85 lines
2.4 KiB
Lua
85 lines
2.4 KiB
Lua
minetest.register_node("riverexp:grass", {
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description = "Grass",
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tiles = {"default_grass.png", "default_dirt.png", "default_grass.png"},
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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}),
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})
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minetest.register_node("riverexp:freshwater", {
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description = "Fresh Water Source",
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inventory_image = minetest.inventorycube("riverexp_freshwater.png"),
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drawtype = "liquid",
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tiles = {
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{
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name="riverexp_freshwateranim.png",
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animation={type="vertical_frames",
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aspect_w=16, aspect_h=16, length=2.0}
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}
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},
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special_tiles = {
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{
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name="riverexp_freshwateranim.png",
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animation={type="vertical_frames",
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aspect_w=16, aspect_h=16, length=2.0},
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backface_culling = false,
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}
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},
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alpha = WATER_ALPHA,
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paramtype = "light",
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is_ground_content = false,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "riverexp:freshwaterflow",
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liquid_alternative_source = "riverexp:freshwater",
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liquid_viscosity = WATER_VISC,
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a=64, r=100, g=150, b=200},
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groups = {water=3, liquid=3, puts_out_fire=1},
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})
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minetest.register_node("riverexp:freshwaterflow", {
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description = "Fresh Flowing Water",
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inventory_image = minetest.inventorycube("riverexp_freshwater.png"),
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drawtype = "flowingliquid",
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tiles = {"riverexp_freshwater.png"},
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special_tiles = {
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{
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image="riverexp_freshwaterflowanim.png",
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backface_culling=false,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
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},
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{
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image="riverexp_freshwaterflowanim.png",
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backface_culling=true,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
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},
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},
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alpha = WATER_ALPHA,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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is_ground_content = false,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "riverexp:freshwaterflow",
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liquid_alternative_source = "riverexp:freshwater",
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liquid_viscosity = WATER_VISC,
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a=64, r=100, g=130, b=200},
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groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
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})
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