Add sounds. Creative: Use new trash icon. Split 'base' into 'gui' and 'textures' mods

master
paramat 2019-08-09 18:18:13 +01:00
parent 67845c5502
commit a365f06b99
42 changed files with 188 additions and 64 deletions

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@ -1,9 +1,23 @@
minipeli 0.1.0 by paramat.
minipeli 0.1.1 by paramat.
A game for Minetest Engine 5.0.0 and later.
See README.txt in each mod directory for more author credits.
Authors of media (textures)
---------------------------
paramat (CC BY-SA 3.0):
header.png
icon.png
About Minipeli
--------------
'Peli' is the Finnish word for 'game'.
This game is intended to be an example of the minimal requirements for a Minetest game, to help others create their own games.
This also suggests a good mod structure, as opposed to the problematic structure of the game called 'Minetest Game', which has most content in one large mod called 'default'. It is better to split the content into many mods.
This game is not as minimal as it could be, the 'creative' mod is not necessary. However, i consider it as probably desirable for most games as freely building without it is very awkward. So the 'creative' mod from Minetest Game has been included, and therefore also 'sfinv' on which it depends, they are almost completely unmodified.
Because creating animated meshes is difficult the player model from Minetest Game is used, it seems suitable for many games.
The player API of Minetest Game is quite fundamental.
So, the 'player_api' mod from Minetest Game is included in a simplified form.
See the 'development.txt' document for details of how this game was created and other useful information.

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@ -16,30 +16,37 @@ How this game was created
-------------------------
MTG mods used unmodified:
creative (but optional-depend on 'hand' mod instead of default)
creative (but optional-depend on 'hand' mod instead of default, and use new trash icon)
sfinv
MTG mods used modified:
default (becomes 'base' and 'hand' mods)
default (becomes 'hand', 'gui' and 'textures' mods)
player_api
default mod changes:
Move hand out to a separate mod 'hand'.
Rename remainder to 'base' mod, now only contains:
Split into 3 mods:
'hand', contains:
Textures:
wieldhand.png
Code:
minetest.register_item
'gui', contains:
Textures:
bubble
crack_anylength
gui_formbg
gui_furnace_arrow_bg
gui_hb_bg
heart
Code:
minetest.register_on_joinplayer player:set_formspec_prepend
base.get_hotbar_bg
'textures', contains:
Textures:
bubble
crack_anylength
heart
player_api mod changes:

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@ -1 +0,0 @@
player_api?

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@ -1,26 +0,0 @@
base = {}
-- Formspec prepend
minetest.register_on_joinplayer(function(player)
player:set_formspec_prepend([[
bgcolor[#080808BB;true]
background[5,5;1,1;gui_formbg.png;true]
background[5,5;1,1;gui_formbg.png;true;10]
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] ]])
end)
-- Get hotbar background global function
-- Not currently used by this game, but is often used by node inventory
-- formspecs such as chests, furnace, bones, bookshelves.
function base.get_hotbar_bg(x, y)
local out = ""
for i = 0, 7 do
out = out .."image[" .. x + i .. "," .. y .. ";1,1;gui_hb_bg.png]"
end
return out
end

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@ -14,4 +14,4 @@ paramat (CC BY-SA 3.0):
* creative_next_icon.png
* creative_search_icon.png
* creative_clear_icon.png
* creative_trash_icon.png derived from a texture by kilbith (CC BY-SA 3.0)
* creative_trash_icon.png

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@ -54,6 +54,9 @@ if creative_mode_cache then
snappy = caps,
choppy = caps,
oddly_breakable_by_hand = caps,
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
dig_immediate =
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
},
damage_groups = {fleshy = 10},
}

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@ -1,5 +1,5 @@
Minipeli mod: base
==================
Minipeli mod: gui
=================
See license.txt for license information.
Derived by paramat from Minetest Game 'default' mod.
@ -10,4 +10,9 @@ Various Minetest developers and contributors (LGPL 2.1)
Authors of media
----------------
All textures by paramat (CC BY-SA 3.0).
BlockMen (CC BY-SA 3.0):
gui_formbg.png
gui_hb_bg.png
paramat (CC BY-SA 3.0):
gui_furnace_arrow_bg.png

9
mods/gui/init.lua Normal file
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@ -0,0 +1,9 @@
-- Formspec prepend
minetest.register_on_joinplayer(function(player)
player:set_formspec_prepend([[
bgcolor[#080808BB;true]
background[5,5;1,1;gui_formbg.png;true]
background[5,5;1,1;gui_formbg.png;true;10]
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] ]])
end)

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@ -21,6 +21,7 @@ License of media
----------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2019 BlockMen
Copyright (C) 2019 paramat
You are free to:

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@ -3,3 +3,26 @@ Minipeli mod: mapgen
See license.txt for license information.
Source code by paramat (MIT).
All textures by paramat (CC BY-SA 3.0).
All sounds from Minetest Game:
Mito551 (sounds) (CC BY-SA 3.0):
dig_cracky.ogg
dig_crumbly.ogg
place_node.1.ogg
place_node.2.ogg
place_node.3.ogg
place_node_hard.1.ogg
place_node_hard.2.ogg
hard_footstep.1.ogg
hard_footstep.2.ogg
hard_footstep.3.ogg
dirt_footstep.1.ogg
dirt_footstep.2.ogg
AGFX (CC BY 3.0):
https://www.freesound.org/people/AGFX/packs/1253/
water_footstep.1.ogg
water_footstep.2.ogg
water_footstep.3.ogg
(water_footstep.4.ogg is silent)

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@ -1,16 +1,70 @@
-- Nodes
-- Sound tables
local hard_sounds = {
footstep = {name = "hard_footstep", gain = 0.3},
dig = {name = "dig_cracky", gain = 0.5},
dug = {name = "hard_footstep", gain = 1.0},
place = {name = "place_node_hard", gain = 1.0},
}
local hard_sounds_digimm = {
footstep = {name = "hard_footstep", gain = 0.3},
dig = {name = "dig_dig_immediate", gain = 0.5},
dug = {name = "hard_footstep", gain = 1.0},
place = {name = "place_node_hard", gain = 1.0},
}
local soft_sounds = {
footstep = {name = "dirt_footstep", gain = 0.4},
dig = {name = "dig_crumbly", gain = 0.5},
dug = {name = "dirt_footstep", gain = 1.0},
place = {name = "place_node", gain = 1.0},
}
local water_sounds = {
footstep = {name = "water_footstep", gain = 0.2},
}
-- Terrain nodes
minetest.register_node("mapgen:stone", {
description = "Stone",
tiles = {"mapgen_stone.png"},
groups = {cracky = 3},
sounds = hard_sounds,
})
minetest.register_node("mapgen:grass", {
description = "Grass",
tiles = {"mapgen_grass.png"},
groups = {crumbly = 3},
sounds = soft_sounds,
})
minetest.register_node("mapgen:dirt", {
description = "Dirt",
tiles = {"mapgen_dirt.png"},
groups = {crumbly = 3},
sounds = soft_sounds,
})
minetest.register_node("mapgen:sand", {
description = "Sand",
tiles = {"mapgen_sand.png"},
groups = {crumbly = 3},
sounds = soft_sounds,
})
-- Dungeon nodes
minetest.register_node("mapgen:stone_block", {
description = "Stone Block",
tiles = {"mapgen_stone_block.png"},
is_ground_content = false,
groups = {dig_immediate = 2},
sounds = hard_sounds_digimm,
})
minetest.register_node("mapgen:stone_block_stair", {
@ -32,25 +86,9 @@ minetest.register_node("mapgen:stone_block_stair", {
{-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
},
},
sounds = hard_sounds_digimm,
})
minetest.register_node("mapgen:grass", {
description = "Grass",
tiles = {"mapgen_grass.png"},
groups = {crumbly = 3},
})
minetest.register_node("mapgen:dirt", {
description = "Dirt",
tiles = {"mapgen_dirt.png"},
groups = {crumbly = 3},
})
minetest.register_node("mapgen:sand", {
description = "Sand",
tiles = {"mapgen_sand.png"},
groups = {crumbly = 3},
})
-- Water
@ -81,6 +119,7 @@ minetest.register_node("mapgen:water_source", {
liquid_alternative_source = "mapgen:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
sounds = water_sounds,
})
minetest.register_node("mapgen:water_flowing", {
@ -113,8 +152,10 @@ minetest.register_node("mapgen:water_flowing", {
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
groups = {not_in_creative_inventory = 1},
sounds = water_sounds,
})
-- River water
-- This is an alternative water node required by mapgens with sloping rivers.
@ -150,6 +191,7 @@ minetest.register_node("mapgen:river_water_source", {
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
sounds = water_sounds,
})
minetest.register_node("mapgen:river_water_flowing", {
@ -184,8 +226,10 @@ minetest.register_node("mapgen:river_water_flowing", {
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
groups = {not_in_creative_inventory = 1},
sounds = water_sounds,
})
-- Lava
minetest.register_node("mapgen:lava_source", {
@ -256,8 +300,6 @@ minetest.register_node("mapgen:lava_flowing", {
-- Aliases for map generators
-- Only 3 needed because cave liquids and dungeon nodes are defined in biomes
minetest.register_alias("mapgen_stone", "mapgen:stone")
minetest.register_alias("mapgen_water_source", "mapgen:water_source")
minetest.register_alias("mapgen_river_water_source", "mapgen:river_water_source")

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@ -24,11 +24,12 @@ For more details:
https://opensource.org/licenses/MIT
License of media (textures)
---------------------------
License of media
----------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2019 paramat
Copyright (C) 2019 Mito551
You are free to:

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Minipeli mod: textures
======================
See license.txt for license information.
Derived by paramat from Minetest Game 'default' mod.
Authors of media
----------------
All textures by paramat (CC BY-SA 3.0).

1
mods/textures/init.lua Normal file
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-- Necessary empty file

37
mods/textures/license.txt Normal file
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License of media
----------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2019 paramat
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even
commercially.
The licensor cannot revoke these freedoms as long as you follow the license
terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license,
and indicate if changes were made. You may do so in any reasonable manner, but
not in any way that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological
measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the
public domain or where your use is permitted by an applicable exception or
limitation.
No warranties are given. The license may not give you all of the permissions
necessary for your intended use. For example, other rights such as publicity,
privacy, or moral rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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