moonrealm/functions.lua

50 lines
1.3 KiB
Lua

function moonrealm_appletree(pos)
local x = pos.x
local y = pos.y
local z = pos.z
for j = -3, -1 do
local nodename = minetest.get_node({x=x,y=y+j,z=z}).name
if nodename ~= "moonrealm:moonsoil" then
return
end
end
for j = 1, 5 do
local nodename = minetest.get_node({x=x,y=y+j,z=z}).name
if nodename ~= "moonrealm:air" and nodename ~= "air" then
return
end
end
for j = -3, 4 do
if j >= 1 then
for i = -2, 2 do
for k = -2, 2 do
local nodename = minetest.get_node({x=x+i,y=y+j+1,z=z+k}).name
if math.random() > (math.abs(i) + math.abs(k)) / 24
and (nodename == "moonrealm:air" or nodename == "air") then
if math.random(13) == 2 then
minetest.add_node({x=pos.x+i,y=pos.y+j+1,z=pos.z+k},{name="default:apple"})
else
minetest.add_node({x=pos.x+i,y=pos.y+j+1,z=pos.z+k},{name="moonrealm:leaves"})
end
end
end
end
end
minetest.add_node({x=pos.x,y=pos.y+j,z=pos.z},{name="default:tree"})
end
print ("[moonrealm] Appletree sapling grows ("..x.." "..y.." "..z..")")
end
-- Globalstep function
minetest.register_globalstep(function(dtime)
for _, player in ipairs(minetest.get_connected_players()) do
if math.random() > 0.1 then
return
end
if player:get_inventory():contains_item("main", "moonrealm:spacesuit")
and player:get_breath() < 10 then
player:set_breath(10)
end
end
end)