Skybox textures: darken, use 16x16 pixels for y negative, convert to indexed, remove unnecessary extra data. Use default mese node. Use customised mgv7 instead of Lua mapgen. Add vacuum nodes in on-generated.
@ -1,4 +1,4 @@
|
||||
moonrealm 0.10.3 by paramat
|
||||
moonrealm 0.11.0 by paramat
|
||||
For Minetest 0.4.15 or later
|
||||
Depends default
|
||||
Licenses: Code LGPL 2.1. Media CC BY-SA 3.0
|
||||
Licenses: Source code LGPL (2.1). Media (textures) CC BY-SA (3.0)
|
||||
|
@ -1 +1,2 @@
|
||||
default
|
||||
flowers
|
||||
|
173
functions.lua
@ -75,6 +75,17 @@ function moonrealm_appletree(pos)
|
||||
end
|
||||
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"moonrealm:sapling"},
|
||||
interval = 31,
|
||||
chance = 7,
|
||||
catch_up = false,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
moonrealm_appletree(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- Vacuum or air flows into a dug hole
|
||||
|
||||
minetest.register_on_dignode(function(pos, oldnode, digger)
|
||||
@ -278,14 +289,156 @@ minetest.register_abm({
|
||||
})
|
||||
|
||||
|
||||
-- Space appletree from sapling ABM
|
||||
-- Spawn newplayer function
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"moonrealm:sapling"},
|
||||
interval = 31,
|
||||
chance = 7,
|
||||
catch_up = false,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
moonrealm_appletree(pos)
|
||||
end,
|
||||
})
|
||||
minetest.register_on_newplayer(function(player)
|
||||
local inv = player:get_inventory()
|
||||
inv:add_item("main", "default:pick_diamond 4")
|
||||
inv:add_item("main", "default:shovel_diamond 4")
|
||||
inv:add_item("main", "default:axe_diamond 4")
|
||||
inv:add_item("main", "default:apple 64")
|
||||
inv:add_item("main", "moonrealm:photovoltaic 256")
|
||||
inv:add_item("main", "moonrealm:light 16")
|
||||
inv:add_item("main", "moonrealm:glass 16")
|
||||
inv:add_item("main", "moonrealm:storage 4")
|
||||
inv:add_item("main", "moonrealm:airlock 4")
|
||||
inv:add_item("main", "moonrealm:airgen 4")
|
||||
inv:add_item("main", "moonrealm:air_cylinder 4")
|
||||
inv:add_item("main", "moonrealm:hlsource 4")
|
||||
inv:add_item("main", "moonrealm:sapling 4")
|
||||
inv:add_item("main", "moonrealm:spacesuit 4")
|
||||
inv:add_item("main", "moonrealm:rover")
|
||||
end)
|
||||
|
||||
|
||||
-- Respawn player function
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local inv = player:get_inventory()
|
||||
inv:add_item("main", "default:pick_diamond")
|
||||
inv:add_item("main", "default:shovel_diamond 4")
|
||||
inv:add_item("main", "default:apple 16")
|
||||
inv:add_item("main", "moonrealm:spacesuit")
|
||||
|
||||
return true
|
||||
end)
|
||||
|
||||
|
||||
-- Player positions, spacesuit texture status
|
||||
-- Set gravity and skybox, override light
|
||||
|
||||
local player_pos = {}
|
||||
local player_pos_previous = {}
|
||||
local player_spacesuit = {} -- To avoid unnecessary resetting of character model
|
||||
|
||||
local skytextures = {
|
||||
"moonrealm_posy.png",
|
||||
"moonrealm_negy.png",
|
||||
"moonrealm_posz.png",
|
||||
"moonrealm_negz.png",
|
||||
"moonrealm_negx.png",
|
||||
"moonrealm_posx.png",
|
||||
}
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
player_pos_previous[player:get_player_name()] = {x = 0, y = 0, z = 0}
|
||||
|
||||
if player:get_inventory():contains_item("main", "moonrealm:spacesuit") then
|
||||
player:set_properties({textures = {"moonrealm_space_character.png"}})
|
||||
player_spacesuit[player:get_player_name()] = true
|
||||
player:get_inventory():set_stack("hand", 1, "moonrealm:glove")
|
||||
else
|
||||
player:set_properties({textures = {"character.png"}})
|
||||
player_spacesuit[player:get_player_name()] = false
|
||||
player:get_inventory():set_stack("hand", 1, "")
|
||||
end
|
||||
|
||||
player:set_physics_override(1, 0.6, 0.2) -- Speed, jump, gravity
|
||||
player:set_sky({r = 0, g = 0, b = 0, a = 0}, "skybox", skytextures)
|
||||
player:override_day_night_ratio(1)
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
player_pos_previous[player:get_player_name()] = nil
|
||||
player_spacesuit[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
|
||||
-- Globalstep function
|
||||
|
||||
local FOOT = true
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
|
||||
-- Footprints
|
||||
if FOOT and not default.player_attached[player:get_player_name()] and
|
||||
math.random() < 0.15 and
|
||||
player_pos_previous[player:get_player_name()] ~= nil then
|
||||
local pos = player:getpos()
|
||||
player_pos[player:get_player_name()] = {
|
||||
x = math.floor(pos.x + 0.5),
|
||||
y = math.floor(pos.y + 0.2),
|
||||
z = math.floor(pos.z + 0.5)
|
||||
}
|
||||
local p_ground = {
|
||||
x = math.floor(pos.x + 0.5),
|
||||
y = math.floor(pos.y + 0.4),
|
||||
z = math.floor(pos.z + 0.5)
|
||||
}
|
||||
local n_ground = minetest.get_node(p_ground).name
|
||||
local p_groundpl = {
|
||||
x = math.floor(pos.x + 0.5),
|
||||
y = math.floor(pos.y - 0.5),
|
||||
z = math.floor(pos.z + 0.5)
|
||||
}
|
||||
if player_pos[player:get_player_name()].x ~=
|
||||
player_pos_previous[player:get_player_name()].x or
|
||||
player_pos[player:get_player_name()].y <
|
||||
player_pos_previous[player:get_player_name()].y or
|
||||
player_pos[player:get_player_name()].z ~=
|
||||
player_pos_previous[player:get_player_name()].z then
|
||||
if n_ground == "moonrealm:dust" then
|
||||
if math.random() < 0.5 then
|
||||
minetest.add_node(
|
||||
p_groundpl,
|
||||
{name = "moonrealm:dustprint1"}
|
||||
)
|
||||
else
|
||||
minetest.add_node(
|
||||
p_groundpl,
|
||||
{name = "moonrealm:dustprint2"}
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
player_pos_previous[player:get_player_name()] = {
|
||||
x = player_pos[player:get_player_name()].x,
|
||||
y = player_pos[player:get_player_name()].y,
|
||||
z = player_pos[player:get_player_name()].z
|
||||
}
|
||||
end
|
||||
|
||||
-- Spacesuit. Restore breath, reset spacesuit texture and glove
|
||||
if math.random() < 0.04 then
|
||||
if player:get_inventory():contains_item("main", "moonrealm:spacesuit") then
|
||||
-- Spacesuit in inventory
|
||||
if player:get_breath() < 10 then
|
||||
player:set_breath(10)
|
||||
end
|
||||
if player_spacesuit[player:get_player_name()] == false then
|
||||
player:set_properties({textures = {"moonrealm_space_character.png"}})
|
||||
player_spacesuit[player:get_player_name()] = true
|
||||
player:get_inventory():set_stack("hand", 1, "moonrealm:glove")
|
||||
end
|
||||
else
|
||||
-- No spacesuit in inventory
|
||||
if player_spacesuit[player:get_player_name()] == true then
|
||||
player:set_properties({textures = {"character.png"}})
|
||||
player_spacesuit[player:get_player_name()] = false
|
||||
player:get_inventory():set_stack("hand", 1, "")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
690
mapgen.lua
@ -1,579 +1,211 @@
|
||||
-- Parameters
|
||||
-- Clear stuff
|
||||
|
||||
local YMIN = -8000 -- Approx lower limit
|
||||
local GRADCEN = 1 -- Gradient centre / terrain centre average level
|
||||
local YMAX = 8000 -- Approx upper limit
|
||||
local XMIN = -8000 -- Approx horizontal limits
|
||||
local XMAX = 8000
|
||||
local ZMIN = -8000
|
||||
local ZMAX = 8000
|
||||
|
||||
local CENAMP = 64 -- Grad centre amplitude, terrain centre is varied by this
|
||||
local HIGRAD = 128 -- Surface generating noise gradient above gradcen, controls depth of upper terrain
|
||||
local LOGRAD = 128 -- Surface generating noise gradient below gradcen, controls depth of lower terrain
|
||||
local HEXP = 0.5 -- Noise offset exponent above gradcen, 1 = normal 3D perlin terrain
|
||||
local LEXP = 2 -- Noise offset exponent below gradcen
|
||||
local STOT = 0.04 -- Stone density threshold, depth of dust
|
||||
|
||||
local ICECHA = 1 / (13 * 13 * 13) -- Ice chance per dust node at terrain centre, decreases with altitude
|
||||
local ICEGRAD = 128 -- Ice gradient, vertical distance for no ice
|
||||
local ORECHA = 7 * 7 * 7 -- Ore 1/x chance per stone node
|
||||
local TFIS = 0.01 -- Fissure threshold. Controls size of fissures
|
||||
local FOOT = true -- Footprints in dust
|
||||
|
||||
-- 3D noise for terrain
|
||||
|
||||
local np_terrain = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x = 384, y = 384, z = 384},
|
||||
seed = 58588900033,
|
||||
octaves = 5,
|
||||
persist = 0.67
|
||||
}
|
||||
|
||||
-- 3D noise for alt terrain, 414 / 256 = golden ratio
|
||||
|
||||
local np_terralt = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x = 311, y = 311, z = 311},
|
||||
seed = 13331930910,
|
||||
octaves = 5,
|
||||
persist = 0.67
|
||||
}
|
||||
|
||||
-- 2D noise for smooth terrain
|
||||
|
||||
local np_smooth = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x = 512, y = 512, z = 512},
|
||||
seed = 113,
|
||||
octaves = 3,
|
||||
persist = 0.4
|
||||
}
|
||||
|
||||
-- 3D noise for fissures
|
||||
|
||||
local np_fissure = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x = 192, y = 192, z = 192},
|
||||
seed = 8181112,
|
||||
octaves = 4,
|
||||
persist = 0.5
|
||||
}
|
||||
minetest.clear_registered_biomes()
|
||||
minetest.clear_registered_ores()
|
||||
minetest.clear_registered_decorations()
|
||||
|
||||
|
||||
-- 3D noise for faults
|
||||
-- Set mapgen settings
|
||||
|
||||
local np_fault = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x = 414, y = 828, z = 414},
|
||||
seed = 14440002,
|
||||
octaves = 4,
|
||||
persist = 0.5
|
||||
}
|
||||
|
||||
-- 2D noise for terrain centre
|
||||
|
||||
local np_gradcen = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x = 1024, y = 1024, z = 1024},
|
||||
seed = 9344,
|
||||
octaves = 4,
|
||||
persist = 0.4
|
||||
}
|
||||
|
||||
-- 2D noise for terrain blend
|
||||
|
||||
local np_terblen = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x = 1024, y = 1024, z = 1024},
|
||||
seed = -13002,
|
||||
octaves = 3,
|
||||
persist = 0.4
|
||||
}
|
||||
minetest.set_mapgen_setting("mg_name", "v7", true)
|
||||
minetest.set_mapgen_setting("water_level", -15, true)
|
||||
minetest.set_mapgen_setting("mg_flags", "caves,nodungeons,light,nodecorations", true)
|
||||
|
||||
|
||||
-- Set mapgen parameters
|
||||
-- Register biome
|
||||
|
||||
minetest.set_mapgen_params({mgname = "singlenode", water_level = -31000})
|
||||
minetest.register_biome({
|
||||
name = "moon",
|
||||
--node_dust = "",
|
||||
node_top = "moonrealm:dust",
|
||||
depth_top = 1,
|
||||
node_filler = "moonrealm:dust",
|
||||
depth_filler = 2,
|
||||
node_stone = "moonrealm:stone",
|
||||
--node_water_top = "",
|
||||
--depth_water_top = ,
|
||||
node_water = "moonrealm:dust",
|
||||
--node_river_water = "",
|
||||
--node_riverbed = "",
|
||||
--depth_riverbed = ,
|
||||
y_min = -31000,
|
||||
y_max = 31000,
|
||||
heat_point = 50,
|
||||
humidity_point = 50,
|
||||
})
|
||||
|
||||
|
||||
-- Player positions, spacesuit texture status
|
||||
-- Register ores
|
||||
|
||||
local player_pos = {}
|
||||
local player_pos_previous = {}
|
||||
local player_spacesuit = {} -- To avoid unnecessary resetting of character model
|
||||
-- Iron
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
player_pos_previous[player:get_player_name()] = {x = 0, y = 0, z = 0}
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "moonrealm:ironore",
|
||||
wherein = "moonrealm:stone",
|
||||
clust_scarcity = 7 * 7 * 7,
|
||||
clust_num_ores = 5,
|
||||
clust_size = 3,
|
||||
y_min = -31000,
|
||||
y_max = 0,
|
||||
})
|
||||
|
||||
if player:get_inventory():contains_item("main", "moonrealm:spacesuit") then
|
||||
player:set_properties({textures = {"moonrealm_space_character.png"}})
|
||||
player_spacesuit[player:get_player_name()] = true
|
||||
player:get_inventory():set_stack("hand", 1, "moonrealm:glove")
|
||||
else
|
||||
player:set_properties({textures = {"character.png"}})
|
||||
player_spacesuit[player:get_player_name()] = false
|
||||
player:get_inventory():set_stack("hand", 1, "")
|
||||
end
|
||||
end)
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "moonrealm:ironore",
|
||||
wherein = "moonrealm:stone",
|
||||
clust_scarcity = 24 * 24 * 24,
|
||||
clust_num_ores = 27,
|
||||
clust_size = 6,
|
||||
y_min = -31000,
|
||||
y_max = -64,
|
||||
})
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
player_pos_previous[player:get_player_name()] = nil
|
||||
player_spacesuit[player:get_player_name()] = nil
|
||||
end)
|
||||
-- Copper
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "moonrealm:copperore",
|
||||
wherein = "moonrealm:stone",
|
||||
clust_scarcity = 12 * 12 * 12,
|
||||
clust_num_ores = 4,
|
||||
clust_size = 3,
|
||||
y_min = -63,
|
||||
y_max = -16,
|
||||
})
|
||||
|
||||
-- Globalstep function
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "moonrealm:copperore",
|
||||
wherein = "moonrealm:stone",
|
||||
clust_scarcity = 9 * 9 * 9,
|
||||
clust_num_ores = 5,
|
||||
clust_size = 3,
|
||||
y_min = -31000,
|
||||
y_max = -64,
|
||||
})
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
-- Gold
|
||||
|
||||
-- Footprints
|
||||
if FOOT and not default.player_attached[player:get_player_name()] and
|
||||
math.random() < 0.15 and
|
||||
player_pos_previous[player:get_player_name()] ~= nil then
|
||||
local pos = player:getpos()
|
||||
player_pos[player:get_player_name()] = {
|
||||
x = math.floor(pos.x + 0.5),
|
||||
y = math.floor(pos.y + 0.2),
|
||||
z = math.floor(pos.z + 0.5)
|
||||
}
|
||||
local p_ground = {
|
||||
x = math.floor(pos.x + 0.5),
|
||||
y = math.floor(pos.y + 0.4),
|
||||
z = math.floor(pos.z + 0.5)
|
||||
}
|
||||
local n_ground = minetest.get_node(p_ground).name
|
||||
local p_groundpl = {
|
||||
x = math.floor(pos.x + 0.5),
|
||||
y = math.floor(pos.y - 0.5),
|
||||
z = math.floor(pos.z + 0.5)
|
||||
}
|
||||
if player_pos[player:get_player_name()].x ~=
|
||||
player_pos_previous[player:get_player_name()].x or
|
||||
player_pos[player:get_player_name()].y <
|
||||
player_pos_previous[player:get_player_name()].y or
|
||||
player_pos[player:get_player_name()].z ~=
|
||||
player_pos_previous[player:get_player_name()].z then
|
||||
if n_ground == "moonrealm:dust" then
|
||||
if math.random() < 0.5 then
|
||||
minetest.add_node(
|
||||
p_groundpl,
|
||||
{name = "moonrealm:dustprint1"}
|
||||
)
|
||||
else
|
||||
minetest.add_node(
|
||||
p_groundpl,
|
||||
{name = "moonrealm:dustprint2"}
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
player_pos_previous[player:get_player_name()] = {
|
||||
x = player_pos[player:get_player_name()].x,
|
||||
y = player_pos[player:get_player_name()].y,
|
||||
z = player_pos[player:get_player_name()].z
|
||||
}
|
||||
end
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "moonrealm:goldore",
|
||||
wherein = "moonrealm:stone",
|
||||
clust_scarcity = 15 * 15 * 15,
|
||||
clust_num_ores = 3,
|
||||
clust_size = 2,
|
||||
y_min = -255,
|
||||
y_max = -64,
|
||||
})
|
||||
|
||||
-- Spacesuit. Restore breath, reset spacesuit texture and glove
|
||||
if math.random() < 0.04 then
|
||||
if player:get_inventory():contains_item("main", "moonrealm:spacesuit") then
|
||||
-- Spacesuit in inventory
|
||||
if player:get_breath() < 10 then
|
||||
player:set_breath(10)
|
||||
end
|
||||
if player_spacesuit[player:get_player_name()] == false then
|
||||
player:set_properties({textures = {"moonrealm_space_character.png"}})
|
||||
player_spacesuit[player:get_player_name()] = true
|
||||
player:get_inventory():set_stack("hand", 1, "moonrealm:glove")
|
||||
end
|
||||
else
|
||||
-- No spacesuit in inventory
|
||||
if player_spacesuit[player:get_player_name()] == true then
|
||||
player:set_properties({textures = {"character.png"}})
|
||||
player_spacesuit[player:get_player_name()] = false
|
||||
player:get_inventory():set_stack("hand", 1, "")
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "moonrealm:goldore",
|
||||
wherein = "moonrealm:stone",
|
||||
clust_scarcity = 13 * 13 * 13,
|
||||
clust_num_ores = 5,
|
||||
clust_size = 3,
|
||||
y_min = -31000,
|
||||
y_max = -256,
|
||||
})
|
||||
|
||||
-- Set gravity and skybox, override light
|
||||
if math.random() < 0.01 then
|
||||
local pos = player:getpos()
|
||||
if pos.y > YMIN and pos.y < YMAX then -- Entering realm
|
||||
player:set_physics_override(1, 0.6, 0.2) -- Speed, jump, gravity
|
||||
local skytextures = {
|
||||
"moonrealm_posy.png",
|
||||
"moonrealm_negy.png",
|
||||
"moonrealm_posz.png",
|
||||
"moonrealm_negz.png",
|
||||
"moonrealm_negx.png",
|
||||
"moonrealm_posx.png",
|
||||
}
|
||||
player:set_sky({r = 0, g = 0, b = 0, a = 0}, "skybox", skytextures)
|
||||
player:override_day_night_ratio(1)
|
||||
else
|
||||
-- Leaving realm
|
||||
player:set_physics_override(1, 1, 1)
|
||||
player:set_sky({}, "regular", {})
|
||||
player:override_day_night_ratio(nil)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
-- Mese block
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "default:mese",
|
||||
wherein = "moonrealm:stone",
|
||||
clust_scarcity = 18 * 18 * 18,
|
||||
clust_num_ores = 3,
|
||||
clust_size = 2,
|
||||
y_min = -255,
|
||||
y_max = -64,
|
||||
})
|
||||
|
||||
-- Initialize noise objects to nil
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "default:mese",
|
||||
wherein = "moonrealm:stone",
|
||||
clust_scarcity = 14 * 14 * 14,
|
||||
clust_num_ores = 5,
|
||||
clust_size = 3,
|
||||
y_min = -31000,
|
||||
y_max = -256,
|
||||
})
|
||||
|
||||
local nobj_terrain = nil
|
||||
local nobj_terralt = nil
|
||||
local nobj_fissure = nil
|
||||
local nobj_fault = nil
|
||||
-- Diamond
|
||||
|
||||
local nobj_smooth = nil
|
||||
local nobj_terblen = nil
|
||||
local nobj_gradcen = nil
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "moonrealm:diamondore",
|
||||
wherein = "moonrealm:stone",
|
||||
clust_scarcity = 17 * 17 * 17,
|
||||
clust_num_ores = 4,
|
||||
clust_size = 3,
|
||||
y_min = -255,
|
||||
y_max = -128,
|
||||
})
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "moonrealm:diamondore",
|
||||
wherein = "moonrealm:stone",
|
||||
clust_scarcity = 15 * 15 * 15,
|
||||
clust_num_ores = 4,
|
||||
clust_size = 3,
|
||||
y_min = -31000,
|
||||
y_max = -256,
|
||||
})
|
||||
|
||||
-- Localise noise buffers
|
||||
-- Water ice
|
||||
|
||||
local nbuf_terrain
|
||||
local nbuf_terralt
|
||||
local nbuf_fissure
|
||||
local nbuf_fault
|
||||
|
||||
local nbuf_smooth
|
||||
local nbuf_terblen
|
||||
local nbuf_gradcen
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "moonrealm:waterice",
|
||||
wherein = "moonrealm:dust",
|
||||
clust_scarcity = 13 * 13 * 13,
|
||||
clust_num_ores = 1,
|
||||
clust_size = 1,
|
||||
y_min = -31000,
|
||||
y_max = 0,
|
||||
})
|
||||
|
||||
|
||||
-- Localise data buffer
|
||||
|
||||
local dbuf
|
||||
local dbuf = {}
|
||||
|
||||
|
||||
-- On generated function
|
||||
-- Convert air nodes to mod vacuum nodes
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp, seed)
|
||||
if minp.x < XMIN or maxp.x > XMAX or
|
||||
minp.y < YMIN or maxp.y > YMAX or
|
||||
minp.z < ZMIN or maxp.z > ZMAX then
|
||||
return
|
||||
end
|
||||
|
||||
--local t1 = os.clock()
|
||||
local x1 = maxp.x
|
||||
local y1 = maxp.y
|
||||
local z1 = maxp.z
|
||||
local x0 = minp.x
|
||||
local y0 = minp.y
|
||||
local z0 = minp.z
|
||||
|
||||
local x1 = maxp.x
|
||||
local y1 = maxp.y
|
||||
local z1 = maxp.z
|
||||
|
||||
local c_air = minetest.CONTENT_AIR
|
||||
local c_vacuum = minetest.get_content_id("moonrealm:vacuum")
|
||||
|
||||
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
|
||||
local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
|
||||
local data = vm:get_data(dbuf)
|
||||
|
||||
local c_air = minetest.get_content_id("air")
|
||||
local c_ignore = minetest.get_content_id("ignore")
|
||||
local c_mese = minetest.get_content_id("moonrealm:mese")
|
||||
local c_mrironore = minetest.get_content_id("moonrealm:ironore")
|
||||
local c_mrcopperore = minetest.get_content_id("moonrealm:copperore")
|
||||
local c_mrgoldore = minetest.get_content_id("moonrealm:goldore")
|
||||
local c_mrdiamondore = minetest.get_content_id("moonrealm:diamondore")
|
||||
local c_mrstone = minetest.get_content_id("moonrealm:stone")
|
||||
local c_waterice = minetest.get_content_id("moonrealm:waterice")
|
||||
local c_dust = minetest.get_content_id("moonrealm:dust")
|
||||
local c_vacuum = minetest.get_content_id("moonrealm:vacuum")
|
||||
|
||||
local chulens = x1 - x0 + 1
|
||||
local pmaplens2d = {x = chulens, y = chulens, z = 1}
|
||||
local pmaplens3d = {x = chulens, y = chulens, z = chulens}
|
||||
local minpos2d = {x = x0, y = z0}
|
||||
local minpos3d = {x = x0, y = y0, z = z0}
|
||||
|
||||
nobj_terrain = nobj_terrain or minetest.get_perlin_map(np_terrain, pmaplens3d)
|
||||
nobj_terralt = nobj_terralt or minetest.get_perlin_map(np_terralt, pmaplens3d)
|
||||
nobj_fissure = nobj_fissure or minetest.get_perlin_map(np_fissure, pmaplens3d)
|
||||
nobj_fault = nobj_fault or minetest.get_perlin_map(np_fault, pmaplens3d)
|
||||
|
||||
nobj_smooth = nobj_smooth or minetest.get_perlin_map(np_smooth, pmaplens2d)
|
||||
nobj_terblen = nobj_terblen or minetest.get_perlin_map(np_terblen, pmaplens2d)
|
||||
nobj_gradcen = nobj_gradcen or minetest.get_perlin_map(np_gradcen, pmaplens2d)
|
||||
|
||||
local nvals_terrain = nobj_terrain:get3dMap_flat(minpos3d, nbuf_terrain)
|
||||
local nvals_terralt = nobj_terralt:get3dMap_flat(minpos3d, nbuf_terralt)
|
||||
local nvals_fissure = nobj_fissure:get3dMap_flat(minpos3d, nbuf_fissure)
|
||||
local nvals_fault = nobj_fault :get3dMap_flat(minpos3d, nbuf_fault)
|
||||
|
||||
local nvals_smooth = nobj_smooth :get2dMap_flat(minpos2d, nbuf_smooth)
|
||||
local nvals_terblen = nobj_terblen:get2dMap_flat(minpos2d, nbuf_terblen)
|
||||
local nvals_gradcen = nobj_gradcen:get2dMap_flat(minpos2d, nbuf_gradcen)
|
||||
|
||||
local ni3d = 1
|
||||
local ni2d = 1
|
||||
local stable = {}
|
||||
|
||||
for z = z0, z1 do
|
||||
local viu = area:index(x0, y0 - 1, z)
|
||||
|
||||
for y = y0 - 1, y1 + 1 do
|
||||
local vi = area:index(x0, y, z)
|
||||
for x = x0, x1 do
|
||||
local si = x - x0 + 1
|
||||
local nodid = data[viu]
|
||||
if nodid == c_vacuum then
|
||||
stable[si] = false
|
||||
else
|
||||
stable[si] = true
|
||||
if data[vi] == c_air then
|
||||
data[vi] = c_vacuum
|
||||
end
|
||||
viu = viu + 1
|
||||
vi = vi + 1
|
||||
end
|
||||
|
||||
for y = y0, y1 do
|
||||
local vi = area:index(x0, y, z)
|
||||
local icecha = ICECHA * (1 + (GRADCEN - y) / ICEGRAD)
|
||||
|
||||
for x = x0, x1 do
|
||||
local nodid = data[vi]
|
||||
local empty = nodid == c_air or nodid == c_ignore
|
||||
local grad
|
||||
local density
|
||||
local si = x - x0 + 1
|
||||
local terblen = math.max(math.min(
|
||||
math.abs(nvals_terblen[ni2d]) * 4, 1.5), 0.5) - 0.5
|
||||
local gradcen = GRADCEN + nvals_gradcen[ni2d] * CENAMP
|
||||
|
||||
if y > gradcen then
|
||||
grad = -((y - gradcen) / HIGRAD) ^ HEXP
|
||||
else
|
||||
grad = ((gradcen - y) / LOGRAD) ^ LEXP
|
||||
end
|
||||
|
||||
if nvals_fault[ni3d] >= 0 then
|
||||
density = (nvals_terrain[ni3d] +
|
||||
nvals_terralt[ni3d]) / 2 * (1 - terblen) +
|
||||
nvals_smooth[ni2d] * terblen + grad
|
||||
else
|
||||
density = (nvals_terrain[ni3d] -
|
||||
nvals_terralt[ni3d]) / 2 * (1 - terblen) -
|
||||
nvals_smooth[ni2d] * terblen + grad
|
||||
end
|
||||
|
||||
if density > 0 and empty then
|
||||
-- Terrain and node empty
|
||||
local nofis = false
|
||||
if math.abs(nvals_fissure[ni3d]) > TFIS then
|
||||
nofis = true
|
||||
end
|
||||
if density >= STOT and nofis then
|
||||
-- Stone, ores
|
||||
if math.random(ORECHA) == 2 then
|
||||
local osel = math.random(25)
|
||||
if osel == 25 then
|
||||
data[vi] = c_mese
|
||||
elseif osel >= 22 then
|
||||
data[vi] = c_mrdiamondore
|
||||
elseif osel >= 19 then
|
||||
data[vi] = c_mrgoldore
|
||||
elseif osel >= 10 then
|
||||
data[vi] = c_mrcopperore
|
||||
else
|
||||
data[vi] = c_mrironore
|
||||
end
|
||||
else
|
||||
data[vi] = c_mrstone
|
||||
end
|
||||
stable[si] = true
|
||||
elseif density < STOT then
|
||||
-- Fine materials or fissure
|
||||
if nofis and stable[si] then
|
||||
-- Fine materials
|
||||
if math.random() < icecha then
|
||||
data[vi] = c_waterice
|
||||
else
|
||||
data[vi] = c_dust
|
||||
end
|
||||
else
|
||||
-- Fissure
|
||||
data[vi] = c_vacuum
|
||||
stable[si] = false
|
||||
end
|
||||
else
|
||||
-- Fissure or unstable missing node
|
||||
data[vi] = c_vacuum
|
||||
stable[si] = false
|
||||
end
|
||||
else
|
||||
-- Vacuum
|
||||
if empty then
|
||||
data[vi] = c_vacuum
|
||||
end
|
||||
stable[si] = false
|
||||
end
|
||||
|
||||
ni3d = ni3d + 1
|
||||
ni2d = ni2d + 1
|
||||
vi = vi + 1
|
||||
end
|
||||
ni2d = ni2d - chulens
|
||||
end
|
||||
ni2d = ni2d + chulens
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
vm:set_data(data)
|
||||
vm:set_lighting({day=0, night=0})
|
||||
vm:calc_lighting()
|
||||
vm:write_to_map(data)
|
||||
|
||||
--local chugent = math.ceil((os.clock() - t1) * 1000)
|
||||
--print ("[moonrealm] chunk generation " .. chugent .. " ms")
|
||||
end)
|
||||
|
||||
|
||||
-- Find spawn function, dependant on chunk size of 80 nodes
|
||||
-- TODO Allow any chunksize, search using 2D noises first
|
||||
|
||||
local function moonrealm_find_spawn()
|
||||
local PSCA = 8
|
||||
|
||||
local nobj_terrain = nil
|
||||
local nobj_terralt = nil
|
||||
local nobj_fault = nil
|
||||
|
||||
local nobj_smooth = nil
|
||||
local nobj_terblen = nil
|
||||
local nobj_gradcen = nil
|
||||
|
||||
for chunk = 1, 128 do
|
||||
print ("[moonrealm] searching for spawn " .. chunk)
|
||||
|
||||
local x0 = 80 * math.random(-PSCA, PSCA) - 32
|
||||
local z0 = 80 * math.random(-PSCA, PSCA) - 32
|
||||
local y0 = 80 * math.floor((GRADCEN + 32) / 80) - 32
|
||||
local x1 = x0 + 79
|
||||
local z1 = z0 + 79
|
||||
local y1 = y0 + 79
|
||||
|
||||
local chulens = x1 - x0 + 1
|
||||
local pmaplens2d = {x = chulens, y = chulens, z = 1}
|
||||
local pmaplens3d = {x = chulens, y = chulens, z = chulens}
|
||||
local minpos2d = {x = x0, y = z0}
|
||||
local minpos3d = {x = x0, y = y0, z = z0}
|
||||
|
||||
nobj_terrain = nobj_terrain or minetest.get_perlin_map(np_terrain, pmaplens3d)
|
||||
nobj_terralt = nobj_terralt or minetest.get_perlin_map(np_terralt, pmaplens3d)
|
||||
nobj_fault = nobj_fault or minetest.get_perlin_map(np_fault, pmaplens3d)
|
||||
|
||||
nobj_smooth = nobj_smooth or minetest.get_perlin_map(np_smooth, pmaplens2d)
|
||||
nobj_terblen = nobj_terblen or minetest.get_perlin_map(np_terblen, pmaplens2d)
|
||||
nobj_gradcen = nobj_gradcen or minetest.get_perlin_map(np_gradcen, pmaplens2d)
|
||||
|
||||
local nvals_terrain = nobj_terrain:get3dMap_flat(minpos3d)
|
||||
local nvals_terralt = nobj_terralt:get3dMap_flat(minpos3d)
|
||||
local nvals_fault = nobj_fault :get3dMap_flat(minpos3d)
|
||||
|
||||
local nvals_smooth = nobj_smooth :get2dMap_flat(minpos2d)
|
||||
local nvals_terblen = nobj_terblen:get2dMap_flat(minpos2d)
|
||||
local nvals_gradcen = nobj_gradcen:get2dMap_flat(minpos2d)
|
||||
|
||||
local ni3d = 1
|
||||
local ni2d = 1
|
||||
local stable = {}
|
||||
|
||||
for z = z0, z1 do
|
||||
for y = y0, y1 do
|
||||
for x = x0, x1 do
|
||||
local si = x - x0 + 1
|
||||
local grad
|
||||
local density
|
||||
local terblen = math.max(math.min(
|
||||
math.abs(nvals_terblen[ni2d]) * 4, 1.5), 0.5) - 0.5
|
||||
local gradcen = GRADCEN + nvals_gradcen[ni2d] * CENAMP
|
||||
|
||||
if y > gradcen then
|
||||
grad = -((y - gradcen) / HIGRAD) ^ HEXP
|
||||
else
|
||||
grad = ((gradcen - y) / LOGRAD) ^ LEXP
|
||||
end
|
||||
|
||||
if nvals_fault[ni3d] >= 0 then
|
||||
density = (nvals_terrain[ni3d] +
|
||||
nvals_terralt[ni3d]) / 2 * (1 - terblen) +
|
||||
nvals_smooth[ni2d] * terblen + grad
|
||||
else
|
||||
density = (nvals_terrain[ni3d] -
|
||||
nvals_terralt[ni3d]) / 2 * (1 - terblen) -
|
||||
nvals_smooth[ni2d] * terblen + grad
|
||||
end
|
||||
|
||||
if density >= STOT then
|
||||
stable[si] = true
|
||||
-- Just above ground, smooth terrain, away from faults
|
||||
elseif stable[si] and density < 0 and terblen == 1 and
|
||||
math.abs(nvals_fault[ni3d]) > 0.25 then
|
||||
return {x = x, y = y, z = z}
|
||||
end
|
||||
|
||||
ni3d = ni3d + 1
|
||||
ni2d = ni2d + 1
|
||||
end
|
||||
ni2d = ni2d - chulens
|
||||
end
|
||||
ni2d = ni2d + chulens
|
||||
end
|
||||
end
|
||||
|
||||
return {x = 0, y = GRADCEN, z = 0} -- Fallback spawn point
|
||||
end
|
||||
|
||||
|
||||
-- Spawn newplayer function
|
||||
|
||||
minetest.register_on_newplayer(function(player)
|
||||
local spawn_pos = moonrealm_find_spawn()
|
||||
print ("[moonrealm] spawn new player (" .. spawn_pos.x .. " " ..
|
||||
spawn_pos.y .. " " .. spawn_pos.z .. ")")
|
||||
player:setpos(spawn_pos)
|
||||
|
||||
local inv = player:get_inventory()
|
||||
inv:add_item("main", "default:pick_diamond 4")
|
||||
inv:add_item("main", "default:shovel_diamond 4")
|
||||
inv:add_item("main", "default:axe_diamond 4")
|
||||
inv:add_item("main", "default:apple 64")
|
||||
inv:add_item("main", "moonrealm:photovoltaic 256")
|
||||
inv:add_item("main", "moonrealm:light 16")
|
||||
inv:add_item("main", "moonrealm:glass 16")
|
||||
inv:add_item("main", "moonrealm:storage 4")
|
||||
inv:add_item("main", "moonrealm:airlock 4")
|
||||
inv:add_item("main", "moonrealm:airgen 4")
|
||||
inv:add_item("main", "moonrealm:air_cylinder 4")
|
||||
inv:add_item("main", "moonrealm:hlsource 4")
|
||||
inv:add_item("main", "moonrealm:sapling 4")
|
||||
inv:add_item("main", "moonrealm:spacesuit 4")
|
||||
inv:add_item("main", "moonrealm:rover")
|
||||
end)
|
||||
|
||||
|
||||
-- Respawn player function
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local spawn_pos = moonrealm_find_spawn()
|
||||
print ("[moonrealm] respawn player (" .. spawn_pos.x .. " " ..
|
||||
spawn_pos.y .. " " .. spawn_pos.z .. ")")
|
||||
player:setpos(spawn_pos)
|
||||
|
||||
local inv = player:get_inventory()
|
||||
inv:add_item("main", "default:pick_diamond")
|
||||
inv:add_item("main", "default:shovel_diamond 4")
|
||||
inv:add_item("main", "default:apple 16")
|
||||
inv:add_item("main", "moonrealm:spacesuit")
|
||||
|
||||
return true
|
||||
end)
|
||||
|
15
nodes.lua
@ -44,17 +44,6 @@ minetest.register_node("moonrealm:diamondore", {
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("moonrealm:mese", {
|
||||
description = "Mese Block",
|
||||
tiles = {"moonrealm_mese.png"},
|
||||
paramtype = "light",
|
||||
light_source = 3,
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 1, level = 2},
|
||||
drop = "default:mese",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("moonrealm:dust", {
|
||||
description = "Moon Dust",
|
||||
tiles = {"moonrealm_dust.png"},
|
||||
@ -142,8 +131,8 @@ minetest.register_node("moonrealm:airgen", {
|
||||
local c_airgen_empty = minetest.get_content_id("moonrealm:airgen_empty")
|
||||
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local pos1 = {x = px - 8, y = py - 8, z = pz - 8}
|
||||
local pos2 = {x = px + 8, y = py + 9, z = pz + 8}
|
||||
local pos1 = {x = px - 16, y = py - 16, z = pz - 16}
|
||||
local pos2 = {x = px + 16, y = py + 17, z = pz + 16}
|
||||
local emin, emax = vm:read_from_map(pos1, pos2)
|
||||
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
|
||||
local data = vm:get_data()
|
||||
|
Before Width: | Height: | Size: 161 B |
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 602 B |
Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 84 B |
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 602 B |
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 602 B |
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 602 B |