Add emerlen, emerarea. Add missing sand declaration. Noise object optimisation. Add 'paramtype = light' to light sources. Fix code style issues. Add info to readme
parent
7bf20190c5
commit
6fe9b0f0d4
12
README.txt
12
README.txt
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@ -1,4 +1,10 @@
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intersecting 0.3.2 by paramat
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intersecting 0.4.0 by paramat
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For latest stable Minetest back to 0.4.8
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For Minetest 0.4.12 and later
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Depends default
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Depends default
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Licenses: code WTFPL
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Licenses: Code WTFPL, textures CC BY-SA 3.0
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Unlimited tunnel and magma tunnel networks created from 3D noise.
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3D underground 'biomes', each with a differing mix of 2 intersecting tunnel systems, the biomes create a few dead ends.
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Mostly separate from this is a larger scaled magma tunnel network, if these magma tunnels come to surface in water, default lavacooling creates obsidian tubes.
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Optional glowing lux ore craftable with 8 glass nodes to 8 lights, lux ore also spawns in desert dungeon walls.
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You can use this with or instead of normal caves, disabling normal caves removes the lava caves and some features in the landscape.
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132
init.lua
132
init.lua
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@ -1,8 +1,3 @@
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-- intersecting 0.3.2 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- License: code WTFPL
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-- Parameters
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-- Parameters
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local TTUN = 0.02 -- Tunnel width
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local TTUN = 0.02 -- Tunnel width
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@ -15,7 +10,7 @@ local LUXCHA = 1 / 9 ^ 3 -- Luxore chance per stone node.
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local np_weba = {
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local np_weba = {
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offset = 0,
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offset = 0,
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scale = 1,
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scale = 1,
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spread = {x=192, y=192, z=192},
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spread = {x = 192, y = 192, z = 192},
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seed = 5900033,
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seed = 5900033,
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octaves = 3,
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octaves = 3,
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persist = 0.5
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persist = 0.5
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@ -26,7 +21,7 @@ local np_weba = {
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local np_webb = {
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local np_webb = {
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offset = 0,
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offset = 0,
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scale = 1,
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scale = 1,
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spread = {x=191, y=191, z=191},
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spread = {x = 191, y = 191, z = 191},
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seed = 33,
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seed = 33,
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octaves = 3,
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octaves = 3,
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persist = 0.5
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persist = 0.5
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@ -37,7 +32,7 @@ local np_webb = {
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local np_webc = {
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local np_webc = {
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offset = 0,
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offset = 0,
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scale = 1,
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scale = 1,
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spread = {x=190, y=190, z=190},
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spread = {x = 190, y = 190, z = 190},
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seed = -18000001,
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seed = -18000001,
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octaves = 3,
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octaves = 3,
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persist = 0.5
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persist = 0.5
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@ -48,7 +43,7 @@ local np_webc = {
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local np_webd = {
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local np_webd = {
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offset = 0,
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offset = 0,
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scale = 1,
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scale = 1,
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spread = {x=384, y=384, z=384},
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spread = {x = 384, y = 384, z = 384},
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seed = -181,
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seed = -181,
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octaves = 3,
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octaves = 3,
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persist = 0.4
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persist = 0.4
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@ -59,7 +54,7 @@ local np_webd = {
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local np_webe = {
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local np_webe = {
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offset = 0,
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offset = 0,
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scale = 1,
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scale = 1,
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spread = {x=383, y=383, z=383},
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spread = {x = 383, y = 383, z = 383},
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seed = 1022081,
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seed = 1022081,
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octaves = 3,
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octaves = 3,
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persist = 0.4
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persist = 0.4
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@ -70,39 +65,29 @@ local np_webe = {
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local np_biome = {
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local np_biome = {
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offset = 0,
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offset = 0,
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scale = 1,
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scale = 1,
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spread = {x=384, y=384, z=384},
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spread = {x = 384, y = 384, z = 384},
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seed = 89114,
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seed = 89114,
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octaves = 1,
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octaves = 1,
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persist = 0
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persist = 0
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}
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}
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-- Stuff
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intersecting = {}
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-- Nodes
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-- Nodes
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minetest.register_node("intersecting:luxoff", {
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description = "Dark Lux Ore",
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tiles = {"intersecting_luxore.png"},
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light_source = 14,
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groups = {cracky=3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("intersecting:luxore", {
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minetest.register_node("intersecting:luxore", {
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description = "Lux Ore",
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description = "Lux Ore",
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tiles = {"intersecting_luxore.png"},
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tiles = {"intersecting_luxore.png"},
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paramtype = "light",
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light_source = 14,
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light_source = 14,
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groups = {cracky=3},
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groups = {cracky = 3},
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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})
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})
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minetest.register_node("intersecting:light", {
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minetest.register_node("intersecting:light", {
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description = "Light",
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description = "Light",
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tiles = {"intersecting_light.png"},
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tiles = {"intersecting_light.png"},
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paramtype = "light",
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light_source = 14,
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light_source = 14,
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groups = {cracky=3,oddly_breakable_by_hand=3},
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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})
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})
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@ -126,19 +111,14 @@ minetest.register_craft({
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},
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},
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})
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})
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-- ABM spread luxore light
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-- Initialize noise objects to nil
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if LUX then
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local nobj_weba = nil
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minetest.register_abm({
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local nobj_webb = nil
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nodenames = {"intersecting:luxoff"},
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local nobj_webc = nil
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interval = 7,
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local nobj_webd = nil
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chance = 1,
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local nobj_webe = nil
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action = function(pos, node)
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local nobj_biome = nil
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minetest.remove_node(pos)
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minetest.place_node(pos, {name="intersecting:luxore"})
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end,
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})
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end
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-- On generated function
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-- On generated function
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@ -155,57 +135,69 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local y0 = minp.y
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local y0 = minp.y
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local z0 = minp.z
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local z0 = minp.z
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print ("[intersecting] chunk minp ("..x0.." "..y0.." "..z0..")")
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
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local data = vm:get_data()
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local data = vm:get_data()
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local c_air = minetest.get_content_id("air")
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local c_air = minetest.get_content_id("air")
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local c_water = minetest.get_content_id("default:water_source")
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local c_water = minetest.get_content_id("default:water_source")
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_sand = minetest.get_content_id("default:sand")
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local c_lava = minetest.get_content_id("default:lava_source")
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local c_lava = minetest.get_content_id("default:lava_source")
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local c_grass = minetest.get_content_id("default:dirt_with_grass")
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local c_grass = minetest.get_content_id("default:dirt_with_grass")
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local c_tree = minetest.get_content_id("default:tree")
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local c_tree = minetest.get_content_id("default:tree")
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local c_jtree = minetest.get_content_id("default:jungletree")
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local c_jtree = minetest.get_content_id("default:jungletree")
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local c_stone = minetest.get_content_id("default:stone")
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local c_stone = minetest.get_content_id("default:stone")
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local c_desertstone = minetest.get_content_id("default:desert_stone")
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local c_desertstone = minetest.get_content_id("default:desert_stone")
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local c_sandstone = minetest.get_content_id("default:sandstone")
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local c_luxore = minetest.get_content_id("intersecting:luxoff")
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local c_luxore = minetest.get_content_id("intersecting:luxore")
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local sidelen = x1 - x0 + 1
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local sidelen = x1 - x0 + 1
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local chulens = {x=sidelen, y=sidelen, z=sidelen}
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local emerlen = sidelen + 32
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local minposxyz = {x=x0, y=y0, z=z0}
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local emerarea = emerlen ^ 2
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local chulens = {x = sidelen, y = sidelen, z = sidelen}
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local minposxyz = {x = x0, y = y0, z = z0}
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local nvals_weba = minetest.get_perlin_map(np_weba, chulens):get3dMap_flat(minposxyz)
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nobj_weba = nobj_weba or minetest.get_perlin_map(np_weba, chulens)
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local nvals_webb = minetest.get_perlin_map(np_webb, chulens):get3dMap_flat(minposxyz)
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nobj_webb = nobj_webb or minetest.get_perlin_map(np_webb, chulens)
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local nvals_webc = minetest.get_perlin_map(np_webc, chulens):get3dMap_flat(minposxyz)
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nobj_webc = nobj_webc or minetest.get_perlin_map(np_webc, chulens)
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local nvals_webd = minetest.get_perlin_map(np_webd, chulens):get3dMap_flat(minposxyz)
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nobj_webd = nobj_webd or minetest.get_perlin_map(np_webd, chulens)
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local nvals_webe = minetest.get_perlin_map(np_webe, chulens):get3dMap_flat(minposxyz)
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nobj_webe = nobj_webe or minetest.get_perlin_map(np_webe, chulens)
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local nvals_biome = minetest.get_perlin_map(np_biome, chulens):get3dMap_flat(minposxyz)
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nobj_biome = nobj_biome or minetest.get_perlin_map(np_biome, chulens)
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local nvals_weba = nobj_weba:get3dMap_flat(minposxyz)
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local nvals_webb = nobj_webb:get3dMap_flat(minposxyz)
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local nvals_webc = nobj_webc:get3dMap_flat(minposxyz)
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local nvals_webd = nobj_webd:get3dMap_flat(minposxyz)
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local nvals_webe = nobj_webe:get3dMap_flat(minposxyz)
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local nvals_biome = nobj_biome:get3dMap_flat(minposxyz)
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local cavbel = {}
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local cavbel = {}
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local stobel = {}
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--local stobel = {}
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local nixyz = 1
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local nixyz = 1
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for z = z0, z1 do -- for each xy plane progressing northwards
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for z = z0, z1 do -- for each xy plane progressing northwards
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for y = y0, y1 do -- for each x row progressing upwards
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for y = y0, y1 do -- for each x row progressing upwards
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local ti = 1
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local ti = 1
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local vi = area:index(x0, y, z)
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local vi = area:index(x0, y, z)
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local via = area:index(x0, y+1, z)
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local via = vi + emerlen
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local vin = area:index(x0, y, z+1)
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local vin = vi + emerarea
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local vis = area:index(x0, y, z-1)
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local vis = vi - emerarea
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local vie = vi + 1
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local vie = vi + 1
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local viw = vi - 1
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local viw = vi - 1
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for x = x0, x1 do -- for each node do
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for x = x0, x1 do -- for each node progressing eastwards
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local nodid = data[vi]
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local nodid = data[vi]
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local nodida = data[via]
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local nodida = data[via]
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local nodide = data[vie]
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local nodide = data[vie]
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local nodidw = data[viw]
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local nodidw = data[viw]
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local nodidn = data[vin]
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local nodidn = data[vin]
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local nodids = data[vis]
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local nodids = data[vis]
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-- water adjacent
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local watadj = nodida == c_water
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local watadj = nodida == c_water
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or nodidw == c_water or nodide == c_water or nodidn == c_water or nodids == c_water
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or nodidw == c_water or nodide == c_water
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local surfmat = (nodid == c_sand or nodid == c_dirt or nodid == c_grass) and y <= 2
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or nodidn == c_water or nodids == c_water
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-- lakebed material
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local surfmat = (nodid == c_sand or nodid == c_dirt
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or nodid == c_grass) and y <= 2
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if nodid ~= c_air then
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if nodid ~= c_air then
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local weba = math.abs(nvals_weba[nixyz]) < TTUN
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local weba = math.abs(nvals_weba[nixyz]) < TTUN
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local webb = math.abs(nvals_webb[nixyz]) < TTUN
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local webb = math.abs(nvals_webb[nixyz]) < TTUN
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data[vi] = c_air
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data[vi] = c_air
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end
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end
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cavbel[ti] = 1
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cavbel[ti] = 1
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stobel[ti] = 0
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--stobel[ti] = 0
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elseif (nodid == c_water or watadj) and cavbel[ti] == 1 then
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elseif (nodid == c_water or watadj) and cavbel[ti] == 1 then
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for j = -1, -16, -1 do -- water plug
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for j = -1, -16, -1 do -- water plug
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local vip = area:index(x, y+j, z)
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local vip = area:index(x, y + j, z)
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if data[vip] == c_air then
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if data[vip] == c_air then
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data[vip] = c_stone
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data[vip] = c_stone
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end
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end
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end
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end
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cavbel[ti] = 0
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cavbel[ti] = 0
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stobel[ti] = 0
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--stobel[ti] = 0
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elseif nodid ~= c_water and not surfmat and not watadj then
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elseif nodid ~= c_water and not surfmat and not watadj then
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data[vi] = c_air -- tunnel
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data[vi] = c_air -- tunnel
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cavbel[ti] = 1
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cavbel[ti] = 1
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stobel[ti] = 0
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--stobel[ti] = 0
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end
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end
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if nodid == c_tree or nodid == c_jtree then -- if trunk cut remove whole trunk
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-- if trunk cut remove whole trunk
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if nodid == c_tree or nodid == c_jtree then
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for j = -12, 12 do
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for j = -12, 12 do
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local vit = area:index(x, y+j, z)
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local vit = area:index(x, y + j, z)
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if data[vit] == c_tree or data[vit] == c_jtree then
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if data[vit] == c_tree or data[vit] == c_jtree then
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data[vit] = c_air
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data[vit] = c_air
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end
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end
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@ -255,18 +248,19 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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else -- solid or liquid
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else -- solid or liquid
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cavbel[ti] = 0
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cavbel[ti] = 0
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if nodid == c_stone or nodid == c_desertstone then
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if nodid == c_stone or nodid == c_desertstone
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or nodid == c_sandstone then
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if LUX then
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if LUX then
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if math.random() < LUXCHA and stobel[ti] == 1 and y > y0 then
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if math.random() < LUXCHA then
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data[vi] = c_luxore
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data[vi] = c_luxore
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end
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end
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end
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end
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stobel[ti] = 1
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--stobel[ti] = 1
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end
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end
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end
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end
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else -- nodid == c_air
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else -- nodid == c_air
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cavbel[ti] = 0
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cavbel[ti] = 0
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stobel[ti] = 0
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--stobel[ti] = 0
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end
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end
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nixyz = nixyz + 1
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nixyz = nixyz + 1
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ti = ti + 1
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ti = ti + 1
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end
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end
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vm:set_data(data)
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vm:set_data(data)
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vm:set_lighting({day=0, night=0})
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vm:set_lighting({day = 0, night = 0})
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vm:calc_lighting()
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vm:calc_lighting()
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vm:write_to_map(data)
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vm:write_to_map(data)
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local chugent = math.ceil((os.clock() - t1) * 1000)
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local chugent = math.ceil((os.clock() - t1) * 1000)
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print ("[intersecting] "..chugent.." ms")
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print ("[intersecting] " .. chugent .. " ms")
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end)
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end)
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