Big update, new license
parent
a582d315fd
commit
c536b9c2c9
18
README.txt
18
README.txt
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@ -1,4 +1,16 @@
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noisegrid 0.3.9 by paramat
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For latest stable Minetest back to 0.4.8
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noisegrid 0.3.10 by paramat
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For Minetest 0.4.12 and later
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Depends default
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Licenses: code WTFPL
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Licenses: Code LGPL 2.1, textures CC BY-SA
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Version changes:
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flags="nolight" instead of set_lighting()
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paramtype="light" to spread light source light
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add vm:update_liquids
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remove light spread ABMs and dummy light source nodes
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2D perlinmap Z-size = 1
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create noise objects only once
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new LGPL/CC BY-SA licences
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@ -31,6 +31,7 @@ function noisegrid_appletree(x, y, z, area, data)
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end
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end
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function noisegrid_grass(data, vi)
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local c_grass1 = minetest.get_content_id("default:grass_1")
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local c_grass2 = minetest.get_content_id("default:grass_2")
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@ -51,6 +52,7 @@ function noisegrid_grass(data, vi)
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end
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end
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function noisegrid_flower(data, vi)
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local c_danwhi = minetest.get_content_id("flowers:dandelion_white")
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local c_danyel = minetest.get_content_id("flowers:dandelion_yellow")
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@ -74,14 +76,13 @@ function noisegrid_flower(data, vi)
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end
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end
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-- ABM
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-- Appletree sapling
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-- Appletree sapling ABM
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minetest.register_abm({
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nodenames = {"noisegrid:appling"},
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interval = 31,
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chance = 5,
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chance = 7,
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action = function(pos, node)
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local x = pos.x
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local y = pos.y
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@ -92,42 +93,15 @@ minetest.register_abm({
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local emin, emax = vm:read_from_map(pos1, pos2)
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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local data = vm:get_data()
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noisegrid_appletree(x, y, z, area, data)
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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end,
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})
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-- Spread tunnel lights
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minetest.register_abm({
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nodenames = {"noisegrid:lightoff"},
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interval = 5,
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chance = 8,
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action = function(pos, node)
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minetest.add_node(pos, {name="noisegrid:lighton"})
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nodeupdate(pos)
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end,
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})
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-- Spread lux ore light
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minetest.register_abm({
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nodenames = {"noisegrid:luxoff"},
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interval = 7,
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chance = 1,
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action = function(pos, node)
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minetest.remove_node(pos)
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minetest.place_node(pos, {name="noisegrid:luxore"})
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end,
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})
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-- Set mapgen parameters
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minetest.register_on_mapgen_init(function(mgparams)
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minetest.set_mapgen_params({mgname="singlenode"})
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end)
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-- Spawn player
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@ -210,3 +184,4 @@ minetest.register_on_respawnplayer(function(player)
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spawnplayer(player)
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return true
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end)
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265
init.lua
265
init.lua
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@ -1,13 +1,3 @@
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-- noisegrid 0.3.9 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- License: code WTFPL
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-- fix intercity road, 5 octaves
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-- no stability check for sand as it needs to block fissures
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-- no 'nofis' check for dirt to stack dirt vertically on fissure edges
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-- use overlen
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-- Parameters
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local YFLAT = 7 -- Flat area elevation y
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@ -168,13 +158,37 @@ local np_webc = {
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persist = 0.5
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}
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-- Stuff
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noisegrid = {}
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-- Do files
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dofile(minetest.get_modpath("noisegrid").."/functions.lua")
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dofile(minetest.get_modpath("noisegrid").."/nodes.lua")
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-- Set mapgen parameters
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minetest.register_on_mapgen_init(function(mgparams)
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minetest.set_mapgen_params({mgname="singlenode", flags="nolight"})
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end)
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-- Initialize noise objects to nil
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local nobj_base = nil
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local nobj_road = nil
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local nobj_alt = nil
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local nobj_city = nil
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local nobj_path = nil
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local nobj_path2 = nil
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local nobj_tree = nil
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local nobj_grass = nil
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local nobj_flower = nil
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local nobj_fissure = nil
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local nobj_weba = nil
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local nobj_webb = nil
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local nobj_webc = nil
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-- On generated function
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minetest.register_on_generated(function(minp, maxp, seed)
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@ -190,27 +204,25 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local y0 = minp.y
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local z0 = minp.z
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print ("[noisegrid] chunk minp ("..x0.." "..y0.." "..z0..")")
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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local data = vm:get_data()
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local c_air = minetest.get_content_id("air")
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local c_grass = minetest.get_content_id("noisegrid:grass")
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local c_dirt = minetest.get_content_id("noisegrid:dirt")
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local c_stone = minetest.get_content_id("noisegrid:stone")
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local c_air = minetest.get_content_id("air")
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local c_grass = minetest.get_content_id("noisegrid:grass")
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local c_dirt = minetest.get_content_id("noisegrid:dirt")
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local c_stone = minetest.get_content_id("noisegrid:stone")
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local c_roadblack = minetest.get_content_id("noisegrid:roadblack")
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local c_roadwhite = minetest.get_content_id("noisegrid:roadwhite")
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local c_slab = minetest.get_content_id("noisegrid:slab")
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local c_path = minetest.get_content_id("noisegrid:path")
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local c_concrete = minetest.get_content_id("noisegrid:concrete")
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local c_light = minetest.get_content_id("noisegrid:lightoff")
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local c_luxore = minetest.get_content_id("noisegrid:luxoff")
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local c_slab = minetest.get_content_id("noisegrid:slab")
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local c_path = minetest.get_content_id("noisegrid:path")
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local c_concrete = minetest.get_content_id("noisegrid:concrete")
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local c_light = minetest.get_content_id("noisegrid:light")
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local c_luxore = minetest.get_content_id("noisegrid:luxore")
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local c_water = minetest.get_content_id("default:water_source")
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local c_sand = minetest.get_content_id("default:sand")
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local c_wood = minetest.get_content_id("default:wood")
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local c_water = minetest.get_content_id("default:water_source")
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local c_sand = minetest.get_content_id("default:sand")
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local c_wood = minetest.get_content_id("default:wood")
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local c_stodiam = minetest.get_content_id("default:stone_with_diamond")
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local c_stomese = minetest.get_content_id("default:stone_with_mese")
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local c_stogold = minetest.get_content_id("default:stone_with_gold")
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@ -222,28 +234,43 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local overlen = sidelen + 1
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local chulensxyz = {x=overlen, y=sidelen, z=overlen}
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local minposxyz = {x=x0-1, y=y0, z=z0-1}
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local chulensxz = {x=overlen, y=overlen, z=sidelen} -- different because here x=x, y=z
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local chulensxz = {x=overlen, y=overlen, z=1} -- different because here x=x, y=z
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local minposxz = {x=x0-1, y=z0-1}
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local nvals_base = minetest.get_perlin_map(np_base, chulensxz):get2dMap_flat(minposxz)
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local nvals_road = minetest.get_perlin_map(np_road, chulensxz):get2dMap_flat(minposxz)
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local nvals_alt = minetest.get_perlin_map(np_alt, chulensxz):get2dMap_flat(minposxz)
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local nvals_city = minetest.get_perlin_map(np_city, chulensxz):get2dMap_flat(minposxz)
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local nvals_path = minetest.get_perlin_map(np_path, chulensxz):get2dMap_flat(minposxz)
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local nvals_path2 = minetest.get_perlin_map(np_path2, chulensxz):get2dMap_flat(minposxz)
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local nvals_tree = minetest.get_perlin_map(np_tree, chulensxz):get2dMap_flat(minposxz)
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local nvals_grass = minetest.get_perlin_map(np_grass, chulensxz):get2dMap_flat(minposxz)
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local nvals_flower = minetest.get_perlin_map(np_flower, chulensxz):get2dMap_flat(minposxz)
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nobj_base = nobj_base or minetest.get_perlin_map(np_base, chulensxz)
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nobj_road = nobj_road or minetest.get_perlin_map(np_road, chulensxz)
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nobj_alt = nobj_alt or minetest.get_perlin_map(np_alt, chulensxz)
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nobj_city = nobj_city or minetest.get_perlin_map(np_city, chulensxz)
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nobj_path = nobj_path or minetest.get_perlin_map(np_path, chulensxz)
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nobj_path2 = nobj_path2 or minetest.get_perlin_map(np_path2, chulensxz)
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nobj_tree = nobj_tree or minetest.get_perlin_map(np_tree, chulensxz)
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nobj_grass = nobj_grass or minetest.get_perlin_map(np_grass, chulensxz)
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nobj_flower = nobj_flower or minetest.get_perlin_map(np_flower, chulensxz)
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local nvals_fissure = minetest.get_perlin_map(np_fissure, chulensxyz):get3dMap_flat(minposxyz)
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local nvals_weba = minetest.get_perlin_map(np_weba, chulensxyz):get3dMap_flat(minposxyz)
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local nvals_webb = minetest.get_perlin_map(np_webb, chulensxyz):get3dMap_flat(minposxyz)
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local nvals_webc = minetest.get_perlin_map(np_webc, chulensxyz):get3dMap_flat(minposxyz)
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nobj_fissure = nobj_fissure or minetest.get_perlin_map(np_fissure, chulensxyz)
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nobj_weba = nobj_weba or minetest.get_perlin_map(np_weba, chulensxyz)
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nobj_webb = nobj_webb or minetest.get_perlin_map(np_webb, chulensxyz)
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nobj_webc = nobj_webc or minetest.get_perlin_map(np_webc, chulensxyz)
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local cross = math.abs(nvals_base[3281]) < TGRID and nvals_city[3281] > TCITY -- grid elements enabled per chunk
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local nroad = math.abs(nvals_base[6521]) < TGRID and nvals_city[6521] > TCITY -- dependant on chunksize = 5
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local eroad = math.abs(nvals_base[3321]) < TGRID and nvals_city[3321] > TCITY
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local sroad = math.abs(nvals_base[122]) < TGRID and nvals_city[122] > TCITY
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local nvals_base = nobj_base :get2dMap_flat(minposxz)
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local nvals_road = nobj_road :get2dMap_flat(minposxz)
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local nvals_alt = nobj_alt :get2dMap_flat(minposxz)
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local nvals_city = nobj_city :get2dMap_flat(minposxz)
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local nvals_path = nobj_path :get2dMap_flat(minposxz)
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local nvals_path2 = nobj_path2 :get2dMap_flat(minposxz)
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local nvals_tree = nobj_tree :get2dMap_flat(minposxz)
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local nvals_grass = nobj_grass :get2dMap_flat(minposxz)
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local nvals_flower = nobj_flower:get2dMap_flat(minposxz)
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local nvals_fissure = nobj_fissure:get3dMap_flat(minposxyz)
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local nvals_weba = nobj_weba :get3dMap_flat(minposxyz)
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local nvals_webb = nobj_webb :get3dMap_flat(minposxyz)
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local nvals_webc = nobj_webc :get3dMap_flat(minposxyz)
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local cross = math.abs(nvals_base[3281]) < TGRID and nvals_city[3281] > TCITY -- grid elements
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local nroad = math.abs(nvals_base[6521]) < TGRID and nvals_city[6521] > TCITY -- enabled per chunk,
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local eroad = math.abs(nvals_base[3321]) < TGRID and nvals_city[3321] > TCITY -- dependant on
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local sroad = math.abs(nvals_base[122]) < TGRID and nvals_city[122] > TCITY -- chunksize = 5.
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local wroad = math.abs(nvals_base[3242]) < TGRID and nvals_city[3242] > TCITY
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local nixz = 1
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local stodep = math.max(STODEP * (TERSCA - y) / TERSCA, 1)
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if chunk then
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if y == YFLAT and n_base > -TGRID -- tunnel road
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and (((n_alt >= 0 and n_xprealt < 0)
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or (n_alt < 0 and n_xprealt >= 0))
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or ((n_alt >= 0 and n_zprealt < 0)
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or (n_alt < 0 and n_zprealt >= 0))) then
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-- tunnel road
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if y == YFLAT and n_base > -TGRID and
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(((n_alt >= 0 and n_xprealt < 0) or
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(n_alt < 0 and n_xprealt >= 0)) or
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((n_alt >= 0 and n_zprealt < 0) or
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(n_alt < 0 and n_zprealt >= 0))) then
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data[vi] = c_roadwhite
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for i = -3, 3 do
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for k = -3, 3 do
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if nodid ~= c_roadwhite then
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data[vi] = c_roadblack
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end
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data[via] = c_air -- air above to remove pavements
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data[via] = c_air -- to remove pavements
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end
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end
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end
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elseif y <= ysurf and y >= YFLAT + 1 and y <= YFLAT + 4 and n_absalt < 0.025 then -- tunnel air
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-- tunnel air
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elseif y <= ysurf and y >= YFLAT + 1 and y <= YFLAT + 4 and
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n_absalt < 0.025 then
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data[vi] = c_air
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stable[si] = 0
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elseif y <= ysurf - 1 and y == YFLAT + 5 and n_absalt > 0.003 and n_absalt < 0.007 then -- tunnel lights
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-- tunnel lights
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elseif y <= ysurf - 1 and y == YFLAT + 5 and n_absalt > 0.003 and
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n_absalt < 0.007 then
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data[vi] = c_light
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stable[si] = stable[si] + 1
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elseif y <= ysurf and y >= YFLAT and y <= YFLAT + 6 -- tunnel concrete
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and n_absalt < 0.035 and n_base > TFLAT and nodid ~= c_roadblack then
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-- tunnel concrete
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elseif y <= ysurf and y >= YFLAT and y <= YFLAT + 6 and
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n_absalt < 0.035 and n_base > TFLAT and
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nodid ~= c_roadblack then
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data[vi] = c_concrete
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stable[si] = stable[si] + 1
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elseif y <= ysurf - stodep and nodid ~= c_roadblack
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and (nofis or ((flat or sea) and y >= ysurf - 16)) then
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if math.random() < LUXCHA and stable[si] >= 1 and y > y0 then -- only stable luxore to avoid droop
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-- stone and ores
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elseif y <= ysurf - stodep and nodid ~= c_roadblack and
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(nofis or ((flat or sea) and y >= ysurf - 16)) then
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if math.random() < LUXCHA then
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data[vi] = c_luxore
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elseif math.random() < ORECHA then -- ores
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elseif math.random() < ORECHA then
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local osel = math.random(24)
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if osel == 24 then
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data[vi] = c_stodiam
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data[vi] = c_stocoal
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end
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else
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data[vi] = c_stone -- stone
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data[vi] = c_stone
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end
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stable[si] = stable[si] + 1
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elseif y == ysurf and y > YSAND then -- surface layer
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if ((n_road >= 0 and n_xpreroad < 0) or (n_road < 0 and n_xpreroad >= 0)) -- intercity road
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or ((n_road >= 0 and n_zpreroad < 0) or (n_road < 0 and n_zpreroad >= 0)) then
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-- surface layer
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elseif y == ysurf and y > YSAND then
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-- intercity road
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if ((n_road >= 0 and n_xpreroad < 0) or
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(n_road < 0 and n_xpreroad >= 0)) or
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((n_road >= 0 and n_zpreroad < 0) or
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(n_road < 0 and n_zpreroad >= 0)) then
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data[vi] = c_roadwhite
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for i = -3, 3 do
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for k = -3, 3 do
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end
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end
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end
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elseif xr >= 36 and xr <= 42 and zr >= 36 and zr <= 42 -- city grid
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and (nroad or eroad or sroad or wroad) and cross and nodid ~= c_roadblack then -- junction
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-- city grid
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-- junction
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elseif xr >= 36 and xr <= 42 and zr >= 36 and zr <= 42 and
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(nroad or eroad or sroad or wroad) and
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cross and nodid ~= c_roadblack then
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if xr == 39 and zr == 39 then
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data[vi] = c_roadwhite
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else
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data[vi] = c_roadblack
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end
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elseif xr >= 33 and xr <= 45 and zr >= 43 -- north road
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and nroad and cross and nodid ~= c_roadblack then
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-- north road
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elseif xr >= 33 and xr <= 45 and zr >= 43 and nroad and
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cross and nodid ~= c_roadblack then
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if xr == 39 then
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data[vi] = c_roadwhite
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elseif xr >= 36 and xr <= 42 then
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|
@ -404,8 +447,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||
data[vi] = c_dirt
|
||||
data[via] = c_slab
|
||||
end
|
||||
elseif xr >= 43 and zr >= 33 and zr <= 45 -- east road
|
||||
and eroad and cross and nodid ~= c_roadblack then
|
||||
-- east road
|
||||
elseif xr >= 43 and zr >= 33 and zr <= 45 and eroad and
|
||||
cross and nodid ~= c_roadblack then
|
||||
if zr == 39 then
|
||||
data[vi] = c_roadwhite
|
||||
elseif zr >= 36 and zr <= 42 then
|
||||
|
@ -414,8 +458,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||
data[vi] = c_dirt
|
||||
data[via] = c_slab
|
||||
end
|
||||
elseif xr >= 33 and xr <= 45 and zr <= 35 -- south road
|
||||
and sroad and cross and nodid ~= c_roadblack then
|
||||
-- south road
|
||||
elseif xr >= 33 and xr <= 45 and zr <= 35 and sroad and
|
||||
cross and nodid ~= c_roadblack then
|
||||
if xr == 39 then
|
||||
data[vi] = c_roadwhite
|
||||
elseif xr >= 36 and xr <= 42 then
|
||||
|
@ -424,8 +469,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||
data[vi] = c_dirt
|
||||
data[via] = c_slab
|
||||
end
|
||||
elseif xr <= 35 and zr >= 33 and zr <= 45 -- west road
|
||||
and wroad and cross and nodid ~= c_roadblack then
|
||||
-- west road
|
||||
elseif xr <= 35 and zr >= 33 and zr <= 45 and wroad and
|
||||
cross and nodid ~= c_roadblack then
|
||||
if zr == 39 then
|
||||
data[vi] = c_roadwhite
|
||||
elseif zr >= 36 and zr <= 42 then
|
||||
|
@ -434,15 +480,17 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||
data[vi] = c_dirt
|
||||
data[via] = c_slab
|
||||
end
|
||||
elseif xr >= 33 and xr <= 45 and zr >= 33 and zr <= 45 -- pavement in junction gaps
|
||||
and (nroad or eroad or sroad or wroad) and cross and nodid ~= c_roadblack then
|
||||
-- pavement in junction gaps
|
||||
elseif xr >= 33 and xr <= 45 and zr >= 33 and zr <= 45 and
|
||||
(nroad or eroad or sroad or wroad) and
|
||||
cross and nodid ~= c_roadblack then
|
||||
data[vi] = c_dirt
|
||||
data[via] = c_slab
|
||||
--elseif (n_absroad < 0.01 or n_absalt < 0.02) and flat and city and nodid ~= c_roadblack then
|
||||
--data[vi] = c_dirt -- pavement of intercity road and tunnel road in city
|
||||
--data[via] = c_slab
|
||||
elseif ((n_path >= 0 and n_xprepath < 0) or (n_path < 0 and n_xprepath >= 0)) -- path
|
||||
or ((n_path >= 0 and n_zprepath < 0) or (n_path < 0 and n_zprepath >= 0)) then
|
||||
-- path 1
|
||||
elseif ((n_path >= 0 and n_xprepath < 0) or
|
||||
(n_path < 0 and n_xprepath >= 0)) or
|
||||
((n_path >= 0 and n_zprepath < 0) or
|
||||
(n_path < 0 and n_zprepath >= 0)) then
|
||||
if wood then
|
||||
local viu = area:index(x, y-1, z)
|
||||
local viuu = area:index(x, y-2, z)
|
||||
|
@ -453,7 +501,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||
for k = -1, 1 do
|
||||
local vi = area:index(x+i, y, z+k)
|
||||
local nodid = data[vi]
|
||||
if nodid ~= c_roadwhite and nodid ~= c_roadblack then
|
||||
if nodid ~= c_roadwhite and
|
||||
nodid ~= c_roadblack then
|
||||
if wood then
|
||||
data[vi] = c_wood
|
||||
else
|
||||
|
@ -462,8 +511,11 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||
end
|
||||
end
|
||||
end
|
||||
elseif ((n_path2 >= 0 and n_xprepath2 < 0) or (n_path2 < 0 and n_xprepath2 >= 0)) -- path 2
|
||||
or ((n_path2 >= 0 and n_zprepath2 < 0) or (n_path2 < 0 and n_zprepath2 >= 0)) then
|
||||
-- path 2
|
||||
elseif ((n_path2 >= 0 and n_xprepath2 < 0) or
|
||||
(n_path2 < 0 and n_xprepath2 >= 0)) or
|
||||
((n_path2 >= 0 and n_zprepath2 < 0) or
|
||||
(n_path2 < 0 and n_zprepath2 >= 0)) then
|
||||
if wood then
|
||||
local viu = area:index(x, y-1, z)
|
||||
local viuu = area:index(x, y-2, z)
|
||||
|
@ -474,7 +526,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||
for k = -1, 1 do
|
||||
local vi = area:index(x+i, y, z+k)
|
||||
local nodid = data[vi]
|
||||
if nodid ~= c_roadwhite and nodid ~= c_roadblack then
|
||||
if nodid ~= c_roadwhite and
|
||||
nodid ~= c_roadblack then
|
||||
if wood then
|
||||
data[vi] = c_wood
|
||||
else
|
||||
|
@ -483,34 +536,48 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||
end
|
||||
end
|
||||
end
|
||||
elseif stable[si] >= 2 and nodid ~= c_roadblack and nodid ~= c_path then -- stable dirt with grass
|
||||
if math.random() < APPCHA * n_tree -- appletree
|
||||
and n_abspath > 0.015 and n_abspath2 > 0.015 and n_absroad > 0.02
|
||||
and (n_absalt > 0.04 or y > YFLAT) then
|
||||
-- stable dirt with grass
|
||||
elseif stable[si] >= 2 and nodid ~= c_roadblack and
|
||||
nodid ~= c_path then
|
||||
-- appletrees
|
||||
if math.random() < APPCHA * n_tree and
|
||||
n_abspath > 0.015 and
|
||||
n_abspath2 > 0.015 and
|
||||
n_absroad > 0.02 and
|
||||
(n_absalt > 0.04 or y > YFLAT) then
|
||||
noisegrid_appletree(x, y+1, z, area, data)
|
||||
else
|
||||
data[vi] = c_grass
|
||||
if math.random() < FLOCHA * n_flower and n_absroad > 0.015
|
||||
and n_absalt > 0.03 then -- flowers
|
||||
-- flowers
|
||||
if math.random() < FLOCHA * n_flower and
|
||||
n_absroad > 0.015 and
|
||||
n_absalt > 0.03 then
|
||||
noisegrid_flower(data, via)
|
||||
elseif math.random() < GRACHA * n_grass and n_absroad > 0.015
|
||||
and n_absalt > 0.03 then -- grasses
|
||||
-- grasses
|
||||
elseif math.random() < GRACHA * n_grass and
|
||||
n_absroad > 0.015 and
|
||||
n_absalt > 0.03 then
|
||||
noisegrid_grass(data, via)
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif y <= ysurf and y >= ysurf - 16 and y <= YSAND then -- sand
|
||||
-- sand
|
||||
elseif y <= ysurf and y >= ysurf - 16 and y <= YSAND then
|
||||
data[vi] = c_sand
|
||||
elseif y < ysurf and y > ysurf - stodep and stable[si] >= 2
|
||||
and nodid ~= c_roadblack then -- stable dirt
|
||||
-- stable dirt
|
||||
elseif y < ysurf and y > ysurf - stodep and stable[si] >= 2 and
|
||||
nodid ~= c_roadblack then
|
||||
data[vi] = c_dirt
|
||||
elseif y <= 1 and y > ysurf then -- water
|
||||
-- water
|
||||
elseif y <= 1 and y > ysurf then
|
||||
data[vi] = c_water
|
||||
stable[si] = 0
|
||||
else -- air
|
||||
-- air
|
||||
else
|
||||
stable[si] = 0
|
||||
end
|
||||
end
|
||||
|
||||
n_xprepath = n_path
|
||||
n_xprepath2 = n_path2
|
||||
n_xpreroad = n_road
|
||||
|
@ -526,9 +593,11 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||
end
|
||||
|
||||
vm:set_data(data)
|
||||
vm:set_lighting({day=0, night=0})
|
||||
vm:calc_lighting()
|
||||
vm:write_to_map(data)
|
||||
vm:update_liquids()
|
||||
|
||||
local chugent = math.ceil((os.clock() - t1) * 1000)
|
||||
print ("[noisegrid] "..chugent.." ms")
|
||||
print ("[noisegrid] chunk ("..x0.." "..y0.." "..z0..") "..chugent.." ms")
|
||||
end)
|
||||
|
||||
|
|
31
license.txt
31
license.txt
|
@ -1,14 +1,25 @@
|
|||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
License of source code
|
||||
----------------------
|
||||
Copyright (C) 2014-2015 paramat
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
License of media (textures)
|
||||
--------------------------------------
|
||||
Copyright (C) 2014-2015 paramat
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
||||
|
||||
|
|
23
nodes.lua
23
nodes.lua
|
@ -111,17 +111,10 @@ minetest.register_node("noisegrid:appling", {
|
|||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("noisegrid:lightoff", {
|
||||
description = "Light",
|
||||
tiles = {"noisegrid_light.png"},
|
||||
light_source = 14,
|
||||
groups = {cracky=3,oddly_breakable_by_hand=3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("noisegrid:lighton", {
|
||||
minetest.register_node("noisegrid:light", {
|
||||
description = "Light",
|
||||
tiles = {"noisegrid_light.png"},
|
||||
paramtype = "light",
|
||||
light_source = 14,
|
||||
groups = {cracky=3,oddly_breakable_by_hand=3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
|
@ -135,17 +128,10 @@ minetest.register_node("noisegrid:concrete", {
|
|||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("noisegrid:luxoff", {
|
||||
description = "Dark Lux Ore",
|
||||
tiles = {"noisegrid_luxore.png"},
|
||||
light_source = 14,
|
||||
groups = {immortal=1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("noisegrid:luxore", {
|
||||
description = "Lux Ore",
|
||||
tiles = {"noisegrid_luxore.png"},
|
||||
paramtype = "light",
|
||||
light_source = 14,
|
||||
groups = {cracky=3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
|
@ -154,10 +140,11 @@ minetest.register_node("noisegrid:luxore", {
|
|||
-- Crafting.
|
||||
|
||||
minetest.register_craft({
|
||||
output = "noisegrid:lighton 8",
|
||||
output = "noisegrid:light 8",
|
||||
recipe = {
|
||||
{"default:glass", "default:glass", "default:glass"},
|
||||
{"default:glass", "noisegrid:luxore", "default:glass"},
|
||||
{"default:glass", "default:glass", "default:glass"},
|
||||
},
|
||||
})
|
||||
|
||||
|
|
Loading…
Reference in New Issue