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75
README.txt
@ -1,4 +1,73 @@
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mesecar 0.2.0 by paramat
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For latest stable Minetest and back to 0.4.9
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Depends default wool dye
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mesecar 0.4.0 by paramat
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For Minetest 0.4.10 and later
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Depends default
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Licenses: code WTFPL, textures CC BY-SA
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4 styles of microcar: car55, oerkka, nyancart and mesecar.
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Will only turn when moving, turn speed reduces near top speed.
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Dual-motor 4 wheel drive update (inspired by Tesla Model S).
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By default will climb slabs but not full blocks, edit STEPH to 1.1 to climb blocks.
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16 pixel textures scaled to a 1.5 node cube, the player is sitting inside and has to be hidden because scaling the car also scales the driver.
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My pathv6alt mod https://forum.minetest.net/viewtopic.php?f=11&t=10064 generates roads in mgv6 to drive on.
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Noisegrid lua mapgen also has roads https://forum.minetest.net/viewtopic.php?f=11&t=9296.
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Crafting recipies
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minetest.register_craft({
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output = "mesecar:motor",
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recipe = {
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{"default:steel_ingot", "default:copper_ingot", "default:steel_ingot"},
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{"default:copper_ingot", "default:steel_ingot", "default:copper_ingot"},
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{"default:steel_ingot", "default:copper_ingot", "default:steel_ingot"},
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},
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})
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minetest.register_craft({
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output = "mesecar:battery",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:mese_block", "default:steel_ingot"},
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{"default:copper_ingot", "default:copper_ingot", "default:steel_ingot"},
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},
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})
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minetest.register_craft({
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output = "mesecar:mesecar1", -- Car55
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recipe = {
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{"default:steel_ingot", "dye:blue", "default:steel_ingot"},
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{"default:steel_ingot", "group:wool", "default:glass"},
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{"mesecar:motor", "mesecar:battery", "mesecar:motor"},
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},
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})
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minetest.register_craft({
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output = "mesecar:mesecar2", -- Oerkka
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recipe = {
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{"default:steel_ingot", "dye:magenta", "default:steel_ingot"},
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{"default:steel_ingot", "group:wool", "default:glass"},
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{"mesecar:motor", "mesecar:battery", "mesecar:motor"},
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},
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})
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minetest.register_craft({
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output = "mesecar:mesecar3", -- Nyancart
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recipe = {
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{"default:steel_ingot", "dye:pink", "default:steel_ingot"},
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{"default:steel_ingot", "group:wool", "default:glass"},
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{"mesecar:motor", "mesecar:battery", "mesecar:motor"},
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},
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})
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minetest.register_craft({
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output = "mesecar:mesecar4", -- Mesecar
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recipe = {
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{"default:steel_ingot", "dye:yellow", "default:steel_ingot"},
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{"default:steel_ingot", "group:wool", "default:glass"},
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{"mesecar:motor", "mesecar:battery", "mesecar:motor"},
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},
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})
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|
637
init.lua
@ -1,25 +1,16 @@
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-- mesecar 0.2.0 by paramat, a fork of Dan Duncombe's car mod
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-- For latest stable Minetest and back to 0.4.9
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-- Depends default wool dye
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-- Licenses: code WTFPL, textures CC-BY-SA
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-- new in 0.2.0:
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-- added step height and max speed parameters
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-- bugfix floating above slabs
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-- resize car, collisionbox
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-- new texture
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-- update crafting
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local MAXSP = 8 -- Maxspeed in nodes per second
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local TURNSP = 0.04 -- Maximum turn speed
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local ACDC = 0.2 -- Acceleration / decelleration
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local MAXSP = 12 -- Maximum speed
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local TURNSP = 0.03 -- Maximum yaw speed
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local STEPH = 0.6 -- Stepheight, 0.6 = climb slabs, 1.1 = climb nodes
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-- Functions
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local function is_ground(pos)
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return minetest.registered_nodes[minetest.get_node(pos).name].walkable
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end
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local function get_sign(i)
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if i == 0 then
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return 0
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@ -28,80 +19,119 @@ local function get_sign(i)
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end
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end
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local function get_velocity(v, yaw, y)
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local x = math.cos(yaw) * v
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local z = math.sin(yaw) * v
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local x = -math.sin(yaw) * v
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local z = math.cos(yaw) * v
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return {x=x, y=y, z=z}
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end
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local function get_v(v)
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return math.sqrt(v.x ^ 2 + v.z ^ 2)
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end
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-- Car entity
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local car = {
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-- Car55
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local car1 = {
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physical = true,
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collisionbox = {-0.55, 0, -0.55, 0.55, 1.45, 0.55},
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visual = "mesh",
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visual_size = {x=0.9, y=1.3},
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mesh = "mesecar.x",
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textures = {"mesecar_mesecar.png"},
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collide_with_objects = true,
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collisionbox = {-0.53, -0.75, -0.53, 0.53, 0.75, 0.53},
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visual = "cube",
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visual_size = {x = 1.5, y = 1.5},
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textures = { -- top base rightside leftside front back
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"mesecar_car1top.png",
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"mesecar_carbase.png",
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"mesecar_car1rightside.png",
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"mesecar_car1leftside.png",
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"mesecar_car1front.png",
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"mesecar_car1back.png",
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},
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stepheight = STEPH,
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driver = nil,
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v = 0,
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last_v = 0,
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removed = false,
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}
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function car:on_rightclick(clicker)
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function car1:on_rightclick(clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local name = clicker:get_player_name()
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if self.driver and clicker == self.driver then
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self.driver = nil
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clicker:set_detach()
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default.player_attached[name] = false
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default.player_set_animation(clicker, "stand" , 30)
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elseif not self.driver then
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self.driver = clicker
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clicker:set_attach(self.object, "", {x=0, y=5, z=0}, {x=0, y=0, z=0})
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self.object:setyaw(clicker:get_look_yaw())
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clicker:set_attach(self.object, "", {x = 0, y = 3, z = -2}, {x = 0, y = 0, z = 0})
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default.player_attached[name] = true
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minetest.after(0.2, function()
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default.player_set_animation(clicker, "sit" , 30)
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end)
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self.object:setyaw(clicker:get_look_yaw() - math.pi / 2)
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end
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end
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function car:on_activate(staticdata, dtime_s)
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self.object:set_armor_groups({immortal=1})
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function car1.on_activate(self, staticdata, dtime_s)
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self.object:set_armor_groups({immortal = 1})
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if staticdata then
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self.v = tonumber(staticdata)
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end
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self.last_v = self.v
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end
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||||
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function car:get_staticdata()
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return tostring(v)
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function car1.get_staticdata(self)
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return tostring(self.v)
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end
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||||
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||||
function car:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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self.object:remove()
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if puncher and puncher:is_player() then
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puncher:get_inventory():add_item("main", "mesecar:mesecar")
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function car1.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction)
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if self.driver then
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self.driver:set_detach()
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local name = self.driver:get_player_name()
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default.player_attached[name] = false
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default.player_set_animation(self.driver, "stand" , 30)
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self.driver = nil
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end
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-- delay remove to ensure player is detached
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minetest.after(0.1, function()
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||||
self.object:remove()
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||||
end)
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||||
if puncher and puncher:is_player() and not minetest.setting_getbool("creative_mode") then
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||||
puncher:get_inventory():add_item("main", "mesecar:mesecar1")
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||||
end
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||||
end
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||||
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||||
-- On globalstep
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function car:on_step(dtime)
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function car1:on_step(dtime)
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self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
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local absv = math.abs(self.v)
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if self.driver then
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local ctrl = self.driver:get_player_control()
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if ctrl.up then
|
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self.v = self.v + 0.3
|
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self.v = self.v + ACDC
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elseif ctrl.down then
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self.v = self.v - 0.3
|
||||
self.v = self.v - ACDC
|
||||
end
|
||||
end
|
||||
if self.v == 0 and self.object:getvelocity().y == 0 then
|
||||
return
|
||||
end
|
||||
local absv = math.abs(self.v)
|
||||
if self.driver then
|
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local ctrl = self.driver:get_player_control()
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local turn
|
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local maxturn = (1 + dtime) * TURNSP
|
||||
local maxturn = (1 + dtime * 2) * TURNSP
|
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if absv < 4 then
|
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turn = maxturn * absv / 4
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else
|
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turn = maxturn
|
||||
turn = maxturn * (1 - (absv - 4) / 16)
|
||||
end
|
||||
if ctrl.left then
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self.object:setyaw(self.object:getyaw() + turn)
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@ -110,29 +140,407 @@ function car:on_step(dtime)
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end
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||||
end
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||||
local s = get_sign(self.v)
|
||||
self.v = self.v - 0.02 * s
|
||||
self.v = self.v - 0.03 * s
|
||||
if s ~= get_sign(self.v) then
|
||||
self.object:setvelocity({x=0, y=0, z=0})
|
||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
self.v = 0
|
||||
return
|
||||
end
|
||||
if absv > MAXSP then
|
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self.v = MAXSP * get_sign(self.v)
|
||||
end
|
||||
self.object:setacceleration({x=0, y=-9.81, z=0})
|
||||
self.object:setacceleration({x = 0, y = -9.81, z = 0})
|
||||
self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y))
|
||||
self.object:setpos(self.object:getpos())
|
||||
end
|
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|
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minetest.register_entity("mesecar:mesecar", car)
|
||||
|
||||
-- Oerkka
|
||||
|
||||
local car2 = {
|
||||
physical = true,
|
||||
collide_with_objects = true,
|
||||
collisionbox = {-0.53, -0.75, -0.53, 0.53, 0.75, 0.53},
|
||||
visual = "cube",
|
||||
visual_size = {x = 1.5, y = 1.5},
|
||||
textures = { -- top base rightside leftside front back
|
||||
"mesecar_car2top.png",
|
||||
"mesecar_carbase.png",
|
||||
"mesecar_car2rightside.png",
|
||||
"mesecar_car2leftside.png",
|
||||
"mesecar_car2front.png",
|
||||
"mesecar_car2back.png",
|
||||
},
|
||||
stepheight = STEPH,
|
||||
driver = nil,
|
||||
v = 0,
|
||||
last_v = 0,
|
||||
removed = false,
|
||||
}
|
||||
|
||||
|
||||
function car2:on_rightclick(clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
local name = clicker:get_player_name()
|
||||
if self.driver and clicker == self.driver then
|
||||
self.driver = nil
|
||||
clicker:set_detach()
|
||||
default.player_attached[name] = false
|
||||
default.player_set_animation(clicker, "stand" , 30)
|
||||
elseif not self.driver then
|
||||
self.driver = clicker
|
||||
clicker:set_attach(self.object, "", {x = 0, y = 3, z = -2}, {x = 0, y = 0, z = 0})
|
||||
default.player_attached[name] = true
|
||||
minetest.after(0.2, function()
|
||||
default.player_set_animation(clicker, "sit" , 30)
|
||||
end)
|
||||
self.object:setyaw(clicker:get_look_yaw() - math.pi / 2)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function car2.on_activate(self, staticdata, dtime_s)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
if staticdata then
|
||||
self.v = tonumber(staticdata)
|
||||
end
|
||||
self.last_v = self.v
|
||||
end
|
||||
|
||||
|
||||
function car2.get_staticdata(self)
|
||||
return tostring(self.v)
|
||||
end
|
||||
|
||||
|
||||
function car2.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction)
|
||||
if self.driver then
|
||||
self.driver:set_detach()
|
||||
local name = self.driver:get_player_name()
|
||||
default.player_attached[name] = false
|
||||
default.player_set_animation(self.driver, "stand" , 30)
|
||||
self.driver = nil
|
||||
end
|
||||
-- delay remove to ensure player is detached
|
||||
minetest.after(0.1, function()
|
||||
self.object:remove()
|
||||
end)
|
||||
if puncher and puncher:is_player() and not minetest.setting_getbool("creative_mode") then
|
||||
puncher:get_inventory():add_item("main", "mesecar:mesecar2")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function car2:on_step(dtime)
|
||||
self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
|
||||
if self.driver then
|
||||
local ctrl = self.driver:get_player_control()
|
||||
if ctrl.up then
|
||||
self.v = self.v + ACDC
|
||||
elseif ctrl.down then
|
||||
self.v = self.v - ACDC
|
||||
end
|
||||
end
|
||||
if self.v == 0 and self.object:getvelocity().y == 0 then
|
||||
return
|
||||
end
|
||||
local absv = math.abs(self.v)
|
||||
if self.driver then
|
||||
local ctrl = self.driver:get_player_control()
|
||||
local turn
|
||||
local maxturn = (1 + dtime * 2) * TURNSP
|
||||
if absv < 4 then
|
||||
turn = maxturn * absv / 4
|
||||
else
|
||||
turn = maxturn * (1 - (absv - 4) / 16)
|
||||
end
|
||||
if ctrl.left then
|
||||
self.object:setyaw(self.object:getyaw() + turn)
|
||||
elseif ctrl.right then
|
||||
self.object:setyaw(self.object:getyaw() - turn)
|
||||
end
|
||||
end
|
||||
local s = get_sign(self.v)
|
||||
self.v = self.v - 0.03 * s
|
||||
if s ~= get_sign(self.v) then
|
||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
self.v = 0
|
||||
return
|
||||
end
|
||||
if absv > MAXSP then
|
||||
self.v = MAXSP * get_sign(self.v)
|
||||
end
|
||||
self.object:setacceleration({x = 0, y = -9.81, z = 0})
|
||||
self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y))
|
||||
self.object:setpos(self.object:getpos())
|
||||
end
|
||||
|
||||
|
||||
-- Nyancart
|
||||
|
||||
local car3 = {
|
||||
physical = true,
|
||||
collide_with_objects = true,
|
||||
collisionbox = {-0.53, -0.75, -0.53, 0.53, 0.75, 0.53},
|
||||
visual = "cube",
|
||||
visual_size = {x = 1.5, y = 1.5},
|
||||
textures = { -- top base rightside leftside front back
|
||||
"mesecar_car3top.png",
|
||||
"mesecar_carbase.png",
|
||||
"mesecar_car3rightside.png",
|
||||
"mesecar_car3leftside.png",
|
||||
"mesecar_car3front.png",
|
||||
"mesecar_car3back.png",
|
||||
},
|
||||
stepheight = STEPH,
|
||||
driver = nil,
|
||||
v = 0,
|
||||
last_v = 0,
|
||||
removed = false,
|
||||
}
|
||||
|
||||
|
||||
function car3:on_rightclick(clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
local name = clicker:get_player_name()
|
||||
if self.driver and clicker == self.driver then
|
||||
self.driver = nil
|
||||
clicker:set_detach()
|
||||
default.player_attached[name] = false
|
||||
default.player_set_animation(clicker, "stand" , 30)
|
||||
elseif not self.driver then
|
||||
self.driver = clicker
|
||||
clicker:set_attach(self.object, "", {x = 0, y = 3, z = -2}, {x = 0, y = 0, z = 0})
|
||||
default.player_attached[name] = true
|
||||
minetest.after(0.2, function()
|
||||
default.player_set_animation(clicker, "sit" , 30)
|
||||
end)
|
||||
self.object:setyaw(clicker:get_look_yaw() - math.pi / 2)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function car3.on_activate(self, staticdata, dtime_s)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
if staticdata then
|
||||
self.v = tonumber(staticdata)
|
||||
end
|
||||
self.last_v = self.v
|
||||
end
|
||||
|
||||
|
||||
function car3.get_staticdata(self)
|
||||
return tostring(self.v)
|
||||
end
|
||||
|
||||
|
||||
function car3.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction)
|
||||
if self.driver then
|
||||
self.driver:set_detach()
|
||||
local name = self.driver:get_player_name()
|
||||
default.player_attached[name] = false
|
||||
default.player_set_animation(self.driver, "stand" , 30)
|
||||
self.driver = nil
|
||||
end
|
||||
-- delay remove to ensure player is detached
|
||||
minetest.after(0.1, function()
|
||||
self.object:remove()
|
||||
end)
|
||||
if puncher and puncher:is_player() and not minetest.setting_getbool("creative_mode") then
|
||||
puncher:get_inventory():add_item("main", "mesecar:mesecar3")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function car3:on_step(dtime)
|
||||
self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
|
||||
if self.driver then
|
||||
local ctrl = self.driver:get_player_control()
|
||||
if ctrl.up then
|
||||
self.v = self.v + ACDC
|
||||
elseif ctrl.down then
|
||||
self.v = self.v - ACDC
|
||||
end
|
||||
end
|
||||
if self.v == 0 and self.object:getvelocity().y == 0 then
|
||||
return
|
||||
end
|
||||
local absv = math.abs(self.v)
|
||||
if self.driver then
|
||||
local ctrl = self.driver:get_player_control()
|
||||
local turn
|
||||
local maxturn = (1 + dtime * 2) * TURNSP
|
||||
if absv < 4 then
|
||||
turn = maxturn * absv / 4
|
||||
else
|
||||
turn = maxturn * (1 - (absv - 4) / 16)
|
||||
end
|
||||
if ctrl.left then
|
||||
self.object:setyaw(self.object:getyaw() + turn)
|
||||
elseif ctrl.right then
|
||||
self.object:setyaw(self.object:getyaw() - turn)
|
||||
end
|
||||
end
|
||||
local s = get_sign(self.v)
|
||||
self.v = self.v - 0.03 * s
|
||||
if s ~= get_sign(self.v) then
|
||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
self.v = 0
|
||||
return
|
||||
end
|
||||
if absv > MAXSP then
|
||||
self.v = MAXSP * get_sign(self.v)
|
||||
end
|
||||
self.object:setacceleration({x = 0, y = -9.81, z = 0})
|
||||
self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y))
|
||||
self.object:setpos(self.object:getpos())
|
||||
end
|
||||
|
||||
|
||||
-- Mesecar
|
||||
|
||||
local car4 = {
|
||||
physical = true,
|
||||
collide_with_objects = true,
|
||||
collisionbox = {-0.53, -0.75, -0.53, 0.53, 0.75, 0.53},
|
||||
visual = "cube",
|
||||
visual_size = {x = 1.5, y = 1.5},
|
||||
textures = { -- top base rightside leftside front back
|
||||
"mesecar_car4top.png",
|
||||
"mesecar_carbase.png",
|
||||
"mesecar_car4rightside.png",
|
||||
"mesecar_car4leftside.png",
|
||||
"mesecar_car4front.png",
|
||||
"mesecar_car4back.png",
|
||||
},
|
||||
stepheight = STEPH,
|
||||
driver = nil,
|
||||
v = 0,
|
||||
last_v = 0,
|
||||
removed = false,
|
||||
}
|
||||
|
||||
|
||||
function car4:on_rightclick(clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
local name = clicker:get_player_name()
|
||||
if self.driver and clicker == self.driver then
|
||||
self.driver = nil
|
||||
clicker:set_detach()
|
||||
default.player_attached[name] = false
|
||||
default.player_set_animation(clicker, "stand" , 30)
|
||||
elseif not self.driver then
|
||||
self.driver = clicker
|
||||
clicker:set_attach(self.object, "", {x = 0, y = 3, z = -2}, {x = 0, y = 0, z = 0})
|
||||
default.player_attached[name] = true
|
||||
minetest.after(0.2, function()
|
||||
default.player_set_animation(clicker, "sit" , 30)
|
||||
end)
|
||||
self.object:setyaw(clicker:get_look_yaw() - math.pi / 2)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function car4.on_activate(self, staticdata, dtime_s)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
if staticdata then
|
||||
self.v = tonumber(staticdata)
|
||||
end
|
||||
self.last_v = self.v
|
||||
end
|
||||
|
||||
|
||||
function car4.get_staticdata(self)
|
||||
return tostring(self.v)
|
||||
end
|
||||
|
||||
|
||||
function car4.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction)
|
||||
if self.driver then
|
||||
self.driver:set_detach()
|
||||
local name = self.driver:get_player_name()
|
||||
default.player_attached[name] = false
|
||||
default.player_set_animation(self.driver, "stand" , 30)
|
||||
self.driver = nil
|
||||
end
|
||||
-- delay remove to ensure player is detached
|
||||
minetest.after(0.1, function()
|
||||
self.object:remove()
|
||||
end)
|
||||
if puncher and puncher:is_player() and not minetest.setting_getbool("creative_mode") then
|
||||
puncher:get_inventory():add_item("main", "mesecar:mesecar4")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function car4:on_step(dtime)
|
||||
self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
|
||||
if self.driver then
|
||||
local ctrl = self.driver:get_player_control()
|
||||
if ctrl.up then
|
||||
self.v = self.v + ACDC
|
||||
elseif ctrl.down then
|
||||
self.v = self.v - ACDC
|
||||
end
|
||||
end
|
||||
if self.v == 0 and self.object:getvelocity().y == 0 then
|
||||
return
|
||||
end
|
||||
local absv = math.abs(self.v)
|
||||
if self.driver then
|
||||
local ctrl = self.driver:get_player_control()
|
||||
local turn
|
||||
local maxturn = (1 + dtime * 2) * TURNSP
|
||||
if absv < 4 then
|
||||
turn = maxturn * absv / 4
|
||||
else
|
||||
turn = maxturn * (1 - (absv - 4) / 16)
|
||||
end
|
||||
if ctrl.left then
|
||||
self.object:setyaw(self.object:getyaw() + turn)
|
||||
elseif ctrl.right then
|
||||
self.object:setyaw(self.object:getyaw() - turn)
|
||||
end
|
||||
end
|
||||
local s = get_sign(self.v)
|
||||
self.v = self.v - 0.03 * s
|
||||
if s ~= get_sign(self.v) then
|
||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
self.v = 0
|
||||
return
|
||||
end
|
||||
if absv > MAXSP then
|
||||
self.v = MAXSP * get_sign(self.v)
|
||||
end
|
||||
self.object:setacceleration({x = 0, y = -9.81, z = 0})
|
||||
self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y))
|
||||
self.object:setpos(self.object:getpos())
|
||||
end
|
||||
|
||||
|
||||
-- Register entities
|
||||
|
||||
minetest.register_entity("mesecar:mesecar1", car1)
|
||||
minetest.register_entity("mesecar:mesecar2", car2)
|
||||
minetest.register_entity("mesecar:mesecar3", car3)
|
||||
minetest.register_entity("mesecar:mesecar4", car4)
|
||||
|
||||
|
||||
-- Items
|
||||
|
||||
minetest.register_craftitem("mesecar:mesecar", {
|
||||
description = "Mese Car",
|
||||
inventory_image = "mesecar_mesecar.png",
|
||||
minetest.register_craftitem("mesecar:mesecar1", { -- Car55
|
||||
description = "Mese Car 1",
|
||||
inventory_image = "mesecar_car1front.png",
|
||||
wield_image = "mesecar_car1front.png",
|
||||
wield_scale = {x = 2, y = 2, z = 2},
|
||||
liquids_pointable = true,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
@ -140,25 +548,102 @@ minetest.register_craftitem("mesecar:mesecar", {
|
||||
if not is_ground(pointed_thing.under) then
|
||||
return
|
||||
end
|
||||
pointed_thing.under.y = pointed_thing.under.y + 1
|
||||
minetest.add_entity(pointed_thing.under, "mesecar:mesecar")
|
||||
itemstack:take_item()
|
||||
pointed_thing.under.y = pointed_thing.under.y + 1.25
|
||||
minetest.add_entity(pointed_thing.under, "mesecar:mesecar1")
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craftitem("mesecar:mesecar2", { -- Oerkka
|
||||
description = "Mese Car 2",
|
||||
inventory_image = "mesecar_car2front.png",
|
||||
wield_image = "mesecar_car2front.png",
|
||||
wield_scale = {x = 2, y = 2, z = 2},
|
||||
liquids_pointable = true,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
if not is_ground(pointed_thing.under) then
|
||||
return
|
||||
end
|
||||
pointed_thing.under.y = pointed_thing.under.y + 1.25
|
||||
minetest.add_entity(pointed_thing.under, "mesecar:mesecar2")
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craftitem("mesecar:mesecar3", { -- Nyancart
|
||||
description = "Mese Car 3",
|
||||
inventory_image = "mesecar_car3front.png",
|
||||
wield_image = "mesecar_car3front.png",
|
||||
wield_scale = {x = 2, y = 2, z = 2},
|
||||
liquids_pointable = true,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
if not is_ground(pointed_thing.under) then
|
||||
return
|
||||
end
|
||||
pointed_thing.under.y = pointed_thing.under.y + 1.25
|
||||
minetest.add_entity(pointed_thing.under, "mesecar:mesecar3")
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craftitem("mesecar:mesecar4", { -- Mesecar
|
||||
description = "Mese Car 4",
|
||||
inventory_image = "mesecar_car4front.png",
|
||||
wield_image = "mesecar_car4front.png",
|
||||
wield_scale = {x = 2, y = 2, z = 2},
|
||||
liquids_pointable = true,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
if not is_ground(pointed_thing.under) then
|
||||
return
|
||||
end
|
||||
pointed_thing.under.y = pointed_thing.under.y + 1.25
|
||||
minetest.add_entity(pointed_thing.under, "mesecar:mesecar4")
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craftitem("mesecar:motor", {
|
||||
description = "Mese Motor",
|
||||
description = "Mesecar Motor",
|
||||
inventory_image = "mesecar_motor.png",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craftitem("mesecar:battery", {
|
||||
description = "Mese Battery",
|
||||
description = "Mesecar Battery",
|
||||
inventory_image = "mesecar_battery.png",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
|
||||
-- Crafting
|
||||
|
||||
minetest.register_craft({
|
||||
@ -170,20 +655,52 @@ minetest.register_craft({
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mesecar:battery",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:mese_block", "default:copper_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:mese_block", "default:steel_ingot"},
|
||||
{"default:copper_ingot", "default:copper_ingot", "default:steel_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mesecar:mesecar",
|
||||
output = "mesecar:mesecar1", -- Car55
|
||||
recipe = {
|
||||
{"dye:yellow", "wool:black", "default:glass"},
|
||||
{"mesecar:battery", "default:copper_ingot", "mesecar:motor"},
|
||||
{"default:steelblock", "default:steelblock", "default:steelblock"},
|
||||
{"default:steel_ingot", "dye:blue", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "group:wool", "default:glass"},
|
||||
{"mesecar:motor", "mesecar:battery", "mesecar:motor"},
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mesecar:mesecar2", -- Oerkka
|
||||
recipe = {
|
||||
{"default:steel_ingot", "dye:magenta", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "group:wool", "default:glass"},
|
||||
{"mesecar:motor", "mesecar:battery", "mesecar:motor"},
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mesecar:mesecar3", -- Nyancart
|
||||
recipe = {
|
||||
{"default:steel_ingot", "dye:pink", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "group:wool", "default:glass"},
|
||||
{"mesecar:motor", "mesecar:battery", "mesecar:motor"},
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mesecar:mesecar4", -- Mesecar
|
||||
recipe = {
|
||||
{"default:steel_ingot", "dye:yellow", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "group:wool", "default:glass"},
|
||||
{"mesecar:motor", "mesecar:battery", "mesecar:motor"},
|
||||
},
|
||||
})
|
||||
|
4044
models/mesecar.x
Before Width: | Height: | Size: 276 B After Width: | Height: | Size: 232 B |
BIN
textures/mesecar_car1back.png
Normal file
After Width: | Height: | Size: 183 B |
BIN
textures/mesecar_car1front.png
Normal file
After Width: | Height: | Size: 193 B |
BIN
textures/mesecar_car1leftside.png
Normal file
After Width: | Height: | Size: 246 B |
BIN
textures/mesecar_car1rightside.png
Normal file
After Width: | Height: | Size: 245 B |
BIN
textures/mesecar_car1top.png
Normal file
After Width: | Height: | Size: 141 B |
BIN
textures/mesecar_car2back.png
Normal file
After Width: | Height: | Size: 198 B |
BIN
textures/mesecar_car2front.png
Normal file
After Width: | Height: | Size: 194 B |
BIN
textures/mesecar_car2leftside.png
Normal file
After Width: | Height: | Size: 285 B |
BIN
textures/mesecar_car2rightside.png
Normal file
After Width: | Height: | Size: 283 B |
BIN
textures/mesecar_car2top.png
Normal file
After Width: | Height: | Size: 144 B |
BIN
textures/mesecar_car3back.png
Normal file
After Width: | Height: | Size: 241 B |
BIN
textures/mesecar_car3front.png
Normal file
After Width: | Height: | Size: 248 B |
BIN
textures/mesecar_car3leftside.png
Normal file
After Width: | Height: | Size: 267 B |
BIN
textures/mesecar_car3rightside.png
Normal file
After Width: | Height: | Size: 265 B |
BIN
textures/mesecar_car3top.png
Normal file
After Width: | Height: | Size: 167 B |
BIN
textures/mesecar_car4back.png
Normal file
After Width: | Height: | Size: 202 B |
BIN
textures/mesecar_car4front.png
Normal file
After Width: | Height: | Size: 212 B |
BIN
textures/mesecar_car4leftside.png
Normal file
After Width: | Height: | Size: 259 B |
BIN
textures/mesecar_car4rightside.png
Normal file
After Width: | Height: | Size: 258 B |
BIN
textures/mesecar_car4top.png
Normal file
After Width: | Height: | Size: 160 B |
BIN
textures/mesecar_carbase.png
Normal file
After Width: | Height: | Size: 208 B |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 2.3 KiB |