Update particle spawn format. Snow heaviness parameter. Rain off by default. Snow, rain heavier by default

master
paramat 2014-08-25 05:58:19 +01:00
parent 6e533e4192
commit c42ad19c9a
2 changed files with 76 additions and 63 deletions

View File

@ -1,4 +1,4 @@
snowdrift 0.2.5 by paramat
For latest stable Minetest and back to 0.4.6
snowdrift 0.3.0 by paramat
For latest stable Minetest and back to 0.4.9 dev after 13/01/14
Depends default
Licenses: code WTFPL, textures CC BY-SA
Licenses: code WTFPL, textures CC BY-SA

133
init.lua
View File

@ -1,18 +1,24 @@
-- snowdrift 0.2.5 by paramat
-- For latest stable Minetest and back to 0.4.6
-- snowdrift 0.3.0 by paramat
-- For latest stable Minetest and back to 0.4.9 dev after 13/01/14
-- Depends default
-- Licenses: code WTFPL, textures CC BY-SA
-- snowfall heaviness parameter
-- rain off by default
-- snow and rain heavier by default
-- update particle spawn format
-- Parameters
local SCALP = 3 -- Time scale for precipitation in minutes
local PRET = 0 -- -1 to 1. Precipitation threshold: 1 none, -1 continuous, 0 half the time, 0.3 one third the time
local SCALP = 11 -- Time scale for precipitation in minutes
local PRET = -1 -- -1 to 1. Precipitation threshold: 1 none, -1 continuous, -0.3 two thirds the time, 0 half the time, 0.3 one third the time
local PPPCHA = 0.1 -- 0 to 1. Per player processing chance. Controls and randomizes processing load
local SETCHA = 0.2 -- 0 to 1. Snow settling chance
local DROPS = 16 -- Rainfall heaviness
local FLAKES = 2 -- Snowfall heaviness. Try 1 on slower computers
local DROPS = 32 -- Rainfall heaviness. Reduce on slower computers
local SNOW = true -- Snowfall below temperature threshold
local SETTLE = true -- Snow collects on ground within 32 nodes of player
local RAIN = true -- Rain above humidity threshold
local SETTLE = false -- Snow collects on ground within 32 nodes of player
local RAIN = false -- Rain above humidity threshold
local THOVER = false -- Instead use a temperature and humidity system with
-- snow in overlap of cold and humid areas, else rain in humid areas
@ -21,14 +27,14 @@ local SEEDT = 112 -- 112 These are default noise parameters from snow mod by Spl
local OCTAT = 3 -- 3 use these for snowfall in those snow biomes
local PERST = 0.5 -- 0.5
local SCALT = 150 -- 150
local TET = -0.53 -- -0.53 Temperature threshold for snow
local TET = -0.53 -- -0.53 Temperature threshold for snow. Negative because here this noise is temperature, in snow mod it's coldness
-- Humidity noise parameters
local SEEDH = 72384 -- 72384 These are default noise parameters for mapgen V6 humidity
local OCTAH = 4 -- 4 note these cause rain in deserts
local PERSH = 0.66 -- 0.66
local SCALH = 500 -- 500
local HUT = -4 -- Humidity threshold for rain
local HUT = 0 -- Humidity threshold for rain
-- Stuff
@ -84,46 +90,52 @@ minetest.register_globalstep(function(dtime)
end
end
if snow then
minetest.add_particle(
{x=pposx-32+math.random(0,63), y=pposy+16, z=pposz-16+math.random(0,63)}, -- posi
{x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1}, -- velo
{x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01}, -- acce
32,
2.8,
false,
"snowdrift_snowflake1.png",
player:get_player_name()
)
minetest.add_particle(
{x=pposx-32+math.random(0,63), y=pposy+16, z=pposz-16+math.random(0,63)}, -- posi
{x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1}, -- velo
{x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01}, -- acce
32,
2.8,
false,
"snowdrift_snowflake2.png",
player:get_player_name()
)
minetest.add_particle(
{x=pposx-32+math.random(0,63), y=pposy+16, z=pposz-16+math.random(0,63)}, -- posi
{x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1}, -- velo
{x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01}, -- acce
32,
2.8,
false,
"snowdrift_snowflake3.png",
player:get_player_name()
)
minetest.add_particle(
{x=pposx-32+math.random(0,63), y=pposy+16, z=pposz-16+math.random(0,63)}, -- posi
{x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1}, -- velo
{x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01}, -- acce
32,
2.8,
false,
"snowdrift_snowflake4.png",
player:get_player_name()
)
for flake = 1, FLAKES do
minetest.add_particle({
pos = {x=pposx-32+math.random(0,63), y=pposy+16, z=pposz-16+math.random(0,63)},
vel = {x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1},
acc = {x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01},
expirationtime = 32,
size = 2.8,
collisiondetection = false,
vertical = false,
texture = "snowdrift_snowflake1.png",
playername = player:get_player_name(),
})
minetest.add_particle({
pos = {x=pposx-32+math.random(0,63), y=pposy+16, z=pposz-16+math.random(0,63)},
vel = {x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1},
acc = {x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01},
expirationtime = 32,
size = 2.8,
collisiondetection = false,
vertical = false,
texture = "snowdrift_snowflake2.png",
playername = player:get_player_name(),
})
minetest.add_particle({
pos = {x=pposx-32+math.random(0,63), y=pposy+16, z=pposz-16+math.random(0,63)},
vel = {x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1},
acc = {x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01},
expirationtime = 32,
size = 2.8,
collisiondetection = false,
vertical = false,
texture = "snowdrift_snowflake3.png",
playername = player:get_player_name(),
})
minetest.add_particle({
pos = {x=pposx-32+math.random(0,63), y=pposy+16, z=pposz-16+math.random(0,63)},
vel = {x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1},
acc = {x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01},
expirationtime = 32,
size = 2.8,
collisiondetection = false,
vertical = false,
texture = "snowdrift_snowflake4.png",
playername = player:get_player_name(),
})
end
if SETTLE and math.random() < SETCHA then -- settling snow
local sposx = pposx - 32 + math.random(0, 63)
local sposz = pposz - 32 + math.random(0, 63)
@ -164,17 +176,18 @@ minetest.register_globalstep(function(dtime)
end
if rain then
for drop = 1, DROPS do
minetest.add_particle(
{x=pposx-24+math.random(0,48), y=pposy+16, z=pposz-24+math.random(0,48)}, -- posi
{x=0, y=-8, z=-1}, -- velo
{x=0, y=0, z=0}, -- acce
4,
2.8,
false,
"snowdrift_raindrop.png",
player:get_player_name()
)
minetest.add_particle({
pos = {x=pposx-24+math.random(0,48), y=pposy+16, z=pposz-24+math.random(0,48)},
vel = {x=0, y=-8, z=-1},
acc = {x=0, y=0, z=0},
expirationtime = 4,
size = 2.8,
collisiondetection = false,
vertical = false,
texture = "snowdrift_raindrop.png",
playername = player:get_player_name(),
})
end
end
end
end)
end)