Added step height and max speed parameters. Bugfix floating above slabs. Resize car, collisionbox. New texture. Update crafting

master
paramat 2014-09-02 05:21:47 +01:00
parent 8eaa3d8d64
commit 5ac3a9a67d
4 changed files with 49 additions and 53 deletions

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@ -1,4 +1,4 @@
mesecar 0.1.0 by paramat, a fork of Dan Duncombe's car mod
For latest stable Minetest and back to 0.4.7
Depends default
Licenses: code WTFPL, textures CC BY-SA
mesecar 0.2.0 by paramat
For latest stable Minetest and back to 0.4.9
Depends default wool dye
Licenses: code WTFPL, textures CC BY-SA

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@ -1 +1,3 @@
default
wool
dye

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@ -1,9 +1,18 @@
-- mesecar 0.1.0 by paramat, a fork of Dan Duncombe's car mod
-- For latest stable Minetest and back to 0.4.7
-- Depends default
-- mesecar 0.2.0 by paramat, a fork of Dan Duncombe's car mod
-- For latest stable Minetest and back to 0.4.9
-- Depends default wool dye
-- Licenses: code WTFPL, textures CC-BY-SA
local TURNS = 0.04 -- 0.04 -- Maximum turn speed.
-- new in 0.2.0:
-- added step height and max speed parameters
-- bugfix floating above slabs
-- resize car, collisionbox
-- new texture
-- update crafting
local MAXSP = 8 -- Maxspeed in nodes per second
local TURNSP = 0.04 -- Maximum turn speed
local STEPH = 0.6 -- Stepheight, 0.6 = climb slabs, 1.1 = climb nodes
-- Functions
@ -22,28 +31,28 @@ end
local function get_velocity(v, yaw, y)
local x = math.cos(yaw) * v
local z = math.sin(yaw) * v
return {x=x,y=y,z=z}
return {x=x, y=y, z=z}
end
local function get_v(v)
return math.sqrt(v.x ^ 2 + v.z ^ 2)
end
-- Cart entity
-- Car entity
local boat = {
local car = {
physical = true,
collisionbox = {-0.6,0.75,-0.6, 0.6,0.75,0.6},
collisionbox = {-0.55, 0, -0.55, 0.55, 1.45, 0.55},
visual = "mesh",
visual_size = {x=1,y=1.6},
visual_size = {x=0.9, y=1.3},
mesh = "mesecar.x",
textures = {"mesecar_mesecar.png"},
stepheight = STEPH,
driver = nil,
v = 0,
}
function boat:on_rightclick(clicker)
function car:on_rightclick(clicker)
if not clicker or not clicker:is_player() then
return
end
@ -52,23 +61,23 @@ function boat:on_rightclick(clicker)
clicker:set_detach()
elseif not self.driver then
self.driver = clicker
clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0})
clicker:set_attach(self.object, "", {x=0, y=5, z=0}, {x=0, y=0, z=0})
self.object:setyaw(clicker:get_look_yaw())
end
end
function boat:on_activate(staticdata, dtime_s)
function car:on_activate(staticdata, dtime_s)
self.object:set_armor_groups({immortal=1})
if staticdata then
self.v = tonumber(staticdata)
end
end
function boat:get_staticdata()
function car:get_staticdata()
return tostring(v)
end
function boat:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
function car:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
self.object:remove()
if puncher and puncher:is_player() then
puncher:get_inventory():add_item("main", "mesecar:mesecar")
@ -77,7 +86,7 @@ end
-- On globalstep
function boat:on_step(dtime)
function car:on_step(dtime)
self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
local absv = math.abs(self.v)
if self.driver then
@ -88,7 +97,7 @@ function boat:on_step(dtime)
self.v = self.v - 0.3
end
local turn
local maxturn = (1 + dtime) * TURNS
local maxturn = (1 + dtime) * TURNSP
if absv < 4 then
turn = maxturn * absv / 4
else
@ -101,44 +110,27 @@ function boat:on_step(dtime)
end
end
local s = get_sign(self.v)
self.v = self.v - 0.02 * s -- decceleration
if s ~= get_sign(self.v) then -- if decceleration reverses direction
self.object:setvelocity({x=0,y=0,z=0}) -- stop
self.v = self.v - 0.02 * s
if s ~= get_sign(self.v) then
self.object:setvelocity({x=0, y=0, z=0})
self.v = 0
return
end
if absv > 8 then
self.v = 8 * get_sign(self.v) -- limit speed to ~20mph
end
local p = self.object:getpos()
p.y = p.y - 0.5
if not is_ground(p) then
self.object:setacceleration({x=0,y=-9.81,z=0})
self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y))
else
p.y = p.y + 1
if is_ground(p) then
self.object:setacceleration({x=0,y=0,z=0})
self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), 0))
local pos = self.object:getpos()
pos.y = math.floor(pos.y) + 1.5
self.object:setpos(pos)
else
self.object:setacceleration({x=0,y=0,z=0})
self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), 0))
local pos = self.object:getpos()
pos.y = math.floor(pos.y) + 0.5
self.object:setpos(pos)
end
if absv > MAXSP then
self.v = MAXSP * get_sign(self.v)
end
self.object:setacceleration({x=0, y=-9.81, z=0})
self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y))
self.object:setpos(self.object:getpos())
end
minetest.register_entity("mesecar:mesecar", boat)
minetest.register_entity("mesecar:mesecar", car)
-- Items
minetest.register_craftitem("mesecar:mesecar", {
description = "Mese Car",
inventory_image = "mesecar_mesecar.png",
wield_scale = {x=2,y=2,z=1},
liquids_pointable = true,
groups = {not_in_creative_inventory=1},
on_place = function(itemstack, placer, pointed_thing)
@ -148,7 +140,7 @@ minetest.register_craftitem("mesecar:mesecar", {
if not is_ground(pointed_thing.under) then
return
end
pointed_thing.under.y = pointed_thing.under.y + 2
pointed_thing.under.y = pointed_thing.under.y + 1
minetest.add_entity(pointed_thing.under, "mesecar:mesecar")
itemstack:take_item()
return itemstack
@ -167,6 +159,8 @@ minetest.register_craftitem("mesecar:battery", {
groups = {not_in_creative_inventory=1},
})
-- Crafting
minetest.register_craft({
output = "mesecar:motor",
recipe = {
@ -181,15 +175,15 @@ minetest.register_craft({
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:mese_block", "default:copper_ingot"},
{"default:copper_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
},
})
minetest.register_craft({
output = "mesecar:mesecar",
recipe = {
{"wool:black", "wool:orange", "default:glass"},
{"dye:yellow", "wool:black", "default:glass"},
{"mesecar:battery", "default:copper_ingot", "mesecar:motor"},
{"default:steelblock", "default:steelblock", "default:steelblock"},
},
})
})

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