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README.txt
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4
README.txt
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noisegrid 0.2.4 by paramat
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For latest stable Minetest back to 0.4.8
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Depends default
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Licenses: code WTFPL
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1
depends.txt
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1
depends.txt
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default
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138
init.lua
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138
init.lua
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-- path 0.1.0 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- License: code WTFPL
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-- Parameters
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local TPATH = 0.002
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-- 2D noise for base terrain
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local np_base = {
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offset = 0,
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scale = 1,
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spread = {x=1024, y=1024, z=1024},
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seed = -9111,
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octaves = 5,
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persist = 0.5
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}
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-- Nodes
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minetest.register_node("path:roadblack", {
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description = "Road Black",
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tiles = {"path_roadblack.png"},
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("path:roadwhite", {
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description = "Road White",
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tiles = {"path_roadwhite.png"},
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults(),
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})
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-- Stuff
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path = {}
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-- Set mapgen parameters
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minetest.register_on_mapgen_init(function(mgparams)
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minetest.set_mapgen_params({mgname="singlenode"})
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end)
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-- Spawn player
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function spawnplayer(player)
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player:setpos({x=0, y=2, z=0})
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end
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minetest.register_on_newplayer(function(player)
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spawnplayer(player)
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end)
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minetest.register_on_respawnplayer(function(player)
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spawnplayer(player)
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return true
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end)
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-- On generated function
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minetest.register_on_generated(function(minp, maxp, seed)
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if minp.y ~= -32 then
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return
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end
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local t1 = os.clock()
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local x1 = maxp.x
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local y1 = maxp.y
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local z1 = maxp.z
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local x0 = minp.x
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local y0 = minp.y
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local z0 = minp.z
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print ("[path] chunk minp ("..x0.." "..y0.." "..z0..")")
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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local data = vm:get_data()
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local c_sand = minetest.get_content_id("default:sand")
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local c_roadblack = minetest.get_content_id("path:roadblack")
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local c_roadwhite = minetest.get_content_id("path:roadwhite")
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local sidelen = x1 - x0 + 1
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local chulens = {x=sidelen, y=sidelen, z=sidelen}
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local minposxz = {x=x0, y=z0}
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local nvals_base = minetest.get_perlin_map(np_base, chulens):get2dMap_flat(minposxz)
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local nixz = 1
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for z = z0, z1 do
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for y = y0, y1 do
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local vi = area:index(x0, y, z)
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local n_xprebase
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for x = x0, x1 do
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local nodid = data[vi]
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local n_base = nvals_base[nixz]
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if y == 1 then
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if (x - x0 > 0
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and ((n_base >= 0 and n_xprebase < 0)
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or (n_base < 0 and n_xprebase >= 0))) then
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data[vi] = c_roadwhite
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for i = -3, 3 do
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for k = -3, 3 do
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if (math.abs(i)) ^ 2 + (math.abs(k)) ^ 2 <= 10 then
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local vi = area:index(x+i, y, z+k)
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local nodid = data[vi]
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if nodid ~= c_roadwhite then
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data[vi] = c_roadblack
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end
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end
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end
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end
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elseif nodid ~= c_roadblack and nodid ~= c_roadwhite then
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data[vi] = c_sand
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end
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elseif y <= 0 then
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data[vi] = c_sand
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end
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n_xprebase = n_base
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nixz = nixz + 1
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vi = vi + 1
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end
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nixz = nixz - 80
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end
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nixz = nixz + 80
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end
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vm:set_data(data)
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vm:set_lighting({day=0, night=0})
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vm:calc_lighting()
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vm:write_to_map(data)
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local chugent = math.ceil((os.clock() - t1) * 1000)
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print ("[path] "..chugent.." ms")
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end)
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14
license.txt
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14
license.txt
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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BIN
textures/path_roadblack.png
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BIN
textures/path_roadblack.png
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Binary file not shown.
After Width: | Height: | Size: 126 B |
BIN
textures/path_roadwhite.png
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BIN
textures/path_roadwhite.png
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Binary file not shown.
After Width: | Height: | Size: 136 B |
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