Update deprecated 'acc','vel'. 12 new 5x5 snowflake textures. Time particles to disappear at water level. Randomise snowflake XZ velocities
@ -1,4 +1,4 @@
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snowdrift 0.5.1 by paramat
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snowdrift 0.5.2 by paramat
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For Minetest 0.4.15 and later
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For Minetest 0.4.15 and later
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Depends default
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Depends default
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58
init.lua
@ -1,12 +1,13 @@
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-- Parameters
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-- Parameters
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local YLIMIT = 1 -- Set to world's water level or level of lowest open area,
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local YLIMIT = 1 -- Set to world's water level
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-- calculations are disabled below this y.
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-- Particles are timed to disappear at this y
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-- Particles do not spawn when player's head is below this y
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local PRECSPR = 6 -- Time scale for precipitation variation in minutes
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local PRECSPR = 6 -- Time scale for precipitation variation in minutes
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local PRECOFF = -0.4 -- Precipitation offset, higher = rains more often
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local PRECOFF = -0.4 -- Precipitation offset, higher = rains more often
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local GSCYCLE = 0.5 -- Globalstep cycle (seconds)
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local GSCYCLE = 0.5 -- Globalstep cycle (seconds)
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local FLAKES = 16 -- Snowflakes per cycle
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local FLAKES = 32 -- Snowflakes per cycle
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local DROPS = 64 -- Raindrops per cycle
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local DROPS = 128 -- Raindrops per cycle
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local RAINGAIN = 0.2 -- Rain sound volume
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local RAINGAIN = 0.2 -- Rain sound volume
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local COLLIDE = false -- Whether particles collide with nodes
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local COLLIDE = false -- Whether particles collide with nodes
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local NISVAL = 39 -- Clouds RGB value at night
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local NISVAL = 39 -- Clouds RGB value at night
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@ -79,7 +80,7 @@ minetest.register_globalstep(function(dtime)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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local ppos = player:getpos()
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local ppos = player:getpos()
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local pposy = math.floor(ppos.y) + 2 -- Precipitation when swimming
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local pposy = math.floor(ppos.y) + 2 -- Precipitation when swimming
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if pposy >= YLIMIT then
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if pposy >= YLIMIT - 2 then
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local pposx = math.floor(ppos.x)
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local pposx = math.floor(ppos.x)
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local pposz = math.floor(ppos.z)
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local pposz = math.floor(ppos.z)
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local ppos = {x = pposx, y = pposy, z = pposz}
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local ppos = {x = pposx, y = pposy, z = pposz}
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@ -124,10 +125,15 @@ minetest.register_globalstep(function(dtime)
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elseif time >= 0.2396 then
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elseif time >= 0.2396 then
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sval = DASVAL
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sval = DASVAL
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else
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else
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sval = math.floor(NISVAL + ((time - 0.1875) / 0.0521) * difsval)
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sval = math.floor(NISVAL +
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((time - 0.1875) / 0.0521) * difsval)
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end
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end
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-- Set sky to overcast bluish-grey
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player:set_sky({r = sval, g = sval, b = sval + 16, a = 255}, "plain", {})
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player:set_sky(
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{r = sval, g = sval, b = sval + 16, a = 255},
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"plain",
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{}
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)
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else
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else
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-- Reset sky to normal
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-- Reset sky to normal
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player:set_sky({}, "regular", {})
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player:set_sky({}, "regular", {})
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@ -146,44 +152,48 @@ minetest.register_globalstep(function(dtime)
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-- Precipitation
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-- Precipitation
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if freeze then
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if freeze then
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-- Snowfall
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-- Snowfall
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local extime = math.min((pposy + 12 - YLIMIT) / 2, 9)
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for flake = 1, FLAKES do
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for flake = 1, FLAKES do
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minetest.add_particle({
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minetest.add_particle({
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pos = {
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pos = {
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x = pposx - 24 + math.random(0, 47),
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x = pposx - 24 + math.random(0, 48),
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y = pposy + 8 + math.random(0, 1),
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y = pposy + 12,
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z = pposz - 20 + math.random(0, 47)
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z = pposz - 24 + math.random(0, 48)
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},
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},
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vel = {
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velocity = {
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x = 0.0,
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x = (-20 + math.random(0, 40)) / 100,
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y = -2.0,
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y = -2.0,
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z = -1.0
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z = (-20 + math.random(0, 40)) / 100
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},
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},
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acc = {x = 0, y = 0, z = 0},
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acceleration = {x = 0, y = 0, z = 0},
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expirationtime = 8.5,
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expirationtime = extime,
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size = 2.8,
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size = 2.8,
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collisiondetection = COLLIDE,
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collisiondetection = COLLIDE,
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collision_removal = true,
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collision_removal = true,
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vertical = false,
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vertical = false,
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texture = "snowdrift_snowflake" .. math.random(1, 4) .. ".png",
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texture = "snowdrift_snowflake" ..
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math.random(1, 12) .. ".png",
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playername = player:get_player_name()
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playername = player:get_player_name()
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})
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})
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end
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end
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else
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else
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-- Rainfall
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-- Rainfall
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for flake = 1, DROPS do
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for drop = 1, DROPS do
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local spawny = pposy + 10 + math.random(0, 40) / 10
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local extime = math.min((spawny - YLIMIT) / 10, 1.8)
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minetest.add_particle({
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minetest.add_particle({
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pos = {
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pos = {
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x = pposx - 8 + math.random(0, 16),
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x = pposx - 12 + math.random(0, 24),
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y = pposy + 8 + math.random(0, 5),
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y = spawny,
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z = pposz - 8 + math.random(0, 16)
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z = pposz - 12 + math.random(0, 24)
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},
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},
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vel = {
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velocity = {
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x = 0.0,
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x = 0.0,
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y = -10.0,
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y = -10.0,
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z = 0.0
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z = 0.0
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},
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},
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acc = {x = 0, y = 0, z = 0},
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acceleration = {x = 0, y = 0, z = 0},
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expirationtime = 2.1,
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expirationtime = extime,
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size = 2.8,
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size = 2.8,
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collisiondetection = COLLIDE,
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collisiondetection = COLLIDE,
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collision_removal = true,
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collision_removal = true,
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Before Width: | Height: | Size: 179 B After Width: | Height: | Size: 104 B |
BIN
textures/snowdrift_snowflake10.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/snowdrift_snowflake11.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/snowdrift_snowflake12.png
Normal file
After Width: | Height: | Size: 105 B |
Before Width: | Height: | Size: 193 B After Width: | Height: | Size: 104 B |
Before Width: | Height: | Size: 197 B After Width: | Height: | Size: 102 B |
Before Width: | Height: | Size: 192 B After Width: | Height: | Size: 104 B |
BIN
textures/snowdrift_snowflake5.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/snowdrift_snowflake6.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/snowdrift_snowflake7.png
Normal file
After Width: | Height: | Size: 104 B |
BIN
textures/snowdrift_snowflake8.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/snowdrift_snowflake9.png
Normal file
After Width: | Height: | Size: 105 B |