171 lines
5.3 KiB
Lua
171 lines
5.3 KiB
Lua
-- snowdrift 0.2.3 by paramat
|
|
-- For latest stable Minetest and back to 0.4.6
|
|
-- Depends default
|
|
-- Licenses: code WTFPL, textures CC BY-SA
|
|
|
|
-- Parameters
|
|
|
|
local PPPCHA = 0.2 -- (0 to 1) -- Per player processing chance, randomizes and spreads processing load
|
|
local SETCHA = 0.5 -- (0 to 1) -- Snow settling rate
|
|
local DROPS = 8 -- Rainfall heaviness
|
|
local SNOWV6 = true -- Snowfall in snow biomes of snow mod by Splizard
|
|
local SETTLE = true --
|
|
local RAIN = false -- Rain above humidity threshold
|
|
local THOVER = false -- Instead use a temperature and humidity system with
|
|
-- snow in overlap of cold and humid
|
|
-- else rain in humid areas
|
|
local SEEDT = 112 -- 112 -- If THOVER = true, set these to your mapgen's temperature noise parameters
|
|
local OCTAT = 3 -- 3
|
|
local PERST = 0.5 -- 0.5
|
|
local SCALT = 150 -- 150
|
|
|
|
local TET = -0.53 -- -0.53 -- Temperature threshold for snow
|
|
-- If SNOWV6 = true set to -0.53
|
|
local SEEDH = 72384 -- 72384 -- Set these to your mapgen's humidity noise parameters
|
|
local OCTAH = 4 -- 4
|
|
local PERSH = 0.66 -- 0.66
|
|
local SCALH = 500 -- 500
|
|
|
|
local HUT = 0.5 -- 0.5 -- Humidity threshold for rain
|
|
|
|
-- Stuff
|
|
|
|
snowdrift = {}
|
|
|
|
-- Globalstep function
|
|
|
|
minetest.register_globalstep(function(dtime)
|
|
-- TODO if not raining at this time then return
|
|
for _, player in ipairs(minetest.get_connected_players()) do
|
|
if math.random() > PPPCHA then
|
|
return
|
|
end
|
|
local ppos = player:getpos()
|
|
if minetest.get_node_light(ppos, 0.5) ~= 15 then
|
|
return
|
|
end
|
|
local snow = false
|
|
local rain = false
|
|
local noiset
|
|
local noiseh
|
|
if SNOWV6 or THOVER then
|
|
local perlint = minetest.get_perlin(SEEDT, OCTAT, PERST, SCALT)
|
|
noiset = perlint:get2d({x = ppos.x, y = ppos.z})
|
|
end
|
|
if RAIN or THOVER then
|
|
local perlinh = minetest.get_perlin(SEEDH, OCTAH, PERSH, SCALH)
|
|
noiseh = perlinh:get2d({x = ppos.x, y = ppos.z})
|
|
end
|
|
if THOVER then
|
|
if noiset < TET and noiseh > HUT then
|
|
snow = true
|
|
elseif noiseh > HUT then
|
|
rain = true
|
|
end
|
|
elseif SNOWV6 then
|
|
if -noiset < TET then -- negative sign because snow mod noise is 'coldness'
|
|
snow = true
|
|
elseif RAIN then
|
|
if noiseh > HUT then
|
|
rain = true
|
|
end
|
|
end
|
|
elseif RAIN then
|
|
if noiseh > HUT then
|
|
rain = true
|
|
end
|
|
end
|
|
if snow then
|
|
minetest.add_particle(
|
|
{x = ppos.x - 64 + math.random(0, 128), y = ppos.y + 16, z = ppos.z - 48 + math.random(0, 128)}, -- posi
|
|
{x = math.random() / 5 - 0.1, y = math.random() / 5 - 1.1, z = math.random() / 5 - 1.1}, -- velo
|
|
{x = math.random() / 50 - 0.01, y = math.random() / 50 - 0.01, z = math.random() / 50 - 0.01}, -- acce
|
|
32,
|
|
2.8,
|
|
false,
|
|
"snowdrift_snowflake1.png",
|
|
player:get_player_name()
|
|
)
|
|
minetest.add_particle(
|
|
{x = ppos.x - 64 + math.random(0, 128), y = ppos.y + 16, z = ppos.z - 48 + math.random(0, 128)}, -- posi
|
|
{x = math.random() / 5 - 0.1, y = math.random() / 5 - 1.1, z = math.random() / 5 - 1.1}, -- velo
|
|
{x = math.random() / 50 - 0.01, y = math.random() / 50 - 0.01, z = math.random() / 50 - 0.01}, -- acce
|
|
32,
|
|
2.8,
|
|
false,
|
|
"snowdrift_snowflake2.png",
|
|
player:get_player_name()
|
|
)
|
|
minetest.add_particle(
|
|
{x = ppos.x - 64 + math.random(0, 128), y = ppos.y + 16, z = ppos.z - 48 + math.random(0, 128)}, -- posi
|
|
{x = math.random() / 5 - 0.1, y = math.random() / 5 - 1.1, z = math.random() / 5 - 1.1}, -- velo
|
|
{x = math.random() / 50 - 0.01, y = math.random() / 50 - 0.01, z = math.random() / 50 - 0.01}, -- acce
|
|
32,
|
|
2.8,
|
|
false,
|
|
"snowdrift_snowflake3.png",
|
|
player:get_player_name()
|
|
)
|
|
minetest.add_particle(
|
|
{x = ppos.x - 64 + math.random(0, 128), y = ppos.y + 16, z = ppos.z - 48 + math.random(0, 128)}, -- posi
|
|
{x = math.random() / 5 - 0.1, y = math.random() / 5 - 1.1, z = math.random() / 5 - 1.1}, -- velo
|
|
{x = math.random() / 50 - 0.01, y = math.random() / 50 - 0.01, z = math.random() / 50 - 0.01}, -- acce
|
|
32,
|
|
2.8,
|
|
false,
|
|
"snowdrift_snowflake4.png",
|
|
player:get_player_name()
|
|
)
|
|
if SETTLE and math.random() < SETCHA then
|
|
local sposx = math.floor(ppos.x) - 64 + math.random(0, 128)
|
|
local sposz = math.floor(ppos.z) - 64 + math.random(0, 128)
|
|
local pposy = math.floor(ppos.y)
|
|
local surfy = false
|
|
for y = pposy + 64, pposy - 64, -1 do
|
|
local nodename = minetest.get_node({x=sposx, y=y, z=sposz}).name
|
|
if nodename ~= "air" and nodename ~= "ignore" then
|
|
if nodename == "default:desert_sand"
|
|
or nodename == "default:desert_stone" then
|
|
break
|
|
else
|
|
local drawtype = minetest.registered_nodes[nodename].drawtype
|
|
if drawtype == "normal"
|
|
or drawtype == "glasslike"
|
|
or drawtype == "glasslike_framed"
|
|
or drawtype == "allfaces"
|
|
or drawtype == "allfaces_optional" then
|
|
surfy = y
|
|
break
|
|
else
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if surfy then
|
|
if minetest.get_node_light({x=sposx, y=surfy, z=sposz}, 0.5) >= 0 then
|
|
minetest.add_node({x=sposx, y=surfy+1, z=sposz}, {name="default:snow"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if rain then
|
|
for drop = 1, DROPS do
|
|
minetest.add_particle(
|
|
{
|
|
x = ppos.x - 16 + math.random(0, 32),
|
|
y = ppos.y + 16,
|
|
z = ppos.z - 16 + math.random(0, 32)
|
|
}, -- posi
|
|
{x = 0, y = -8, z = -1}, -- velo
|
|
{x = 0, y = 0, z = 0}, -- acce
|
|
4,
|
|
2.8,
|
|
false,
|
|
"snowdrift_raindrop.png",
|
|
player:get_player_name()
|
|
)
|
|
end
|
|
end
|
|
end
|
|
end) |