noise23/init.lua
2015-02-14 09:24:04 +00:00

194 lines
4.9 KiB
Lua

-- Parameters
local YZERO = 0 -- Average world surface level
local TERSCA = 96 -- Vertical terrain scale
local YWATER = 1
local STABLE = 2 -- Number of stone nodes required to support biome above
local TSTONE = 0.03 -- Controls depth of stone below surface
local YSAND = 4 -- Y of beach top
local TTUN = -0.4 -- Biome noise threshold for tundra
local TDES = 0.4 -- Biome noise threshold for desert
-- Noise parameters
-- 3D noise
local np_terrain = {
offset = 0,
scale = 1,
spread = {x=384, y=256, z=384},
seed = 5900033,
octaves = 5,
persist = 0.63,
lacunarity = 2.0,
--flags = ""
}
-- 2D noise
local np_biome = {
offset = 0,
scale = 1,
spread = {x=768, y=768, z=768},
seed = -188900,
octaves = 3,
persist = 0.4,
lacunarity = 2.0,
--flags = ""
}
-- Set mapgen parameters
minetest.register_on_mapgen_init(function(mgparams)
minetest.set_mapgen_params({mgname="singlenode", flags="nolight"})
end)
-- Initialize noise objects to nil
local nobj_terrain = nil
local nobj_biome = nil
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
local t0 = os.clock()
local x1 = maxp.x
local y1 = maxp.y
local z1 = maxp.z
local x0 = minp.x
local y0 = minp.y
local z0 = minp.z
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
local c_stone = minetest.get_content_id("default:stone")
local c_sand = minetest.get_content_id("default:sand")
local c_water = minetest.get_content_id("default:water_source")
local c_lava = minetest.get_content_id("default:lava_source")
local c_grass = minetest.get_content_id("default:dirt_with_grass")
local c_dirt = minetest.get_content_id("default:dirt")
local c_desand = minetest.get_content_id("default:desert_sand")
local c_destone = minetest.get_content_id("default:desert_stone")
local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
local sidelen = x1 - x0 + 1
local ystridevm = sidelen + 32
--local zstridevm = ystride ^ 2
local chulens3d = {x=sidelen, y=sidelen+17, z=sidelen}
local chulens2d = {x=sidelen, y=sidelen, z=1}
local minpos3d = {x=x0, y=y0-16, z=z0}
local minpos2d = {x=x0, y=z0}
nobj_terrain = nobj_terrain or minetest.get_perlin_map(np_terrain, chulens3d)
nobj_biome = nobj_biome or minetest.get_perlin_map(np_biome, chulens2d)
local nvals_terrain = nobj_terrain:get3dMap_flat(minpos3d)
local nvals_biome = nobj_biome:get2dMap_flat(minpos2d)
local ni3d = 1
local ni2d = 1
local stable = {}
local under = {}
for z = z0, z1 do
for x = x0, x1 do
local si = x - x0 + 1
stable[si] = 0
end
for y = y0 - 16, y1 + 1 do
local vi = area:index(x0, y, z)
for x = x0, x1 do
local si = x - x0 + 1
local viu = vi - ystridevm
local n_biome = nvals_biome[ni2d]
local n_terrain = nvals_terrain[ni3d]
local grad = (YZERO - y) / TERSCA
local density = n_terrain + grad
if y < y0 then
if density >= TSTONE then
stable[si] = stable[si] + 1
elseif density <= 0 then
stable[si] = 0
end
if y == y0 - 1 then
local nodid = data[vi]
if nodid == c_stone
or nodid == c_destone
or nodid == c_sand
or nodid == c_desand
or nodid == c_grass
or nodid == c_dirt then
stable[si] = STABLE
end
end
elseif y >= y0 and y <= y1 then
if density >= TSTONE then
if n_biome > TDES then
data[vi] = c_destone
else
data[vi] = c_stone
end
stable[si] = stable[si] + 1
under[si] = 0
elseif density > 0 and density < TSTONE
and stable[si] >= STABLE then
if y <= YSAND then
data[vi] = c_sand
under[si] = 1 -- beach
elseif n_biome < TTUN then
data[vi] = c_dirt
under[si] = 4 -- tundra
elseif n_biome > TDES then
data[vi] = c_desand
under[si] = 3 -- desert
else
data[vi] = c_dirt
under[si] = 2 -- grassland
end
elseif y <= YWATER then
data[vi] = c_water
stable[si] = 0
under[si] = 0
else -- air, possibly just above surface
if under[si] == 2 then
data[viu] = c_grass
elseif under[si] == 4 then
data[viu] = c_dirtsnow
end
stable[si] = 0
under[si] = 0
end
elseif y == y1 + 1 then
if density <= 0 and y > YWATER then -- air, possibly just above surface
if under[si] == 2 then
data[viu] = c_grass
elseif under[si] == 4 then
data[viu] = c_dirtsnow
end
stable[si] = 0
under[si] = 0
end
end
ni3d = ni3d + 1
ni2d = ni2d + 1
vi = vi + 1
end
ni2d = ni2d - sidelen
end
ni2d = ni2d + sidelen
end
vm:set_data(data)
vm:calc_lighting()
vm:write_to_map(data)
vm:update_liquids()
local chugent = math.ceil((os.clock() - t0) * 1000)
print ("[noise23] "..chugent.." ms minp ("..x0.." "..y0.." "..z0..")")
end)