Version 0.1.1 more, and varying snowfall
This commit is contained in:
commit
a622ed3906
23
README.txt
Normal file
23
README.txt
Normal file
@ -0,0 +1,23 @@
|
||||
-- Snowdrift 0.1.1 by paramat
|
||||
-- For latest stable Minetest and back to 0.4.6
|
||||
-- Depends default
|
||||
-- Licenses: Code WTFPL. Textures CC BY-SA.
|
||||
-- This is intended to be used as alternative snowfall for the snow mod by Splizard.
|
||||
-- The code is partly derived from weather mod by Jeija and snow mod version 1.8 by Splizard.
|
||||
|
||||
Version 0.1.0
|
||||
---------------
|
||||
* Snowfall only in the snow biomes of snow mod by Splizard. You will need to disable snow mod snowfall.
|
||||
* Minimal processing for less powerful computers.
|
||||
* Snowfall is only seen by a player if the player is outside under open sky.
|
||||
* Each snowflake has it's own random trajectory, initial position, initial velocity and acceleration.
|
||||
* Snow falls at an average of 1m/s.
|
||||
* Snow drifts southwards at an average of 1m/s, a slightly lower speed than the southward cloud drift.
|
||||
* Snowflakes are sized to match 16x16 texture resolution and the icons used in my texture pack.
|
||||
* The snow box around the player is 128x128x32 nodes in size.
|
||||
* Parameter PROCHA controls snow density and processing load, default is 0.5, try 1 for denser snow.
|
||||
|
||||
Version 0.1.1
|
||||
-------------
|
||||
* Mod is too light, doubled maximum snow density, added second snowflake design with a square symmetry.
|
||||
* Snow density is now smoothly varied by how deep into a snow biome a player is.
|
1
depends.txt
Normal file
1
depends.txt
Normal file
@ -0,0 +1 @@
|
||||
default
|
60
init.lua
Normal file
60
init.lua
Normal file
@ -0,0 +1,60 @@
|
||||
-- Snowdrift 0.1.1 by paramat
|
||||
-- For latest stable Minetest and back to 0.4.6
|
||||
-- Depends default
|
||||
-- Licenses: Code WTFPL. Textures CC BY-SA.
|
||||
-- This is intended to be used as alternative snowfall for the snow mod by Splizard.
|
||||
-- The code is partly derived from weather mod by Jeija and snow mod version 1.8 by Splizard.
|
||||
|
||||
-- Parameters
|
||||
|
||||
local MAXCHA = 1 -- (0 to 1) Maximum per globalstep chance of processing a player. Controls snow density and processing load.
|
||||
|
||||
local SEED1 = 112 -- 112 -- These 5 parameters should match the values you use in snow mod.
|
||||
local OCTA1 = 3 -- 3
|
||||
local PERS1 = 0.5 -- 0.5
|
||||
local SCAL1 = 256 -- 150 -- Large scale size of snow biomes.
|
||||
local SNOTHR = 0.4 -- 0.53 -- Perlin noise > SNOTHR for snow biome.
|
||||
|
||||
-- Stuff
|
||||
|
||||
snowdrift = {}
|
||||
|
||||
-- Globalstep function
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
if math.random() > MAXCHA then
|
||||
return
|
||||
end
|
||||
local ppos = player:getpos()
|
||||
if minetest.env:get_node_light(ppos, 0.5) ~= 15 then
|
||||
return
|
||||
end
|
||||
local perlin1 = minetest.env:get_perlin(SEED1, OCTA1, PERS1, SCAL1)
|
||||
local noise1 = perlin1:get2d({x = ppos.x, y = ppos.z})
|
||||
local biome = noise1 - SNOTHR
|
||||
if math.random() > biome then
|
||||
return
|
||||
end
|
||||
local posi = {x = ppos.x - 64 + math.random(0, 128), y= ppos.y + 16, z= ppos.z - 48 + math.random(0, 128)}
|
||||
local velo = {x = math.random() / 5 - 0.1, y = math.random() / 5 - 1.1, z = math.random() / 5 - 1.1}
|
||||
local acce = {x = math.random() / 50 - 0.01, y = math.random() / 50 - 0.01, z = math.random() / 50 - 0.01}
|
||||
minetest.add_particle(
|
||||
posi,
|
||||
velo,
|
||||
acce,
|
||||
32,
|
||||
2.8,
|
||||
false, "snowdrift_snowflake1.png", player:get_player_name())
|
||||
local posi = {x = ppos.x - 64 + math.random(0, 128), y= ppos.y + 16, z= ppos.z - 48 + math.random(0, 128)}
|
||||
local velo = {x = math.random() / 5 - 0.1, y = math.random() / 5 - 1.1, z = math.random() / 5 - 1.1}
|
||||
local acce = {x = math.random() / 50 - 0.01, y = math.random() / 50 - 0.01, z = math.random() / 50 - 0.01}
|
||||
minetest.add_particle(
|
||||
posi,
|
||||
velo,
|
||||
acce,
|
||||
32,
|
||||
2.8,
|
||||
false, "snowdrift_snowflake2.png", player:get_player_name())
|
||||
end
|
||||
end)
|
14
license.txt
Normal file
14
license.txt
Normal file
@ -0,0 +1,14 @@
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
||||
|
BIN
textures/snowdrift_snowflake1.png
Normal file
BIN
textures/snowdrift_snowflake1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 179 B |
BIN
textures/snowdrift_snowflake2.png
Normal file
BIN
textures/snowdrift_snowflake2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 193 B |
Loading…
x
Reference in New Issue
Block a user