riverexp/init.lua

216 lines
5.0 KiB
Lua

-- Parameters
local YWATER = 1
local YSAND = 4
local YTERCEN = 0
local TERSCA = 256
local BASAMP = 0.2
local TSTONE = 0.01
local TRIVER = 0.01
local VALAMP = 100
local VALEXP = 2
local RIVAMP = 1
-- Noise parameters
-- 2D noise
local np_valleyhi = {
offset = 0,
scale = 1,
spread = {x=768, y=768, z=768},
seed = -100,
octaves = 5,
persist = 0.6,
lacunarity = 2.0,
--flags = ""
}
local np_valleyhi2 = {
offset = 0,
scale = 1,
spread = {x=768, y=768, z=768},
seed = 95556,
octaves = 5,
persist = 0.6,
lacunarity = 2.0,
--flags = ""
}
local np_valleylo = {
offset = 0,
scale = 1,
spread = {x=768, y=768, z=768},
seed = -100,
octaves = 3,
persist = 0.5,
lacunarity = 2.0,
--flags = ""
}
local np_valleylo2 = {
offset = 0,
scale = 1,
spread = {x=768, y=768, z=768},
seed = 95556,
octaves = 3,
persist = 0.5,
lacunarity = 2.0,
--flags = ""
}
local np_base = {
offset = 0,
scale = 1,
spread = {x=1536, y=1536, z=1536},
seed = 188,
octaves = 3,
persist = 0.4,
lacunarity = 2.0,
--flags = ""
}
--local np_ = {
-- offset = 0,
-- scale = 1,
-- spread = {x=, y=, z=},
-- seed = ,
-- octaves = ,
-- persist = 0.5,
-- lacunarity = 2.0,
-- --flags = ""
--}
-- Stuff
dofile(minetest.get_modpath("riverexp").."/nodes.lua")
-- Set mapgen parameters
minetest.register_on_mapgen_init(function(mgparams)
minetest.set_mapgen_params({mgname="singlenode", flags="nolight"})
end)
-- Initialize noise objects to nil
local nobj_valleyhi = nil
local nobj_valleyhi2 = nil
local nobj_valleylo = nil
local nobj_valleylo2 = nil
local nobj_base = nil
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
local t0 = os.clock()
local x1 = maxp.x
local y1 = maxp.y
local z1 = maxp.z
local x0 = minp.x
local y0 = minp.y
local z0 = minp.z
print ("[riverexp] chunk minp ("..x0.." "..y0.." "..z0..")")
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
local c_stone = minetest.get_content_id("default:stone")
local c_water = minetest.get_content_id("default:water_source")
local c_sand = minetest.get_content_id("default:sand")
local c_grass = minetest.get_content_id("riverexp:grass")
local c_freshwater = minetest.get_content_id("riverexp:freshwater")
local sidelen = x1 - x0 + 1
local ystride = sidelen + 32
--local zstride = ystride ^ 2
--local chulens3d = {x=sidelen, y=sidelen+17, z=sidelen}
local chulens2d = {x=sidelen, y=sidelen, z=1}
--local minpos3d = {x=x0, y=y0-16, z=z0}
local minpos2d = {x=x0, y=z0}
nobj_valleyhi = nobj_valleyhi or minetest.get_perlin_map(np_valleyhi, chulens2d)
local nvals_valleyhi = nobj_valleyhi:get2dMap_flat(minpos2d)
nobj_valleyhi2 = nobj_valleyhi2 or minetest.get_perlin_map(np_valleyhi2, chulens2d)
local nvals_valleyhi2 = nobj_valleyhi2:get2dMap_flat(minpos2d)
nobj_valleylo = nobj_valleylo or minetest.get_perlin_map(np_valleylo, chulens2d)
local nvals_valleylo = nobj_valleylo:get2dMap_flat(minpos2d)
nobj_valleylo2 = nobj_valleylo2 or minetest.get_perlin_map(np_valleylo2, chulens2d)
local nvals_valleylo2 = nobj_valleylo2:get2dMap_flat(minpos2d)
nobj_base = nobj_base or minetest.get_perlin_map(np_base, chulens2d)
local nvals_base = nobj_base:get2dMap_flat(minpos2d)
--nobj_ = nobj_ or minetest.get_perlin_map(np_, chulens2d)
--local nvals_ = nobj_:get2dMap_flat(minpos2d)
--local ni3d = 1
local ni2d = 1
for z = z0, z1 do
for y = y0 - 16, y1 + 1 do
local vi = area:index(x0, y, z)
for x = x0, x1 do
local n_base = nvals_base[ni2d]
local blend = math.min(math.max(n_base * 3 - 1, 0), 1)
local triver = TRIVER * (1 - blend * 0.5)
local valamp = VALAMP * (1 - blend * 0.8)
local valexp = VALEXP
local n_valleylo = nvals_valleylo[ni2d]
local n_valleyhi = nvals_valleyhi[ni2d]
local n_valleymix = n_valleylo * (1 - blend) + n_valleyhi * blend
local n_valleylo2 = nvals_valleylo2[ni2d]
local n_valleyhi2 = nvals_valleyhi2[ni2d]
local n_valleymix2 = n_valleylo2 * (1 - blend) + n_valleyhi2 * blend
local grad = (YTERCEN - y) / TERSCA
local densitybase = n_base * BASAMP + grad
local densityval = math.abs(n_valleymix * n_valleymix2) - triver
if densityval > 0 then
densityval = math.min(densityval ^ valexp * valamp,
0.4 + blend)
else -- river channel shape
densityval = densityval * RIVAMP
end
local density = densityval + densitybase
if density >= TSTONE then
data[vi] = c_stone
elseif density > 0 and density < TSTONE then
if y <= YSAND or densitybase > 0.001 then
data[vi] = c_sand
else
data[vi] = c_grass
end
elseif y <= YWATER then
data[vi] = c_water
elseif densitybase > 0 then
data[vi] = c_freshwater
end
--ni3d = ni3d + 1
ni2d = ni2d + 1
vi = vi + 1
end
ni2d = ni2d - sidelen
end
ni2d = ni2d + sidelen
end
vm:set_data(data)
vm:calc_lighting()
vm:write_to_map(data)
vm:update_liquids()
local chugent = math.ceil((os.clock() - t0) * 1000)
print ("[riverexp] "..chugent.." ms")
end)