Walkable dirt path with slabs
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@ -1,4 +1,4 @@
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path 0.3.0 by paramat
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path 0.3.1 by paramat
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For latest stable Minetest back to 0.4.8
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For latest stable Minetest back to 0.4.8
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Depends default
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Depends default
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Licenses: code WTFPL
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Licenses: code WTFPL
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143
init.lua
143
init.lua
@ -1,20 +1,21 @@
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-- path 0.3.0 by paramat
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-- path 0.3.1 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- Depends default
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-- License: code WTFPL
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-- License: code WTFPL
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-- Parameters
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-- Parameters
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local YCEN = 64 -- Terrain centre
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local YCEN = 32 -- Terrain centre
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local YWAT = 1 -- Terrain centre
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local YWAT = 1 -- Terrain centre
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local TERSCA = 32 -- Vertical base terrain scale
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local TERSCA = 16 -- Vertical roads terrain scale
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local YBTOP = 5 -- Beach top
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local YBTOP = 5 -- Beach top
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local YROCK = 128
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local YROCK = 144
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local DEPSEL = 8
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local DEPSEL = 8
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local APPCHA = 1 / 79 ^ 2 -- Appletree chance per node
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local APPCHA = 1 / 4 ^ 2 -- Maximum appletree chance per node
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local TFLO = 0.03 -- Flora threshold. Keeps flora away from roads.
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local TFLO = 0.03 -- Flora threshold. Keeps flora away from roads.
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local TPFLO = 0.02 -- Flora path threshold. Keeps flora away from paths.
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-- 2D noise for terrain
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-- 2D noise for roads terrain
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local np_terrain = {
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local np_terrain = {
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offset = 0,
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offset = 0,
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@ -32,7 +33,7 @@ local np_mount = {
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scale = 1,
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scale = 1,
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spread = {x=2048, y=2048, z=2048},
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spread = {x=2048, y=2048, z=2048},
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seed = 1455511,
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seed = 1455511,
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octaves = 7,
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octaves = 5,
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persist = 0.4
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persist = 0.4
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}
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}
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@ -58,6 +59,28 @@ local np_pathb = {
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persist = 0.33
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persist = 0.33
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}
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}
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-- 2D noise for pathc
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local np_pathc = {
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offset = 0,
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scale = 1,
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spread = {x=512, y=512, z=512},
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seed = -80,
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octaves = 4,
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persist = 0.33
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}
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-- 2D noise for trees
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local np_tree = {
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offset = 0,
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scale = 1,
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spread = {x=256, y=256, z=256},
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seed = 133338,
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octaves = 3,
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persist = 0.4
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}
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-- Nodes
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-- Nodes
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minetest.register_node("path:grass", {
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minetest.register_node("path:grass", {
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@ -80,6 +103,35 @@ minetest.register_node("path:dirt", {
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sounds = default.node_sound_dirt_defaults(),
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sounds = default.node_sound_dirt_defaults(),
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})
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})
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minetest.register_node("path:path", {
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description = "Path",
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tiles = {"path_path.png"},
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is_ground_content = false,
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groups = {crumbly=2},
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drop = "default:dirt",
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("path:pathslab", {
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description = "Path slab",
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tiles = {"path_path.png"},
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drawtype = "nodebox",
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paramtype = "light",
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is_ground_content = false,
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sunlight_propagates = true,
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node_box = {
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type = "fixed",
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fixed = {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}},
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},
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selection_box = {
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type = "fixed",
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fixed = {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}},
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},
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groups = {crumbly=2},
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drop = "default:dirt",
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("path:stone", {
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minetest.register_node("path:stone", {
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description = "Stone",
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description = "Stone",
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tiles = {"default_stone.png"},
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tiles = {"default_stone.png"},
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@ -90,7 +142,7 @@ minetest.register_node("path:stone", {
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})
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})
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minetest.register_node("path:appleleaf", {
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minetest.register_node("path:appleleaf", {
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description = "Appletree Leaves",
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description = "Appletree leaves",
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drawtype = "allfaces_optional",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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visual_scale = 1.3,
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tiles = {"default_leaves.png"},
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tiles = {"default_leaves.png"},
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@ -101,20 +153,19 @@ minetest.register_node("path:appleleaf", {
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})
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})
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minetest.register_node("path:roadblack", {
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minetest.register_node("path:roadblack", {
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description = "Road Black",
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description = "Road black",
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tiles = {"path_roadblack.png"},
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tiles = {"path_roadblack.png"},
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groups = {cracky=2},
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults(),
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})
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})
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minetest.register_node("path:roadslab", {
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minetest.register_node("path:roadslab", {
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description = "Road Slab",
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description = "Road slab",
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tiles = {"path_roadblack.png"},
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tiles = {"path_roadblack.png"},
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drawtype = "nodebox",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype = "light",
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is_ground_content = false,
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is_ground_content = false,
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sunlight_propagates = true,
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sunlight_propagates = true,
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buildable_to = false,
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node_box = {
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node_box = {
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type = "fixed",
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type = "fixed",
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fixed = {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}},
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fixed = {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}},
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@ -128,7 +179,7 @@ minetest.register_node("path:roadslab", {
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})
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})
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minetest.register_node("path:roadwhite", {
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minetest.register_node("path:roadwhite", {
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description = "Road White",
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description = "Road white",
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tiles = {"path_roadwhite.png"},
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tiles = {"path_roadwhite.png"},
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groups = {cracky=2},
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults(),
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@ -141,7 +192,7 @@ path = {}
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-- Set mapgen parameters
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-- Set mapgen parameters
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minetest.register_on_mapgen_init(function(mgparams)
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minetest.register_on_mapgen_init(function(mgparams)
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minetest.set_mapgen_params({mgname="singlenode", water_level=-32})
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minetest.set_mapgen_params({mgname="singlenode"})
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end)
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end)
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-- Spawn player
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-- Spawn player
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@ -217,6 +268,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local c_water = minetest.get_content_id("default:water_source")
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local c_water = minetest.get_content_id("default:water_source")
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local c_sand = minetest.get_content_id("default:sand")
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local c_sand = minetest.get_content_id("default:sand")
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local c_path = minetest.get_content_id("path:path")
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local c_pathslab = minetest.get_content_id("path:pathslab")
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local c_grass = minetest.get_content_id("path:grass")
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local c_grass = minetest.get_content_id("path:grass")
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local c_dirt = minetest.get_content_id("path:dirt")
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local c_dirt = minetest.get_content_id("path:dirt")
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local c_stone = minetest.get_content_id("path:stone")
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local c_stone = minetest.get_content_id("path:stone")
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@ -235,6 +288,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local nvals_mount = minetest.get_perlin_map(np_mount, chulensxz):get2dMap_flat(minposxz)
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local nvals_mount = minetest.get_perlin_map(np_mount, chulensxz):get2dMap_flat(minposxz)
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local nvals_patha = minetest.get_perlin_map(np_patha, chulensxz):get2dMap_flat(minposxz)
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local nvals_patha = minetest.get_perlin_map(np_patha, chulensxz):get2dMap_flat(minposxz)
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local nvals_pathb = minetest.get_perlin_map(np_pathb, chulensxz):get2dMap_flat(minposxz)
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local nvals_pathb = minetest.get_perlin_map(np_pathb, chulensxz):get2dMap_flat(minposxz)
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local nvals_pathc = minetest.get_perlin_map(np_pathc, chulensxz):get2dMap_flat(minposxz)
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local nvals_tree = minetest.get_perlin_map(np_tree, chulensxz):get2dMap_flat(minposxz)
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local nixz = 1
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local nixz = 1
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local nixyz = 1
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local nixyz = 1
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@ -244,13 +299,16 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local viu = area:index(x0-1, y-1, z)
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local viu = area:index(x0-1, y-1, z)
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local n_xprepatha = false
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local n_xprepatha = false
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local n_xprepathb = false
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local n_xprepathb = false
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local n_xprepathc = false
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local fimadep = math.max(DEPSEL * (1 - (y - YWAT) / YROCK), 0)
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local fimadep = math.max(DEPSEL * (1 - (y - YWAT) / YROCK), 0)
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for x = x0-1, x1 do
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for x = x0-1, x1 do
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local nodid = data[vi]
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local nodid = data[vi]
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local nodidu = data[viu]
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local nodidu = data[viu]
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local n_zprepatha = nvals_patha[(nixz - overlen)]
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local n_zprepatha = nvals_patha[(nixz - overlen)]
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local n_zprepathb = nvals_pathb[(nixz - overlen)]
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local n_zprepathb = nvals_pathb[(nixz - overlen)]
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local n_zprepathc = nvals_pathc[(nixz - overlen)]
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local chunk = (x >= x0 and z >= z0)
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local chunk = (x >= x0 and z >= z0)
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local n_tree = math.min(math.max(nvals_tree[nixz], 0), 1)
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local n_patha = nvals_patha[nixz]
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local n_patha = nvals_patha[nixz]
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local n_abspatha = math.abs(n_patha)
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local n_abspatha = math.abs(n_patha)
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@ -258,9 +316,13 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local n_pathb = nvals_pathb[nixz]
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local n_pathb = nvals_pathb[nixz]
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local n_abspathb = math.abs(n_pathb)
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local n_abspathb = math.abs(n_pathb)
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local n_pathc = nvals_pathc[nixz]
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local n_abspathc = math.abs(n_pathc)
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local n_terrain = nvals_terrain[nixz]
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local n_terrain = nvals_terrain[nixz]
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local n_mount = nvals_mount[nixz]
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local n_mount = nvals_mount[nixz]
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local ysurf = YCEN + math.floor((n_terrain + n_abspatha ^ 2 * n_abspathb ^ 2 * n_mount * 32) * TERSCA)
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local ysurf = YCEN
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+ math.floor((n_terrain + n_abspatha ^ 2 * n_abspathb ^ 2 * n_mount * 32) * TERSCA)
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if chunk then
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if chunk then
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if y == ysurf and y > YBTOP and y < YROCK then
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if y == ysurf and y > YBTOP and y < YROCK then
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@ -291,7 +353,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if nodid ~= c_roadblack
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if nodid ~= c_roadblack
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and nodid ~= c_roadwhite
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and nodid ~= c_roadwhite
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and nodid ~= c_grass
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and nodid ~= c_grass
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and nodid ~= c_dirt then
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and nodid ~= c_dirt
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and nodid ~= c_path then
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data[vi] = c_roadslab
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data[vi] = c_roadslab
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if nodida == c_grass then
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if nodida == c_grass then
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data[via] = c_air
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data[via] = c_air
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@ -327,7 +390,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if nodid ~= c_roadblack
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if nodid ~= c_roadblack
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and nodid ~= c_roadwhite
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and nodid ~= c_roadwhite
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and nodid ~= c_grass
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and nodid ~= c_grass
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and nodid ~= c_dirt then
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and nodid ~= c_dirt
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and nodid ~= c_path then
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data[vi] = c_roadslab
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data[vi] = c_roadslab
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if nodida == c_grass then
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if nodida == c_grass then
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data[via] = c_air
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data[via] = c_air
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@ -336,13 +400,51 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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end
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end
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end
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end
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elseif ((n_pathc >= 0 and n_xprepathc < 0)
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or (n_pathc < 0 and n_xprepathc >= 0))
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or ((n_pathc >= 0 and n_zprepathc < 0)
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or (n_pathc < 0 and n_zprepathc >= 0)) then
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for i = -2, 2 do
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for k = -2, 2 do
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local radsq = (math.abs(i)) ^ 2 + (math.abs(k)) ^ 2
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if radsq <= 2 then
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local vi = area:index(x+i, y, z+k)
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local via = area:index(x+i, y+1, z+k)
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local nodid = data[vi]
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local nodida = data[via]
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if nodid ~= c_roadblack then
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data[vi] = c_path
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if nodida == c_grass then
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data[via] = c_air
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end
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end
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elseif radsq <= 5 then
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local vi = area:index(x+i, y, z+k)
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local via = area:index(x+i, y+1, z+k)
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local nodid = data[vi]
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local nodida = data[via]
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if nodid ~= c_roadblack
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and nodid ~= c_roadwhite
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and nodid ~= c_path
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and nodid ~= c_grass
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and nodid ~= c_dirt then
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data[vi] = c_pathslab
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if nodida == c_grass then
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data[via] = c_air
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end
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end
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end
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end
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end
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elseif nodid ~= c_roadblack
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elseif nodid ~= c_roadblack
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and nodid ~= c_roadwhite
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and nodid ~= c_roadwhite
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and nodid ~= c_path
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and nodidu ~= c_roadblack
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and nodidu ~= c_roadblack
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and nodidu ~= c_roadslab then
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and nodidu ~= c_roadslab
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and nodidu ~= c_pathslab then
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data[vi] = c_grass
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data[vi] = c_grass
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if n_abspatha > TFLO and n_abspathb > TFLO
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if n_abspatha > TFLO and n_abspathb > TFLO and n_abspathc > TPFLO
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and math.random() < APPCHA then
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and math.random() < APPCHA * n_tree and fimadep >= 2 then
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path_appletree(x, y+1, z, area, data)
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path_appletree(x, y+1, z, area, data)
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end
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end
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end
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end
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@ -350,7 +452,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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data[vi] = c_stone
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data[vi] = c_stone
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elseif y <= YBTOP and y <= ysurf then
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elseif y <= YBTOP and y <= ysurf then
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data[vi] = c_sand
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data[vi] = c_sand
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elseif y < ysurf and nodid ~= c_roadblack then
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elseif y < ysurf and nodid ~= c_roadblack and nodid ~= c_path then
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data[vi] = c_dirt
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data[vi] = c_dirt
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elseif y <= YWAT and y > ysurf then -- water
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elseif y <= YWAT and y > ysurf then -- water
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data[vi] = c_water
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data[vi] = c_water
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@ -358,6 +460,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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n_xprepatha = n_patha
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n_xprepatha = n_patha
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n_xprepathb = n_pathb
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n_xprepathb = n_pathb
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n_xprepathc = n_pathc
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nixz = nixz + 1
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nixz = nixz + 1
|
||||||
nixyz = nixyz + 1
|
nixyz = nixyz + 1
|
||||||
vi = vi + 1
|
vi = vi + 1
|
||||||
|
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textures/path_path.png
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textures/path_path.png
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Reference in New Issue
Block a user