intersecting/init.lua
2014-06-14 03:30:18 +01:00

108 lines
2.4 KiB
Lua

-- intersecting 0.1.0 by paramat
-- For latest stable Minetest and back to 0.4.8
-- Depends default
-- License: code WTFPL
-- TODO
-- enables 1-3 fissures, isolated tunnels and intersecting tunnels, also isolated tunnel plus 1 fissure
-- Parameters
local TFIS = 0.02
-- 3D noise for
local np_weba = {
offset = 0,
scale = 1,
spread = {x=192, y=192, z=192},
seed = 5900033,
octaves = 3,
persist = 0.6
}
-- 3D noise for
local np_webb = {
offset = 0,
scale = 1,
spread = {x=191, y=191, z=191},
seed = 33,
octaves = 3,
persist = 0.6
}
-- 3D noise for
local np_webc = {
offset = 0,
scale = 1,
spread = {x=190, y=190, z=190},
seed = -18000001,
octaves = 3,
persist = 0.6
}
-- Stuff
intersecting = {}
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
if minp.y > 48 then
return
end
local t1 = os.clock()
local x1 = maxp.x
local y1 = maxp.y
local z1 = maxp.z
local x0 = minp.x
local y0 = minp.y
local z0 = minp.z
print ("[interasecting] chunk minp ("..x0.." "..y0.." "..z0..")")
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
local c_air = minetest.get_content_id("air")
local sidelen = x1 - x0 + 1
local chulens = {x=sidelen, y=sidelen, z=sidelen}
local minposxyz = {x=x0, y=y0, z=z0}
local minposxz = {x=x0, y=z0}
local nvals_weba = minetest.get_perlin_map(np_weba, chulens):get3dMap_flat(minposxyz)
local nvals_webb = minetest.get_perlin_map(np_webb, chulens):get3dMap_flat(minposxyz)
local nvals_webc = minetest.get_perlin_map(np_webc, chulens):get3dMap_flat(minposxyz)
local nixyz = 1
for z = z0, z1 do -- for each xy plane progressing northwards
for y = y0, y1 do -- for each x row progressing upwards
local vi = area:index(x0, y, z)
for x = x0, x1 do -- for each node do
local nodid = data[vi]
local weba = math.abs(nvals_weba[nixyz]) < TFIS
local webb = math.abs(nvals_webb[nixyz]) < TFIS
local webc = math.abs(nvals_webc[nixyz]) < TFIS
if (weba and webb) or (weba and webc)
and nodid ~= c_water then
data[vi] = c_air
end
nixyz = nixyz + 1
vi = vi + 1
end
end
end
vm:set_data(data)
vm:set_lighting({day=0, night=0})
vm:calc_lighting()
vm:write_to_map(data)
local chugent = math.ceil((os.clock() - t1) * 1000)
print ("[intersecting] "..chugent.." ms")
end)