Temp/humidity and snow mod modes. Snow and rain independant and optional

master
paramat 2014-01-20 08:21:59 +00:00
parent ba01303362
commit 807c41dfa5
2 changed files with 111 additions and 103 deletions

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@ -1,29 +1,4 @@
Snowdrift 0.2.0 by paramat Snowdrift 0.2.1 by paramat
For latest stable Minetest and back to 0.4.6 For latest stable Minetest and back to 0.4.6
Depends default Depends default
Licenses: code WTFPL, textures CC BY-SA Licenses: code WTFPL, textures CC BY-SA
Version 0.1.0
---------------
* Snowfall only in the snow biomes of snow mod by Splizard. You will need to disable snow mod snowfall.
* Minimal processing for less powerful computers.
* Snowfall is only seen by a player if the player is outside under open sky.
* Each snowflake has it's own random trajectory, initial position, initial velocity and acceleration.
* Snow falls at an average of 1m/s.
* Snow drifts southwards at an average of 1m/s, a slightly lower speed than the southward cloud drift.
* Snowflakes are sized to match 16x16 texture resolution and the icons used in my texture pack.
* The snow box around the player is 128x128x32 nodes in size.
* Parameter PROCHA controls snow density and processing load, default is 0.5, try 1 for denser snow.
Version 0.1.1
-------------
* Mod is too light, doubled maximum snow density, added second snowflake design with a square symmetry.
* Snow density is now smoothly varied by how deep into a snow biome a player is.
Version 0.1.2
-------------
* Maximum snowfall doubled, 4 snowflake designs.
v0.2.0
------
* Rain defined by a second perlin noise and threshold.

185
init.lua
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@ -1,25 +1,30 @@
-- Snowdrift 0.2.0 by paramat -- snowdrift 0.2.1 by paramat
-- For latest stable Minetest and back to 0.4.6 -- For latest stable Minetest and back to 0.4.6
-- Depends default -- Depends default
-- Licenses: Code WTFPL. Textures CC BY-SA. -- Licenses: code WTFPL, textures CC BY-SA
-- This is intended to be used as alternative snowfall for the snow mod by Splizard.
-- The code is partly derived from weather mod by Jeija and snow mod version 1.8 by Splizard.
-- Parameters -- Parameters
local PROCHA = 0.5 -- (0 to 1) -- Processing chance local PROCHA = 0.2 -- (0 to 1) -- Per player processing chance, randomizes and spreads processing load
local DROPS = 8 -- Rainfall heaviness
local SNOWV6 = true -- Snowfall in snow biomes of snow mod by Splizard
local RAIN = false -- Rain above humidity threshold
local THOVER = false -- Instea use a temperature and humidity system with
-- snow in overlap of cold and humid
-- else rain in humid areas
local SEEDT = 112 -- 112 -- If THOVER = true, set these to your mapgen's temperature noise parameters
local OCTAT = 3 -- 3
local PERST = 0.5 -- 0.5
local SCALT = 150 -- 150
local SEEDS = 112 -- 112 -- Snow mod default biome noise parameters local TET = -0.53 -- -0.53 -- Temperature threshold for snow
local OCTAS = 3 -- 3 -- If SNOWV6 = true set to -0.53
local PERSS = 0.5 -- 0.5 local SEEDH = 72384 -- 72384 -- Set these to your mapgen's humidity noise parameters
local SCALS = 64 -- 150 local OCTAH = 4 -- 4
local SNOWT = 0.4 -- 0.53 local PERSH = 0.66 -- 0.66
local SCALH = 500 -- 500
local SEEDR = -90000667 local HUT = 0.5 -- 0.5 -- Humidity threshold for rain
local OCTAR = 3
local PERSR = 0.5
local SCALR = 64
local RAINT = 0.4
-- Stuff -- Stuff
@ -28,77 +33,105 @@ snowdrift = {}
-- Globalstep function -- Globalstep function
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
-- if not raining at this time then return -- TODO if not raining at this time then return
for _, player in ipairs(minetest.get_connected_players()) do for _, player in ipairs(minetest.get_connected_players()) do
if math.random() > PROCHA then if math.random() > PROCHA then
return return
end end
local ppos = player:getpos() local ppos = player:getpos()
if minetest.env:get_node_light(ppos, 0.5) ~= 15 then if minetest.get_node_light(ppos, 0.5) ~= 15 then
return return
end end
local perlins = minetest.env:get_perlin(SEEDS, OCTAS, PERSS, SCALS) local snow = false
local noises = perlins:get2d({x = ppos.x, y = ppos.z}) local rain = false
if noises > SNOWT then -- if snow biome local noiset
if math.random() < noises - SNOWT then local noiseh
minetest.add_particle( if SNOWV6 or THOVER then
{x = ppos.x - 64 + math.random(0, 128), y= ppos.y + 16, z= ppos.z - 48 + math.random(0, 128)}, -- posi local perlint = minetest.get_perlin(SEEDT, OCTAT, PERST, SCALT)
{x = math.random() / 5 - 0.1, y = math.random() / 5 - 1.1, z = math.random() / 5 - 1.1}, -- velo noiset = perlint:get2d({x = ppos.x + 150, y = ppos.z + 50})
{x = math.random() / 50 - 0.01, y = math.random() / 50 - 0.01, z = math.random() / 50 - 0.01}, -- acce end
32, if RAIN or THOVER then
2.8, local perlinh = minetest.get_perlin(SEEDH, OCTAH, PERSH, SCALH)
false, noiseh = perlinh:get2d({x = ppos.x, y = ppos.z})
"snowdrift_snowflake1.png", end
player:get_player_name() if THOVER then
) if noiset < TET and noiseh > HUT then
minetest.add_particle( snow = true
{x = ppos.x - 64 + math.random(0, 128), y= ppos.y + 16, z= ppos.z - 48 + math.random(0, 128)}, -- posi elseif noiseh > HUT then
{x = math.random() / 5 - 0.1, y = math.random() / 5 - 1.1, z = math.random() / 5 - 1.1}, -- velo rain = true
{x = math.random() / 50 - 0.01, y = math.random() / 50 - 0.01, z = math.random() / 50 - 0.01}, -- acce
32,
2.8,
false,
"snowdrift_snowflake2.png",
player:get_player_name()
)
minetest.add_particle(
{x = ppos.x - 64 + math.random(0, 128), y= ppos.y + 16, z= ppos.z - 48 + math.random(0, 128)}, -- posi
{x = math.random() / 5 - 0.1, y = math.random() / 5 - 1.1, z = math.random() / 5 - 1.1}, -- velo
{x = math.random() / 50 - 0.01, y = math.random() / 50 - 0.01, z = math.random() / 50 - 0.01}, -- acce
32,
2.8,
false,
"snowdrift_snowflake3.png",
player:get_player_name()
)
minetest.add_particle(
{x = ppos.x - 64 + math.random(0, 128), y= ppos.y + 16, z= ppos.z - 48 + math.random(0, 128)}, -- posi
{x = math.random() / 5 - 0.1, y = math.random() / 5 - 1.1, z = math.random() / 5 - 1.1}, -- velo
{x = math.random() / 50 - 0.01, y = math.random() / 50 - 0.01, z = math.random() / 50 - 0.01}, -- acce
32,
2.8,
false,
"snowdrift_snowflake4.png",
player:get_player_name()
)
end end
else -- check rain noise elseif SNOWV6 then
local perlinr = minetest.get_perlin(SEEDR, OCTAR, PERSR, SCALR) if -noiset < TET then -- negative sign because snow mod noise is 'coldness'
local noiser = perlinr:get2d({x = ppos.x, y = ppos.z}) snow = true
if math.random() < noiser - RAINT then elseif RAIN then
for drop = 1, 4 do if noiseh > HUT then
minetest.add_particle( rain = true
{x = ppos.x - 16 + math.random(0, 32), y= ppos.y + 16, z= ppos.z - 16 + math.random(0, 32)}, -- posi
{x = 0, y = -8, z = -1}, -- velo
{x = 0, y = 0, z = 0}, -- acce
4,
2.8,
false,
"snowdrift_raindrop.png",
player:get_player_name()
)
end end
end end
elseif RAIN then
if noiseh > HUT then
rain = true
end
end
if snow then
minetest.add_particle(
{x = ppos.x - 64 + math.random(0, 128), y = ppos.y + 16, z = ppos.z - 48 + math.random(0, 128)}, -- posi
{x = math.random() / 5 - 0.1, y = math.random() / 5 - 1.1, z = math.random() / 5 - 1.1}, -- velo
{x = math.random() / 50 - 0.01, y = math.random() / 50 - 0.01, z = math.random() / 50 - 0.01}, -- acce
32,
2.8,
false,
"snowdrift_snowflake1.png",
player:get_player_name()
)
minetest.add_particle(
{x = ppos.x - 64 + math.random(0, 128), y = ppos.y + 16, z = ppos.z - 48 + math.random(0, 128)}, -- posi
{x = math.random() / 5 - 0.1, y = math.random() / 5 - 1.1, z = math.random() / 5 - 1.1}, -- velo
{x = math.random() / 50 - 0.01, y = math.random() / 50 - 0.01, z = math.random() / 50 - 0.01}, -- acce
32,
2.8,
false,
"snowdrift_snowflake2.png",
player:get_player_name()
)
minetest.add_particle(
{x = ppos.x - 64 + math.random(0, 128), y = ppos.y + 16, z = ppos.z - 48 + math.random(0, 128)}, -- posi
{x = math.random() / 5 - 0.1, y = math.random() / 5 - 1.1, z = math.random() / 5 - 1.1}, -- velo
{x = math.random() / 50 - 0.01, y = math.random() / 50 - 0.01, z = math.random() / 50 - 0.01}, -- acce
32,
2.8,
false,
"snowdrift_snowflake3.png",
player:get_player_name()
)
minetest.add_particle(
{x = ppos.x - 64 + math.random(0, 128), y = ppos.y + 16, z = ppos.z - 48 + math.random(0, 128)}, -- posi
{x = math.random() / 5 - 0.1, y = math.random() / 5 - 1.1, z = math.random() / 5 - 1.1}, -- velo
{x = math.random() / 50 - 0.01, y = math.random() / 50 - 0.01, z = math.random() / 50 - 0.01}, -- acce
32,
2.8,
false,
"snowdrift_snowflake4.png",
player:get_player_name()
)
end
if rain then
for drop = 1, DROPS do
minetest.add_particle(
{
x = ppos.x - 16 + math.random(0, 32),
y = ppos.y + 16,
z = ppos.z - 16 + math.random(0, 32)
}, -- posi
{x = 0, y = -8, z = -1}, -- velo
{x = 0, y = 0, z = 0}, -- acce
4,
2.8,
false,
"snowdrift_raindrop.png",
player:get_player_name()
)
end
end end
end end
end) end)