LVM/PM conversion
parent
765c182542
commit
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README.txt
57
README.txt
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@ -1,54 +1,10 @@
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Moonrealm 0.4.2 by paramat
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For latest stable Minetest compatible back to 0.4.6
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Moonrealm 0.5.0 by paramat
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For latest stable Minetest and back to 0.4.8
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Depends default
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Licenses: Code WTFPL, textures CC BY-SA
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Moonstone and moondust textures are recoloured default textures: sand by VanessaE and stone by Perttu Ahola
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Pine sapling, needles and ice textures by Splizard.
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Fly and teleport up to y = 15000, it will generate below you.
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The top 2 chunk layers (160m depth) contain the surface and are lua generated. Underground i have used Pilzadam's nether mod method to quickly turn air to stone, after that lua generates fissure type cave systems. The underground part of this realm is of unlimited depth.
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Moondust depth is determined by 3D perlin noise and has smooth transitions / randomness at edges.
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The cave systems become narrower as they approach the surface and often intersect the surface at low altitudes creating twisting ravines.
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Underground the optional lux ore creates basic cave illumination. Mined lux ore drops lux crystals, 9 can be crafted into a bright lux node.
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Maximum chunk generation time on my old slow laptop is 40 seconds for the lower surface chunks, underground chunks are much faster. Progress is printed to terminal to ease the wait.
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New stuff in version 0.3.0:
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New mapgen using the sum of 2 perlin noises having scales in the golden ratio (207/128).
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5 colours of moondust (grey, brown, orange, yellow, white) pattern defined by perlin noise.
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The average terrain level (noise offset centre) is now varied by perln noise.
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Orange tinted atmosphere nodes return:
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Now generated fast using 'register ore' method.
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Simplified to 1 node instead of 5, tint is subtle and constant throughout atmosphere and caves.
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Optional.
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Parameters for tint colour and alpha.
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Atmosphere fills holes created by digging nodes.
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New stuff in version 0.4.1:
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Moondusts are no longer falling nodes.
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Mese blocks and iron ore.
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Water ice at high altitudes in moondust and glows gently in the moonlight (light source = 1).
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Water ice can be crafted to default:water_source.
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Moonstone brick node and slabs.
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Lux crystals are defined as a fuel with a longer burntime than coal.
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Moonstone can be crafted into default:furnace.
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Moonglass cooked from moondust1.
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Life support air nodes that spread by abm, replacing tinted atmosphere and default "air" but do not pass through thick walls. Beware diagonal leaks, a single leak can spread out of control and cause abm meltdown, the air spread abm can be disabled by parameter if this happens.
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Life support air generators add nodes around itself when placed.
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Airlock nodes with illumination.
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Hydroponic liquid crafted from old leaves and water ice, slightly more viscous than water.
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Only moondust5 is suitable as hydroponic bedding, hydroponic liquid 'source' or 'flowing' will saturate neighbouring moondust5 nodes turning them into moonsoil, in this you can plant a space pine sapling, this will only grow when planted in moonsoil beneath either "air" or "moonrealm:air".
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Removing hydroponic liquid will cause moonsoil to dry out and revert to moondust5.
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Space pines are specially bred compact evergreens for oxygen regeneration and general cool vibage.
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New stuff in version 0.4.2:
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Liquid hydrocarbon lakes, parameters for colour, transparency, surface level y.
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Lakebeds are a few nodes thick and seal the lake from flowing into the fissures ... which is fun but needs to be done carefully because the structure of the fissures creates a giant underground spreading of waterfalls from a single leak.
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Licenses: code WTFPL, textures CC BY-SA
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Crafting
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--------
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default water source
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I
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I = waterice
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@ -86,6 +42,11 @@ MM
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MM
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M = moonstone
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moonstonestair x 4
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M
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MM
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M = moonstone
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moonstoneslab x 4
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MM
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M = moonstone
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@ -0,0 +1,43 @@
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function moonrealm_pine(pos)
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local env = minetest.env
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local x = pos.x
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local y = pos.y
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local z = pos.z
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local t = math.random(6, 9)
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for j = -3, -1 do
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local nodename = env:get_node({x=x,y=y+j,z=z}).name
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if nodename ~= "moonrealm:moonsoil" then
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return
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end
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end
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for j = 1, t do
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local nodename = env:get_node({x=x,y=y+j,z=z}).name
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if nodename ~= "moonrealm:air" and nodename ~= "air" then
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return
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end
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end
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for j = -3, t - 2 do
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env:add_node({x=x,y=y+j,z=z},{name="default:tree"})
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if j >= 1 and j <= t - 4 then
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for i = -1, 1 do
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for k = -1, 1 do
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if i ~= 0 or k ~= 0 then
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env:add_node({x=x+i,y=y+j,z=z+k},{name="moonrealm:needles"})
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end
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end
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end
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elseif j >= t - 3 then
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for i = -1, 1 do
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for k = -1, 1 do
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if (i == 0 and k ~= 0) or (i ~= 0 and k == 0) then
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env:add_node({x=x+i,y=y+j,z=z+k},{name="moonrealm:needles"})
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end
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end
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end
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end
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end
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for j = t - 1, t do
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env:add_node({x=x,y=y+j,z=z},{name="moonrealm:needles"})
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end
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print ("[moonrealm] Pine sapling grows ("..x.." "..y.." "..z..")")
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end
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@ -0,0 +1,444 @@
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minetest.register_node("moonrealm:moonstone", {
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description = "Moon Stone",
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tiles = {"moonrealm_moonstone.png"},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("moonrealm:ironore", {
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description = "Iron Ore",
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tiles = {"moonrealm_moonstone.png^default_mineral_iron.png"},
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groups = {cracky=2},
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drop = "default:iron_lump",
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("moonrealm:moondust1", {
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description = "Moon Dust 1",
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tiles = {"moonrealm_moondust1.png"},
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_gravel_footstep", gain=0.09},
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}),
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})
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minetest.register_node("moonrealm:moondust2", {
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description = "Moon Dust 2",
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tiles = {"moonrealm_moondust2.png"},
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_gravel_footstep", gain=0.08},
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}),
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})
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minetest.register_node("moonrealm:moondust3", {
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description = "Moon Dust 3",
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tiles = {"moonrealm_moondust3.png"},
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_gravel_footstep", gain=0.07},
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}),
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})
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minetest.register_node("moonrealm:moondust4", {
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description = "Moon Dust 4",
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tiles = {"moonrealm_moondust4.png"},
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_gravel_footstep", gain=0.06},
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}),
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})
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minetest.register_node("moonrealm:moondust5", {
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description = "Moon Dust 5",
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tiles = {"moonrealm_moondust5.png"},
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groups = {crumbly=3},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_gravel_footstep", gain=0.05},
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}),
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})
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minetest.register_node("moonrealm:luxore", {
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description = "MR Lux Ore",
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tiles = {"moonrealm_luxore.png"},
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light_source = 13,
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groups = {cracky=2},
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drop = "moonrealm:luxcrystal 9",
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("moonrealm:luxnode", {
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description = "MR Lux Node",
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tiles = {"moonrealm_luxnode.png"},
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light_source = 14,
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groups = {cracky=1},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("moonrealm:atmos", {
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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post_effect_color = {a=16, r=255, g=148, b=0},
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})
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minetest.register_node("moonrealm:air", {
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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})
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minetest.register_node("moonrealm:airgen", {
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description = "Air Generator",
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tiles = {"moonrealm_airgen.png"},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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local env = minetest.env
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local x = pos.x
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local y = pos.y
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local z = pos.z
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for i = -1,1 do
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for j = -1,1 do
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for k = -1,1 do
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if not (i == 0 and j == 0 and k == 0) then
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local nodename = env:get_node({x=x+i,y=y+j,z=z+k}).name
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if nodename == "moonrealm:atmos" then
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env:add_node({x=x+i,y=y+j,z=z+k},{name="moonrealm:air"})
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print ("[moonrealm] Added air node")
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end
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end
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end
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end
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end
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end
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})
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minetest.register_node("moonrealm:waterice", {
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description = "Water Ice",
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tiles = {"moonrealm_waterice.png"},
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light_source = 1,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {cracky=3,melts=1},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("moonrealm:hlflowing", {
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description = "Flowing HL",
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inventory_image = minetest.inventorycube("moonrealm_hl.png"),
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drawtype = "flowingliquid",
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tiles = {"moonrealm_hl.png"},
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special_tiles = {
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{
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image="moonrealm_hlflowing_animated.png",
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backface_culling=false,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2}
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},
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{
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image="moonrealm_hlflowing_animated.png",
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backface_culling=true,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2}
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},
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},
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alpha = 224,
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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liquidtype = "flowing",
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liquid_alternative_flowing = "moonrealm:hlflowing",
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liquid_alternative_source = "moonrealm:hlsource",
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liquid_viscosity = 1,
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post_effect_color = {a=224, r=115, g=55, b=24},
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groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
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})
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minetest.register_node("moonrealm:hlsource", {
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description = "HL Source",
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inventory_image = minetest.inventorycube("moonrealm_hl.png"),
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drawtype = "liquid",
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tiles = {"moonrealm_hl.png"},
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alpha = 224,
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paramtype = "light",
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walkable = false,
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pointable = false,
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buildable_to = true,
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liquidtype = "source",
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liquid_alternative_flowing = "moonrealm:hlflowing",
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liquid_alternative_source = "moonrealm:hlsource",
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liquid_viscosity = 1,
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post_effect_color = {a=224, r=115, g=55, b=24},
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groups = {water=3, liquid=3, puts_out_fire=1},
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})
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minetest.register_node("moonrealm:moonsoil", {
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description = "Moon Soil",
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tiles = {"moonrealm_moonsoil.png"},
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groups = {crumbly=3},
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drop = "moonrealm:moondust5",
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("moonrealm:airlock", {
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description = "Airlock",
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tiles = {"moonrealm_airlock.png"},
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light_source = 14,
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walkable = false,
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post_effect_color = {a=255, r=0, g=0, b=0},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("moonrealm:moonstonebrick", {
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description = "Moonstone Brick",
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tiles = {"moonrealm_moonstonebricktop.png", "moonrealm_moonstonebrickbot.png", "moonrealm_moonstonebrick.png"},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("moonrealm:moonglass", {
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description = "Moon Glass",
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drawtype = "glasslike",
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tiles = {"moonrealm_moonglass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("moonrealm:needles", {
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description = "MR Pine Needles",
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visual_scale = 1.3,
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tiles = {"moonrealm_needles.png"},
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paramtype = "light",
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groups = {snappy=3, flammable=2},
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drop = {
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max_items = 1,
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items = {
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{items = {"moonrealm:psapling"}, rarity = 20},
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{items = {"moonrealm:needles"}}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("moonrealm:psapling", {
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description = "MR Pine Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"moonrealm_psapling.png"},
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inventory_image = "moonrealm_psapling.png",
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wield_image = "moonrealm_psapling.png",
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paramtype = "light",
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walkable = false,
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groups = {snappy=2,dig_immediate=3,flammable=2},
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sounds = default.node_sound_defaults(),
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})
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minetest.register_node("moonrealm:moonstoneslab", {
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description = "Moonstone Slab",
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tiles = {"moonrealm_moonstonebricktop.png", "moonrealm_moonstonebrickbot.png", "moonrealm_moonstonebrick.png"},
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drawtype = "nodebox",
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paramtype = "light",
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sunlight_propagates = true,
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buildable_to = true,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5}
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5}
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},
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},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("moonrealm:moonstonestair", {
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description = "MR Moonstone Stair",
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tiles = {"moonrealm_moonstonebricktop.png", "moonrealm_moonstonebrickbot.png", "moonrealm_moonstonebrick.png"},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky=3},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("moonrealm:lhcflowing", {
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description = "Flowing Liquid Hydrocarbons",
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inventory_image = minetest.inventorycube("moonrealm_lhc.png"),
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drawtype = "flowingliquid",
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tiles = {"moonrealm_lhc.png"},
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special_tiles = {
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{
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image="moonrealm_lhcflowing_animated.png",
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backface_culling=false,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2}
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},
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{
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image="moonrealm_lhcflowing_animated.png",
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backface_culling=true,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2}
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},
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},
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alpha = LHCALP,
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paramtype = "light",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
liquidtype = "flowing",
|
||||
liquid_alternative_flowing = "moonrealm:lhcflowing",
|
||||
liquid_alternative_source = "moonrealm:lhcsource",
|
||||
liquid_viscosity = 1,
|
||||
post_effect_color = {a=192, r=140, g=19, b=0},
|
||||
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
minetest.register_node("moonrealm:lhcsource", {
|
||||
description = "Liquid Hydrocarbon Source",
|
||||
inventory_image = minetest.inventorycube("moonrealm_lhc.png"),
|
||||
drawtype = "liquid",
|
||||
tiles = {"moonrealm_lhc.png"},
|
||||
alpha = LHCALP,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
buildable_to = true,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "moonrealm:lhcflowing",
|
||||
liquid_alternative_source = "moonrealm:lhcsource",
|
||||
liquid_viscosity = 1,
|
||||
post_effect_color = {a=192, r=140, g=19, b=0},
|
||||
groups = {water=3, liquid=3, puts_out_fire=1},
|
||||
})
|
||||
|
||||
-- Item
|
||||
|
||||
minetest.register_craftitem("moonrealm:luxcrystal", {
|
||||
description = "MR Lux Crystal",
|
||||
inventory_image = "moonrealm_luxcrystal.png",
|
||||
})
|
||||
|
||||
-- Crafting
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moonrealm:luxnode",
|
||||
recipe = {
|
||||
{"moonrealm:luxcrystal", "moonrealm:luxcrystal", "moonrealm:luxcrystal"},
|
||||
{"moonrealm:luxcrystal", "moonrealm:luxcrystal", "moonrealm:luxcrystal"},
|
||||
{"moonrealm:luxcrystal", "moonrealm:luxcrystal", "moonrealm:luxcrystal"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moonrealm:airgen",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "moonrealm:waterice", "default:steel_ingot"},
|
||||
{"moonrealm:waterice", "moonrealm:luxnode", "moonrealm:waterice"},
|
||||
{"default:steel_ingot", "moonrealm:waterice", "default:steel_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:water_source",
|
||||
recipe = {
|
||||
{"moonrealm:waterice"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moonrealm:hlsource",
|
||||
recipe = {
|
||||
{"moonrealm:needles", "moonrealm:needles", "moonrealm:needles"},
|
||||
{"moonrealm:needles", "moonrealm:waterice", "moonrealm:needles"},
|
||||
{"moonrealm:needles", "moonrealm:needles", "moonrealm:needles"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moonrealm:moonstonebrick 4",
|
||||
recipe = {
|
||||
{"moonrealm:moonstone", "moonrealm:moonstone"},
|
||||
{"moonrealm:moonstone", "moonrealm:moonstone"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moonrealm:moonstonestair 4",
|
||||
recipe = {
|
||||
{"moonrealm:moonstone", ""},
|
||||
{"moonrealm:moonstone", "moonrealm:moonstone"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moonrealm:airlock",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "moonrealm:luxnode", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:furnace",
|
||||
recipe = {
|
||||
{"moonrealm:moonstone", "moonrealm:moonstone", "moonrealm:moonstone"},
|
||||
{"moonrealm:moonstone", "", "moonrealm:moonstone"},
|
||||
{"moonrealm:moonstone", "moonrealm:moonstone", "moonrealm:moonstone"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "moonrealm:moonstoneslab 4",
|
||||
recipe = {
|
||||
{"moonrealm:moonstone", "moonrealm:moonstone"},
|
||||
}
|
||||
})
|
||||
|
||||
-- Cooking
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "moonrealm:moonglass",
|
||||
recipe = "moonrealm:moondust1",
|
||||
})
|
||||
|
||||
-- Fuel
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "moonrealm:luxcrystal",
|
||||
burntime = 50,
|
||||
})
|
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Reference in New Issue