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5 Commits

Author SHA1 Message Date
Mat c228141aca More use of voxelmanip, less add_node 2014-06-28 09:50:52 +01:00
Mat 49990f6968 Two ramps. Bugfixes 2014-06-25 05:07:22 +01:00
Mat 9271d65549 New design. Entrance module. One ramp 2014-06-25 04:07:19 +01:00
Mat daedef04e0 Random length corridors with glass ends 2014-06-24 08:17:47 +01:00
Mat 8d05ee4c61 Vertical space spawners WIP 2014-06-24 06:48:49 +01:00
3 changed files with 410 additions and 110 deletions

View File

@ -1,4 +1,4 @@
projects 0.1.3 by paramat
projects 0.1.8 by paramat
For Minetest
Depends default
Licenses: code WTFPL

View File

@ -1 +1,2 @@
default
stairs

517
init.lua
View File

@ -1,4 +1,4 @@
-- projects 0.1.3 by paramat
-- projects 0.1.8 by paramat
-- For Minetest
-- Depends default
-- License: code WTFPL
@ -18,7 +18,6 @@ minetest.register_node("projects:flatn", {
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
})
minetest.register_node("projects:flats", {
@ -26,7 +25,6 @@ minetest.register_node("projects:flats", {
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
})
minetest.register_node("projects:flate", {
@ -34,7 +32,6 @@ minetest.register_node("projects:flate", {
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
})
minetest.register_node("projects:flatw", {
@ -42,7 +39,6 @@ minetest.register_node("projects:flatw", {
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
})
minetest.register_node("projects:horin", {
@ -50,7 +46,6 @@ minetest.register_node("projects:horin", {
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
})
minetest.register_node("projects:horis", {
@ -58,7 +53,6 @@ minetest.register_node("projects:horis", {
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
})
minetest.register_node("projects:horie", {
@ -66,7 +60,6 @@ minetest.register_node("projects:horie", {
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
})
minetest.register_node("projects:horiw", {
@ -74,31 +67,27 @@ minetest.register_node("projects:horiw", {
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
})
minetest.register_node("projects:verta", {
description = "Spawn Vertical Above",
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
tiles = {"default_sandstone_brick.png"},
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("projects:vertopa", {
description = "Spawn Vertical Top Above",
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
tiles = {"default_sandstone_brick.png"},
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("projects:entra", {
description = "Spawn Entrance",
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
minetest.register_node("projects:vertenta", {
description = "Spawn Vertical Entrance Above",
tiles = {"default_sandstone_brick.png"},
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
-- ABM
@ -115,23 +104,43 @@ minetest.register_abm({
local z = pos.z
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_brick = minetest.get_content_id("default:sandstonebrick")
local vm = minetest.get_voxel_manip()
local pos1 = {x=x-6, y=y-1, z=z+1}
local pos1 = {x=x-6, y=y-1, z=z}
local pos2 = {x=x+1, y=y+3, z=z+8}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local data = vm:get_data()
for vi in area:iterp(pos1, pos2) do
for i = -6, 1 do -- check volume is clear
for j = -1, 3 do
for k = 1, 8 do
local vi = area:index(x + i, y + j, z + k)
local nodid = data[vi]
if nodid ~= c_air and nodid ~= c_ignore then
minetest.add_node(pos, {name="default:sandstonebrick"})
pos.y = pos.y + 1
minetest.add_node(pos, {name="default:sandstonebrick"})
if nodid ~= c_air and nodid ~= c_ignore then -- if volume obstructed then seal up doorway, replace spawner
local vi = area:index(x, y, z)
data[vi] = c_brick
local via = area:index(x, y+1, z)
data[via] = c_brick
vm:set_data(data)
vm:write_to_map()
vm:update_map()
return
end
end
minetest.add_node(pos, {name="air"})
local path = minetest.get_modpath("projects") .. "/schems/flat.mts"
end
end
local vi = area:index(x, y, z) -- volume checked so replace spawner with air
data[vi] = c_air
vm:set_data(data)
vm:write_to_map()
vm:update_map()
local path = minetest.get_modpath("projects") .. "/schems/flat.mts" -- spawn flat
minetest.place_schematic({x=x-6, y=y-1, z=z+1}, path, 90, nil, true)
end,
})
@ -148,22 +157,42 @@ minetest.register_abm({
local z = pos.z
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_brick = minetest.get_content_id("default:sandstonebrick")
local vm = minetest.get_voxel_manip()
local pos1 = {x=x-1, y=y-1, z=z-8}
local pos2 = {x=x+6, y=y+3, z=z-1}
local pos2 = {x=x+6, y=y+3, z=z}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local data = vm:get_data()
for vi in area:iterp(pos1, pos2) do
for i = -1, 6 do -- check volume is clear
for j = -1, 3 do
for k = -8, -1 do
local vi = area:index(x + i, y + j, z + k)
local nodid = data[vi]
if nodid ~= c_air and nodid ~= c_ignore then
minetest.add_node(pos, {name="default:sandstonebrick"})
pos.y = pos.y + 1
minetest.add_node(pos, {name="default:sandstonebrick"})
if nodid ~= c_air and nodid ~= c_ignore then -- if volume obstructed then seal up doorway, replace spawner
local vi = area:index(x, y, z)
data[vi] = c_brick
local via = area:index(x, y+1, z)
data[via] = c_brick
vm:set_data(data)
vm:write_to_map()
vm:update_map()
return
end
end
minetest.add_node(pos, {name="air"})
end
end
local vi = area:index(x, y, z) -- volume checked so replace spawner with air
data[vi] = c_air
vm:set_data(data)
vm:write_to_map()
vm:update_map()
local path = minetest.get_modpath("projects") .. "/schems/flat.mts"
minetest.place_schematic({x=pos.x-1, y=pos.y-1, z=pos.z-8}, path, 270, nil, true)
end,
@ -181,22 +210,42 @@ minetest.register_abm({
local z = pos.z
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_brick = minetest.get_content_id("default:sandstonebrick")
local vm = minetest.get_voxel_manip()
local pos1 = {x=x+1, y=y-1, z=z-1}
local pos1 = {x=x, y=y-1, z=z-1}
local pos2 = {x=x+8, y=y+3, z=z+6}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local data = vm:get_data()
for vi in area:iterp(pos1, pos2) do
for i = 1, 8 do -- check volume is clear
for j = -1, 3 do
for k = -1, 6 do
local vi = area:index(x + i, y + j, z + k)
local nodid = data[vi]
if nodid ~= c_air and nodid ~= c_ignore then
minetest.add_node(pos, {name="default:sandstonebrick"})
pos.y = pos.y + 1
minetest.add_node(pos, {name="default:sandstonebrick"})
if nodid ~= c_air and nodid ~= c_ignore then -- if volume obstructed then seal up doorway, replace spawner
local vi = area:index(x, y, z)
data[vi] = c_brick
local via = area:index(x, y+1, z)
data[via] = c_brick
vm:set_data(data)
vm:write_to_map()
vm:update_map()
return
end
end
minetest.add_node(pos, {name="air"})
end
end
local vi = area:index(x, y, z) -- volume checked so replace spawner with air
data[vi] = c_air
vm:set_data(data)
vm:write_to_map()
vm:update_map()
local path = minetest.get_modpath("projects") .. "/schems/flat.mts"
minetest.place_schematic({x=pos.x+1, y=pos.y-1, z=pos.z-1}, path, 180, nil, true)
end,
@ -214,22 +263,41 @@ minetest.register_abm({
local z = pos.z
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_brick = minetest.get_content_id("default:sandstonebrick")
local vm = minetest.get_voxel_manip()
local pos1 = {x=x-8, y=y-1, z=z-6}
local pos2 = {x=x-1, y=y+3, z=z+1}
local pos2 = {x=x, y=y+3, z=z+1}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local data = vm:get_data()
for vi in area:iterp(pos1, pos2) do
for i = -8, -1 do -- check volume is clear
for j = -1, 3 do
for k = -6, 1 do
local vi = area:index(x + i, y + j, z + k)
local nodid = data[vi]
if nodid ~= c_air and nodid ~= c_ignore then
minetest.add_node(pos, {name="default:sandstonebrick"})
pos.y = pos.y + 1
minetest.add_node(pos, {name="default:sandstonebrick"})
if nodid ~= c_air and nodid ~= c_ignore then -- if volume obstructed then seal up doorway, replace spawner
local vi = area:index(x, y, z)
data[vi] = c_brick
local via = area:index(x, y+1, z)
data[via] = c_brick
vm:set_data(data)
vm:write_to_map()
vm:update_map()
return
end
end
minetest.add_node(pos, {name="air"})
end
end
local vi = area:index(x, y, z) -- volume checked so replace spawner with air
data[vi] = c_air
vm:set_data(data)
vm:write_to_map()
vm:update_map()
local path = minetest.get_modpath("projects") .. "/schems/flat.mts"
minetest.place_schematic({x=pos.x-8, y=pos.y-1, z=pos.z-6}, path, 0, nil, true)
end,
@ -251,51 +319,57 @@ minetest.register_abm({
local c_glass = minetest.get_content_id("default:obsidian_glass")
local c_flate = minetest.get_content_id("projects:flate")
local c_flatw = minetest.get_content_id("projects:flatw")
--local c_horin = minetest.get_content_id("projects:horin")
--local c_horis = minetest.get_content_id("projects:horis")
--local c_horie = minetest.get_content_id("projects:horie")
--local c_horiw = minetest.get_content_id("projects:horiw")
local len = math.random(16, 64)
local vm = minetest.get_voxel_manip()
local pos1 = {x=x-1, y=y-1, z=z+1}
local pos2 = {x=x+4, y=y+3, z=z+32}
local pos1 = {x=x-1, y=y-1, z=z}
local pos2 = {x=x+4, y=y+3, z=z+len}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local data = vm:get_data()
for vi in area:iterp(pos1, pos2) do
for i = -1, 4 do -- check volume is clear
for j = -1, 3 do
for k = 1, len do
local vi = area:index(x + i, y + j, z + k)
local nodid = data[vi]
if nodid ~= c_air and nodid ~= c_ignore then
if nodid ~= c_air and nodid ~= c_ignore then -- if volume obstructed then seal up doorway, replace spawner
for i = 0, 3 do
for j = 0, 2 do
minetest.add_node({x=x+i, y=y+j, z=z}, {name="default:sandstonebrick"})
local vi = area:index(x+i, y+j, z)
data[vi] = c_brick
end
end
vm:set_data(data)
vm:write_to_map()
vm:update_map()
return
end
end
end
end
for i = -1, 4 do
for j = -1, 3 do
for k = 1, 32 do
for k = 1, len do
local vi = area:index(x + i, y + j, z + k)
if j == 3 and (i == 1 or i == 2) then
data[vi] = c_glass
elseif i == -1 or i == 4 or j == -1 or j == 3 or k == 32 then
if i == -1 or i == 4 or j == -1 or (j == 3 and (i <= 0 or i >= 3)) then
data[vi] = c_brick
elseif j == 3 or k == len then
data[vi] = c_glass
end
end
end
end
for k = 1, 32 do
if k <= 31 and math.random() < 0.1 then
for k = 1, len do
if k < len and math.random() < 0.1 then
local vi = area:index(x - 1, y, z + k)
data[vi] = c_flatw
local vi = area:index(x - 1, y + 1, z + k)
data[vi] = c_air
end
if k <= 31 and math.random() < 0.1 then
if k < len and math.random() < 0.1 then
local vi = area:index(x + 4, y, z + k)
data[vi] = c_flate
local vi = area:index(x + 4, y + 1, z + k)
@ -303,11 +377,12 @@ minetest.register_abm({
end
end
local vi = area:index(x, y, z) -- volume checked so replace spawner with air
data[vi] = c_air
vm:set_data(data)
vm:write_to_map()
vm:update_map()
minetest.add_node(pos, {name="air"})
end,
})
@ -315,7 +390,7 @@ minetest.register_abm({
minetest.register_abm({
nodenames = {"projects:horis"},
interval = 19,
interval = 23,
chance = 1,
action = function(pos, node)
local x = pos.x
@ -327,13 +402,10 @@ minetest.register_abm({
local c_glass = minetest.get_content_id("default:obsidian_glass")
local c_flate = minetest.get_content_id("projects:flate")
local c_flatw = minetest.get_content_id("projects:flatw")
--local c_horin = minetest.get_content_id("projects:horin")
--local c_horis = minetest.get_content_id("projects:horis")
--local c_horie = minetest.get_content_id("projects:horie")
--local c_horiw = minetest.get_content_id("projects:horiw")
local len = math.random(16, 64)
local vm = minetest.get_voxel_manip()
local pos1 = {x=x-1, y=y-1, z=z-32}
local pos1 = {x=x-1, y=y-1, z=z-len}
local pos2 = {x=x+4, y=y+3, z=z-1}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
@ -353,25 +425,25 @@ minetest.register_abm({
for i = -1, 4 do
for j = -1, 3 do
for k = 1, 32 do
for k = 1,len do
local vi = area:index(x + i, y + j, z - k)
if j == 3 and (i == 1 or i == 2) then
data[vi] = c_glass
elseif i == -1 or i == 4 or j == -1 or j == 3 or k == 32 then
if i == -1 or i == 4 or j == -1 or (j == 3 and (i <= 0 or i >= 3)) then
data[vi] = c_brick
elseif j == 3 or k == len then
data[vi] = c_glass
end
end
end
end
for k = 1, 32 do
if k <= 31 and math.random() < 0.1 then
for k = 1, len do
if k < len and math.random() < 0.1 then
local vi = area:index(x - 1, y, z - k)
data[vi] = c_flatw
local vi = area:index(x - 1, y + 1, z - k)
data[vi] = c_air
end
if k <= 31 and math.random() < 0.1 then
if k < len and math.random() < 0.1 then
local vi = area:index(x + 4, y, z - k)
data[vi] = c_flate
local vi = area:index(x + 4, y + 1, z - k)
@ -391,7 +463,7 @@ minetest.register_abm({
minetest.register_abm({
nodenames = {"projects:horie"},
interval = 19,
interval = 29,
chance = 1,
action = function(pos, node)
local x = pos.x
@ -403,14 +475,11 @@ minetest.register_abm({
local c_glass = minetest.get_content_id("default:obsidian_glass")
local c_flatn = minetest.get_content_id("projects:flatn")
local c_flats = minetest.get_content_id("projects:flats")
--local c_horin = minetest.get_content_id("projects:horin")
--local c_horis = minetest.get_content_id("projects:horis")
--local c_horie = minetest.get_content_id("projects:horie")
--local c_horiw = minetest.get_content_id("projects:horiw")
local len = math.random(16, 64)
local vm = minetest.get_voxel_manip()
local pos1 = {x=x+1, y=y-1, z=z-1}
local pos2 = {x=x+32, y=y+3, z=z+4}
local pos2 = {x=x+len, y=y+3, z=z+4}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local data = vm:get_data()
@ -427,27 +496,27 @@ minetest.register_abm({
end
end
for i = 1, 32 do
for i = 1, len do
for j = -1, 3 do
for k = -1, 4 do
local vi = area:index(x + i, y + j, z + k)
if j == 3 and (k == 1 or k == 2) then
data[vi] = c_glass
elseif k == -1 or k == 4 or j == -1 or j == 3 or i == 32 then
if k == -1 or k == 4 or j == -1 or (j == 3 and (k <= 0 or k >= 3)) then
data[vi] = c_brick
elseif j == 3 or i == len then
data[vi] = c_glass
end
end
end
end
for i = 1, 32 do
if i <= 31 and math.random() < 0.1 then
for i = 1, len do
if i < len and math.random() < 0.1 then
local vi = area:index(x + i, y, z - 1)
data[vi] = c_flats
local vi = area:index(x + i, y + 1, z - 1)
data[vi] = c_air
end
if i <= 31 and math.random() < 0.1 then
if i < len and math.random() < 0.1 then
local vi = area:index(x + i, y, z + 4)
data[vi] = c_flatn
local vi = area:index(x + i, y + 1, z + 4)
@ -467,7 +536,7 @@ minetest.register_abm({
minetest.register_abm({
nodenames = {"projects:horiw"},
interval = 19,
interval = 31,
chance = 1,
action = function(pos, node)
local x = pos.x
@ -479,13 +548,10 @@ minetest.register_abm({
local c_glass = minetest.get_content_id("default:obsidian_glass")
local c_flatn = minetest.get_content_id("projects:flatn")
local c_flats = minetest.get_content_id("projects:flats")
--local c_horin = minetest.get_content_id("projects:horin")
--local c_horis = minetest.get_content_id("projects:horis")
--local c_horie = minetest.get_content_id("projects:horie")
--local c_horiw = minetest.get_content_id("projects:horiw")
local len = math.random(16, 64)
local vm = minetest.get_voxel_manip()
local pos1 = {x=x-32, y=y-1, z=z-1}
local pos1 = {x=x-len, y=y-1, z=z-1}
local pos2 = {x=x-1, y=y+3, z=z+4}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
@ -503,27 +569,27 @@ minetest.register_abm({
end
end
for i = 1, 32 do
for i = 1, len do
for j = -1, 3 do
for k = -1, 4 do
local vi = area:index(x - i, y + j, z + k)
if j == 3 and (k == 1 or k == 2) then
data[vi] = c_glass
elseif k == -1 or k == 4 or j == -1 or j == 3 or i == 32 then
if k == -1 or k == 4 or j == -1 or (j == 3 and (k <= 0 or k >= 3)) then
data[vi] = c_brick
elseif j == 3 or i == len then
data[vi] = c_glass
end
end
end
end
for i = 1, 32 do
if i <= 31 and math.random() < 0.1 then
for i = 1, len do
if i < len and math.random() < 0.1 then
local vi = area:index(x - i, y, z - 1)
data[vi] = c_flats
local vi = area:index(x - i, y + 1, z - 1)
data[vi] = c_air
end
if i <= 31 and math.random() < 0.1 then
if i < len and math.random() < 0.1 then
local vi = area:index(x - i, y, z + 4)
data[vi] = c_flatn
local vi = area:index(x - i, y + 1, z + 4)
@ -538,3 +604,236 @@ minetest.register_abm({
minetest.add_node(pos, {name="air"})
end,
})
-- vertical space above. spawn node is below minimum point
minetest.register_abm({
nodenames = {"projects:verta"},
interval = 37,
chance = 1,
action = function(pos, node)
local x = pos.x
local y = pos.y
local z = pos.z
local c_air = minetest.get_content_id("air")
local c_brick = minetest.get_content_id("default:sandstonebrick")
local c_slab = minetest.get_content_id("stairs:slab_stonebrick")
local c_glass = minetest.get_content_id("default:obsidian_glass")
local c_horin = minetest.get_content_id("projects:horin")
local c_horis = minetest.get_content_id("projects:horis")
local c_verta = minetest.get_content_id("projects:verta")
local c_vertopa = minetest.get_content_id("projects:vertopa")
local vm = minetest.get_voxel_manip()
local pos1 = {x=x, y=y+1, z=z}
local pos2 = {x=x+19, y=y+6, z=z+29}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local data = vm:get_data()
for i = 0, 19 do
for j = 1, 5 do
for k = 0, 29 do
local vi = area:index(x + i, y + j, z + k)
if k == 0 or k == 29
or ((j == 1 or j == 5) and (k <= 9 or k >= 20))
or ((i == 9 or i == 10) and (k >= 9 and k <= 20)) then
data[vi] = c_brick
elseif i == 0 or i == 19 then
data[vi] = c_glass
end
end
end
end
for ramp = 0, 4 do
for ii = 1, 8 do
for jj = 1, 2 do
for kk = 0, 1 do
local vi = area:index(x + ii, y + ramp + jj, z + 10 + ramp * 2 + kk)
local vie = area:index(x + 19 - ii, y + ramp + jj, z + 19 - ramp * 2 - kk)
if jj == 1 then
data[vi] = c_brick
data[vie] = c_brick
elseif (jj == 2 and kk == 1) then
data[vi] = c_slab
data[vie] = c_slab
end
end
end
end
end
local horini = math.random(1, 15)
for i = horini, horini + 3 do
for j = 2, 4 do
local vi = area:index(x + i, y + j, z + 29)
if i == horini and j == 2 then
data[vi] = c_horin
else
data[vi] = c_air
end
end
end
local horisi = math.random(1, 15)
for i = horisi, horisi + 3 do
for j = 2, 4 do
local vi = area:index(x + i, y + j, z)
if i == horisi and j == 2 then
data[vi] = c_horis
else
data[vi] = c_air
end
end
end
local vi = area:index(x, y + 5, z)
if math.random() < 0.9 then
data[vi] = c_verta
else
data[vi] = c_vertopa
end
vm:set_data(data)
vm:write_to_map()
vm:update_map()
minetest.add_node(pos, {name="default:sandstonebrick"})
end,
})
-- vertical space entrance above. spawn node is below minimum point
minetest.register_abm({
nodenames = {"projects:vertenta"},
interval = 43,
chance = 1,
action = function(pos, node)
local x = pos.x
local y = pos.y
local z = pos.z
local c_brick = minetest.get_content_id("default:sandstonebrick")
local c_slab = minetest.get_content_id("stairs:slab_stonebrick")
local c_glass = minetest.get_content_id("default:obsidian_glass")
local c_verta = minetest.get_content_id("projects:verta")
local vm = minetest.get_voxel_manip()
local pos1 = {x=x, y=y+1, z=z}
local pos2 = {x=x+19, y=y+6, z=z+29}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local data = vm:get_data()
for i = 0, 19 do
for j = 1, 5 do
for k = 0, 29 do
local vi = area:index(x + i, y + j, z + k)
if j == 1 or i == 0 or i == 19
or (j == 5 and (k <= 9 or k >= 20))
or ((i == 9 or i == 10) and (k >= 9 and k <= 20)) then
data[vi] = c_brick
end
end
end
end
for ramp = 0, 4 do
for ii = 1, 8 do
for jj = 1, 2 do
for kk = 0, 1 do
local vi = area:index(x + ii, y + ramp + jj, z + 10 + ramp * 2 + kk)
local vie = area:index(x + 19 - ii, y + ramp + jj, z + 19 - ramp * 2 - kk)
if jj == 1 then
data[vi] = c_brick
data[vie] = c_brick
elseif (jj == 2 and kk == 1) then
data[vi] = c_slab
data[vie] = c_slab
end
end
end
end
end
local vi = area:index(x, y + 5, z)
data[vi] = c_verta
vm:set_data(data)
vm:write_to_map()
vm:update_map()
minetest.add_node(pos, {name="default:sandstonebrick"})
end,
})
-- vertical space roof above. spawn node is below minimum point
minetest.register_abm({
nodenames = {"projects:vertopa"},
interval = 41,
chance = 1,
action = function(pos, node)
local x = pos.x
local y = pos.y
local z = pos.z
local c_air = minetest.get_content_id("air")
local c_brick = minetest.get_content_id("default:sandstonebrick")
local c_glass = minetest.get_content_id("default:obsidian_glass")
local c_horin = minetest.get_content_id("projects:horin")
local c_horis = minetest.get_content_id("projects:horis")
local vm = minetest.get_voxel_manip()
local pos1 = {x=x, y=y+1, z=z}
local pos2 = {x=x+19, y=y+5, z=z+29}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local data = vm:get_data()
for i = 0, 19 do
for j = 1, 5 do
for k = 0, 29 do
local vi = area:index(x + i, y + j, z + k)
if k == 0 or k == 29
or ((j == 1 or j == 5) and (k <= 9 or k >= 20))
or ((i == 9 or i == 10) and (k >= 9 and k <= 20)) then
data[vi] = c_brick
elseif i == 0 or i == 19 or j == 5
or (j == 2 and ((k == 9 and i <= 8) or (k == 20 and i >= 11))) then
data[vi] = c_glass
end
end
end
end
local horini = math.random(1, 15)
for i = horini, horini + 3 do
for j = 2, 4 do
local vi = area:index(x + i, y + j, z + 29)
if i == horini and j == 2 then
data[vi] = c_horin
else
data[vi] = c_air
end
end
end
local horisi = math.random(1, 15)
for i = horisi, horisi + 3 do
for j = 2, 4 do
local vi = area:index(x + i, y + j, z)
if i == horisi and j == 2 then
data[vi] = c_horis
else
data[vi] = c_air
end
end
end
vm:set_data(data)
vm:write_to_map()
vm:update_map()
minetest.add_node(pos, {name="default:sandstonebrick"})
end,
})