Clean up, add license

master
paramat 2018-03-18 03:24:41 +00:00
parent 01e1fe531e
commit 68d547e006
2 changed files with 55 additions and 19 deletions

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@ -1,4 +1,4 @@
-- 3D noise parameters for terrain.
-- Set the 3D noise parameters for the terrain.
local np_terrain = {
offset = 0,
@ -12,18 +12,21 @@ local np_terrain = {
}
-- Set singlenode mapgen and disable engine lighting calculation.
-- Set singlenode mapgen (air nodes only).
-- Disable the engine lighting calculation since that will be done for a
-- mapchunk of air nodes and will be incorrect after we place nodes.
minetest.set_mapgen_params({mgname = "singlenode", flags = "nolight"})
-- Get the content IDs for the nodes we will use.
-- Get the content IDs for the nodes used.
local c_sandstone = minetest.get_content_id("default:sandstone")
local c_water = minetest.get_content_id("default:water_source")
-- Initialize noise object to nil.
-- Initialize noise object to nil. It will be created once only during the
-- generation of the first mapchunk, to minimise memory use.
local nobj_terrain = nil
@ -31,16 +34,16 @@ local nobj_terrain = nil
-- Localise noise buffer table outside the loop, to be re-used for all
-- mapchunks, therefore minimising memory use.
local nbuf_terrain = {}
local nvals_terrain = {}
-- Localise data buffer table outside the loop, to be re-used for all
-- mapchunks, therefore minimising memory use.
local dbuf = {}
local data = {}
-- On generated function
-- On generated function.
-- 'minp' and 'maxp' are the minimum and maximum positions of the mapchunk that
-- define the 3D volume.
@ -48,33 +51,41 @@ minetest.register_on_generated(function(minp, maxp, seed)
-- Start time of mapchunk generation.
local t0 = os.clock()
-- Side length of mapchunk
-- Noise stuff.
-- Side length of mapchunk.
local sidelen = maxp.x - minp.x + 1
-- Required dimensions of the 3D noise perlin map.
local pmdims3d = {x = sidelen, y = sidelen, z = sidelen}
local permapdims3d = {x = sidelen, y = sidelen, z = sidelen}
-- Create the perlin map noise object once only, during the generation of
-- the first mapchunk when 'nobj_terrain' is 'nil'.
nobj_terrain = nobj_terrain or
minetest.get_perlin_map(np_terrain, pmdims3d)
minetest.get_perlin_map(np_terrain, permapdims3d)
-- Create a flat array of noise values from the perlin map, with the
-- minimum point being 'minp'.
local nvals_terrain = nobj_terrain:get3dMap_flat(minp, nbuf_terrain)
-- Set the buffer parameter to use and reuse 'nvals_terrain' for this.
nobj_terrain:get3dMap_flat(minp, nvals_terrain)
-- Load the voxelmanip with the result of engine mapgen. Since we used
-- 'singlenode' mapgen this will be a mapchunk of air nodes.
-- Voxelmanip stuff.
-- Load the voxelmanip with the result of engine mapgen. Since 'singlenode'
-- mapgen is used this will be a mapchunk of air nodes.
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
-- 'area' is used later to get the voxelmanip indexes for positions.
local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
-- Get the content ID data from the voxelmanip in the form of a flat array.
local data = vm:get_data(dbuf)
-- Set the buffer parameter to use and reuse 'data' for this.
vm:get_data(data)
-- Generation loop.
-- Noise index for the flat array of noise values.
local ni = 1
-- Process the content IDs in 'data'.
-- The most useful order is a ZYX loop because:
-- 1. This matches the order of the 3D noise flat array.
-- 2. This allows us to simply increment the voxelmanip index along x rows.
-- 2. This allows a simple +1 incrementing of the voxelmanip index along x
-- rows.
for z = minp.z, maxp.z do
for y = minp.y, maxp.y do
-- Voxelmanip index for the flat array of content IDs.
@ -111,14 +122,14 @@ minetest.register_on_generated(function(minp, maxp, seed)
-- After processing, write content ID data back to the voxelmanip.
vm:set_data(data)
-- Calculate lighting for what we have created.
-- Calculate lighting for what has been created.
vm:calc_lighting()
-- Write what we have created to the world.
-- Write what has been created to the world.
vm:write_to_map(data)
-- Liquid nodes were placed so set them flowing.
vm:update_liquids()
-- Print generation time of this mapchunk.
local chugent = math.ceil((os.clock() - t0) * 1000)
print ("[lvm_example] Mapchunk generation time "..chugent.." ms")
print ("[lvm_example] Mapchunk generation time " .. chugent .. " ms")
end)

25
license.txt Normal file
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@ -0,0 +1,25 @@
License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2018 paramat
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT