16 lines
1.4 KiB
Plaintext
16 lines
1.4 KiB
Plaintext
pathv6alt 0.3.1 by paramat
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For Minetest 0.4.12 and later
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Depends default stairs
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Licenses: Code LGPLv2.1, textures CC BY-SA 3.0
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Use with mapgen v6. Creates a worldwide network of paths, bridges and occasional tunnels.
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Compatible with custom mapgen v6 noise parameters, you will need to enter your custom noise parameters 'terrain base' 'terrain higher' 'height select' 'mud' into the mod code.
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By default will generate paths up to y = 127, raise parameter YMAXMINP for a higher limit, you will need to tune HSAMP to avoid paths becoming too steep.
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Mgv6 noise parameters are used to calculate a path surface that smoothly conforms to the land without getting too steep to climb. Where the path leaves the ground it becomes a wooden bridge with random columns that reach to stone below.
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There is an (enabled by default) option of using stair nodes to create walkable (no jumping) and drivable paths.
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There are 4 path networks with 'spreads' of 1024, 2048, 4096 and 8192, the two larger spread paths are 5 nodes wide.
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Mgv6 has 'base terrain' and 'higher terrain', and a third noise 'height select' controls the blend/mix between those two terrains. A fourth noise 'steepness' controls how fast the height select switches between base and higher, creating slopes and cliffs.
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In this mod mgv6 mapgen is recreated in lua, the surface of the paths is essentially mgv6 as it would be if all slopes were gentle slopes instead of cliffs, i have set a fixed and low 'steepness'.
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