Add licence.txt and README.txt to light mod. Add comments
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minipeli 0.2.3 by paramat.
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minipeli 0.2.4 by paramat.
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A game for Minetest Engine 5.1.0 and later.
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See each mod for mod-specific credits and licenses.
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@ -1,4 +1,4 @@
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-- Formspec prepend
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-- Set formspec prepend and hotbar textures
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minetest.register_on_joinplayer(function(player)
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local formspec = [[
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@ -12,9 +12,11 @@ minetest.register_on_joinplayer(function(player)
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else
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formspec = formspec .. "background[5,5;1,1;gui_formbg.png;true]"
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end
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-- Set the string to be added to every mainmenu formspec, used for theming
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player:set_formspec_prepend(formspec)
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-- Set hotbar textures
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-- Set hotbar textures.
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-- To use, uncomment these 2 lines and add textures to the textures folder.
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--player:hud_set_hotbar_image("gui_hotbar.png")
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--player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
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end)
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@ -1,4 +1,4 @@
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-- The hand tool
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-- Register the hand tool
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minetest.register_item(":", {
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type = "none",
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5
mods/light/README.txt
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5
mods/light/README.txt
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Minipeli mod: light
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===================
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See license.txt for license information.
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Source code by paramat (MIT).
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Textures by paramat (CC BY-SA 3.0).
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@ -1,4 +1,4 @@
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-- Light
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-- Register light
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minetest.register_node("light:light", {
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description = "Light",
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61
mods/light/license.txt
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61
mods/light/license.txt
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License of source code
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----------------------
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The MIT License (MIT)
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Copyright (C) 2019 paramat
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Permission is hereby granted, free of charge, to any person obtaining a copy of this
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software and associated documentation files (the "Software"), to deal in the Software
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without restriction, including without limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of the Software, and to permit
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persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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For more details:
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https://opensource.org/licenses/MIT
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License of media
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----------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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Copyright (C) 2019 paramat
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You are free to:
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Share — copy and redistribute the material in any medium or format
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Adapt — remix, transform, and build upon the material for any purpose, even commercially.
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The licensor cannot revoke these freedoms as long as you follow the license terms.
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Under the following terms:
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Attribution — You must give appropriate credit, provide a link to the license, and
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indicate if changes were made. You may do so in any reasonable manner, but not in any way
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that suggests the licensor endorses you or your use.
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ShareAlike — If you remix, transform, or build upon the material, you must distribute
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your contributions under the same license as the original.
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No additional restrictions — You may not apply legal terms or technological measures that
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legally restrict others from doing anything the license permits.
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Notices:
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You do not have to comply with the license for elements of the material in the public
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domain or where your use is permitted by an applicable exception or limitation.
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No warranties are given. The license may not give you all of the permissions necessary
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for your intended use. For example, other rights such as publicity, privacy, or moral
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rights may limit how you use the material.
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For more details:
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http://creativecommons.org/licenses/by-sa/3.0/
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@ -26,7 +26,7 @@ local water_sounds = {
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}
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-- Terrain nodes
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-- Register terrain nodes
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minetest.register_node("mapgen:stone", {
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description = "Stone",
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@ -57,7 +57,7 @@ minetest.register_node("mapgen:sand", {
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})
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-- Dungeon nodes
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-- Register dungeon nodes
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minetest.register_node("mapgen:stone_block", {
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description = "Stone Block",
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@ -90,7 +90,7 @@ minetest.register_node("mapgen:stone_block_stair", {
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})
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-- Water
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-- Register water nodes
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minetest.register_node("mapgen:water_source", {
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description = "Water Source",
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@ -156,7 +156,7 @@ minetest.register_node("mapgen:water_flowing", {
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})
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-- River water
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-- Register river water nodes
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-- This is an alternative water node required by mapgens with sloping rivers.
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-- It has 'liquid_renewable = false' and a short 'liquid_range' to avoid
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@ -230,7 +230,7 @@ minetest.register_node("mapgen:river_water_flowing", {
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})
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-- Magma
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-- Register magma nodes
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minetest.register_node("mapgen:magma_source", {
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description = "Magma Source",
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@ -298,17 +298,26 @@ minetest.register_node("mapgen:magma_flowing", {
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})
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-- Aliases for map generators
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-- Register aliases for map generators.
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-- Tells engine mapgens which nodes to use for 'base terrain': the terrain
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-- generated by an engine mapgen before biome nodes are applied.
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minetest.register_alias("mapgen_stone", "mapgen:stone")
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minetest.register_alias("mapgen_water_source", "mapgen:water_source")
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minetest.register_alias("mapgen_river_water_source", "mapgen:river_water_source")
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-- Biomes
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-- Register biomes
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-- Grassland biome stack
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-- A 'biome stack' is a vertical stack of biomes all having the same heat and
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-- humidity points, and therefore all having the same horizontal distribution.
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-- In minipeli only one biome stack is registered, more will probably be
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-- desired for a developed game.
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-- Dry land from beach top to world top
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minetest.register_biome({
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name = "grassland",
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node_top = "mapgen:grass",
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@ -326,6 +335,8 @@ minetest.register_biome({
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humidity_point = 50,
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})
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-- The sand of beaches and seabeds
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minetest.register_biome({
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name = "grassland_sea",
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node_top = "mapgen:sand",
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@ -344,6 +355,8 @@ minetest.register_biome({
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humidity_point = 50,
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})
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-- Shallow underground
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minetest.register_biome({
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name = "grassland_under",
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node_cave_liquid = "mapgen:water_source",
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@ -355,6 +368,8 @@ minetest.register_biome({
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humidity_point = 50,
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})
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-- Deep underground where magma first appears
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minetest.register_biome({
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name = "grassland_deep",
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node_cave_liquid = {"mapgen:water_source", "mapgen:magma_source"},
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