN = 7016 -- Terrain centre, average solid surface level
local WATY = 7000 -- Approximate water y, is rounded down to near base of chunk local WATY = 7016 -- Water surface y
local TSCA = 128 -- Terrain scale, approximate average height of hills local TSCA = 128 -- Terrain scale, approximate average height of hills
local STOT = 0.04 -- Stone threshold, depth of stone surface local STOT = 0.04 -- Stone threshold, depth of stone surface
local STABLE = 2 -- Minimum number of stacked stone nodes in column required to support sand local STABLE = 2 -- Minimum number of stacked stone nodes in column required to support sand
@ -28,7 +28,16 @@ local np_terrain = {
stability = {} stability = {}
waty = (80 * math.floor((WATY + 32) / 80)) - 32 + 15 -- Nodes
minetest.register_node("stability:stone", {
description = "STB Stone",
tiles = {"default_stone.png"},
is_ground_content = false,
groups = {cracky=3},
drop = "default:stone",
sounds = default.node_sound_stone_defaults(),
})
-- On generated function -- On generated function
@ -52,10 +61,11 @@ minetest.register_on_generated(function(minp, maxp, seed)
local data = vm:get_data() local data = vm:get_data()
local c_air = minetest.get_content_id("air") local c_air = minetest.get_content_id("air")
local c_stone = minetest.get_content_id("default:stone")
local c_sand = minetest.get_content_id("default:sand") local c_sand = minetest.get_content_id("default:sand")
local c_water = minetest.get_content_id("default:water_source") local c_water = minetest.get_content_id("default:water_source")
local c_stbstone = minetest.get_content_id("stability:stone")
local sidelen = x1 - x0 + 1 local sidelen = x1 - x0 + 1
local chulens = {x=sidelen, y=sidelen, z=sidelen} local chulens = {x=sidelen, y=sidelen, z=sidelen}
local minpos = {x=x0, y=y0, z=z0} local minpos = {x=x0, y=y0, z=z0}
@ -76,26 +86,26 @@ minetest.register_on_generated(function(minp, maxp, seed)
end end
end end
for y = y0, y1 do -- for each x row progressing upwards for y = y0, y1 do
local vi = area:index(x0, y, z) -- get voxel index for first node in x row local vi = area:index(x0, y, z)
for x = x0, x1 do -- for each node do for x = x0, x1 do
local si = x - x0 + 1 local si = x - x0 + 1
local grad = (TCEN - y) / TSCA local grad = (TCEN - y) / TSCA
local density = nvals_terrain[ni] + grad local density = nvals_terrain[ni] + grad
if density >= STOT then if density >= STOT then
data[vi] = c_stone -- only stone can reset an unstable column to stable data[vi] = c_stbstone -- only stone can reset an unstable column to stable
stable[si] = stable[si] + 1 -- increment count of consecutive stone nodes in column stable[si] = stable[si] + 1 -- increment count of consecutive stone nodes in column
elseif density >= 0 and density < STOT and stable[si] >= STABLE then elseif density >= 0 and density < STOT and stable[si] >= STABLE then
data[vi] = c_sand -- only add if enough supporting stone nodes below data[vi] = c_sand -- only add if enough supporting stone nodes below
elseif y <= waty then elseif y <= WATY then
data[vi] = c_water data[vi] = c_water
stable[si] = 0 -- set to unstable stable[si] = 0 -- set to unstable
else else
data[vi] = c_air data[vi] = c_air
stable[si] = 0 -- set to unstable stable[si] = 0 -- set to unstable
end end
ni = ni + 1 -- increment perlinmap noise index ni = ni + 1
vi = vi + 1 -- increment voxel index along x row vi = vi + 1
end end
end end
end end