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paramat 4e26e0eda7 Version 0.1.1 2013-08-09 05:16:27 +01:00
textures Version 0.1.1 more, and varying snowfall 2013-08-09 04:33:05 +01:00
README.txt Version 0.1.1 2013-08-09 05:16:27 +01:00
depends.txt Version 0.1.1 more, and varying snowfall 2013-08-09 04:33:05 +01:00
init.lua Version 0.1.1 2013-08-09 05:16:27 +01:00
license.txt Version 0.1.1 more, and varying snowfall 2013-08-09 04:33:05 +01:00

README.txt

Snowdrift 0.1.1 by paramat
For latest stable Minetest and back to 0.4.6
Depends default
Licenses: Code WTFPL. Textures CC BY-SA.
This is intended to be used as alternative snowfall for the snow mod by Splizard.
The code is partly derived from weather mod by Jeija and snow mod version 1.8 by Splizard.

Version 0.1.0
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* Snowfall only in the snow biomes of snow mod by Splizard. You will need to disable snow mod snowfall.
* Minimal processing for less powerful computers.
* Snowfall is only seen by a player if the player is outside under open sky.
* Each snowflake has it's own random trajectory, initial position, initial velocity and acceleration.
* Snow falls at an average of 1m/s.
* Snow drifts southwards at an average of 1m/s, a slightly lower speed than the southward cloud drift.
* Snowflakes are sized to match 16x16 texture resolution and the icons used in my texture pack.
* The snow box around the player is 128x128x32 nodes in size.
* Parameter PROCHA controls snow density and processing load, default is 0.5, try 1 for denser snow.

Version 0.1.1
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* Mod is too light, doubled maximum snow density, added second snowflake design with a square symmetry.
* Snow density is now smoothly varied by how deep into a snow biome a player is.