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minipeli 0.1.0 by paramat.
A game for Minetest Engine 5.0.0 and later.
See README.txt in each mod directory for more author credits.
Authors of media (textures)
---------------------------
paramat (CC BY-SA 3.0):
header.png
icon.png

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Why Mapgen v6 is not supported
------------------------------
In the 'game.conf' file, mapgen v6 is set as a disallowed mapgen.
Mapgen v6 is very different to all the other mapgens, it has hardcoded biomes and does not use the Biome API. Due to this it makes game code more complex and more difficult to maintain, the mapgen also misses many features.
It is highly recommended that games do not support Mapgen v6 for these reasons.
Note about 'lamp' mod
---------------------
This is not a necessary part of the game, it is only provided in creative mode to illuminate caves and dungeons during testing.
How this game was created
-------------------------
MTG mods used unmodified:
creative (but optional-depend on 'hand' mod instead of default)
sfinv
MTG mods used modified:
default (becomes 'base' and 'hand' mods)
player_api
default mod changes:
Move hand out to a separate mod 'hand'.
Rename remainder to 'base' mod, now only contains:
Textures:
bubble
crack_anylength
gui_formbg
gui_furnace_arrow_bg
gui_hb_bg
heart
Code:
minetest.register_on_joinplayer player:set_formspec_prepend
base.get_hotbar_bg
player_api mod changes:
Now only contains:
Models:
Player model b3d, blend, skin texture
Sounds:
player_damage
Files:
api.lua unchanged
init.lua: From register_on_joinplayer remove:
player:hud_set_hotbar_image("gui_hotbar.png")
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")

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name = Minipeli
author = paramat
disallowed_mapgens = v6

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See license.txt in each mod directory for more license information.
License of media (textures, schematics)
---------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2019 paramat
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material for any purpose, even
commercially.
The licensor cannot revoke these freedoms as long as you follow the license
terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license,
and indicate if changes were made. You may do so in any reasonable manner, but
not in any way that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological
measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the
public domain or where your use is permitted by an applicable exception or
limitation.
No warranties are given. The license may not give you all of the permissions
necessary for your intended use. For example, other rights such as publicity,
privacy, or moral rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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Minipeli mod: base
==================
See license.txt for license information.
Derived by paramat from Minetest Game 'default' mod.
Authors of source code
----------------------
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
Various Minetest developers and contributors (LGPL 2.1)
Authors of media
----------------
All textures by paramat (CC BY-SA 3.0).

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player_api?

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base = {}
-- Formspec prepend
minetest.register_on_joinplayer(function(player)
player:set_formspec_prepend([[
bgcolor[#080808BB;true]
background[5,5;1,1;gui_formbg.png;true]
background[5,5;1,1;gui_formbg.png;true;10]
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] ]])
end)
-- Get hotbar background global function
-- Not currently used by this game, but is often used by node inventory
-- formspecs such as chests, furnace, bones, bookshelves.
function base.get_hotbar_bg(x, y)
local out = ""
for i = 0, 7 do
out = out .."image[" .. x + i .. "," .. y .. ";1,1;gui_hb_bg.png]"
end
return out
end

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License of source code
----------------------
GNU Lesser General Public License, version 2.1
Copyright (C) 2019 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2019 Various Minetest developers and contributors
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free
Software Foundation; either version 2.1 of the License, or (at your option) any
later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
License of media
----------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2019 paramat
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even
commercially.
The licensor cannot revoke these freedoms as long as you follow the license
terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license,
and indicate if changes were made. You may do so in any reasonable manner, but
not in any way that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological
measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the
public domain or where your use is permitted by an applicable exception or
limitation.
No warranties are given. The license may not give you all of the permissions
necessary for your intended use. For example, other rights such as publicity,
privacy, or moral rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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Minetest Game mod: creative
===========================
See license.txt for license information.
Authors of source code
----------------------
Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (MIT)
Author of media (textures)
--------------------------
paramat (CC BY-SA 3.0):
* creative_prev_icon.png
* creative_next_icon.png
* creative_search_icon.png
* creative_clear_icon.png
* creative_trash_icon.png derived from a texture by kilbith (CC BY-SA 3.0)

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creative = {}
local function update_sfinv(name)
minetest.after(0, function()
local player = minetest.get_player_by_name(name)
if player then
if sfinv.get_page(player):sub(1, 9) == "creative:" then
sfinv.set_page(player, sfinv.get_homepage_name(player))
else
sfinv.set_player_inventory_formspec(player)
end
end
end)
end
minetest.register_privilege("creative", {
description = "Allow player to use creative inventory",
give_to_singleplayer = false,
give_to_admin = false,
on_grant = update_sfinv,
on_revoke = update_sfinv,
})
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
function creative.is_enabled_for(name)
return creative_mode_cache or
minetest.check_player_privs(name, {creative = true})
end
dofile(minetest.get_modpath("creative") .. "/inventory.lua")
if creative_mode_cache then
-- Dig time is modified according to difference (leveldiff) between tool
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
-- leveldiff and 1.
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
-- increased such that nodes of differing levels have an insignificant
-- effect on digtime.
local digtime = 42
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x = 1, y = 1, z = 2.5},
range = 10,
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level = 3,
groupcaps = {
crumbly = caps,
cracky = caps,
snappy = caps,
choppy = caps,
oddly_breakable_by_hand = caps,
},
damage_groups = {fleshy = 10},
}
})
end
-- Unlimited node placement
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
if placer and placer:is_player() then
return creative.is_enabled_for(placer:get_player_name())
end
end)
-- Don't pick up if the item is already in the inventory
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
if not digger or not digger:is_player() or
not creative.is_enabled_for(digger:get_player_name()) then
return old_handle_node_drops(pos, drops, digger)
end
local inv = digger:get_inventory()
if inv then
for _, item in ipairs(drops) do
if not inv:contains_item("main", item, true) then
inv:add_item("main", item)
end
end
end
end

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local player_inventory = {}
local inventory_cache = {}
local function init_creative_cache(items)
inventory_cache[items] = {}
local i_cache = inventory_cache[items]
for name, def in pairs(items) do
if def.groups.not_in_creative_inventory ~= 1 and
def.description and def.description ~= "" then
i_cache[name] = def
end
end
table.sort(i_cache)
return i_cache
end
function creative.init_creative_inventory(player)
local player_name = player:get_player_name()
player_inventory[player_name] = {
size = 0,
filter = "",
start_i = 0
}
minetest.create_detached_inventory("creative_" .. player_name, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
local name = player2 and player2:get_player_name() or ""
if not creative.is_enabled_for(name) or
to_list == "main" then
return 0
end
return count
end,
allow_put = function(inv, listname, index, stack, player2)
return 0
end,
allow_take = function(inv, listname, index, stack, player2)
local name = player2 and player2:get_player_name() or ""
if not creative.is_enabled_for(name) then
return 0
end
return -1
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
end,
on_take = function(inv, listname, index, stack, player2)
if stack and stack:get_count() > 0 then
minetest.log("action", player_name .. " takes " .. stack:get_name().. " from creative inventory")
end
end,
}, player_name)
return player_inventory[player_name]
end
function creative.update_creative_inventory(player_name, tab_content)
local creative_list = {}
local inv = player_inventory[player_name] or
creative.init_creative_inventory(minetest.get_player_by_name(player_name))
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
local items = inventory_cache[tab_content] or init_creative_cache(tab_content)
for name, def in pairs(items) do
if def.name:find(inv.filter, 1, true) or
def.description:lower():find(inv.filter, 1, true) then
creative_list[#creative_list+1] = name
end
end
table.sort(creative_list)
player_inv:set_size("main", #creative_list)
player_inv:set_list("main", creative_list)
inv.size = #creative_list
end
-- Create the trash field
local trash = minetest.create_detached_inventory("creative_trash", {
-- Allow the stack to be placed and remove it in on_put()
-- This allows the creative inventory to restore the stack
allow_put = function(inv, listname, index, stack, player)
return stack:get_count()
end,
on_put = function(inv, listname)
inv:set_list(listname, {})
end,
})
trash:set_size("main", 1)
creative.formspec_add = ""
function creative.register_tab(name, title, items)
sfinv.register_page("creative:" .. name, {
title = title,
is_in_nav = function(self, player, context)
return creative.is_enabled_for(player:get_player_name())
end,
get = function(self, player, context)
local player_name = player:get_player_name()
creative.update_creative_inventory(player_name, items)
local inv = player_inventory[player_name]
local start_i = inv.start_i or 0
local pagenum = math.floor(start_i / (3*8) + 1)
local pagemax = math.ceil(inv.size / (3*8))
return sfinv.make_formspec(player, context,
"label[6.2,3.35;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
[[
image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
list[detached:creative_trash;main;4,3.3;1,1;]
listring[]
image_button[5.4,3.25;0.8,0.8;creative_prev_icon.png;creative_prev;]
image_button[7.2,3.25;0.8,0.8;creative_next_icon.png;creative_next;]
image_button[2.1,3.25;0.8,0.8;creative_search_icon.png;creative_search;]
image_button[2.75,3.25;0.8,0.8;creative_clear_icon.png;creative_clear;]
tooltip[creative_search;Search]
tooltip[creative_clear;Reset]
tooltip[creative_prev;Previous page]
tooltip[creative_next;Next page]
listring[current_player;main]
field_close_on_enter[creative_filter;false]
]] ..
"field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" ..
"listring[detached:creative_" .. player_name .. ";main]" ..
"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
creative.formspec_add, true)
end,
on_enter = function(self, player, context)
local player_name = player:get_player_name()
local inv = player_inventory[player_name]
if inv then
inv.start_i = 0
end
end,
on_player_receive_fields = function(self, player, context, fields)
local player_name = player:get_player_name()
local inv = player_inventory[player_name]
assert(inv)
if fields.creative_clear then
inv.start_i = 0
inv.filter = ""
creative.update_creative_inventory(player_name, items)
sfinv.set_player_inventory_formspec(player, context)
elseif fields.creative_search or
fields.key_enter_field == "creative_filter" then
inv.start_i = 0
inv.filter = fields.creative_filter:lower()
creative.update_creative_inventory(player_name, items)
sfinv.set_player_inventory_formspec(player, context)
elseif not fields.quit then
local start_i = inv.start_i or 0
if fields.creative_prev then
start_i = start_i - 3*8
if start_i < 0 then
start_i = inv.size - (inv.size % (3*8))
if inv.size == start_i then
start_i = math.max(0, inv.size - (3*8))
end
end
elseif fields.creative_next then
start_i = start_i + 3*8
if start_i >= inv.size then
start_i = 0
end
end
inv.start_i = start_i
sfinv.set_player_inventory_formspec(player, context)
end
end
})
end
creative.register_tab("all", "All", minetest.registered_items)
creative.register_tab("nodes", "Nodes", minetest.registered_nodes)
creative.register_tab("tools", "Tools", minetest.registered_tools)
creative.register_tab("craftitems", "Items", minetest.registered_craftitems)
local old_homepage_name = sfinv.get_homepage_name
function sfinv.get_homepage_name(player)
if creative.is_enabled_for(player:get_player_name()) then
return "creative:all"
else
return old_homepage_name(player)
end
end

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License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
Copyright (C) 2015-2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
Licenses of media (textures)
----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
Copyright (C) 2018 paramat
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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name = creative
description = Minetest Game mod: creative
depends = sfinv
optional_depends = hand

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Minipeli mod: hand
==================
See license.txt for license information.
Derived by paramat from Minetest Game 'default' mod.
Authors of source code
----------------------
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
Various Minetest developers and contributors (LGPL 2.1)
Authors of media
----------------
All textures by paramat (CC BY-SA 3.0).

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-- The hand tool
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x = 1, y = 1, z = 2.5},
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
crumbly = {
times = {[2] = 3.00, [3] = 0.70},
uses = 0,
maxlevel = 1,
},
snappy = {
times = {[3] = 0.40},
uses = 0,
maxlevel = 1,
},
oddly_breakable_by_hand = {
times = {[1] = 3.50, [2] = 2.00, [3] = 0.70},
uses = 0,
},
},
damage_groups = {fleshy = 1},
}
})

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License of source code
----------------------
GNU Lesser General Public License, version 2.1
Copyright (C) 2019 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2019 Various Minetest developers and contributors
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free
Software Foundation; either version 2.1 of the License, or (at your option) any
later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
License of media
----------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2019 paramat
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even
commercially.
The licensor cannot revoke these freedoms as long as you follow the license
terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license,
and indicate if changes were made. You may do so in any reasonable manner, but
not in any way that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological
measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the
public domain or where your use is permitted by an applicable exception or
limitation.
No warranties are given. The license may not give you all of the permissions
necessary for your intended use. For example, other rights such as publicity,
privacy, or moral rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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-- Lamp
minetest.register_node("lamp:lamp", {
description = "Lamp",
tiles = {"lamp_lamp.png"},
paramtype = "light",
light_source = 14,
is_ground_content = false,
groups = {dig_immediate = 2},
})

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Minipeli mod: mapgen
====================
See license.txt for license information.
Source code by paramat (MIT).
All textures by paramat (CC BY-SA 3.0).

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-- Nodes
minetest.register_node("mapgen:stone", {
description = "Stone",
tiles = {"mapgen_stone.png"},
groups = {cracky = 3},
})
minetest.register_node("mapgen:stone_block", {
description = "Stone Block",
tiles = {"mapgen_stone_block.png"},
is_ground_content = false,
groups = {dig_immediate = 2},
})
minetest.register_node("mapgen:stone_block_stair", {
description = "Stone Block Stair",
drawtype = "nodebox",
tiles = {
"mapgen_stone_block_divided.png",
"mapgen_stone_block.png",
"mapgen_stone_block_divided.png"
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {dig_immediate = 2},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
{-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
},
},
})
minetest.register_node("mapgen:grass", {
description = "Grass",
tiles = {"mapgen_grass.png"},
groups = {crumbly = 3},
})
minetest.register_node("mapgen:dirt", {
description = "Dirt",
tiles = {"mapgen_dirt.png"},
groups = {crumbly = 3},
})
minetest.register_node("mapgen:sand", {
description = "Sand",
tiles = {"mapgen_sand.png"},
groups = {crumbly = 3},
})
-- Water
minetest.register_node("mapgen:water_source", {
description = "Water Source",
drawtype = "liquid",
tiles = {
{
name = "mapgen_water.png",
backface_culling = false,
},
{
name = "mapgen_water.png",
backface_culling = true,
},
},
alpha = 160,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "mapgen:water_flowing",
liquid_alternative_source = "mapgen:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
})
minetest.register_node("mapgen:water_flowing", {
description = "Flowing Water",
drawtype = "flowingliquid",
tiles = {"mapgen_water.png"},
special_tiles = {
{
name = "mapgen_water.png",
backface_culling = false,
},
{
name = "mapgen_water.png",
backface_culling = false,
},
},
alpha = 160,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "mapgen:water_flowing",
liquid_alternative_source = "mapgen:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
groups = {not_in_creative_inventory = 1},
})
-- River water
-- This is an alternative water node required by mapgens with sloping rivers.
-- It has 'liquid_renewable = false' and a short 'liquid_range' to avoid
-- overflowing riverbanks.
minetest.register_node("mapgen:river_water_source", {
description = "River Water Source",
drawtype = "liquid",
tiles = {
{
name = "mapgen_river_water.png",
backface_culling = false,
},
{
name = "mapgen_river_water.png",
backface_culling = true,
},
},
alpha = 160,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "mapgen:river_water_flowing",
liquid_alternative_source = "mapgen:river_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
})
minetest.register_node("mapgen:river_water_flowing", {
description = "Flowing River Water",
drawtype = "flowingliquid",
tiles = {"mapgen_river_water.png"},
special_tiles = {
{
name = "mapgen_river_water.png",
backface_culling = false,
},
{
name = "mapgen_river_water.png",
backface_culling = false,
},
},
alpha = 160,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "mapgen:river_water_flowing",
liquid_alternative_source = "mapgen:river_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
groups = {not_in_creative_inventory = 1},
})
-- Lava
minetest.register_node("mapgen:lava_source", {
description = "Lava Source",
drawtype = "liquid",
tiles = {
{
name = "mapgen_lava.png",
backface_culling = false,
},
{
name = "mapgen_lava.png",
backface_culling = true,
},
},
paramtype = "light",
light_source = 13,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "mapgen:lava_flowing",
liquid_alternative_source = "mapgen:lava_source",
liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
})
minetest.register_node("mapgen:lava_flowing", {
description = "Flowing Lava",
drawtype = "flowingliquid",
tiles = {"mapgen_lava.png"},
special_tiles = {
{
name = "mapgen_lava.png",
backface_culling = false,
},
{
name = "mapgen_lava.png",
backface_culling = false,
},
},
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = 13,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "mapgen:lava_flowing",
liquid_alternative_source = "mapgen:lava_source",
liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
groups = {not_in_creative_inventory = 1},
})
-- Aliases for map generators
-- Only 3 needed because cave liquids and dungeon nodes are defined in biomes
minetest.register_alias("mapgen_stone", "mapgen:stone")
minetest.register_alias("mapgen_water_source", "mapgen:water_source")
minetest.register_alias("mapgen_river_water_source", "mapgen:river_water_source")
-- Biomes
-- Grassland
minetest.register_biome({
name = "grassland",
node_top = "mapgen:grass",
depth_top = 1,
node_filler = "mapgen:dirt",
depth_filler = 1,
node_riverbed = "mapgen:sand",
depth_riverbed = 2,
node_cave_liquid = "mapgen:water_source",
node_dungeon = "mapgen:stone_block",
node_dungeon_stair = "mapgen:stone_block_stair",
y_max = 31000,
y_min = 4,
heat_point = 50,
humidity_point = 50,
})
minetest.register_biome({
name = "grassland_shore",
node_top = "mapgen:sand",
depth_top = 1,
node_filler = "mapgen:sand",
depth_filler = 2,
node_riverbed = "mapgen:sand",
node_cave_liquid = "mapgen:water_source",
node_dungeon = "mapgen:stone_block",
node_dungeon_stair = "mapgen:stone_block_stair",
depth_riverbed = 2,
vertical_blend = 1,
y_max = 3,
y_min = -255,
heat_point = 50,
humidity_point = 50,
})
minetest.register_biome({
name = "grassland_under",
node_cave_liquid = {"mapgen:water_source", "mapgen:lava_source"},
node_dungeon = "mapgen:stone_block",
node_dungeon_stair = "mapgen:stone_block_stair",
y_max = -256,
y_min = -31000,
heat_point = 50,
humidity_point = 50,
})

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License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2019 paramat
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
License of media (textures)
---------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2019 paramat
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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Minipeli mod: player_api
========================
See license.txt for license information.
Derived by paramat from Minetest Game 'player_api' mod.
Authors of source code
----------------------
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
Various Minetest developers and contributors (LGPL 2.1)
Authors of media
----------------
stujones11 (CC BY-SA 3.0):
character.* -- Derived from a model by MirceaKitsune (CC BY-SA 3.0)
paramat (CC BY-SA 3.0):
character.png

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player_api = {}
-- Player animation blending
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
local animation_blend = 0
player_api.registered_models = { }
-- Local for speed.
local models = player_api.registered_models
function player_api.register_model(name, def)
models[name] = def
end
-- Player stats and animations
local player_model = {}
local player_textures = {}
local player_anim = {}
local player_sneak = {}
player_api.player_attached = {}
function player_api.get_animation(player)
local name = player:get_player_name()
return {
model = player_model[name],
textures = player_textures[name],
animation = player_anim[name],
}
end
-- Called when a player's appearance needs to be updated
function player_api.set_model(player, model_name)
local name = player:get_player_name()
local model = models[model_name]
if model then
if player_model[name] == model_name then
return
end
player:set_properties({
mesh = model_name,
textures = player_textures[name] or model.textures,
visual = "mesh",
visual_size = model.visual_size or {x = 1, y = 1},
collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
stepheight = model.stepheight or 0.6,
eye_height = model.eye_height or 1.47,
})
player_api.set_animation(player, "stand")
else
player:set_properties({
textures = {"player.png", "player_back.png"},
visual = "upright_sprite",
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
stepheight = 0.6,
eye_height = 1.625,
})
end
player_model[name] = model_name
end
function player_api.set_textures(player, textures)
local name = player:get_player_name()
local model = models[player_model[name]]
local model_textures = model and model.textures or nil
player_textures[name] = textures or model_textures
player:set_properties({textures = textures or model_textures,})
end
function player_api.set_animation(player, anim_name, speed)
local name = player:get_player_name()
if player_anim[name] == anim_name then
return
end
local model = player_model[name] and models[player_model[name]]
if not (model and model.animations[anim_name]) then
return
end
local anim = model.animations[anim_name]
player_anim[name] = anim_name
player:set_animation(anim, speed or model.animation_speed, animation_blend)
end
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
player_model[name] = nil
player_anim[name] = nil
player_textures[name] = nil
end)
-- Localize for better performance.
local player_set_animation = player_api.set_animation
local player_attached = player_api.player_attached
-- Check each player and apply animations
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local model_name = player_model[name]
local model = model_name and models[model_name]
if model and not player_attached[name] then
local controls = player:get_player_control()
local walking = false
local animation_speed_mod = model.animation_speed or 30
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
walking = true
end
-- Determine if the player is sneaking, and reduce animation speed if so
if controls.sneak then
animation_speed_mod = animation_speed_mod / 2
end
-- Apply animations based on what the player is doing
if player:get_hp() == 0 then
player_set_animation(player, "lay")
elseif walking then
if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil
player_sneak[name] = controls.sneak
end
if controls.LMB then
player_set_animation(player, "walk_mine", animation_speed_mod)
else
player_set_animation(player, "walk", animation_speed_mod)
end
elseif controls.LMB then
player_set_animation(player, "mine")
else
player_set_animation(player, "stand", animation_speed_mod)
end
end
end
end)

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dofile(minetest.get_modpath("player_api") .. "/api.lua")
-- Default player appearance
player_api.register_model("character.b3d", {
animation_speed = 30,
textures = {"character.png", },
animations = {
-- Standard animations.
stand = {x = 0, y = 79},
lay = {x = 162, y = 166},
walk = {x = 168, y = 187},
mine = {x = 189, y = 198},
walk_mine = {x = 200, y = 219},
sit = {x = 81, y = 160},
},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
stepheight = 0.6,
eye_height = 1.47,
})
-- Update appearance when the player joins
minetest.register_on_joinplayer(function(player)
player_api.player_attached[player:get_player_name()] = false
player_api.set_model(player, "character.b3d")
player:set_local_animation(
{x = 0, y = 79},
{x = 168, y = 187},
{x = 189, y = 198},
{x = 200, y = 219},
30
)
end)

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License of source code
----------------------
GNU Lesser General Public License, version 2.1
Copyright (C) 2019 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2019 Various Minetest developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;
either version 2.1 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
Licenses of media (textures, models and sounds)
-----------------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2019 stujones11
Copyright (C) 2019 paramat
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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Minetest Game mod: sfinv
========================
See license.txt for license information.
Simple Fast Inventory.
A cleaner, simpler, solution to having an advanced inventory in Minetest.
See game_api.txt for this mod's API.
Available for use outside of MTG here:
https://forum.minetest.net/viewtopic.php?t=19765
Authors of source code
----------------------
rubenwardy (MIT)

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sfinv = {
pages = {},
pages_unordered = {},
contexts = {},
enabled = true
}
function sfinv.register_page(name, def)
assert(name, "Invalid sfinv page. Requires a name")
assert(def, "Invalid sfinv page. Requires a def[inition] table")
assert(def.get, "Invalid sfinv page. Def requires a get function.")
assert(not sfinv.pages[name], "Attempt to register already registered sfinv page " .. dump(name))
sfinv.pages[name] = def
def.name = name
table.insert(sfinv.pages_unordered, def)
end
function sfinv.override_page(name, def)
assert(name, "Invalid sfinv page override. Requires a name")
assert(def, "Invalid sfinv page override. Requires a def[inition] table")
local page = sfinv.pages[name]
assert(page, "Attempt to override sfinv page " .. dump(name) .. " which does not exist.")
for key, value in pairs(def) do
page[key] = value
end
end
function sfinv.get_nav_fs(player, context, nav, current_idx)
-- Only show tabs if there is more than one page
if #nav > 1 then
return "tabheader[0,0;sfinv_nav_tabs;" .. table.concat(nav, ",") ..
";" .. current_idx .. ";true;false]"
else
return ""
end
end
local theme_inv = [[
image[0,4.7;1,1;gui_hb_bg.png]
image[1,4.7;1,1;gui_hb_bg.png]
image[2,4.7;1,1;gui_hb_bg.png]
image[3,4.7;1,1;gui_hb_bg.png]
image[4,4.7;1,1;gui_hb_bg.png]
image[5,4.7;1,1;gui_hb_bg.png]
image[6,4.7;1,1;gui_hb_bg.png]
image[7,4.7;1,1;gui_hb_bg.png]
list[current_player;main;0,4.7;8,1;]
list[current_player;main;0,5.85;8,3;8]
]]
function sfinv.make_formspec(player, context, content, show_inv, size)
local tmp = {
size or "size[8,8.6]",
sfinv.get_nav_fs(player, context, context.nav_titles, context.nav_idx),
show_inv and theme_inv or "",
content
}
return table.concat(tmp, "")
end
function sfinv.get_homepage_name(player)
return "sfinv:crafting"
end
function sfinv.get_formspec(player, context)
-- Generate navigation tabs
local nav = {}
local nav_ids = {}
local current_idx = 1
for i, pdef in pairs(sfinv.pages_unordered) do
if not pdef.is_in_nav or pdef:is_in_nav(player, context) then
nav[#nav + 1] = pdef.title
nav_ids[#nav_ids + 1] = pdef.name
if pdef.name == context.page then
current_idx = #nav_ids
end
end
end
context.nav = nav_ids
context.nav_titles = nav
context.nav_idx = current_idx
-- Generate formspec
local page = sfinv.pages[context.page] or sfinv.pages["404"]
if page then
return page:get(player, context)
else
local old_page = context.page
local home_page = sfinv.get_homepage_name(player)
if old_page == home_page then
minetest.log("error", "[sfinv] Couldn't find " .. dump(old_page) ..
", which is also the old page")
return ""
end
context.page = home_page
assert(sfinv.pages[context.page], "[sfinv] Invalid homepage")
minetest.log("warning", "[sfinv] Couldn't find " .. dump(old_page) ..
" so switching to homepage")
return sfinv.get_formspec(player, context)
end
end
function sfinv.get_or_create_context(player)
local name = player:get_player_name()
local context = sfinv.contexts[name]
if not context then
context = {
page = sfinv.get_homepage_name(player)
}
sfinv.contexts[name] = context
end
return context
end
function sfinv.set_context(player, context)
sfinv.contexts[player:get_player_name()] = context
end
function sfinv.set_player_inventory_formspec(player, context)
local fs = sfinv.get_formspec(player,
context or sfinv.get_or_create_context(player))
player:set_inventory_formspec(fs)
end
function sfinv.set_page(player, pagename)
local context = sfinv.get_or_create_context(player)
local oldpage = sfinv.pages[context.page]
if oldpage and oldpage.on_leave then
oldpage:on_leave(player, context)
end
context.page = pagename
local page = sfinv.pages[pagename]
if page.on_enter then
page:on_enter(player, context)
end
sfinv.set_player_inventory_formspec(player, context)
end
function sfinv.get_page(player)
local context = sfinv.contexts[player:get_player_name()]
return context and context.page or sfinv.get_homepage_name(player)
end
minetest.register_on_joinplayer(function(player)
if sfinv.enabled then
sfinv.set_player_inventory_formspec(player)
end
end)
minetest.register_on_leaveplayer(function(player)
sfinv.contexts[player:get_player_name()] = nil
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" or not sfinv.enabled then
return false
end
-- Get Context
local name = player:get_player_name()
local context = sfinv.contexts[name]
if not context then
sfinv.set_player_inventory_formspec(player)
return false
end
-- Was a tab selected?
if fields.sfinv_nav_tabs and context.nav then
local tid = tonumber(fields.sfinv_nav_tabs)
if tid and tid > 0 then
local id = context.nav[tid]
local page = sfinv.pages[id]
if id and page then
sfinv.set_page(player, id)
end
end
else
-- Pass event to page
local page = sfinv.pages[context.page]
if page and page.on_player_receive_fields then
return page:on_player_receive_fields(player, context, fields)
end
end
end)

14
mods/sfinv/init.lua Normal file
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@ -0,0 +1,14 @@
dofile(minetest.get_modpath("sfinv") .. "/api.lua")
sfinv.register_page("sfinv:crafting", {
title = "Crafting",
get = function(self, player, context)
return sfinv.make_formspec(player, context, [[
list[current_player;craft;1.75,0.5;3,3;]
list[current_player;craftpreview;5.75,1.5;1,1;]
image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]
listring[current_player;main]
listring[current_player;craft]
]], true)
end
})

24
mods/sfinv/license.txt Normal file
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@ -0,0 +1,24 @@
License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2016-2018 rubenwardy <rubenwardy@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT

2
mods/sfinv/mod.conf Normal file
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name = sfinv
description = Minetest Game mod: sfinv