Voxelmanip checks space before spawn
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a7c23cb751
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@ -1,4 +1,4 @@
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projects 0.1.0 by paramat
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For Minetest 0.4.9 dev
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projects 0.1.1 by paramat
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For Minetest
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Depends default
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Licenses: code WTFPL
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90
init.lua
90
init.lua
@ -1,8 +1,10 @@
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-- projects 0.1.0 by paramat
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-- For
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-- projects 0.1.1 by paramat
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-- For Minetest
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-- Depends default
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-- License: code WTFPL
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-- rotation 0 90 180 270 is clockwise
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-- Parameters
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@ -22,7 +24,7 @@ minetest.register_node("projects:flatn", {
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})
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minetest.register_node("projects:flats", {
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description = "Spawn Flat SOuth",
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description = "Spawn Flat South",
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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@ -54,9 +56,29 @@ minetest.register_abm({
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interval = 13,
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chance = 1,
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action = function(pos, node)
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local x = pos.x
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local y = pos.y
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local z = pos.z
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local vm = minetest.get_voxel_manip()
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local pos1 = {x=x-6, y=y-1, z=z+1}
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local pos2 = {x=x+1, y=y+3, z=z+8}
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local emin, emax = vm:read_from_map(pos1, pos2)
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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local data = vm:get_data()
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for vi in area:iterp(pos1, pos2) do
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local nodid = data[vi]
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if nodid ~= c_air and nodid ~= c_ignore then
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minetest.add_node(pos, {name="default:sandstonebrick"})
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pos.y = pos.y + 1
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minetest.add_node(pos, {name="default:sandstonebrick"})
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return
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end
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end
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minetest.add_node(pos, {name="air"})
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local path = minetest.get_modpath("projects") .. "/schems/flat.mts"
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minetest.place_schematic({x=pos.x-6, y=pos.y-1, z=pos.z+1}, path, 90, nil, true)
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minetest.place_schematic({x=x-6, y=y-1, z=z+1}, path, 90, nil, true)
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end,
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})
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@ -67,6 +89,26 @@ minetest.register_abm({
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interval = 14,
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chance = 1,
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action = function(pos, node)
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local x = pos.x
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local y = pos.y
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local z = pos.z
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local vm = minetest.get_voxel_manip()
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local pos1 = {x=x-1, y=y-1, z=z-8}
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local pos2 = {x=x+6, y=y+3, z=z-1}
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local emin, emax = vm:read_from_map(pos1, pos2)
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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local data = vm:get_data()
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for vi in area:iterp(pos1, pos2) do
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local nodid = data[vi]
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if nodid ~= c_air and nodid ~= c_ignore then
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minetest.add_node(pos, {name="default:sandstonebrick"})
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pos.y = pos.y + 1
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minetest.add_node(pos, {name="default:sandstonebrick"})
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return
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end
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end
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minetest.add_node(pos, {name="air"})
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local path = minetest.get_modpath("projects") .. "/schems/flat.mts"
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minetest.place_schematic({x=pos.x-1, y=pos.y-1, z=pos.z-8}, path, 270, nil, true)
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@ -80,6 +122,26 @@ minetest.register_abm({
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interval = 15,
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chance = 1,
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action = function(pos, node)
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local x = pos.x
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local y = pos.y
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local z = pos.z
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local vm = minetest.get_voxel_manip()
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local pos1 = {x=x+1, y=y-1, z=z-1}
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local pos2 = {x=x+8, y=y+3, z=z+6}
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local emin, emax = vm:read_from_map(pos1, pos2)
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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local data = vm:get_data()
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for vi in area:iterp(pos1, pos2) do
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local nodid = data[vi]
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if nodid ~= c_air and nodid ~= c_ignore then
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minetest.add_node(pos, {name="default:sandstonebrick"})
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pos.y = pos.y + 1
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minetest.add_node(pos, {name="default:sandstonebrick"})
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return
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end
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end
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minetest.add_node(pos, {name="air"})
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local path = minetest.get_modpath("projects") .. "/schems/flat.mts"
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minetest.place_schematic({x=pos.x+1, y=pos.y-1, z=pos.z-1}, path, 180, nil, true)
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@ -93,6 +155,26 @@ minetest.register_abm({
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interval = 16,
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chance = 1,
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action = function(pos, node)
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local x = pos.x
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local y = pos.y
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local z = pos.z
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local vm = minetest.get_voxel_manip()
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local pos1 = {x=x-8, y=y-1, z=z-6}
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local pos2 = {x=x-1, y=y+3, z=z+1}
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local emin, emax = vm:read_from_map(pos1, pos2)
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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local data = vm:get_data()
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for vi in area:iterp(pos1, pos2) do
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local nodid = data[vi]
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if nodid ~= c_air and nodid ~= c_ignore then
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minetest.add_node(pos, {name="default:sandstonebrick"})
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pos.y = pos.y + 1
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minetest.add_node(pos, {name="default:sandstonebrick"})
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return
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end
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end
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minetest.add_node(pos, {name="air"})
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local path = minetest.get_modpath("projects") .. "/schems/flat.mts"
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minetest.place_schematic({x=pos.x-8, y=pos.y-1, z=pos.z-6}, path, 0, nil, true)
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