Smaller, square raindrop
This commit is contained in:
parent
9630220625
commit
6e533e4192
@ -1,4 +1,4 @@
|
|||||||
snowdrift 0.2.4 by paramat
|
snowdrift 0.2.5 by paramat
|
||||||
For latest stable Minetest and back to 0.4.6
|
For latest stable Minetest and back to 0.4.6
|
||||||
Depends default
|
Depends default
|
||||||
Licenses: code WTFPL, textures CC BY-SA
|
Licenses: code WTFPL, textures CC BY-SA
|
44
init.lua
44
init.lua
@ -1,34 +1,34 @@
|
|||||||
-- snowdrift 0.2.4 by paramat
|
-- snowdrift 0.2.5 by paramat
|
||||||
-- For latest stable Minetest and back to 0.4.6
|
-- For latest stable Minetest and back to 0.4.6
|
||||||
-- Depends default
|
-- Depends default
|
||||||
-- Licenses: code WTFPL, textures CC BY-SA
|
-- Licenses: code WTFPL, textures CC BY-SA
|
||||||
|
|
||||||
-- Parameters
|
-- Parameters
|
||||||
|
|
||||||
local SCALP = 6 -- Time scale for precipitation in minutes
|
local SCALP = 3 -- Time scale for precipitation in minutes
|
||||||
local PRET = 0 -- -1 to 1 -- Precipitation threshold: 1 none, -1 continuous, 0 half the time, 0.3 one third the time
|
local PRET = 0 -- -1 to 1. Precipitation threshold: 1 none, -1 continuous, 0 half the time, 0.3 one third the time
|
||||||
local PPPCHA = 0.1 -- 0 to 1 -- Per player processing chance. Controls and randomizes processing load
|
local PPPCHA = 0.1 -- 0 to 1. Per player processing chance. Controls and randomizes processing load
|
||||||
local SETCHA = 0.2 -- 0 to 1 -- Snow settling chance
|
local SETCHA = 0.2 -- 0 to 1. Snow settling chance
|
||||||
local DROPS = 8 -- Rainfall heaviness
|
local DROPS = 16 -- Rainfall heaviness
|
||||||
local SNOWV6 = true -- Snowfall in snow biomes of snow mod by Splizard
|
local SNOW = true -- Snowfall below temperature threshold
|
||||||
local SETTLE = true --
|
local SETTLE = true -- Snow collects on ground within 32 nodes of player
|
||||||
local RAIN = false -- Rain above humidity threshold
|
local RAIN = true -- Rain above humidity threshold
|
||||||
local THOVER = false -- Instead use a temperature and humidity system with
|
local THOVER = false -- Instead use a temperature and humidity system with
|
||||||
-- snow in overlap of cold and humid areas, else rain in humid areas
|
-- snow in overlap of cold and humid areas, else rain in humid areas
|
||||||
|
|
||||||
-- Temperature noise parameters
|
-- Temperature noise parameters
|
||||||
local SEEDT = 112 -- 112 -- These are default noise parameters for snow mod mapgen V6
|
local SEEDT = 112 -- 112 These are default noise parameters from snow mod by Splizard
|
||||||
local OCTAT = 3 -- 3
|
local OCTAT = 3 -- 3 use these for snowfall in those snow biomes
|
||||||
local PERST = 0.5 -- 0.5
|
local PERST = 0.5 -- 0.5
|
||||||
local SCALT = 150 -- 150
|
local SCALT = 150 -- 150
|
||||||
local TET = -0.53 -- -0.53 -- Temperature threshold for snow. If SNOWV6 = true set to -0.53
|
local TET = -0.53 -- -0.53 Temperature threshold for snow
|
||||||
|
|
||||||
-- Humidity noise parameters
|
-- Humidity noise parameters
|
||||||
local SEEDH = 72384 -- 72384 These are default noise parameters for mapgen V6 humidity
|
local SEEDH = 72384 -- 72384 These are default noise parameters for mapgen V6 humidity
|
||||||
local OCTAH = 4 -- 4 note these cause rain in deserts
|
local OCTAH = 4 -- 4 note these cause rain in deserts
|
||||||
local PERSH = 0.66 -- 0.66
|
local PERSH = 0.66 -- 0.66
|
||||||
local SCALH = 500 -- 500
|
local SCALH = 500 -- 500
|
||||||
local HUT = 0.5 -- 0.5 -- Humidity threshold for rain
|
local HUT = -4 -- Humidity threshold for rain
|
||||||
|
|
||||||
-- Stuff
|
-- Stuff
|
||||||
|
|
||||||
@ -56,7 +56,7 @@ minetest.register_globalstep(function(dtime)
|
|||||||
local rain = false
|
local rain = false
|
||||||
local noiset
|
local noiset
|
||||||
local noiseh
|
local noiseh
|
||||||
if SNOWV6 or THOVER then
|
if SNOW or THOVER then
|
||||||
local perlint = minetest.get_perlin(SEEDT, OCTAT, PERST, SCALT)
|
local perlint = minetest.get_perlin(SEEDT, OCTAT, PERST, SCALT)
|
||||||
noiset = perlint:get2d({x = pposx, y = pposz})
|
noiset = perlint:get2d({x = pposx, y = pposz})
|
||||||
end
|
end
|
||||||
@ -70,7 +70,7 @@ minetest.register_globalstep(function(dtime)
|
|||||||
elseif noiseh > HUT then
|
elseif noiseh > HUT then
|
||||||
rain = true
|
rain = true
|
||||||
end
|
end
|
||||||
elseif SNOWV6 then
|
elseif SNOW then
|
||||||
if -noiset < TET then -- negative sign because snow mod noise is 'coldness'
|
if -noiset < TET then -- negative sign because snow mod noise is 'coldness'
|
||||||
snow = true
|
snow = true
|
||||||
elseif RAIN then
|
elseif RAIN then
|
||||||
@ -85,7 +85,7 @@ minetest.register_globalstep(function(dtime)
|
|||||||
end
|
end
|
||||||
if snow then
|
if snow then
|
||||||
minetest.add_particle(
|
minetest.add_particle(
|
||||||
{x=pposx-48+math.random(0,96), y=pposy+16, z=pposz-32+math.random(0,96)}, -- posi
|
{x=pposx-32+math.random(0,63), y=pposy+16, z=pposz-16+math.random(0,63)}, -- posi
|
||||||
{x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1}, -- velo
|
{x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1}, -- velo
|
||||||
{x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01}, -- acce
|
{x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01}, -- acce
|
||||||
32,
|
32,
|
||||||
@ -95,7 +95,7 @@ minetest.register_globalstep(function(dtime)
|
|||||||
player:get_player_name()
|
player:get_player_name()
|
||||||
)
|
)
|
||||||
minetest.add_particle(
|
minetest.add_particle(
|
||||||
{x=pposx-48+math.random(0,96), y=pposy+16, z=pposz-32+math.random(0,96)}, -- posi
|
{x=pposx-32+math.random(0,63), y=pposy+16, z=pposz-16+math.random(0,63)}, -- posi
|
||||||
{x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1}, -- velo
|
{x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1}, -- velo
|
||||||
{x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01}, -- acce
|
{x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01}, -- acce
|
||||||
32,
|
32,
|
||||||
@ -105,7 +105,7 @@ minetest.register_globalstep(function(dtime)
|
|||||||
player:get_player_name()
|
player:get_player_name()
|
||||||
)
|
)
|
||||||
minetest.add_particle(
|
minetest.add_particle(
|
||||||
{x=pposx-48+math.random(0,96), y=pposy+16, z=pposz-32+math.random(0,96)}, -- posi
|
{x=pposx-32+math.random(0,63), y=pposy+16, z=pposz-16+math.random(0,63)}, -- posi
|
||||||
{x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1}, -- velo
|
{x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1}, -- velo
|
||||||
{x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01}, -- acce
|
{x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01}, -- acce
|
||||||
32,
|
32,
|
||||||
@ -115,7 +115,7 @@ minetest.register_globalstep(function(dtime)
|
|||||||
player:get_player_name()
|
player:get_player_name()
|
||||||
)
|
)
|
||||||
minetest.add_particle(
|
minetest.add_particle(
|
||||||
{x=pposx-48+math.random(0,96), y=pposy+16, z=pposz-32+math.random(0,96)}, -- posi
|
{x=pposx-32+math.random(0,63), y=pposy+16, z=pposz-16+math.random(0,63)}, -- posi
|
||||||
{x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1}, -- velo
|
{x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1}, -- velo
|
||||||
{x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01}, -- acce
|
{x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01}, -- acce
|
||||||
32,
|
32,
|
||||||
@ -125,8 +125,8 @@ minetest.register_globalstep(function(dtime)
|
|||||||
player:get_player_name()
|
player:get_player_name()
|
||||||
)
|
)
|
||||||
if SETTLE and math.random() < SETCHA then -- settling snow
|
if SETTLE and math.random() < SETCHA then -- settling snow
|
||||||
local sposx = pposx - 32 + math.random(0, 64)
|
local sposx = pposx - 32 + math.random(0, 63)
|
||||||
local sposz = pposz - 32 + math.random(0, 64)
|
local sposz = pposz - 32 + math.random(0, 63)
|
||||||
if minetest.get_node_light({x=sposx, y=pposy+32, z=sposz}, 0.5) == 15 then -- check under open sky
|
if minetest.get_node_light({x=sposx, y=pposy+32, z=sposz}, 0.5) == 15 then -- check under open sky
|
||||||
for y = pposy + 32, pposy - 64, -1 do -- find surface
|
for y = pposy + 32, pposy - 64, -1 do -- find surface
|
||||||
local nodename = minetest.get_node({x=sposx, y=y, z=sposz}).name
|
local nodename = minetest.get_node({x=sposx, y=y, z=sposz}).name
|
||||||
|
Binary file not shown.
Before Width: | Height: | Size: 202 B After Width: | Height: | Size: 180 B |
Loading…
x
Reference in New Issue
Block a user