Noise triggered showers with time scale, dirt_with_snow added under plants
parent
ff3abac04f
commit
9630220625
|
@ -1,4 +1,4 @@
|
|||
snowdrift 0.2.3 by paramat
|
||||
snowdrift 0.2.4 by paramat
|
||||
For latest stable Minetest and back to 0.4.6
|
||||
Depends default
|
||||
Licenses: code WTFPL, textures CC BY-SA
|
127
init.lua
127
init.lua
|
@ -1,31 +1,33 @@
|
|||
-- snowdrift 0.2.3 by paramat
|
||||
-- snowdrift 0.2.4 by paramat
|
||||
-- For latest stable Minetest and back to 0.4.6
|
||||
-- Depends default
|
||||
-- Licenses: code WTFPL, textures CC BY-SA
|
||||
|
||||
-- Parameters
|
||||
|
||||
local PPPCHA = 0.2 -- (0 to 1) -- Per player processing chance, randomizes and spreads processing load
|
||||
local SETCHA = 0.5 -- (0 to 1) -- Snow settling rate
|
||||
local SCALP = 6 -- Time scale for precipitation in minutes
|
||||
local PRET = 0 -- -1 to 1 -- Precipitation threshold: 1 none, -1 continuous, 0 half the time, 0.3 one third the time
|
||||
local PPPCHA = 0.1 -- 0 to 1 -- Per player processing chance. Controls and randomizes processing load
|
||||
local SETCHA = 0.2 -- 0 to 1 -- Snow settling chance
|
||||
local DROPS = 8 -- Rainfall heaviness
|
||||
local SNOWV6 = true -- Snowfall in snow biomes of snow mod by Splizard
|
||||
local SETTLE = true --
|
||||
local RAIN = false -- Rain above humidity threshold
|
||||
local THOVER = false -- Instead use a temperature and humidity system with
|
||||
-- snow in overlap of cold and humid
|
||||
-- else rain in humid areas
|
||||
local SEEDT = 112 -- 112 -- If THOVER = true, set these to your mapgen's temperature noise parameters
|
||||
-- snow in overlap of cold and humid areas, else rain in humid areas
|
||||
|
||||
-- Temperature noise parameters
|
||||
local SEEDT = 112 -- 112 -- These are default noise parameters for snow mod mapgen V6
|
||||
local OCTAT = 3 -- 3
|
||||
local PERST = 0.5 -- 0.5
|
||||
local SCALT = 150 -- 150
|
||||
local TET = -0.53 -- -0.53 -- Temperature threshold for snow. If SNOWV6 = true set to -0.53
|
||||
|
||||
local TET = -0.53 -- -0.53 -- Temperature threshold for snow
|
||||
-- If SNOWV6 = true set to -0.53
|
||||
local SEEDH = 72384 -- 72384 -- Set these to your mapgen's humidity noise parameters
|
||||
local OCTAH = 4 -- 4
|
||||
-- Humidity noise parameters
|
||||
local SEEDH = 72384 -- 72384 These are default noise parameters for mapgen V6 humidity
|
||||
local OCTAH = 4 -- 4 note these cause rain in deserts
|
||||
local PERSH = 0.66 -- 0.66
|
||||
local SCALH = 500 -- 500
|
||||
|
||||
local HUT = 0.5 -- 0.5 -- Humidity threshold for rain
|
||||
|
||||
-- Stuff
|
||||
|
@ -35,7 +37,10 @@ snowdrift = {}
|
|||
-- Globalstep function
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
-- TODO if not raining at this time then return
|
||||
local perlinp = minetest.get_perlin(813, 1, 0.5, SCALP)
|
||||
if perlinp:get2d({x = os.clock()/60, y = 0}) < PRET then
|
||||
return
|
||||
end
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
if math.random() > PPPCHA then
|
||||
return
|
||||
|
@ -44,17 +49,20 @@ minetest.register_globalstep(function(dtime)
|
|||
if minetest.get_node_light(ppos, 0.5) ~= 15 then
|
||||
return
|
||||
end
|
||||
local pposx = math.floor(ppos.x)
|
||||
local pposy = math.floor(ppos.y)
|
||||
local pposz = math.floor(ppos.z)
|
||||
local snow = false
|
||||
local rain = false
|
||||
local noiset
|
||||
local noiseh
|
||||
if SNOWV6 or THOVER then
|
||||
local perlint = minetest.get_perlin(SEEDT, OCTAT, PERST, SCALT)
|
||||
noiset = perlint:get2d({x = ppos.x, y = ppos.z})
|
||||
noiset = perlint:get2d({x = pposx, y = pposz})
|
||||
end
|
||||
if RAIN or THOVER then
|
||||
local perlinh = minetest.get_perlin(SEEDH, OCTAH, PERSH, SCALH)
|
||||
noiseh = perlinh:get2d({x = ppos.x, y = ppos.z})
|
||||
noiseh = perlinh:get2d({x = pposx, y = pposz})
|
||||
end
|
||||
if THOVER then
|
||||
if noiset < TET and noiseh > HUT then
|
||||
|
@ -77,9 +85,9 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
if snow then
|
||||
minetest.add_particle(
|
||||
{x = ppos.x - 64 + math.random(0, 128), y = ppos.y + 16, z = ppos.z - 48 + math.random(0, 128)}, -- posi
|
||||
{x = math.random() / 5 - 0.1, y = math.random() / 5 - 1.1, z = math.random() / 5 - 1.1}, -- velo
|
||||
{x = math.random() / 50 - 0.01, y = math.random() / 50 - 0.01, z = math.random() / 50 - 0.01}, -- acce
|
||||
{x=pposx-48+math.random(0,96), y=pposy+16, z=pposz-32+math.random(0,96)}, -- posi
|
||||
{x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1}, -- velo
|
||||
{x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01}, -- acce
|
||||
32,
|
||||
2.8,
|
||||
false,
|
||||
|
@ -87,9 +95,9 @@ minetest.register_globalstep(function(dtime)
|
|||
player:get_player_name()
|
||||
)
|
||||
minetest.add_particle(
|
||||
{x = ppos.x - 64 + math.random(0, 128), y = ppos.y + 16, z = ppos.z - 48 + math.random(0, 128)}, -- posi
|
||||
{x = math.random() / 5 - 0.1, y = math.random() / 5 - 1.1, z = math.random() / 5 - 1.1}, -- velo
|
||||
{x = math.random() / 50 - 0.01, y = math.random() / 50 - 0.01, z = math.random() / 50 - 0.01}, -- acce
|
||||
{x=pposx-48+math.random(0,96), y=pposy+16, z=pposz-32+math.random(0,96)}, -- posi
|
||||
{x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1}, -- velo
|
||||
{x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01}, -- acce
|
||||
32,
|
||||
2.8,
|
||||
false,
|
||||
|
@ -97,9 +105,9 @@ minetest.register_globalstep(function(dtime)
|
|||
player:get_player_name()
|
||||
)
|
||||
minetest.add_particle(
|
||||
{x = ppos.x - 64 + math.random(0, 128), y = ppos.y + 16, z = ppos.z - 48 + math.random(0, 128)}, -- posi
|
||||
{x = math.random() / 5 - 0.1, y = math.random() / 5 - 1.1, z = math.random() / 5 - 1.1}, -- velo
|
||||
{x = math.random() / 50 - 0.01, y = math.random() / 50 - 0.01, z = math.random() / 50 - 0.01}, -- acce
|
||||
{x=pposx-48+math.random(0,96), y=pposy+16, z=pposz-32+math.random(0,96)}, -- posi
|
||||
{x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1}, -- velo
|
||||
{x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01}, -- acce
|
||||
32,
|
||||
2.8,
|
||||
false,
|
||||
|
@ -107,58 +115,59 @@ minetest.register_globalstep(function(dtime)
|
|||
player:get_player_name()
|
||||
)
|
||||
minetest.add_particle(
|
||||
{x = ppos.x - 64 + math.random(0, 128), y = ppos.y + 16, z = ppos.z - 48 + math.random(0, 128)}, -- posi
|
||||
{x = math.random() / 5 - 0.1, y = math.random() / 5 - 1.1, z = math.random() / 5 - 1.1}, -- velo
|
||||
{x = math.random() / 50 - 0.01, y = math.random() / 50 - 0.01, z = math.random() / 50 - 0.01}, -- acce
|
||||
{x=pposx-48+math.random(0,96), y=pposy+16, z=pposz-32+math.random(0,96)}, -- posi
|
||||
{x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1}, -- velo
|
||||
{x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01}, -- acce
|
||||
32,
|
||||
2.8,
|
||||
false,
|
||||
"snowdrift_snowflake4.png",
|
||||
player:get_player_name()
|
||||
)
|
||||
if SETTLE and math.random() < SETCHA then
|
||||
local sposx = math.floor(ppos.x) - 64 + math.random(0, 128)
|
||||
local sposz = math.floor(ppos.z) - 64 + math.random(0, 128)
|
||||
local pposy = math.floor(ppos.y)
|
||||
local surfy = false
|
||||
for y = pposy + 64, pposy - 64, -1 do
|
||||
local nodename = minetest.get_node({x=sposx, y=y, z=sposz}).name
|
||||
if nodename ~= "air" and nodename ~= "ignore" then
|
||||
if nodename == "default:desert_sand"
|
||||
or nodename == "default:desert_stone" then
|
||||
break
|
||||
else
|
||||
local drawtype = minetest.registered_nodes[nodename].drawtype
|
||||
if drawtype == "normal"
|
||||
or drawtype == "glasslike"
|
||||
or drawtype == "glasslike_framed"
|
||||
or drawtype == "allfaces"
|
||||
or drawtype == "allfaces_optional" then
|
||||
surfy = y
|
||||
break
|
||||
else
|
||||
if SETTLE and math.random() < SETCHA then -- settling snow
|
||||
local sposx = pposx - 32 + math.random(0, 64)
|
||||
local sposz = pposz - 32 + math.random(0, 64)
|
||||
if minetest.get_node_light({x=sposx, y=pposy+32, z=sposz}, 0.5) == 15 then -- check under open sky
|
||||
for y = pposy + 32, pposy - 64, -1 do -- find surface
|
||||
local nodename = minetest.get_node({x=sposx, y=y, z=sposz}).name
|
||||
if nodename ~= "air" and nodename ~= "ignore" then
|
||||
if nodename == "default:desert_sand" -- no snow on these
|
||||
or nodename == "default:desert_stone"
|
||||
or nodename == "default:water_source" then
|
||||
break
|
||||
else -- check node drawtype
|
||||
local drawtype = minetest.registered_nodes[nodename].drawtype
|
||||
if drawtype == "normal"
|
||||
or drawtype == "glasslike"
|
||||
or drawtype == "glasslike_framed"
|
||||
or drawtype == "allfaces"
|
||||
or drawtype == "allfaces_optional" then
|
||||
if nodename == "default:dirt_with_grass" then
|
||||
minetest.add_node({x=sposx, y=y, z=sposz}, {name="default:dirt_with_snow"})
|
||||
end
|
||||
minetest.add_node({x=sposx, y=y+1, z=sposz}, {name="default:snow"})
|
||||
break
|
||||
elseif drawtype == "plantlike" then -- dirt with snow added under plants
|
||||
local unodename = minetest.get_node({x=sposx, y=y-1, z=sposz}).name
|
||||
if unodename == "default:dirt_with_grass" then
|
||||
minetest.add_node({x=sposx, y=y-1, z=sposz}, {name="default:dirt_with_snow"})
|
||||
end
|
||||
break
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if surfy then
|
||||
if minetest.get_node_light({x=sposx, y=surfy, z=sposz}, 0.5) >= 0 then
|
||||
minetest.add_node({x=sposx, y=surfy+1, z=sposz}, {name="default:snow"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if rain then
|
||||
for drop = 1, DROPS do
|
||||
minetest.add_particle(
|
||||
{
|
||||
x = ppos.x - 16 + math.random(0, 32),
|
||||
y = ppos.y + 16,
|
||||
z = ppos.z - 16 + math.random(0, 32)
|
||||
}, -- posi
|
||||
{x = 0, y = -8, z = -1}, -- velo
|
||||
{x = 0, y = 0, z = 0}, -- acce
|
||||
{x=pposx-24+math.random(0,48), y=pposy+16, z=pposz-24+math.random(0,48)}, -- posi
|
||||
{x=0, y=-8, z=-1}, -- velo
|
||||
{x=0, y=0, z=0}, -- acce
|
||||
4,
|
||||
2.8,
|
||||
false,
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 202 B |
Loading…
Reference in New Issue