Use voxelmanip data buffer memory use optimisation

master
paramat 2016-12-18 02:32:48 +00:00
parent e8137cdc17
commit 977f5b831c
2 changed files with 8 additions and 3 deletions

View File

@ -1,5 +1,5 @@
pathv7 0.1.4 by paramat
For Minetest 0.4.14 and later
pathv7 0.1.5 by paramat
For Minetest 0.4.13 and later
Depends default stairs
Licenses: Code LGPLv2.1, textures CC BY-SA 3.0
See license.txt for license information

View File

@ -160,6 +160,11 @@ local nbuf_pathd
local nbuf_column
-- Localise data buffer
local dbuf
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
@ -201,7 +206,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local data = vm:get_data()
local data = vm:get_data(dbuf)
local ni = 1
for z = z0 - 3, z1 + 2 do