Version 0.1.2 more snow, 4 designs
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16
README.txt
16
README.txt
@ -1,9 +1,9 @@
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Snowdrift 0.1.1 by paramat
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For latest stable Minetest and back to 0.4.6
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Depends default
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Licenses: Code WTFPL. Textures CC BY-SA.
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This is intended to be used as alternative snowfall for the snow mod by Splizard.
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The code is partly derived from weather mod by Jeija and snow mod version 1.8 by Splizard.
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-- Snowdrift 0.1.2 by paramat
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-- For latest stable Minetest and back to 0.4.6
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-- Depends default
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-- Licenses: Code WTFPL. Textures CC BY-SA.
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-- This is intended to be used as alternative snowfall for the snow mod by Splizard.
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-- The code is partly derived from weather mod by Jeija and snow mod version 1.8 by Splizard.
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Version 0.1.0
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---------------
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@ -21,3 +21,7 @@ Version 0.1.1
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-------------
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* Mod is too light, doubled maximum snow density, added second snowflake design with a square symmetry.
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* Snow density is now smoothly varied by how deep into a snow biome a player is.
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Version 0.1.2
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-------------
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* Maximum snowfall doubled, 4 snowflake designs.
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26
init.lua
26
init.lua
@ -1,4 +1,4 @@
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-- Snowdrift 0.1.1 by paramat
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-- Snowdrift 0.1.2 by paramat
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-- For latest stable Minetest and back to 0.4.6
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-- Depends default
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-- Licenses: Code WTFPL. Textures CC BY-SA.
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@ -12,8 +12,8 @@ local MAXCHA = 0.5 -- (0 to 1) Maximum per globalstep chance of processing a pla
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local SEED1 = 112 -- 112 -- These 5 parameters should match the values you use in snow mod.
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local OCTA1 = 3 -- 3
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local PERS1 = 0.5 -- 0.5
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local SCAL1 = 150 -- 150 -- Large scale size of snow biomes.
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local SNOTHR = 0.53 -- 0.53 -- Perlin noise > SNOTHR for snow biome.
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local SCAL1 = 256 -- 150 -- Large scale size of snow biomes.
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local SNOTHR = 0.4 -- 0.53 -- Perlin noise > SNOTHR for snow biome.
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-- Stuff
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@ -56,5 +56,25 @@ minetest.register_globalstep(function(dtime)
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32,
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2.8,
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false, "snowdrift_snowflake2.png", player:get_player_name())
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local posi = {x = ppos.x - 64 + math.random(0, 128), y= ppos.y + 16, z= ppos.z - 48 + math.random(0, 128)}
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local velo = {x = math.random() / 5 - 0.1, y = math.random() / 5 - 1.1, z = math.random() / 5 - 1.1}
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local acce = {x = math.random() / 50 - 0.01, y = math.random() / 50 - 0.01, z = math.random() / 50 - 0.01}
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minetest.add_particle(
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posi,
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velo,
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acce,
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32,
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2.8,
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false, "snowdrift_snowflake3.png", player:get_player_name())
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local posi = {x = ppos.x - 64 + math.random(0, 128), y= ppos.y + 16, z= ppos.z - 48 + math.random(0, 128)}
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local velo = {x = math.random() / 5 - 0.1, y = math.random() / 5 - 1.1, z = math.random() / 5 - 1.1}
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local acce = {x = math.random() / 50 - 0.01, y = math.random() / 50 - 0.01, z = math.random() / 50 - 0.01}
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minetest.add_particle(
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posi,
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velo,
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acce,
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32,
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2.8,
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false, "snowdrift_snowflake4.png", player:get_player_name())
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end
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end)
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textures/snowdrift_snowflake3.png
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textures/snowdrift_snowflake3.png
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textures/snowdrift_snowflake4.png
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textures/snowdrift_snowflake4.png
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