Initial commit
This commit is contained in:
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7
README.txt
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README.txt
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pathvalleys 0.1.0 by paramat
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For Minetest 0.4.13 and later
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Depends: default stairs
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Licenses: Source code LGPL (2.1). Media (textures) CC BY-SA (3.0)
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See license.txt for license information
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Use with Minetest core mapgen 'valleys' only.
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1
depends.txt
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1
depends.txt
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default
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429
init.lua
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429
init.lua
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-- Parameters
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local DEBUG = true -- Print generation time
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-- Mapgen valleys noises
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local np_terrain_height = {
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offset = -10,
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scale = 50,
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spread = {x = 1024, y = 1024, z = 1024},
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seed = 5202,
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octaves = 6,
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persist = 0.4,
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lacunarity = 2.0,
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}
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local np_valley_depth = {
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offset = 5,
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scale = 4,
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spread = {x = 512, y = 512, z = 512},
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seed = -1914,
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octaves = 1,
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persist = 0.0,
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lacunarity = 2.0,
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}
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-- Mod noises
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-- 2D noise for patha
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local np_patha = {
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offset = 0,
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scale = 1,
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spread = {x = 1024, y = 1024, z = 1024},
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seed = 11711,
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octaves = 3,
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persist = 0.4,
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lacunarity = 2.0,
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}
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-- 2D noise for pathb
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local np_pathb = {
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offset = 0,
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scale = 1,
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spread = {x = 2048, y = 2048, z = 2048},
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seed = -8017,
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octaves = 4,
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persist = 0.4,
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lacunarity = 2.0,
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}
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-- 2D noise for pathc
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local np_pathc = {
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offset = 0,
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scale = 1,
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spread = {x = 4096, y = 4096, z = 4096},
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seed = 300707,
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octaves = 5,
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persist = 0.4,
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lacunarity = 2.0,
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}
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-- 2D noise for pathd
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local np_pathd = {
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offset = 0,
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scale = 1,
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spread = {x = 8192, y = 8192, z = 8192},
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seed = -80033,
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octaves = 6,
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persist = 0.4,
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lacunarity = 2.0,
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}
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-- 2D noise for columns
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local np_column = {
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offset = 0,
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scale = 1,
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spread = {x = 8, y = 8, z = 8},
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seed = 1728833,
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octaves = 3,
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persist = 2,
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lacunarity = 2.0,
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}
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-- Do files
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dofile(minetest.get_modpath("pathvalleys") .. "/nodes.lua")
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-- Constants
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local c_wood = minetest.get_content_id("pathvalleys:junglewood")
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local c_column = minetest.get_content_id("pathvalleys:bridgewood")
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local c_stairn = minetest.get_content_id("pathvalleys:stairn")
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local c_stairs = minetest.get_content_id("pathvalleys:stairs")
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local c_staire = minetest.get_content_id("pathvalleys:staire")
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local c_stairw = minetest.get_content_id("pathvalleys:stairw")
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local c_stairne = minetest.get_content_id("pathvalleys:stairne")
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local c_stairnw = minetest.get_content_id("pathvalleys:stairnw")
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local c_stairse = minetest.get_content_id("pathvalleys:stairse")
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local c_stairsw = minetest.get_content_id("pathvalleys:stairsw")
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local c_air = minetest.CONTENT_AIR
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local c_ignore = minetest.CONTENT_IGNORE
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local c_stone = minetest.get_content_id("default:stone")
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local c_sastone = minetest.get_content_id("default:sandstone")
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local c_destone = minetest.get_content_id("default:desert_stone")
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local c_ice = minetest.get_content_id("default:ice")
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local c_tree = minetest.get_content_id("default:tree")
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local c_leaves = minetest.get_content_id("default:leaves")
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local c_apple = minetest.get_content_id("default:apple")
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local c_jungletree = minetest.get_content_id("default:jungletree")
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local c_jungleleaves = minetest.get_content_id("default:jungleleaves")
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local c_pinetree = minetest.get_content_id("default:pine_tree")
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local c_pineneedles = minetest.get_content_id("default:pine_needles")
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local c_snow = minetest.get_content_id("default:snow")
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local c_acaciatree = minetest.get_content_id("default:acacia_tree")
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local c_acacialeaves = minetest.get_content_id("default:acacia_leaves")
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local c_aspentree = minetest.get_content_id("default:aspen_tree")
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local c_aspenleaves = minetest.get_content_id("default:aspen_leaves")
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local c_meselamp = minetest.get_content_id("default:meselamp")
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-- Initialise noise objects to nil
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local nobj_terrain_height = nil
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local nobj_valley_depth = nil
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local nobj_patha = nil
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local nobj_pathb = nil
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local nobj_pathc = nil
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local nobj_pathd = nil
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local nobj_column = nil
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-- Localise noise buffers
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local nbuf_terrain_height = {}
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local nbuf_valley_depth = {}
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local nbuf_patha = {}
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local nbuf_pathb = {}
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local nbuf_pathc = {}
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local nbuf_pathd = {}
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local nbuf_column = {}
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-- Localise data buffer
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local dbuf = {}
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-- On generated function
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minetest.register_on_generated(function(minp, maxp, seed)
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if minp.y > 0 or maxp.y < 0 then
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return
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end
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local t1 = os.clock()
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local x1 = maxp.x
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local y1 = maxp.y
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local z1 = maxp.z
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local x0 = minp.x
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local y0 = minp.y
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local z0 = minp.z
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local sidelen = x1 - x0 + 1
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local emerlen = sidelen + 32
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local overlen = sidelen + 5
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local chulens = {x = overlen, y = overlen, z = 1}
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local minpos = {x = x0 - 3, y = z0 - 3}
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nobj_terrain_height = nobj_terrain_height or
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minetest.get_perlin_map(np_terrain_height, chulens)
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nobj_valley_depth = nobj_valley_depth or
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minetest.get_perlin_map(np_valley_depth, chulens)
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nobj_patha = nobj_patha or minetest.get_perlin_map(np_patha, chulens)
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nobj_pathb = nobj_pathb or minetest.get_perlin_map(np_pathb, chulens)
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nobj_pathc = nobj_pathc or minetest.get_perlin_map(np_pathc, chulens)
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nobj_pathd = nobj_pathd or minetest.get_perlin_map(np_pathd, chulens)
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nobj_column = nobj_column or minetest.get_perlin_map(np_column, chulens)
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local nvals_terrain_height =
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nobj_terrain_height:get2dMap_flat(minpos, nbuf_terrain_height)
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local nvals_valley_depth =
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nobj_valley_depth:get2dMap_flat(minpos, nbuf_valley_depth)
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local nvals_patha = nobj_patha :get2dMap_flat(minpos, nbuf_patha)
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local nvals_pathb = nobj_pathb :get2dMap_flat(minpos, nbuf_pathb)
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local nvals_pathc = nobj_pathc :get2dMap_flat(minpos, nbuf_pathc)
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local nvals_pathd = nobj_pathd :get2dMap_flat(minpos, nbuf_pathd)
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local nvals_column = nobj_column:get2dMap_flat(minpos, nbuf_column)
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
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local data = vm:get_data(dbuf)
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local ni = 1
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for z = z0 - 3, z1 + 2 do
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local n_xprepatha = nil
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local n_xprepathb = nil
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local n_xprepathc = nil
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local n_xprepathd = nil
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-- x0 - 3, z0 - 3 is to setup initial values of 'xprepath_', 'zprepath_'
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for x = x0 - 3, x1 + 2 do
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local n_patha = nvals_patha[ni]
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local n_zprepatha = nvals_patha[(ni - overlen)]
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local n_pathb = nvals_pathb[ni]
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local n_zprepathb = nvals_pathb[(ni - overlen)]
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local n_pathc = nvals_pathc[ni]
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local n_zprepathc = nvals_pathc[(ni - overlen)]
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local n_pathd = nvals_pathd[ni]
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local n_zprepathd = nvals_pathd[(ni - overlen)]
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if x >= x0 - 2 and z >= z0 - 2 then
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local abscol = math.abs(nvals_column[ni])
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local n_terrain_height = nvals_terrain_height[ni]
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local n_valley_depth = nvals_valley_depth[ni]
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-- *** math.floor() fixes scattered bridge elements bug ***
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local tlevel = math.floor(n_terrain_height +
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(n_valley_depth * n_valley_depth))
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-- Add 6 to terrain level so that bridges pass over rivers
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local pathy = math.min(math.max(tlevel + 6, 7), 42)
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if (n_patha >= 0 and n_xprepatha < 0) -- detect sign change of noise
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or (n_patha < 0 and n_xprepatha >= 0)
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or (n_patha >= 0 and n_zprepatha < 0)
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or (n_patha < 0 and n_zprepatha >= 0)
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or (n_pathb >= 0 and n_xprepathb < 0)
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or (n_pathb < 0 and n_xprepathb >= 0)
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or (n_pathb >= 0 and n_zprepathb < 0)
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or (n_pathb < 0 and n_zprepathb >= 0)
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or (n_pathc >= 0 and n_xprepathc < 0)
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or (n_pathc < 0 and n_xprepathc >= 0)
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or (n_pathc >= 0 and n_zprepathc < 0)
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or (n_pathc < 0 and n_zprepathc >= 0)
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or (n_pathd >= 0 and n_xprepathd < 0)
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or (n_pathd < 0 and n_xprepathd >= 0)
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or (n_pathd >= 0 and n_zprepathd < 0)
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or (n_pathd < 0 and n_zprepathd >= 0) then
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-- scan disk 5 nodes above path
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local tunnel = false
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local excatop
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for zz = z - 2, z + 2 do
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local vi = area:index(x - 2, pathy + 5, zz)
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for xx = x - 2, x + 2 do
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local nodid = data[vi]
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if nodid == c_stone
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or nodid == c_destone
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or nodid == c_sastone
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or nodid == c_ice then
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tunnel = true
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end
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vi = vi + 1
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end
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end
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if tunnel then
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excatop = pathy + 5
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else
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excatop = y1
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end
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-- place path node brush
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local vi = area:index(x - 2, pathy, z - 2)
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if data[vi] ~= c_wood then
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data[vi] = c_stairne
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end
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for iter = 1, 3 do
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vi = vi + 1
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if data[vi] ~= c_wood then
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data[vi] = c_stairn
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end
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end
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vi = vi + 1
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if data[vi] ~= c_wood then
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data[vi] = c_stairnw
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end
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for zz = z - 1, z + 1 do
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local vi = area:index(x - 2, pathy, zz)
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if data[vi] ~= c_wood then
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data[vi] = c_staire
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end
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for iter = 1, 3 do
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vi = vi + 1
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data[vi] = c_wood
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end
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vi = vi + 1
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if data[vi] ~= c_wood then
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data[vi] = c_stairw
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end
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end
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local vi = area:index(x - 2, pathy, z + 2)
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if data[vi] ~= c_wood then
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data[vi] = c_stairse
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end
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for iter = 1, 3 do
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vi = vi + 1
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if data[vi] ~= c_wood then
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data[vi] = c_stairs
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end
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end
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vi = vi + 1
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if data[vi] ~= c_wood then
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data[vi] = c_stairsw
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end
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-- bridge understructure
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for zz = z - 1, z + 1 do
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local vi = area:index(x - 1, pathy - 1, zz)
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for xx = x - 1, x + 1 do
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local nodid = data[vi]
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if nodid ~= c_stone
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and nodid ~= c_destone
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and nodid ~= c_sastone then
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data[vi] = c_column
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end
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vi = vi + 1
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end
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end
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local vi = area:index(x, pathy - 2, z)
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data[vi] = c_column
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-- bridge columns
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if abscol < 0.2 then
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for xx = x - 1, x + 1, 2 do
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for zz = z - 1, z + 1, 2 do
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local vi = area:index(xx, pathy - 2, zz)
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for y = pathy - 2, y0, -1 do
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local nodid = data[vi]
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if nodid == c_stone
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or nodid == c_destone
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or nodid == c_sastone then
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break
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else
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data[vi] = c_column
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end
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vi = vi - emerlen
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end
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end
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end
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end
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-- excavate above path
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local det_destone = false
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local det_sastone = false
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local det_ice = false
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for y = pathy + 1, excatop do
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for zz = z - 2, z + 2 do
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local vi = area:index(x - 2, y, zz)
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for xx = x - 2, x + 2 do
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local nodid = data[vi]
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if nodid == c_destone then
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det_destone = true
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elseif nodid == c_sastone then
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det_sastone = true
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elseif nodid == c_ice then
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det_ice = true
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end
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if tunnel and y == excatop then -- tunnel ceiling
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if nodid ~= c_air
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and nodid ~= c_ignore
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and nodid ~= c_meselamp then
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if (math.abs(zz - z) == 2
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or math.abs(xx - x) == 2)
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and math.random() <= 0.2 then
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data[vi] = c_meselamp
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elseif det_destone then
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data[vi] = c_destone
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elseif det_sastone then
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data[vi] = c_sastone
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elseif det_ice then
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data[vi] = c_ice
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else
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data[vi] = c_stone
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end
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end
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elseif y <= pathy + 5 then
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if nodid ~= c_wood
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and nodid ~= c_stairn
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and nodid ~= c_stairs
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and nodid ~= c_staire
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and nodid ~= c_stairw
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and nodid ~= c_stairne
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and nodid ~= c_stairnw
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and nodid ~= c_stairse
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and nodid ~= c_stairsw then
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data[vi] = c_air
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end
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elseif nodid == c_tree
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or nodid == c_leaves
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or nodid == c_apple
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or nodid == c_jungletree
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or nodid == c_jungleleaves
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or nodid == c_pinetree
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or nodid == c_pineneedles
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or nodid == c_snow
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or nodid == c_acaciatree
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or nodid == c_acacialeaves
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or nodid == c_aspentree
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or nodid == c_aspenleaves then
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data[vi] = c_air
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end
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vi = vi + 1
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end
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end
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end
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end
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end
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n_xprepatha = n_patha
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n_xprepathb = n_pathb
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n_xprepathc = n_pathc
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n_xprepathd = n_pathd
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ni = ni + 1
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end
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end
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vm:set_data(data)
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vm:set_lighting({day = 0, night = 0})
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vm:calc_lighting()
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vm:write_to_map(data)
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local chugent = math.ceil((os.clock() - t1) * 1000)
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if DEBUG then
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print ("[pathvalleys] Generate chunk " .. chugent .. " ms")
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end
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||||
end)
|
25
license.txt
Normal file
25
license.txt
Normal file
@ -0,0 +1,25 @@
|
||||
License of source code
|
||||
----------------------
|
||||
Pathv6alt
|
||||
Copyright (C) 2014-2015 paramat
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
License of media (textures)
|
||||
---------------------------
|
||||
All textures are derived from Minetest's default textures.
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
151
nodes.lua
Normal file
151
nodes.lua
Normal file
@ -0,0 +1,151 @@
|
||||
minetest.register_node("pathvalleys:junglewood", {
|
||||
description = "Mod jungle wood",
|
||||
tiles = {"default_junglewood.png"},
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("pathvalleys:bridgewood", {
|
||||
description = "Bridge wood",
|
||||
tiles = {"pathv7_bridgewood.png"},
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("pathvalleys:stairn", { -- stair rising to the north
|
||||
description = "Jungle wood stair N",
|
||||
tiles = {"default_junglewood.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, 0, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("pathvalleys:stairs", {
|
||||
description = "Jungle wood stair S",
|
||||
tiles = {"default_junglewood.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, -0.5, 0.5, 0.5, 0},
|
||||
},
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("pathvalleys:staire", {
|
||||
description = "Jungle wood stair E",
|
||||
tiles = {"default_junglewood.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{0, 0, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("pathvalleys:stairw", {
|
||||
description = "Jungle wood stair W",
|
||||
tiles = {"default_junglewood.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, -0.5, 0, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("pathvalleys:stairne", {
|
||||
description = "Jungle wood stair NE",
|
||||
tiles = {"default_junglewood.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{0, 0, 0, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("pathvalleys:stairnw", {
|
||||
description = "Jungle wood stair NW",
|
||||
tiles = {"default_junglewood.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, 0, 0, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("pathvalleys:stairse", {
|
||||
description = "Jungle wood stair SE",
|
||||
tiles = {"default_junglewood.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{0, 0, -0.5, 0.5, 0.5, 0},
|
||||
},
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("pathvalleys:stairsw", {
|
||||
description = "Jungle wood stair SW",
|
||||
tiles = {"default_junglewood.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, -0.5, 0, 0.5, 0},
|
||||
},
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
BIN
textures/pathv7_bridgewood.png
Normal file
BIN
textures/pathv7_bridgewood.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 261 B |
Loading…
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Reference in New Issue
Block a user