Use VM for ungen check and reading chunk below. Read/calculate from 16 nodes below to set up stabillity table
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@ -1,4 +1,4 @@
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overgen 0.1.3 by paramat
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overgen 0.2.0 by paramat
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For latest stable Minetest back to 0.4.8
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Depends default
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Licenses: code WTFPL
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80
init.lua
80
init.lua
@ -1,18 +1,19 @@
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-- overgen 0.1.3 by paramat
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-- overgen 0.2.0 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- License: code WTFPL
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-- Speed increase: use LVM for 'ungen' check and scanning chunk below
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-- use VM for ungen check and scanning chunk below
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-- scan to 16 nodes below to initialise stability table
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-- Parameters
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local YMIN = 6000 -- Approximate realm base, atmosphere top
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local YMAX = 8000
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local TCEN = 7016 -- Terrain centre, average solid surface level
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local WATY = 7016 -- Water surface y
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local TSCA = 128 -- Terrain scale, approximate average height of hills
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local STOT = 0.04 -- Stone threshold, controls epth of stone below surface
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local YMIN = -2000 -- Approximate realm base
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local YMAX = 1000 -- Approximate atmosphere top
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local TCEN = 1 -- Terrain centre, average solid surface level
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local WATY = 1 -- Water surface y
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local TSCA = 192 -- Terrain scale, approximate average height of hills
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local STOT = 0.03 -- Stone threshold, controls depth of stone below surface
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local STABLE = 2 -- Minimum number of stacked stone nodes in column required to support sand
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-- 3D noise for terrain
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@ -20,15 +21,17 @@ local STABLE = 2 -- Minimum number of stacked stone nodes in column required to
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local np_terrain = {
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offset = 0,
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scale = 1,
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spread = {x=256, y=192, z=256}, -- largest scale in nodes
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spread = {x=384, y=192, z=384}, -- largest scale in nodes
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seed = 5900033,
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octaves = 5, -- number of levels of detail
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persist = 0.67 -- roughness / crazyness, 0.4 = smooth, 0.6 = MT standard
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persist = 0.63 -- roughness / crazyness, 0.4 = smooth, 0.6 = MT standard
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}
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-- Stuff
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overgen = {}
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minetest.register_on_mapgen_init(function(mgparams)
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minetest.set_mapgen_params({mgname="singlenode", water_level=1})
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end)
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-- Nodes
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@ -48,7 +51,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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return
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end
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local t1 = os.clock()
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local t0 = os.clock()
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local x1 = maxp.x
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local y1 = maxp.y
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local z1 = maxp.z
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@ -71,28 +75,33 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local c_ovgstone = minetest.get_content_id("overgen:stone")
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local sidelen = x1 - x0 + 1
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local chulens = {x=sidelen, y=sidelen+2, z=sidelen}
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local minpos = {x=x0, y=y0-1, z=z0}
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local vvii = sidelen + 32
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local chulens = {x=sidelen, y=sidelen+17, z=sidelen}
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local minpos = {x=x0, y=y0-16, z=z0}
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local nvals_terrain = minetest.get_perlin_map(np_terrain, chulens):get3dMap_flat(minpos)
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local viu = area:index(x0, y0-1, z0)
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local ungen = data[viu] == c_ignore
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local ungen = data[viu] == c_ignore -- ungenerated mapchunk below
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local ni = 1
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local stable = {}
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local under = {}
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for z = z0, z1 do
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for y = y0 - 1, y1 + 1 do
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for z = z0, z1 do -- for each vertical plane
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for x = x0, x1 do -- set initial values of stability table to zero
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local si = x - x0 + 1 -- stability table index
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stable[si] = 0
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end
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for y = y0 - 16, y1 + 1 do -- for each horizontal row
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local vi = area:index(x0, y, z)
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for x = x0, x1 do
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for x = x0, x1 do -- for each node
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local si = x - x0 + 1
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local grad = (TCEN - y) / TSCA
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local density = nvals_terrain[ni] + grad
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if y == y0 - 1 then -- node layer below chunk
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if y < y0 then -- node layers below mapchunk
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if ungen then
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if density >= 0 then -- if node solid
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stable[si] = STABLE
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else
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if density >= STOT then -- if node stone
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stable[si] = stable[si] + 1
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elseif density < 0 then -- air or water
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stable[si] = 0
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end
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else
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@ -100,35 +109,38 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if nodid == c_air
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or nodid == c_water then
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stable[si] = 0
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else
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stable[si] = STABLE
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elseif nodid == c_ovgstone then
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stable[si] = stable[si] + 1
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end
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end
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elseif y >= y0 and y <= y1 then
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elseif y >= y0 and y <= y1 then -- mapchunk
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if density >= STOT then
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data[vi] = c_ovgstone
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stable[si] = stable[si] + 1
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under[si] = 0
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elseif density >= 0 and density < STOT and stable[si] >= STABLE then
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elseif density >= 0 and density < STOT
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and stable[si] >= STABLE then
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data[vi] = c_sand
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under[si] = 1
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elseif y <= WATY then
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data[vi] = c_water
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stable[si] = 0
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under[si] = 0
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else -- air, possible above surface node
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else -- air, possibly above surface
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data[vi] = c_air
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if under[si] == 1 then -- if air above surface node
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local viu = area:index(x, y-1, z) -- index of 'under' node
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local viu = vi - vvii -- index of 'under' node
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data[viu] = c_desand -- replace node below with surface node
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end
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stable[si] = 0
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under[si] = 0
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end
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elseif y == y1 + 1 then -- plane of nodes above chunk
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if density < 0 and under[si] == 1 and y >= WATY + 1 then -- if air above surface
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local viu = area:index(x, y-1, z)
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data[viu] = c_desand -- replace node below with surface node
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elseif y == y1 + 1 then -- layer of nodes above mapchunk
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if density < 0 and y > WATY then -- air, possibly above surface
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if under[si] == 1 then -- if air above surface node
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local viu = vi - vvii -- index of 'under' node
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data[viu] = c_desand -- replace node below with surface node
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end
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end
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end
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ni = ni + 1 -- increment perlinmap noise index
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@ -141,6 +153,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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vm:set_lighting({day=0, night=0})
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vm:calc_lighting()
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vm:write_to_map(data)
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local chugent = math.ceil((os.clock() - t1) * 1000)
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--vm:update_liquids()
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local chugent = math.ceil((os.clock() - t0) * 1000)
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print ("[overgen] "..chugent.." ms")
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end)
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