Fix cloud texture and post effect colours. Enlarge space. Add more planet data
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@ -1,4 +1,4 @@
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planets 0.1.4 by paramat
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planets 0.1.5 by paramat
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For Minetest 0.4.13 and later
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Depends default
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Licenses: Code LGPL 2.1. Media CC BY-SA 3.0
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87
init.lua
87
init.lua
@ -1,7 +1,7 @@
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-- Parameters
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local pnum = 64 -- number of planets desired
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local maxatt = 4096 -- maximum number of attempts to add a planet
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local maxatt = 8192 -- maximum number of attempts to add a planet
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local np_terrain = {
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offset = 0,
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@ -35,13 +35,13 @@ minetest.set_mapgen_params({mgname = "singlenode",
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-- Create planetary system
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-- space is 64 ^ 3 chunks, centred on world centre
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-- space is 128 ^ 3 chunks, centred on world centre
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-- space table is flat array of planet ids or nil (vacuum chunk)
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local space = {}
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-- planet definition table indexed by planet id
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local def = {}
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local spzstr = 64 * 64 -- space array z stride
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local spystr = 64 -- space array y stride
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local spzstr = 128 * 128 -- space array z stride
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local spystr = 128 -- space array y stride
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local plid = 0 -- planet id of last planet added, 0 = none
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local addatt = 0 -- number of attempts to add a planet
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math.randomseed(42) -- set pseudorandom seed
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@ -49,19 +49,17 @@ math.randomseed(42) -- set pseudorandom seed
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while plid < pnum and addatt <= maxatt do -- avoid infinite attempts
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-- create initial planet data to check for obstruction
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-- cenx/y/z is planet centre
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-- radter = terrain radius / beach top / water level + 4
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-- radmax = atmosphere radius or max mountain radius
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local cenx = math.random(-2000, 2000)
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local ceny = math.random(-2000, 2000)
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local cenz = math.random(-2000, 2000)
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local radter = 256 -- TODO randomise these
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local cenx = math.random(-4000, 4000)
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local ceny = math.random(-4000, 4000)
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local cenz = math.random(-4000, 4000)
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local radmax = 384
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-- chunk co-ords of chunk containing planet centre
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-- measured from space origin (-32, -32, -32 chunks)
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local cenxcc = math.floor((cenx + 32) / 80) + 32
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local cenycc = math.floor((ceny + 32) / 80) + 32
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local cenzcc = math.floor((cenz + 32) / 80) + 32
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-- measured from space origin (-64, -64, -64 chunks)
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local cenxcc = math.floor((cenx + 32) / 80) + 64
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local cenycc = math.floor((ceny + 32) / 80) + 64
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local cenzcc = math.floor((cenz + 32) / 80) + 64
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local radmaxc = math.ceil(radmax / 80) -- planet radius in chunks
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-- check space is clear for planet
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@ -87,11 +85,31 @@ while plid < pnum and addatt <= maxatt do -- avoid infinite attempts
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end
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end
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if clear then -- add planet
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-- TODO generate extra planet data here
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if clear then -- generate more data and add planet
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local tersca = 64 -- terrain scale / cloud height
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local radter = 256 -- average terrain level / density gradient zero
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local radlav = 128 -- lava core radius
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local ocean = true -- liquid ocean
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local radwat = 252 -- water level / 4 nodes below terrain squash
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-- if oceans set to radter - 4
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local atmos = true -- gaseous atmosphere to radmax
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local clot = 0.5 -- cloud noise threshold
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plid = #def + 1 -- planet id
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-- add planet data to def table
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def[plid] = {i = cenx, j = ceny, k = cenz, t = radter, m = radmax}
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def[plid] = {
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x = cenx,
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y = ceny,
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z = cenz,
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m = radmax,
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s = tersca,
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t = radter,
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l = radlav,
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o = ocean,
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w = radwat,
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a = atmos,
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c = clot,
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}
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print ("[planets] Adding planet " .. plid)
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for cz = cenzcc - radmaxc, cenzcc + radmaxc do
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@ -112,7 +130,7 @@ end
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-- Spawn above planet 1
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local pdef = def[1]
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local spawn_pos = {x = pdef.i, y = pdef.j + pdef.m, z = pdef.k}
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local spawn_pos = {x = pdef.x, y = pdef.y + pdef.m, z = pdef.z}
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minetest.register_on_newplayer(function(player)
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player:setpos(spawn_pos)
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@ -180,10 +198,10 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local z1 = maxp.z
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-- chunk co-ords of chunk
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-- measured from space origin (-32, -32, -32 chunks)
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local cx0 = math.floor((x0 + 32) / 80) + 32
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local cy0 = math.floor((y0 + 32) / 80) + 32
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local cz0 = math.floor((z0 + 32) / 80) + 32
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-- measured from space origin (-64, -64, -64 chunks)
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local cx0 = math.floor((x0 + 32) / 80) + 64
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local cy0 = math.floor((y0 + 32) / 80) + 64
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local cz0 = math.floor((z0 + 32) / 80) + 64
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-- space table index
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local spi = cz0 * spzstr + cy0 * spystr + cx0 + 1
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-- planet def table index
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@ -217,44 +235,47 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local nvals_terrain = nobj_terrain:get3dMap_flat(pmapminp, nbuf_terrain)
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local nvals_cloud = nobj_cloud:get3dMap_flat(pmapminpclo, nbuf_cloud)
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local tersca = (pdef.m - pdef.t) / 2 -- terrain scale
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local stot = 3 / tersca -- stone noise threshold
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-- auto set stone noise threshold for 3 nodes of fine material
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local stot = 3 / pdef.s
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local ni = 1 -- noise index
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for z = z0, z1 do
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for y = y0, y1 do
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local vi = area:index(x0, y, z) -- luavoxelmanip index
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for x = x0, x1 do
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local nodrad = math.sqrt((x - pdef.i) ^ 2 + -- node radius
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(y - pdef.j) ^ 2 + (z - pdef.k) ^ 2)
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local dengrad = (pdef.t - nodrad) / tersca -- density gradient
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local xcr = x - pdef.x -- x centre-relative
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local ycr = y - pdef.y
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local zcr = z - pdef.z
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local nodrad = math.sqrt(xcr ^ 2 + ycr ^ 2 + zcr ^ 2) -- node radius
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local dengrad = (pdef.t - nodrad) / pdef.s -- density gradient
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local dennoise = nvals_terrain[ni] -- density noise
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if nodrad <= pdef.t then -- make oceans shallower
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if pdef.o and nodrad <= pdef.w + 4 then -- if ocean squash terrain
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dennoise = dennoise / 2
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end
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local density = dennoise + dengrad -- density
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if nodrad <= pdef.t / 2 then -- lava
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if nodrad <= pdef.l then -- magma
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data[vi] = c_lava
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elseif density >= stot then -- stone
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data[vi] = c_stone
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elseif density >= 0 then -- fine materials
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if nodrad <= pdef.t then
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if nodrad <= pdef.w + 4 then
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data[vi] = c_sand
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else
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data[vi] = c_grass
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end
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elseif nodrad <= pdef.t - 4 then -- water
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elseif pdef.o and nodrad <= pdef.w then -- ocean
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data[vi] = c_water
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elseif dengrad >= -1.0 and dengrad <= -0.95 then -- clouds
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elseif pdef.a and pdef.c < 2 and
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dengrad >= -1.0 and dengrad <= -0.95 then -- clouds
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local xq = math.floor((x - x0) / 16) -- quantise position
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local yq = math.floor((y - y0) / 16)
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local zq = math.floor((z - z0) / 16)
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local niq = zq * 25 + yq * 5 + xq + 1
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if nvals_cloud[niq] > 0.5 then
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if nvals_cloud[niq] > pdef.c then
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data[vi] = c_cloud
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end
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elseif nodrad <= pdef.m then -- air
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elseif pdef.a and nodrad <= pdef.m then -- air
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data[vi] = c_air
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else -- vacuum
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data[vi] = c_vacuum
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@ -32,7 +32,7 @@ minetest.register_node("planets:cloud", {
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diggable = false,
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buildable_to = true,
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floodable = true,
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post_effect_color = {a = 31, r = 241, g = 248, b = 255},
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post_effect_color = {a = 47, r = 230, g = 235, b = 254},
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groups = {not_in_creative_inventory = 1},
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})
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